Commit Graph
133 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 4.8 fefae274d4 feat(wasm): web Save/Save As go through the dialog with a direct download
On the web, Save and Save As now open the in-app Save dialog (filename +
format) like the desktop, and the unsaved-changes prompt's Save routes
through it too — instead of an immediate rfd download. Confirm serializes
to bytes and downloads directly via a Blob + hidden `<a download>` click
(a user gesture), so there is no intermediate "click to download" link.

Replaces the rfd-based download_web / WebSaveResult round-trip with a
synchronous sys::download_bytes. Native save is unchanged.

Native + web build; 75 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 00:52:20 +03:00
Hakan SevenandClaude Opus 4.8 3dd1276b6a refactor(ui): remove dead OS-window machinery after Plan B
With every dialog now an in-canvas modal, the per-dialog
`*_window: Option<window::Id>` fields are never set. Remove all 17
fields and their inits, trim `OsWindowClosed` to just the main window
(exit), drop the dialog branches from the window `title` closure, the
leftover `gain_focus` guards in the open handlers, and the now-unused
`iced::window` import in update.rs. Page-setup apply clears
`active_modal` instead of closing a window.

No behaviour change; native + web build, 75 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 00:09:04 +03:00
Hakan SevenandClaude Opus 4.8 94b906d95b feat(ui): migrate the last dialogs to modals — fully single-window (Plan B)
Move the unsaved-changes prompt, the Save As browser and the
file-association prompt onto `active_modal` / `modal_content`, reusing
their existing open/close helpers (now just set/clear active_modal). The
daemon `view` no longer dispatches per window — every dialog is an
in-canvas modal, so the app is single-window on native and web alike.

`close_active_modal` handles their ✕: the unsaved prompt cancels the
pending close, the association prompt records that it was answered.

Native + web build; 75 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 23:59:38 +03:00
Hakan SevenandClaude Opus 4.8 28232f1247 feat(ui): migrate style editors + nested colour picker (Plan B)
Move Table Style, MLeader Style and Dimension Style editors off OS
windows onto `active_modal` / `modal_content`, and turn the colour
picker into a nested modal that stacks over whichever dialog requested
it (`color_pick_target.is_some()` drives the overlay; CloseColorPicker
dismisses it). OpenColorWindow/ColorWindowPick no longer open/close an
OS window.

All thirteen former pop-up windows now render as in-canvas modals on
both native and web; only the native-only assoc/unsaved/save dialogs
remain as OS windows. Native + web build; 75 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 23:42:14 +03:00
Hakan SevenandClaude Opus 4.8 7cd938443e feat(ui): migrate Text Style and Multiline Style to modals (Plan B)
Move the Text Style and Multiline Style editors off OS windows onto the
shared `active_modal` / `modal_content` path. Their open handlers set
`active_modal` (keeping the existing buffer/stage setup); construction
moves from the daemon `view` dispatch into `modal_content`.

The remaining style editors (Table, MLeader, Dimension) still use OS
windows for now — they carry a nested colour picker that needs its own
handling. Native + web build; 75 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 23:29:50 +03:00
Hakan SevenandClaude Opus 4.8 b21d10f6e8 feat(ui): migrate 4 more dialogs to in-canvas modals (Plan B)
Consolidate all migrated dialogs into a single `modal_content` builder
matched on `active_modal`, rendered by view_main. Move Layers, Page
Setup, Layout Manager and Plot Style off OS windows onto it (their
construction relocated from the daemon `view` dispatch, which now only
handles the not-yet-migrated dialogs). Each keeps a bounded size.

Open/close handlers set `active_modal` instead of opening/closing
windows; ToggleLayers toggles it.

Native + web build; 75 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 23:22:54 +03:00
Hakan SevenandClaude Opus 4.8 6a3663b3f1 feat(ui): unified modal dispatch; migrate 4 dialogs (Plan B)
Replace the per-dialog open flag with a single `active_modal:
Option<ModalKind>` and one `CloseModal` message. view_main matches it to
render the open dialog as an in-canvas modal.

Migrated off OS windows: About (content-sized), Shortcuts, Plugin
Manager and the Update notice (the latter three keep a bounded size via
a wrapping container, since their lists/scroll need defined bounds).

