// Auto-split from scene/mod.rs. Pure text-move; behaviour unchanged. use super::*; /// Orientation fields of a text-like entity, captured so a mirror can keep the /// glyphs right-reading when MIRRTEXT (`header.mirror_text`) is off. struct TextOrient { rotation: f64, oblique: f64, x_scale: f64, } fn inverse_affine( transform: &acadrust::types::Transform, ) -> Option { use acadrust::types::{Matrix3, Matrix4, Transform, Vector3}; let matrix = &transform.matrix.m; let linear = Matrix3::from_rows( [matrix[0][0], matrix[0][1], matrix[0][2]], [matrix[1][0], matrix[1][1], matrix[1][2]], [matrix[2][0], matrix[2][1], matrix[2][2]], ); let inverse = linear.inverse()?; let translation = Vector3::new(matrix[0][3], matrix[1][3], matrix[2][3]); let inverse_translation = inverse * (translation * -1.0); Some(Transform::from_matrix(Matrix4 { m: [ [ inverse.m[0][0], inverse.m[0][1], inverse.m[0][2], inverse_translation.x, ], [ inverse.m[1][0], inverse.m[1][1], inverse.m[1][2], inverse_translation.y, ], [ inverse.m[2][0], inverse.m[2][1], inverse.m[2][2], inverse_translation.z, ], [0.0, 0.0, 0.0, 1.0], ], })) } /// Snapshot the orientation of a text / mtext / shape entity, or `None` for any /// other kind. fn capture_text_orient(e: &EntityType) -> Option { match e { EntityType::Text(t) => Some(TextOrient { rotation: t.rotation, oblique: t.oblique_angle, x_scale: 0.0, }), EntityType::MText(m) => Some(TextOrient { rotation: m.rotation, oblique: 0.0, x_scale: 0.0, }), EntityType::Shape(s) => Some(TextOrient { rotation: s.rotation, oblique: s.oblique_angle, x_scale: s.relative_x_scale, }), _ => None, } } /// MIRRTEXT off: after the mirror reflects a text's points and rotation, put /// the glyphs back to right-reading. Restores the captured rotation / oblique / /// x-scale, and for single-line TEXT also flips the horizontal justification /// (left ↔ right) so the box lands mirror-symmetric to the source instead of /// hugging the axis — AutoCAD's behaviour. Center/Middle/Aligned/Fit are already /// symmetric about their (reflected) anchor, so they stay. fn restore_text_orient(e: &mut EntityType, o: &TextOrient) { match e { EntityType::Text(t) => { t.rotation = o.rotation; t.oblique_angle = o.oblique; use acadrust::entities::TextHorizontalAlignment as HA; t.horizontal_alignment = match t.horizontal_alignment { HA::Left => HA::Right, HA::Right => HA::Left, other => other, }; crate::entities::text::sync_text_alignment_point(t); } EntityType::MText(m) => { m.rotation = o.rotation; } EntityType::Shape(s) => { s.rotation = o.rotation; s.oblique_angle = o.oblique; s.relative_x_scale = o.x_scale; } _ => {} } } /// MIRRTEXT on: a real MIRROR makes text a true glyph mirror. `apply_transform` /// already reflects the baseline rotation; toggling *both* group-71 bits /// (backward `0x2` + upside-down `0x4`) then renders the exact geometric /// reflection (the renderer XORs these flags into the effective width-factor /// sign / 180° flip). Toggling — not setting — keeps a double mirror an /// involution. Only single-line TEXT carries group 71; MTEXT / Shape keep the /// reflected rotation (readable-but-rotated), which is standard-conforming. fn mirror_true_text_flags(e: &mut EntityType) { if let EntityType::Text(t) = e { t.generation_flags ^= 0x2 | 0x4; } } impl Scene { pub(crate) fn sync_displayed_annotation_context(&mut self, handle: Handle) -> bool { let scale = self.displayed_annotation_scale_handle(); crate::scene::annotative::sync_annotation_context_from_entity( &mut self.document, handle, scale, ) } /// Invalidate a dimension's baked block while capturing every removed /// sub-entity for an active history transaction. pub fn invalidate_dim_block_recorded(&mut self, handle: Handle) { if self.is_recording_undo() { let owned: Vec = self .document .get_entity(handle) .and_then(|entity| match entity { EntityType::Dimension(d) => { let name = d.base().block_name.clone(); self.document.block_records.get(&name).map(|record| { let mut handles = record.entity_handles.clone(); handles.push(record.block_entity_handle); handles.push(record.block_end_handle); handles }) } _ => None, }) .unwrap_or_default(); if