- True Color opens in RGB; the gradient field, hex and nearest index sit
at the bottom so CMYK's fourth slider doesn't move them; slider rows
closer together.
- Document tab: grid or list view (list drawn like the colour-book bars),
and Name A–Z / Z–A sorting (translated in all locales). Swatches of
colour-book colours show the colour's name.
- A colour-book colour picked as the current colour (nothing selected)
keeps its BOOK$NAME on the objects drawn with it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013rGmDUNr1hUf4zo1X3dak8
The count line now uses the objects the selection step itself picked
(a click, a window or crossing, a lasso, a fence, Last / Previous /
All): "N found (D duplicate), M total" when some were chosen already,
"N found, R removed, M total" in remove mode, "N found, M total" when a
removal picks objects that were not chosen.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Lines still showing when the pointer reaches the overlay history no
longer fade under it; leaving restarts their COMMANDLINEFADETIME.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every pick during object selection prints the reference's count line:
"N found" for the first pick or a pick that adds nothing, "N found,
M total" after it, "N found, N removed, M total" when objects leave the
set. It is printed before a command's own filtering, so "N were filtered
out" follows it. COUNT reports through it and the ad hoc
"object(s) found." / "object(s) added to selection." lines are gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A save records the entered model viewport (or the sheet) as the layout's
last active viewport, and opening the layout enters it again with its
UCS. Picks up the codec fix that kept a last-active link from being read
as the sheet viewport (codec d57097c, kernel b40fa59, graph 2360341).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Picking nested objects reports what each pick added ("1 entity added",
"0 entities added" for an object already in the set), a pick on empty
space starts a window ("Specify opposite corner:"; a window dragged to
the right takes the objects inside it, to the left those it touches),
and a typed point picks the object it lies on. From the Reference Edit
dialog the item count is printed when the session opens, followed by
"Use REFCLOSE or the Refedit toolbar to end reference editing session."
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every weight under 0.26 mm was clamped to the screen's 1 px floor before
the PDF and SVG exporters saw it, so 0.00, 0.09, 0.13 and 0.25 mm all
plotted alike. The floor now applies on the GPU only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The docked panel and Quick Properties render the same rows from one
state, so a picked colour opened both dropdowns and each swallowed the
other's click.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A ten-minute time::every on wasm piles up long setTimeouts in the shared
wasmtimer driver until it stops waking every timer, which silenced the
automation channel and drop-open about 8 s after load.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A lone Alt shows a code on every ribbon tab and quick-access button.
Typing a tab code opens the tab and shows the codes of its buttons,
dropdowns, slide-outs and collapsed panels; a button code runs it, a
dropdown or slide-out code opens it and shows its item codes, Esc goes
back one level. Codes follow the reference ribbon; buttons without a
reference counterpart get none and unnamed menu items are numbered.
Codes are drawn as accent pills over the widgets that reported their
bounds in the current frame, with a hint bar under the ribbon. While
the tips are open keys go to them only. The automation gets a keytips
action and read operation.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Synchronize the native parametric graph only when replay changes constraints or named parameters. Geometry and visibility history preserve existing imported network identities and ownership. Add a regression for a rejected block copy followed by local undo and redo.
Create a new named definition from current session edits, restore the source checkpoint, and continue editing the copy with fresh local history. Add the name dialog and Save dropdown, clone supported owned metadata onto independent handles, and refuse unsupported relationships atomically.
The right-edge toolbar of a REFEDIT session now shows the definition
being edited (REFEDITNAME) as an accent pill with the number of objects
in the working set, Add to / Remove from Working Set buttons with their
own icons (REFSET Add / Remove, straight to object selection), and
Save / Discard in a separate group below a rule.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
REFEDIT opens a dialog after the pick: the nesting chain as chips with a
preview of the chosen definition, all objects or picking them in the
drawing, attribute definitions (offered only when the definition has
them), locking objects outside the working set and unique names for an
external reference's named objects. The settings are remembered.