Native + web build; 75 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 19:07:25 +03:00
Hakan SevenandClaude Opus 4.8 e6213eafbb feat(ui): shared in-canvas modal overlay; migrate About (Plan B)
Start Plan B — replace the daemon's pop-up OS windows with in-canvas
modal overlays so dialogs work identically on native (one main window)
and web (canvas only).

- New `ui::modal::modal(base, content, on_close)`: dims the view behind
  a backdrop that blocks clicks but does NOT dismiss, frames the content,
  and adds a top-right ✕ as the sole close affordance. Sizes to the
  content (no `Fill`), so dialogs shrink to fit.
- view_main stacks the active modal on top, so both run paths show it.
- Migrate About as the pilot: `about_open` bool + AboutOpen/AboutClose
  instead of an OS window; About's view shrinks to content.

Remaining dialogs migrate to the same pattern next. Native + 75 tests OK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 18:59:13 +03:00
Hakan SevenandClaude Opus 4.8 9d378a0533 feat(wasm): save files from the browser
Wire up save for the web build:

- `io::save_to_bytes`: serialize a document to a byte buffer (DXF via
  write_to_vec, DWG via write_to_writer over a Cursor).
- `io::download_web`: browser save dialog → write bytes (triggers a
  download).
- Save and Save As on wasm both go through a new `web_save` helper:
  serialize the active tab and offer a download (no persistent path or
  in-app save dialog on the web). Format follows the tab name's
  extension, defaulting to DWG. Result reported via `WebSaveResult`.

Native build + 75 tests unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 18:20:22 +03:00
Hakan Seven 1ab892c635 Merge pull request #105 from KarimJerbi/rectang-suppress-ortho
Temporarily suppress Ortho mode during RECTANG commands
2026-06-16 18:17:18 +03:00
Hakan SevenandClaude Opus 4.8 c49ad887b8 fix(wasm): make the web build actually run in the browser
With the wasm bundle building, get it rendering in a browser:

- Enable iced `webgl` so wgpu uses WebGL2 where WebGPU is absent
  (e.g. Firefox by default), and `fira-sans` so UI text has an
  embedded font (the web has no system fonts) — without it every
  label was blank.
- Replace `std::time::Instant` with `iced::time::Instant` (web-safe);
  `Instant::now()` panics ("time not implemented") on wasm and crashed
  at boot via the command line.
- Skip the batched-hatch pipeline on wasm: its bind group needs
  vertex-stage storage buffers, which WebGL2 lacks (validation error
  on "New drawing"). Fields become Option; upload/draw guard on them.
  Hatches don't draw on the web for now; everything else does.
- Fix the trunk feature flag (`data-cargo-no-default-features`) and
  ignore the `dist/` build output.

Native build + 75 tests unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 17:53:56 +03:00
Hakan SevenandClaude Opus 4.8 157d54a4d4 feat(wasm): single-window web entry + trunk harness (issue #45)
The binary now compiles for wasm32 as a runnable web target:

- Split the main-window render into `view_main`, bypassing the
  multi-window id dispatch the browser cannot use.
- Add `run_web` / `boot_web`: a single-window `iced::application`
  entry for wasm (the browser canvas is the only window). Native
  keeps the multi-window `iced::daemon` via cfg-split in `main`.
- Add a `console_error_panic_hook` (wasm-only) for readable panics.
- Add `index.html` + `Trunk.toml` so `trunk serve` builds the wasm
  bundle (no-default-features → no solid3d) with COOP/COEP headers.

Native build and all 75 tests unchanged. Browser runtime (rayon
threads, canvas attach, real file I/O) is the next iteration.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 13:16:35 +03:00
Karim Jerbi a431e02378 Temporarily suppress Ortho mode during RECTANG commands 2026-06-16 09:53:32 +01:00
Hakan SevenandClaude Opus 4.8 7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:33:46 +03:00
Hakan SevenandClaude Opus 4.8 ec865a95aa feat(plugin): add a Plugin Manager window listing installed add-ons
Read-only inventory of the add-ons compiled into the build — name, version,
id, API level, description, command prefixes — built from the extracted
`ocs_plugin_api` manifest. Opened with the `PLUGINS` / `PLUGINMANAGER` command
or the Start-page "Plugins" button.