let Some(before) = self.document.get_entity_arc(handle) { self.record_undo_before(handle, Some(before)); } for owned_handle in owned { if let Some(before) = self.document.get_entity_arc(owned_handle) { self.record_undo_before(owned_handle, Some(before)); } } self.poison_undo_recording(); } crate::modules::draw::modify::explode::invalidate_dim_block(&mut self.document, handle); } // ── Modify (transform / copy) ───────────────────────────────────────── pub fn transform_entities(&mut self, handles: &[Handle], t: &EntityTransform) { // Never transform objects on a locked layer (defense-in-depth: the pick // path already excludes them, but programmatic callers may not). let handles: Vec = handles .iter() .copied() .filter(|&h| !self.is_layer_locked(h)) .collect(); let handles = &handles[..]; // MIRRTEXT (header.mirror_text): when false AutoCAD positions text / // mtext / shape by the mirror but keeps the original rotation + // oblique so the text stays right-reading. Capture before the // transform and re-apply afterwards. let preserve_text_orientation = matches!(t, EntityTransform::Mirror { .. }) && !self.document.header.mirror_text; // MIRRTEXT on: toggle the group-71 flags after the reflect so text // becomes a true glyph mirror (see `mirror_true_text_flags`). let mirror_true = matches!(t, EntityTransform::Mirror { .. }) && self.document.header.mirror_text; let mut text_orient_backup: Vec<(Handle, TextOrient)> = Vec::new(); if preserve_text_orientation { for &h in handles { if let Some(entity) = self.document.get_entity(h) { if let Some(o) = capture_text_orient(entity) { text_orient_backup.push((h, o)); } } } } // A dimension's final geometry is baked into a per-instance `*D` // block, and the render draws those sub-entities directly (not the // definition points). Transform them with the dimension, or it would // stay drawn in place while only its def points move. let dim_block_subs: Vec = handles .iter() .filter_map(|&h| match self.document.get_entity(h) { Some(EntityType::Dimension(d)) => { let bn = d.base().block_name.clone(); if bn.trim().is_empty() { None } else { Some(bn) } } _ => None, }) .filter_map(|bn| { self.document .block_records .iter() .find(|br| br.name.eq_ignore_ascii_case(&bn)) .map(|br| br.entity_handles.clone()) }) .flatten() .collect(); let mut refresh_solid_handles = Vec::new(); for &h in handles { // Delta-undo: capture the pre-transform image before mutating. if self.is_recording_undo() { let before = self.document.get_entity_arc(h); self.record_undo_before(h, before); } if let Some(entity) = self.document.get_entity_mut(h) { view::dispatch::apply_transform(entity, t); if mirror_true { mirror_true_text_flags(entity); } } let rebuilt_history = self.transform_solid_history(h, t); if !rebuilt_history && self.document.get_entity(h).is_some_and(|entity| { matches!( entity, EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) | EntityType::Surface(_) ) }) { refresh_solid_handles.push(h); } if self.hatches.contains_key(&h) { let existing_color = self.hatches[&h].color; let new_model = match self.document.get_entity(h) { Some(EntityType::Hatch(dxf)) => Self::hatch_model_from_dxf(dxf, existing_color), // A DXF SOLID renders as a solid-fill hatch; rebuild it from // the moved corners so the fill follows the transform. Some(EntityType::Solid(s)) => Some(Self::solid_hatch_model(s, existing_color)), _ => None, }; if let Some(model) = new_model { self.hatches.insert(h, model); } } } if preserve_text_orientation { for (h, o) in text_orient_backup { if let Some(entity) = self.document.get_entity_mut(h) { restore_text_orient(entity, &o); } } } for &h in handles { if self.sync_displayed_annotation_context(h) { self.poison_undo_recording(); } } // Move the baked dimension-block sub-entities too (collected above). // These are entities not named in the reported change set, so a delta // must capture their before-images here or a dimension move won't undo. for h in &dim_block_subs { if self.is_recording_undo() { let before = self.document.get_entity_arc(*h); self.record_undo_before(*h, before); } if let Some(entity) = self.document.get_entity_mut(*h) { view::dispatch::apply_transform(entity, t); } } // Only