With unique names an xref's dependent layers, linetypes, text styles and
blocks are checked out as $N$NAME records of their own; without, under
the plain name, sharing a host record of that name. Save writes them back
under the reference's names, and the records made for the session are
removed when it closes. -REFEDIT uses the remembered settings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
IMAGEADJUST (alias IAD) takes the selected raster images or asks
"Select image(s):", then opens a dialog with a before/after preview of
the first image and brightness, contrast and fade rows (bar plus
stepper, whole numbers 0-100). Apply writes the values to every chosen
image as one undo step; restore defaults sets 50/50/0. Adds the
image_adjust automation action and the image-adjust locale group.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
In the Block Editor, BVSTATE makes a new visibility state, makes one
current, renames or deletes one; BVHIDE and BVSHOW hide or show the
picked objects in the current state (BVSHOW shows every object of the
block while they are picked). The first use makes the block dynamic.
The states are stored as the format keeps them: a
BLOCKVISIBILITYPARAMETER in the block's ACAD_ENHANCEDBLOCK evaluation
graph with its visibility grip and the grip's two location expressions,
the round-trip purge preventer, AcDbDynamicBlockTrueName /
AcDbDynamicBlockGUID / AcDbBlockRepETag on the definition and element
tags on each of its objects. The definition shows its first state; a
reference given another state gets its own evaluated *U copy, tagged
AcDbBlockRepBTag and linked back through AcDbBlockRepresentation /
AcDbRepData, so it shows that state and the other references do not
change. Saving the block drops erased objects from the states.
Checked: a block authored this way reads back with its states and
reference link from DWG and DXF, and the ODA converter accepts the DWG.
Closes#1566
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
REFCLOSE Save on an xref replaced the referenced file's model space with
the working set alone. With the Nested selection method the objects that
were not checked out stay in the definition, but they were deleted from
the file on disk. Write back every object of the saved definition, and
copy the file to .bak first when ISAVEBAK is on, as a drawing save does.
Also translate the new REFEDIT prompts into the other 20 locales; the
catalog test requires every locale.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
MATCHPROP transfers properties from a source object onto others, so the CAD
crosshair gives way to a monochrome paintbrush whose tip sits on the pick
point - the AutoCAD feel for the same command.
The glyph borrows the crosshair's own colour (including a user-customised
one) and uses a single stroke weight plus one filled wedge, so it reads as
part of the CAD cursor family rather than clip-art. It is drawn instead of
the crosshair, never on top of it, and only while the command is armed.
The web build has no font folder, so a text style whose TrueType file is
not a bundled Noto subset falls back to it. font_register takes the file
from the host page:
{"op":"font_register","file_name":"Brand-Regular.ttf","data_base64":"…"}
The faces join the font database, file_name resolves to the family of
the first face (case-insensitive, without directory, like installed
fonts), and open drawings lay their text out again (fallback glyph
cache cleared, text geometry invalidated per tab). The reply names the
family and the number of faces. Bytes without a face fail with
font_invalid. SysFonts::by_file becomes updatable for this.
Proposed in #1771.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ARRAYEDIT picks an associative array (or takes the preselected one) and
its Source option opens the objects every item repeats in the Block
Editor; saving there updates all items at once. Counts and spacings stay
in Properties.
Refs #1109
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One finger already worked as the mouse. Two or more fingers now make a
gesture instead of fighting over the cursor: two drag to pan and pinch to
zoom about the fingers, three drag to orbit; a quick two-finger tap opens
the context menu, a three-finger tap zooms to the extents and a quick
three-finger swipe up shows the isometric view. While a gesture runs the
drawing area's own pointer handling keeps out, and the press the first
finger started is dropped.