Adds `installed_manifests()` to the plugin registry and wires the window the
same way as the existing About / Shortcuts windows.

Part of #100 (phase-1 plugin manager UI stub).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 01:46:09 +03:00
Hakan SevenandClaude Opus 4.8 f7734b698f feat(ui): use the shared colour selector in properties, ribbon and layers
Replace the bespoke colour pickers with the shared color_selector / color_list
widget so colour selection is identical everywhere:
- left properties panel (selected entities' colour)
- ribbon Home-tab colour dropdown
- layer manager per-layer colour

Each routes its "More…" entry to the standalone Select Color window via a
ColorPickTarget (Properties / Ribbon / Layer). Extracted color_list as the
shared popup content; the colour selector button now fills its container.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 14:22:24 +03:00
Hakan SevenandClaude Opus 4.8 3d050fe1ab feat(ui): move full ACI palette to a separate "Select Color" window (#94)
The colour selector popup now lists only the named colours (ByLayer,
ByBlock, ACI 1-9) plus a "More…" entry. "More…" opens a standalone
"Select Color" window with the full 256-colour grid; picking there applies
to the originating field (dimension/multileader/table style) and closes
the window. Routed via a ColorPickTarget so one window serves every field.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 11:14:14 +03:00
Hakan SevenandClaude Opus 4.8 8cdb17a6b4 feat(ui): shared colour selector used across all style editors (#94)
Add a reusable color_selector widget (ui/color_select.rs): a main-colour
dropdown plus a "more colours" button that expands the full 255-entry ACI
palette — the same design the properties panel uses. Replace the flat ACI
swatch rows added earlier in the dimension, multileader and table style
editors with it, wired through each editor's existing colour edit message
(the chosen colour is encoded as an ACI string) plus a per-field
palette-open toggle.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 10:42:39 +03:00
Claude 5ba7101022 feat(app): silently register as a .dwg/.dxf handler so portable builds show in "Open with"
Installed builds already register a handler (MSI ProgIDs, the Linux
.desktop MimeType, the macOS Info.plist), but the portable .exe and the
AppImage register nothing, so they never appear in the OS "Open with"
list. Add a best-effort, idempotent runtime registration that runs
silently on a detached thread at startup:

  * Windows — writes HKCU\Software\Classes\Applications\OpenCADStudio.exe
    (open command + FriendlyAppName + SupportedTypes .dwg/.dxf), which is
    what lists the exe in "Open with → Choose another app".
  * Linux — writes a user-level .desktop pointing at the running binary
    ($APPIMAGE when set) and refreshes the desktop database. Skipped when
    a system package already provides the desktop entry, so we never
    shadow a distro install.
  * macOS — no-op; .app bundles auto-register with LaunchServices.

Unlike the default-app prompt this changes no defaults and shows no UI;
it only makes the binary discoverable as a handler.

https://claude.ai/code/session_01DFVSKgViFaxEjZD2KsTdtt
2026-06-12 08:00:18 +00:00
Claude a7d85fe148 feat(app): first-launch prompt to set Open CAD Studio as default for .dwg/.dxf
On the first launch that hasn't answered it yet, the app shows a small
dialog offering to become the default handler for .dwg and .dxf files.
The choice is persisted (default_assoc_prompted) so the prompt never
reappears.

The platform plumbing lives in io/file_association.rs:
  * Windows — opens the OS's own per-app default-programs dialog via
    IApplicationAssociationRegistrationUI::LaunchAdvancedAssociationUI,
    passing the "Open CAD Studio" RegisteredApplications name the MSI
    registers. Modern Windows guards the actual default behind a
    UserChoice hash, so this is the supported consent path.
  * Linux — xdg-mime default against the installed .desktop file, whose
    MimeType entries already cover image/vnd.dwg and image/vnd.dxf.
  * macOS — LSSetDefaultRoleHandlerForContentType binds the DWG/DXF UTIs
    declared in Info.plist to the app bundle id.

The work runs on a dedicated thread (the Windows dialog is modal) with
the result delivered back through a oneshot channel and surfaced in the
command line.

https://claude.ai/code/session_01DFVSKgViFaxEjZD2KsTdtt
2026-06-12 07:50:41 +00:00
Hakan SevenandClaude Opus 4.8 9b1bd011ca feat(blocks): switch dynamic-block visibility states from a lookup grip
A block reference with a visibility parameter now shows a triangular
lookup grip at the parameter point. Clicking it opens a dropdown of the
named states (current one marked); picking a state toggles which of the
anonymous block's members are visible and rebuilds, so the reference
shows the chosen profile instead of being frozen on the saved state.