the transformed entities changed (a top-level move/rotate/scale/ // mirror never edits a block definition) — report just those so the // resident set re-tessellates only them and every derived cache patches // per-handle, keeping the block cache + all other memoized wires. let changes: Vec<(Handle, ChangeKind)> = handles.iter().map(|&h| (h, ChangeKind::Modified)).collect(); self.bump_entities(&changes); self.refresh_meshes_for_handles(&refresh_solid_handles); } /// Entities in anonymous dimension blocks that visually belong to /// dimensions inside `block_record`. They must follow a block-coordinate /// reframe and be included in BEDIT's discard snapshot. pub(crate) fn block_definition_dependent_handles( &self, block_record: Handle, ) -> Vec { let Some(record) = self .document .block_records .iter() .find(|record| record.handle == block_record) else { return Vec::new(); }; let root_handles: HashSet = record.entity_handles.iter().copied().collect(); let mut result = Vec::new(); let mut seen = HashSet::default(); for handle in &record.entity_handles { let Some(EntityType::Dimension(dimension)) = self.document.get_entity(*handle) else { continue; }; let name = dimension.base().block_name.trim(); if name.is_empty() { continue; } let Some(dependent) = self .document .block_records .iter() .find(|candidate| candidate.name.eq_ignore_ascii_case(name)) else { continue; }; for dependent_handle in &dependent.entity_handles { if !root_handles.contains(dependent_handle) && seen.insert(*dependent_handle) { result.push(*dependent_handle); } } } result } /// Bake a transient BEDIT UCS into one block definition. /// /// `local_from_old` maps the currently stored block coordinates into the /// newly selected UCS frame. No UCS record is attached to the block: the /// content is transformed and remains canonical around identity/zero. pub fn reframe_block_definition( &mut self, block_record: Handle, local_from_old: &acadrust::types::Transform, ) -> usize { let Some(record) = self .document .block_records .iter() .find(|record| record.handle == block_record) else { return 0; }; let block_name = record.name.clone(); let root_handles: HashSet = record.entity_handles.iter().copied().collect(); let dependent_handles = self.block_definition_dependent_handles(block_record); let mut handles = record.entity_handles.clone(); handles.extend(dependent_handles.iter().copied()); let owned: HashSet = handles.iter().copied().collect(); let transform = EntityTransform::Affine(*local_from_old); let matrix = &local_from_old.matrix.m; let dependent_transform = EntityTransform::Affine(acadrust::types::Transform::from_matrix( acadrust::types::Matrix4 { m: [ [matrix[0][0], matrix[0][1], matrix[0][2], 0.0], [matrix[1][0], matrix[1][1], matrix[1][2], 0.0], [matrix[2][0], matrix[2][1], matrix[2][2], 0.0], [0.0, 0.0, 0.0, 1.0], ], }, )); let mut changed = Vec::new(); for handle in handles { let is_structural = self.document.get_entity(handle).is_some_and(|entity| { matches!(entity, EntityType::Block(_) | EntityType::BlockEnd(_)) }); if is_structural { continue; } if self.is_recording_undo() { let before = self.document.get_entity_arc(handle); self.record_undo_before(handle, before); } if let Some(entity) = self.document.get_entity_mut(handle) { // A nested dimension's anonymous `*D` picture is placed by // adding the dimension insertion point. That point already // receives the affine translation with the root dimension, so // its picture receives only the new basis here; applying the // translation twice would shift dimensions on origin changes. let entity_transform = if root_handles.contains(&handle) { &transform } else { &dependent_transform }; view::dispatch::apply_transform(entity, entity_transform); changed.push(handle); } } // ATTRIBs live inline on each INSERT in that reference's owner space. // Conjugate the block-local reframe through the INSERT transform: // owner' = M · local_from_old · M⁻¹ · owner. let references: Vec<(Handle, acadrust::types::Transform)> = self .document .entities() .filter_map(|entity| match entity { EntityType::Insert(reference) if