# Native vs. Web (WebAssembly) Open CAD Studio ships as a native desktop app and as a WebAssembly build that runs in the browser (https://hakanseven12.github.io/OpenCADStudio/). Both are built from the same source; the web target drops or shims the pieces that a browser can't provide. This page lists the differences. ## At a glance | Area | Native (desktop) | Web (wasm) | |------|------------------|------------| | Windowing | Multi-window (`iced::daemon`) | Single window (`iced::application`); dialogs are in-canvas modals | | 3D solid modeling | Yes | **No** — `solid3d` feature off | | Hatch rendering | Yes | **No** — WebGL2 has no vertex-stage storage | | Fonts | Embedded stroke fonts + system TrueType + shaping + fallback | Embedded stroke fonts only | | File open | Native file dialog → path | Browser picker → bytes | | File save | Path / Save dialog → write to disk | Save dialog → direct browser download | | Parallelism | Multi-threaded (rayon) | Single-threaded | | GPU backend | Vulkan / DX12 / Metal (wgpu) | WebGL2 (WebGPU where available) | | Update check / external links | `ureq`, `open` | skipped / `window.open` | | External plugins | Native packages + Plugin Manager | **No** — native libraries cannot run in a browser | ## Details ### 3D solid modeling — web: disabled The `solid3d` Cargo feature (default on) gates `truck-meshalgo` and `truck-shapeops`, which pull `vtkio → xz2 → lzma-sys`, a C library that can't cross-compile to `wasm32`. The web build compiles with `--no-default-features`, so on the web: - The Model tab's solid primitives and boolean operations are no-ops. - Solid tessellation and ACIS (SAT) import produce no geometry. 2-D CAD is unaffected. ### Hatch rendering — web: not drawn The batched hatch pipeline binds a read-only storage buffer in the vertex stage. WebGL2 lacks `VERTEX_STORAGE`, so that pipeline is skipped on wasm and hatches simply don't render. Everything else (lines, arcs, polylines, text, images) draws normally. ### Fonts — web: bundled stroke fonts only - **Native** discovers installed system fonts (fontdb), extracts TrueType outlines (ttf-parser), shapes runs with cosmic-text (ligatures, Arabic joining, kerning, bidi), and falls back to a system font for glyphs a stroke font lacks. - **Web** has no system fonts, and cosmic-text panics with "no default font found" on an empty font set, so shaping and fallback are disabled. Only the embedded LFF stroke fonts render; a glyph missing from them is skipped. (A future option is to fetch a font file from the server at startup.) ### File I/O — web: bytes and downloads - **Open**: the desktop returns a filesystem path and reads it (streaming). The web reads the picked file's bytes via the browser and parses them in memory (`io::load_bytes`). - **Save**: both show the in-app Save dialog (filename + format). The desktop writes to the chosen path; the web serializes to bytes and triggers a direct browser download (a Blob + a programmatic `` click — no intermediate "click to download" link). The unsaved-changes prompt's *Save* routes through the same dialog on the web. - There is no persistent filesystem path on the web, so a name-only path stands in for document tracking. ### Windowing — web: single window, in-canvas modals The desktop uses `iced::daemon` and opens secondary OS windows for every manager and style dialog. The browser has only the canvas, so the web uses `iced::application` and renders all dialogs (layer/layout/plot managers, the style editors, the colour picker, Save / unsaved prompts, About, shortcuts, plugins, …) as in-canvas modal overlays. As of the Plan-B work this path is shared: native renders the same modals too, so the desktop is effectively single-window now. A modal's backdrop dims and blocks clicks but does not dismiss; the ✕ button closes it. ### Parallelism — web: single-threaded `wasm32` has no threads without SharedArrayBuffer (which needs COOP/COEP headers GitHub Pages can't set). `crate::par::prelude` re-exports `rayon` on native and sequential `std` iterators on wasm, so the same call sites run in parallel on the desktop and serially in the browser. Large drawings are slower on the web. ### External plugins — web: unavailable Marketplace plugins are native `.dll`, `.so`, or `.dylib` packages launched in an isolated child process. Browsers cannot load those libraries or spawn the plugin runner, so the web build does not show the Plugin Manager or register its commands. Installed desktop plugins remain in the per-user plugins folder and load again on the next desktop launch. ### Platform shims (`src/sys.rs`) - `open_url`: `open::that` on native, `window.open(_blank)` on web. - `download_bytes`: web only (Blob + anchor download). - `handle_path`: real path on native, a name-only `PathBuf` on web. - `platform_info`: OS + arch on native, the browser user-agent on web (used to pre-fill the Send Feedback issue). - The self-update check (`ureq`) is a no-op on the web. ## Build & deploy - Native: `cargo build --release --bin OpenCADStudio`. - Web: `trunk build --release --public-url /OpenCADStudio/` (the rust `` in `index.html` sets `data-cargo-no-default-features`, dropping `solid3d`). `.github/workflows/pages.yml` builds and deploys to GitHub Pages on every release. No COOP/COEP headers are needed because the web build is single-threaded.