The state list is data-driven (owned strings from the file) and applying
it mutates other entities (the anonymous block's members), so it stays
separate from the static GripMenuAction grip-menu: a dedicated
VisibilityPopup and an app-level apply path. The anonymous block is a
parallel-ordered clone of its definition, so a member visible in the
definition's state maps to the same index in the inserted block; the
chosen visibility flags round-trip through the DWG writer.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 20:11:19 +03:00
Hakan SevenandClaude Opus 4.8 de4eb31003 feat(styles): make style managers transactional — persist only on Apply
A style manager is now a staged transaction. When it opens, a snapshot of
the style tables, style objects and current-style pointers is taken. Every
New / Copy / Delete / Rename / Set Current / property edit mutates the
document live so the dialog previews the result, but the tab is not marked
dirty, nothing is pushed to undo, and the drawing is not rebuilt.

- Apply commits: one undo entry (restoring the pre-edit state), the tab is
  marked dirty, the drawing rebuilds, and the baseline is reset so further
  edits stage afresh.
- Closing the window without Apply discards: the opening snapshot is
  restored, so none of the changes persist.

Side effects (dirty / undo / bump_geometry) were removed from every style
edit handler and routed exclusively through the commit. Multiline's Apply
is a structural-only commit since its editor has no editable properties.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-10 15:38:32 +03:00
Hakan SevenandClaude Opus 4.8 f2dfd01795 feat(styles): unify the five style managers behind a shared frame
The text/dimension/table/multileader/multiline managers were hand-copied,
so their list CRUD kept drifting and breaking: Dimension's New created
nothing (#73), new text styles never reached the ribbon dropdown (#74),
and several were added with a NULL handle (dropped on DWG save, #67).

Collapse the duplicated parts into three shared pieces and leave only the
per-manager property editor bespoke:

- app/style_ops.rs: one StyleKind-dispatched CRUD layer (new / copy /
  delete / rename) handling handle allocation, ribbon sync, Table re-key
  and name-reference rewrites in a single place.
- ui/style_manager.rs: the window scaffold — uniform toolbar (New / Copy /
  Delete on the left, Set Current + Apply on the right), style list and
  chrome. Each manager now only builds its editor.
- ui/style_list.rs: the list row — single click selects, double click
  starts an inline rename.

New capabilities, now consistent across all five:
- Copy duplicates the selected style.
- Double-click a name to rename it inline.
- Right side is always Set Current + Apply (added Table set-current;
  MLine apply is a documented placeholder until its editor is editable).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-10 15:03:34 +03:00
Hakan Seven 6a70e99dd5 Merge pull request #80 from mf4633/feature/plugin-host
Add plugin host (Phase 1)
2026-06-10 00:37:37 +03:00
Hakan SevenandClaude Opus 4.8 f2fd36b5fa feat(otrack): polar coordinates from tracking point (#69)
OTRACK alignment was computed in the wrong plane (it used Z as the
second axis while the model is XY / Z-up), so tracking never aligned
correctly and the aligned point was never fed to a pick.

Rework it: project the cursor onto a ray from a tracking point in the
XY plane — horizontal/vertical by default, or every POLAR increment
when POLAR is on. The aligned point is now used for both the live
preview and the committed click, and a dashed guide shows the ray.