reference.block_name.eq_ignore_ascii_case(&block_name) && !reference.attributes.is_empty() && !owned.contains(&reference.common.handle) => { let insertion = reference.get_transform(); let inverse = inverse_affine(&insertion)?; Some(( reference.common.handle, acadrust::types::Transform::from_matrix( insertion.matrix * local_from_old.matrix * inverse.matrix, ), )) } _ => None, }) .collect(); for (handle, attribute_transform) in references { if self.is_recording_undo() { let before = self.document.get_entity_arc(handle); self.record_undo_before(handle, before); } if let Some(EntityType::Insert(reference)) = self.document.get_entity_mut(handle) { for attribute in &mut reference.attributes { acadrust::Entity::apply_transform(attribute, &attribute_transform); } changed.push(handle); } } for handle in changed.iter().copied() { let _ = self.sync_displayed_annotation_context(handle); } if !changed.is_empty() { self.rebuild_derived_caches(); } changed.len() } /// Give a freshly-cloned entity brand-new handles for every *inline* /// sub-entity that stores one (INSERT attributes, 3D-polyline vertices). /// `document.add_entity` only assigns the top-level handle, so without this /// a copy keeps its source's sub-handles — duplicate handles that corrupt /// the saved DWG (file won't reopen in other CAD apps). Vertices that don't /// store a handle (LwPolyline / heavy 2D polyline) get one from the writer, /// so they need no fix-up here. (#129) pub(super) fn reset_clone_subhandles(doc: &mut acadrust::CadDocument, entity: &mut EntityType) { match entity { EntityType::Insert(ins) => { for att in ins.attributes.iter_mut() { att.common.handle = doc.allocate_handle(); } } EntityType::Polyline3D(p) => { for v in p.vertices.iter_mut() { v.handle = doc.allocate_handle(); } } _ => {} } } /// Add a freshly-cloned entity, allocating a new handle for it *and* every /// inline sub-entity so the copy never shares a handle with its source. /// Use this (not `add_entity`) whenever inserting a duplicate. (#129) pub fn add_entity_clone(&mut self, mut entity: EntityType) -> Handle { Self::reset_clone_subhandles(&mut self.document, &mut entity); entity.common_mut().handle = Handle::NULL; self.add_entity(entity) } /// Duplicate the anonymous block `src_name`, transforming every sub-entity /// by `t`, and return the new block's name. A dimension's drawn geometry /// lives in such a baked `*D` block, so a copied dimension needs its own /// transformed block — otherwise it still references the source block and /// renders on top of the original instead of at the copy. Returns None when /// the source block is missing or empty. (#161) fn clone_transformed_block(&mut self, src_name: &str, t: &EntityTransform) -> Option { let sub_handles = self .document .block_records .iter() .find(|br| br.name.eq_ignore_ascii_case(src_name)) .map(|br| br.entity_handles.clone())?; let subs: Vec = sub_handles .iter() .filter_map(|&sh| self.document.get_entity(sh).cloned()) .collect(); self.define_transformed_block(&subs, t) } /// Build a fresh anonymous `*D` block from `subs` — a source block's /// sub-entities in its own (WCS-baked) coordinates — transforming each by /// `t`, and return the new block's name. Shared by the in-drawing copy /// (source block still lives in this document, via `clone_transformed_block`) /// and clipboard paste (source block snapshotted into the clipboard, so a /// pasted dimension gets its own transformed block cross-drawing too — see /// `finalize_paste`, #290). Returns None when `subs` is empty. pub(crate) fn define_transformed_block( &mut self, subs: &[EntityType], t: &EntityTransform, ) -> Option { if subs.is_empty() { return None; } // Smallest free `*D` anonymous name. let mut n = 0u64; let new_name = loop { let cand = format!