Refs #906
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ctrl+click on a polyline selects the segment under the cursor (again to
drop it); several segments can be picked. Only the picked segments are
highlighted, and MOVE, ROTATE, SCALE and MIRROR then change just their
vertices, so the neighbouring segments stretch to follow. Any other
selected objects are transformed whole as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A paste that finds no text now reads an image off the system clipboard
on desktop as well as on the web. The pixels are written as a PNG beside
the drawing (or in the config folder for a drawing never saved) and
placed as a raster image at the cursor, the same way the web paste
attaches a screenshot. PASTESPEC falls back to the same image paste when
the clipboard holds neither objects nor text.
Refs #645
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SECTIONCULL keeps only what the selected section object (or the live
section of the space) shows: solids, surfaces and closed meshes are cut
to it with the same planes the live section uses, open meshes are
clipped face by face, and every other object wholly outside it is
erased. Objects across the boundary that cannot be cut stay whole. One
undo step.
The section's bounding planes are gathered once (section_planes) and
shared by the live section and the cull.
Refs #1407
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Three toggles beside the Recent Documents title switch the panel between
the existing list, a grid of thumbnail tiles and one large preview per
file. The choice is kept in the recent section of the app config.
Refs #1494
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
COMPARE picks a drawing (or takes its path) and matches its objects with
this drawing's by what they draw: type, layer and tessellated geometry,
so an unchanged copy matches whatever its handle. Objects only here are
outlined in green, objects only in the other drawing in red, over the
current drawing, and Next / Previous zoom from one difference to the
next with a count in the prompt. A moved or edited object shows as one
of each. eXit (or Esc) clears the overlay.
Refs #970
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With the new Associative option on (the default), ARRAYRECT and
ARRAYPOLAR build the array the way the drawing format stores one: the
selected objects move into an anonymous source block, an anonymous
array block holds one ByBlock reference to it per item, an INSERT of
the array block takes their place, and an AcDbAssocAction with an
AcDbAssocArrayActionBody, its three dependencies, the BaseNormal /
Origin / basePoint parameters and the value parameters tie them
together in the model-space network. The array is then edited from
Properties like an array read from a file.
The option flips with AS and is remembered for the session; on a
rotated working plane the commands keep making plain copies. Saving
drops the action of an array whose reference was erased or exploded.
Checked: created arrays reopen as associative with their parameters
and items, and the ODA converter reads the saved DWG without errors.
Refs #1109
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An associative array is an AcDbAssocAction with an
AcDbAssocArrayActionBody, dependencies on the array INSERT, the block
holding the item references and the block holding the source objects,
and value parameters (Items, ItemSpacing, Rows, …). Selecting the array
INSERT now shows its counts and spacings in Properties; changing one
places the items again and rewrites the item references, the body's
item records and the parameter values together, in one undo step, so
the drawing stays associative when saved.
Rectangular arrays follow their RowProfile axis, AxesAngle and base
normal; polar arrays turn about the centre recovered from their first
item, Radius and StartAngle. Both match the stored items of the
associative arrays in the sample drawings (122 of 123 rectangular, all
polar items of the polar samples). Path arrays are shown read-only.
Refs #1109
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
FBXEXPORT (also EXPORTFBX) saves every 3D mesh of the drawing (solids,
surfaces and meshes, at full display resolution) as a binary FBX 7.4
file for visualisation tools: one model per object with its geometry,
face normals and a material in its display colour. Axes stay Z-up and
the unit scale follows the drawing's insertion units.
Refs #1502
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SLICE now takes MESH, polygon mesh and polyface mesh objects. A mesh
that closes a volume is sliced as a solid, so each side is capped and
becomes a 3D solid. An open mesh, such as a pipe run imported without
end caps, is clipped face by face and each side stays a mesh, open
along the cut. Keeping one side or both works as for solids, in one
undo step.
Refs #1398
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Options > Display gains Window Elements with "Show the menu bar"
(MENUBAR) and "Show the ribbon" (RIBBON / RIBBONCLOSE); Options > User
Preferences gains a Hatch switch for HPASSOC. The command line now
starts at 80 % opacity so the drawing shows through it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>