While aligned, a typed distance places the point along the ray from the
tracking point, via the command line and the dynamic-input box (which
shows a single Distance field). The alignment clears with the command.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-09 23:38:08 +03:00
Michael Flynn 82993bc1db Add demo_plugin and plugin host integration tests
Minimal in-tree add-on (DP_HELLO) validates registry, ribbon merge, and try_dispatch. Five new lib tests; EntryKind gains PartialEq for test helpers.
2026-06-09 13:52:15 -04:00
Michael Flynn e46701456f Add plugin host architecture and Storm Sewer add-on package
Generic plugin runtime (src/plugin/, HostSession, per-tab plugin_state, command router). QGIS-style add-on layout with plugin.toml and single PluginRegistration. Storm Sewer refactored as reference consumer with dispatch.rs, catchments, LandXML, headless tests (43 passing). Core update.rs decoupled from storm_sewer via CadCommand object-pick hooks. Docs: plugin-architecture.md, plugin-template, PR and issue-78 reply drafts.
2026-06-09 13:41:21 -04:00
Hakan SevenandClaude Opus 4.8 ebf12780c5 feat(settings): persist UI preferences across sessions (#68)
DYN, ORTHO, POLAR, the polar increment, the grid toggle and the
object-snap configuration (OSNAP on/off, active snap modes, OTRACK)
reset to defaults on every launch. Persist them to a per-user
settings.txt, matching the existing recent-files / status-bar stores
(plain key=value, no serialization crate).

Settings load on boot and apply to live state; the update wrapper
snapshots them after each message and writes only on change, so a
toggle survives a restart without thrashing the file. LWT is left out
on purpose — it is a drawing header variable, not a UI preference.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-09 19:50:23 +03:00
Nick Ziv f890ed864c Implement Expression Evaluation for numerical inputs and the CLI 2026-06-07 13:17:46 -04:00
Hakan SevenandClaude Opus 4.8 55022ae60e feat(grip): Esc cancels an in-progress grip drag
The grip drag mutates the document live (so grips and the properties panel
track the cursor), which meant Esc left the entity at its dragged position.
Back up the edited entity when the drag starts (the same first-move point
that hides it for the overlay preview) and, on Esc, restore that backup
before un-hiding and re-tessellating — reverting the entity to where it was
when the drag began. A normal release drops the backup and keeps the
dragged geometry.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 10:44:31 +03:00
Hakan SevenandClaude Opus 4.8 8df9bef6f8 perf(scene): grip drag previews the entity instead of re-tessellating
Phase 2.2 (partial). Dragging an entity's grip called scene.apply_grip on
every mouse move, which bumped geometry and re-tessellated the whole model
per move (plus an O(N) clone of every wire to exclude the edited one from
snapping). On a large drawing that's the 30ms->400ms spike, per frame, for
the duration of the drag.

apply_grip no longer bumps. The drag flow now:
- first move: hide the edited entity from the base tessellation (one
  re-tess) and record it in grip_preview_handle;
- each move: apply the grip to the doc (no bump) and show the entity as a
  one-entity overlay preview (set_preview_wires) — the base is a cache hit;
- commit on release / Esc: un-hide, drop the preview, one final re-tess.

Because the edited entity is hidden, it's already absent from
hit_test_wires, so snapping runs against the cached set directly — no
per-move clone and no self-snap. Two re-tessellations per drag instead of
one per move.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 10:33:08 +03:00
Hakan SevenandClaude Opus 4.8 9b112ce12c feat(scene): PERF frame-budget HUD for wire re-tessellation cost
Phase 5.3 (CPU tessellation slice). Add a `PERF` command that toggles an
overlay on the active viewport showing the cost of the most recent wire
re-tessellation: ms, wire count, geometry epoch. Anchored top-left via
position_canvas_overlay.

Timing is captured at the wire-cache miss paths (model_tile_wires_arc,
paper_sheet_wires_arc) and stored in Cells on Scene, read directly by the
UI view (Scene is single-threaded / Rc-based, so build_primitive and view
share a thread). Reads ~0 ms on a warm cache, so it isolates the exact
work a miss costs — the slice 2.2 / 3.1 / 3.3 each move, making them
PR-to-PR comparable.

GPU upload/draw/GPU-wait spans (need wgpu timestamp queries) remain open.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 01:07:17 +03:00
Hakan SevenandClaude Opus 4.8 70702d063f perf(hash): swap std HashMap/HashSet for rustc-hash FxHash
Phase 4.1. Handle / u64 keys dominate the hot maps (block_defn,
hatch / image / mesh caches, draw-depth map, viewport wire caches);
the default SipHash is wasted work on integer keys. Alias the std
types to rustc_hash::FxHashMap / FxHashSet crate-wide so every map and
set — including the cross-module draw-depth map shared between scene
and the GPU pipelines — uses the faster hasher consistently.