("*D{n}"); if self.document.block_records.get(&cand).is_none() { break cand; } n += 1; }; let next = self.document.next_handle(); let br_handle = Handle::new(next); let block_handle = Handle::new(next + 1); let end_handle = Handle::new(next + 2); let mut br = acadrust::tables::BlockRecord::new(&new_name); br.handle = br_handle; br.block_entity_handle = block_handle; br.block_end_handle = end_handle; self.document.block_records.add(br).ok()?; let mut block = Block::new(&new_name, acadrust::types::Vector3::ZERO); block.common.handle = block_handle; block.common.owner_handle = br_handle; self.document.add_entity(EntityType::Block(block)).ok()?; let mut block_end = BlockEnd::new(); block_end.common.handle = end_handle; block_end.common.owner_handle = br_handle; self.document .add_entity(EntityType::BlockEnd(block_end)) .ok()?; for sub in subs { let mut sub = sub.clone(); view::dispatch::apply_transform(&mut sub, t); Self::reset_clone_subhandles(&mut self.document, &mut sub); sub.common_mut().handle = Handle::NULL; sub.common_mut().owner_handle = br_handle; let _ = self.document.add_entity(sub); } Some(new_name) } pub fn copy_entities(&mut self, handles: &[Handle], t: &EntityTransform) -> Vec { let copy_handles = self.handles_expanded_for_leader_annotations(handles); // LEADER + attached MTEXT are a logical pair. Their entity clones must not // retain the source extension dictionary, otherwise both copies share the // same annotation-context objects. let leader_pair_handles: Vec = copy_handles .iter() .flat_map(|&handle| { let annotation = match self.document.get_entity(handle) { Some(EntityType::Leader(leader)) if !leader.annotation_handle.is_null() => { Some(leader.annotation_handle) } _ => None, }; std::iter::once(handle).chain(annotation) }) .collect(); // Objects on a locked layer can be selected but not copied. let clones: Vec<(Handle, EntityType, Vec)> = copy_handles .iter() .filter(|&&h| !self.is_layer_locked(h)) .filter_map(|&h| { let entity = self.document.get_entity(h)?.clone(); let annotation_scales = if leader_pair_handles.contains(&h) { crate::scene::annotative::annotation_scale_handles_for_entity( &self.document, h, ) } else { Vec::new() }; Some((h, entity, annotation_scales)) }) .collect(); // MIRRTEXT also governs the copy path (default MIRROR keeps the source // and adds a mirrored copy): keep the copied text right-reading when the // header flag is off. let preserve_text_orientation = matches!(t, EntityTransform::Mirror { .. }) && !self.document.header.mirror_text; let mirror_true = matches!(t, EntityTransform::Mirror { .. }) && self.document.header.mirror_text; let mut new_handles = Vec::with_capacity(clones.len()); let mut handle_map = rustc_hash::FxHashMap::default(); let mut refresh_solid_handles = Vec::new(); for (src_handle, mut entity, annotation_scales) in clones { let text_orient = if preserve_text_orientation { capture_text_orient(&entity) } else { None }; view::dispatch::apply_transform(&mut entity, t); if let Some(o) = &text_orient { restore_text_orient(&mut entity, o); } if mirror_true { mirror_true_text_flags(&mut entity); } // A dimension draws from its baked `*D` block; give the copy its own // transformed block so it lands at the copy position rather than // rendering on top of the source. (#161) if let EntityType::Dimension(d) = &entity { let bn = d.base().block_name.clone(); if !bn.trim().is_empty() { if let Some(new_bn) = self.clone_transformed_block(&bn, t) { // Delta-undo: a copied dimension adds a fresh anonymous // *D block record — non-entity state a pure-entity delta // can't restore. Poison so the app keeps a full snapshot. self.poison_undo_recording(); if let EntityType::Dimension(d) = &mut entity { d.base_mut().block_name = new_bn; } } } } Self::reset_clone_subhandles(&mut self.document, &mut entity); // An annotative LEADER/MTEXT pair must receive a fresh extension dictionary. // Keeping this handle would make the copy share the source's context tree. if !annotation_scales.is_empty() { entity.common_mut().xdictionary_handle = None; } entity.common_mut().handle = Handle::NULL; let h = self.document.add_entity(entity).unwrap_or(Handle::NULL); if !h.is_null() { if !annotation_scales.is_empty() { for scale_handle in annotation_scales { crate::scene::annotative::create_annotation_context( &mut self.document, h, scale_handle, ); } // Annotation contexts add dictionary/object records outside the entity // delta itself, so keep undo on the safe full-snapshot path. if self.is_recording_undo() { self.poison_undo_recording(); } } // Delta-undo: a copy's before-image is "nothing" (undo erases it). if self.is_recording_undo() { self.record_undo_before(h, None); } let new_model = match self.document.get_entity(h) { Some(EntityType::Hatch(dxf)) => { let color = convert::tess_util::aci_to_rgba(&dxf.common.color); Self::hatch_model_from_dxf(dxf, color) } Some(EntityType::Solid(s)) => { let color = convert::tess_util::aci_to_rgba(&s.common.color); Some(Self::solid_hatch_model(s, color)) } _ => None, }; if let Some(model) = new_model { self.hatches.insert(h, model); } let rebuilt_history = self.copy_solid_history(src_handle, h) && self.transform_solid_history(h, t); if !rebuilt_history && self.document.get_entity(h).is_some_and(|entity| { matches!( entity, EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) | EntityType::Surface(_) ) }) { refresh_solid_handles.push(h); } } new_handles.push(h); if !h.is_null() { handle_map.insert(src_handle, h); } } // A copied LEADER must reference the copied annotation, never the // source annotation. Both entities now exist, so remap the stored handle. let leader_links: Vec<(Handle, Handle)> = handle_map .iter() .filter_map(|(&source_handle, &copied_handle)| { let EntityType::Leader(source_leader) = self.document.get_entity(source_handle)? else { return None; }; let copied_annotation = handle_map .get(&source_leader.annotation_handle) .copied() .unwrap_or(Handle::NULL); Some((copied_handle, copied_annotation)) }) .collect(); for (leader_handle, annotation_handle) in leader_links { if let Some(EntityType::Leader(leader)) = self.document.get_entity_mut(leader_handle) { leader.annotation_handle = annotation_handle; } let _ = self.sync_displayed_annotation_context(leader_handle); } // Complete group copies record their new Group objects and dictionary // entry as targeted object deltas inside copy_complete_groups. self.copy_complete_groups(&handle_map); // The copies are new handles (natural memo misses, tessellated fresh) // and reference only already-cached blocks — no block defn changes. // Report them as additions so derived caches patch in exactly the copies. let changes: Vec<(Handle, ChangeKind)> = new_handles .iter() .map(|&h| (h, ChangeKind::Added)) .collect(); self.bump_entities(&changes); self.refresh_meshes_for_handles(&refresh_solid_handles); new_handles } // ── Grip editing ────────────────────────────────────────────────────── pub(crate) fn solid_history_objects( &self, handle: Handle, ) -> Vec<(Handle, acadrust::objects::ObjectType)> { let Some(graph) = self.document.solid_history_graph(handle) else { return Vec::new(); }; std::iter::once(graph.root) .chain(graph.nodes) .filter_map(|object_handle| { self.document .objects .get(&object_handle) .cloned() .map(|object| (object_handle, object)) }) .collect() } fn record_solid_history_before(&mut self, handle: Handle) { if !self.is_recording_undo() { return; } for (object_handle, object) in self.solid_history_objects(handle) { self.record_undo_object_before(object_handle, Some(object)); } } pub fn create_solid_history( &mut self, handle: Handle, operation: acadrust::objects::SolidHistoryOperation, ) -> bool { let box_primitive = matches!(operation, acadrust::objects::SolidHistoryOperation::Box(_)); let Some(graph) = self.document.create_solid_history(handle, operation) else { return false; }; self.record_undo_object_before(graph.root, None); for node in graph.nodes { self.record_undo_object_before(node, None); } if box_primitive { let _ = crate::scene::model::solid_history::apply_history_choice( &mut self.document, handle, crate::scene::model::solid_history::PROP_HISTORY, "None", ); } self.sync_solid_reference_point(handle); true } fn sync_solid_reference_point(&mut self, handle: Handle) { let reference = self .document .solid_history_operation(handle) .and_then(crate::scene::model::solid_history::reference_point); let Some(reference) = reference else { return; }; let Some(EntityType::Solid3D(entity)) = self.document.get_entity_mut(handle) else { return; }; entity.point_of_reference = acadrust::types::Vector3::new( reference.x, reference.y, reference.z, ); } fn