Mechanical: no behavioural change. Constructors moved from ::new() to
::default() (Fx variants carry no RandomState). Build + 13 tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:35:53 +03:00
Hakan SevenandClaude Opus 4.8 bb54cd034f fix(statusbar): cycling-list hover highlight on row re-entry
Row exit now clears the preview only when the highlight still points at
that row. Moving between rows can fire on_enter before the previous
row's on_exit, so the unconditional clear wiped a freshly highlighted
row (notably when returning to the first row). Guarding the clear fixes
the highlight not reappearing.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:05:15 +03:00
Hakan SevenandClaude Opus 4.8 a9228b9021 feat(statusbar): highlight cycling-list object on row hover
Add a scene hover_highlight handle that renders an entity with the
selection colour without joining the real selection. The cycling list
box sets it on row enter / clears on exit, so hovering a row glows the
matching object in the drawing.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:00:52 +03:00
Hakan SevenandClaude Opus 4.8 bcbda65746 feat(statusbar): selection cycling shows a pick list, adds to selection
Replace the repeat-click cycling with a list box: when a click lands on
two or more overlapping objects (cycling on), a small list of the
candidates opens at the cursor. Picking a row adds that object to the
current selection (accumulate); clicking outside dismisses it. A single
object under the cursor falls through to the normal click.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 23:56:24 +03:00
Hakan SevenandClaude Opus 4.8 ac042c5dbf feat(statusbar): selection cycling for overlapping objects (SC pill)
Add a click_hits_all hit-test and an SC pill that, when on, makes
repeated clicks at the same spot step through the overlapping objects
there (nearest first) instead of accumulating the selection. The whole
cycling path is gated behind the toggle, so default picking is unchanged
when it is off.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 23:44:39 +03:00
Hakan SevenandClaude Opus 4.8 f7eac09b55 feat(statusbar): selection filtering by object type (FILTER pill)
Add a per-type selection filter to the scene: the FILTER pill opens a
checklist of the entity types in the layout, and unchecking a type
excludes it from interactive picking (click, box and lasso selection all
honour it). The pill lights up while any type is filtered out.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 23:39:48 +03:00
Hakan SevenandClaude Opus 4.8 834780ec5d feat(statusbar): quick properties floating panel (QP pill)
When the QP pill is on, a compact floating panel appears at the canvas
top-left on selection, reusing the docked panel's editable section rows.
Toggleable from the status-bar customization menu.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 23:31:36 +03:00
Hakan SevenandClaude Opus 4.8 66f7d24bc9 feat(statusbar): transparency-display toggle (TPY pill)
Add a transparency_enable uniform read by the wire shader: when the new
TPY pill is off, every line is forced opaque; when on, baked entity
transparency shows through. Toggling is a uniform write, no retessellate
(same mechanism as the lineweight-display toggle). Pill is toggleable
from the status-bar customization menu.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 23:25:09 +03:00
Hakan SevenandClaude Opus 4.8 28ec360255 feat(statusbar): isolate action menu on the pill and right-click
Clicking the ISO pill now opens a small menu with Isolate Objects, Hide
Objects and End Isolation instead of ending isolation directly; rows
that don't apply (no selection / nothing hidden) are dimmed. The same
actions are added to the viewport right-click menu.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 23:17:21 +03:00
Hakan SevenandClaude Opus 4.8 243a0bc923 feat(statusbar): drawing-units pill with INSUNITS picker
Add a Units pill that shows the drawing's current INSUNITS value and
opens a picker to change it (Unitless, mm, cm, m, km, in, ft, mi, yd).
Toggleable from the status-bar customization menu like the other pills.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 22:06:42 +03:00
Hakan SevenandClaude Opus 4.8 d829f80a04 feat(statusbar): customizable pills with coordinates and clean screen
Add a customization menu (far-right handle) that lists every status-bar
pill with a check mark; toggling a row shows or hides that pill, and the
choice persists across sessions in the config dir.

New pills:
- Coordinates: live cursor readout (re-adds the model-space world offset
  so it shows true drawing coordinates), updated on every move rather
  than only while a command is active.
- Clean Screen: hide the ribbon and side panels for a full canvas.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 19:14:04 +03:00
Hakan SevenandClaude Opus 4.8 c7a7f2f742 fix(commands): finish the world-XY coordinate migration (#54)
The drawing plane is world XY, but break, join, rectangular array, the
stretch/window move, the spline preview wire and several doc comments
still used the stale "Y-up XZ" mapping (world Z = DXF Y). That made
those commands operate against a constant-elevation axis: arc/circle/
line/spline break and join picked the wrong points, rectangular array
stepped rows along the Z (elevation) axis, window-stretch tested the
wrong window bound, and the spline wire drew in the wrong plane.

Map every drawing-plane coordinate through .y (elevation on .z),
matching the entity builders, the inquiry commands and the central
transform. Stale Y-up comments updated to avoid future confusion.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 10:39:43 +03:00
Hakan SevenandClaude Opus 4.8 10d674f606 feat(tablestyle): complete field coverage (flow, description, cell data + borders)
Table Style editor now exposes every TableStyle / RowCellStyle field:
- General: description, flow direction (Down/Up dropdown).
- Per cell: data type, unit type, format string, plus all six borders
  (left/right/top/bottom/horizontal-inside/vertical-inside) with line
  type (Single/Double), line weight, color (ACI), double-line spacing
  and a visibility toggle.
Border type/visibility apply immediately; the numeric border fields and
data/unit/format are written by the existing "Apply cell" button.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 21:09:37 +03:00
Hakan SevenandClaude Opus 4.8 6ae24cceee feat(styles): complete MLeader field coverage + Dimension DIMUNIT
MLeader Style editor now exposes every MultiLeaderStyle field: line
weight, line type / arrowhead block / text style / block-content blocks
(handle dropdowns from the document's tables), the four text attachments
+ attachment direction, the full block-content group (color, connection,
rotation, X/Y/Z scale, enable scale/rotation), leader & multileader draw
order, align space, and description.

Dimension Style editor adds the last uncovered DIMUNIT field.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 21:04:22 +03:00
Hakan SevenandClaude Opus 4.8 bd120ca307 refactor(styles): replace cycle buttons with dropdowns
The enum/handle pickers in the MLeader, Table and Dimension style
editors used "Cycle" buttons, which were awkward. Replace them with
pick_list dropdowns:
- MLeader: path type, content type, text angle, text alignment.
- Table per-cell: alignment (9 anchors).
- Dimension: arrowhead blocks (DIMBLK/1/2/LDRBLK) and ext-line linetypes
  (DIMLTYPE/LTEX1/LTEX2), options resolved from block_records/line_types.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:44:37 +03:00
Hakan SevenandClaude Opus 4.8 1b7edf6cae feat(dimstyle): block/linetype Handle cyclers for arrowheads & ext lines
The arrowhead-block (DIMBLK/DIMBLK1/DIMBLK2/DIMLDRBLK) and ext-line
linetype (DIMLTYPE/DIMLTEX1/DIMLTEX2) Handle fields are now editable in
the Dimension Style manager. Each shows the resolved block-record /
linetype name and a Cycle button that advances through the available
records (NULL = Default arrowhead / ByBlock linetype). Edits bump
geometry so dimensions re-render with the new arrowheads/linetypes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:34:09 +03:00
Hakan SevenandClaude Opus 4.8 df44031ae8 feat(tablestyle): per-cell editing for Data/Header/Title rows
Each row's RowCellStyle is now editable in the Table Style manager:
text style name, text height, text & fill color (ACI), background-fill
toggle, and alignment (cycle through the 9 anchor positions). Margin and
per-cell buffers load on open/select via a shared load_tablestyle_bufs;
edits write through objects.values_mut() and bump geometry so tables
using the style re-render.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:28:58 +03:00
Hakan SevenandClaude Opus 4.8 e0c5db9e0c feat(mleaderstyle): add Multileader Style editor window
New dedicated style-manager window for MultiLeaderStyle objects (the
existing mlstyle window edits MLineStyle, not multileader). Opened via
the MLEADERSTYLE command / ribbon manager entry.

Editable across Leader Format / Structure / Content sections:
- path/content/text-angle/text-alignment enums (cycle buttons)
- line & text color (ACI), arrowhead & break-gap sizes
- landing distance/gap, max points, segment angles, scale factor
- default text, text height
- enable landing/dogleg, text frame, text-always-left, annotative
New/Delete/Set-Current style management.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:25:14 +03:00