copy_solid_history(&mut self, source: Handle, target: Handle) -> bool { let Some(graph) = self.document.copy_solid_history(source, target) else { return false; }; self.record_undo_object_before(graph.root, None); for node in graph.nodes { self.record_undo_object_before(node, None); } true } pub(crate) fn delete_solid_history(&mut self, handle: Handle) { self.record_solid_history_before(handle); self.document.delete_solid_history(handle); } pub fn rebuild_solid_history( &mut self, handle: Handle, operation: acadrust::objects::SolidHistoryOperation, ) -> bool { let Ok(body) = cadkernel::acis::rebuild_body(&operation) else { return false; }; let Some(document) = crate::scene::convert::acis_export::solid_to_sat(&body) else { return false; }; self.record_solid_history_before(handle); if self .document .update_solid_history(handle, operation) .is_none() { return false; } let Some(EntityType::Solid3D(entity)) = self.document.get_entity_mut(handle) else { return false; }; entity.set_sat_document(&document); self.sync_solid_reference_point(handle); self.register_solid_model(handle, body); true } pub fn finalize_solid_history(&mut self, handle: Handle) -> bool { let Some(operation) = self.document.solid_history_operation(handle).cloned() else { return false; }; let Ok(body) = cadkernel::acis::rebuild_body(&operation) else { return false; }; let Some(document) = crate::scene::convert::acis_export::solid_to_sat(&body) else { return false; }; let Some(EntityType::Solid3D(entity)) = self.document.get_entity_mut(handle) else { return false; }; entity.set_sat_document(&document); self.sync_solid_reference_point(handle); self.register_solid_model(handle, body); true } fn preview_solid_history( &mut self, handle: Handle, operation: acadrust::objects::SolidHistoryOperation, ) -> bool { let Ok(body) = cadkernel::acis::rebuild_body(&operation) else { return false; }; if self .document .update_solid_history(handle, operation) .is_none() { return false; } let Some(EntityType::Solid3D(_)) = self.document.get_entity(handle) else { return false; }; self.register_solid_model(handle, body); true } fn transform_solid_history( &mut self, handle: Handle, transform: &EntityTransform, ) -> bool { let Some(mut operation) = self.document.solid_history_operation(handle).cloned() else { return false; }; if !crate::scene::model::solid_history::transform_operation( &mut operation, transform, ) { return false; } if let EntityTransform::Translate(delta) = transform { if self .document .update_solid_history(handle, operation) .is_none() { return false; } self.translate_solid_geometry(handle, delta.to_array()); return true; } self.rebuild_solid_history(handle, operation) } pub fn apply_solid_history_choice( &mut self, handle: Handle, field: &str, value: &str, ) -> bool { self.record_solid_history_before(handle); crate::scene::model::solid_history::apply_history_choice( &mut self.document, handle, field, value, ) } fn apply_solid_history_grip( &mut self, handle: Handle, grip_id: usize, apply: GripApply, ) -> bool { let Some(mut operation) = self.document.solid_history_operation(handle).cloned() else { return false; }; if !crate::scene::model::solid_history::apply_primitive_grip( &mut operation, grip_id, apply, ) { return false; } self.preview_solid_history(handle, operation) } pub fn apply_solid_history_property( &mut self, handle: Handle, field: &str, value: &str, ) -> bool { let Some(mut operation) = self.document.solid_history_operation(handle).cloned() else { return false; }; if !crate::scene::model::solid_history::apply_primitive_property( &mut operation, field, value, ) { return false; } self.rebuild_solid_history(handle, operation) } pub fn apply_solid_position_property( &mut self, handle: Handle, field: &str, value: &str, plane: crate::command::WorkingPlane, ) -> Option { let axis = match field { "s3d_px" | "rgn_px" | "bdy_px" | "srf_px" => 0, "s3d_py" | "rgn_py" | "bdy_py" | "srf_py" => 1, "s3d_pz" | "rgn_pz" | "bdy_pz" | "srf_pz" => 2, _ => return None, }; let Ok(target) = value.trim().parse::() else { return Some(false); }; if !target.is_finite() { return Some(false); } let Some(point) = self .document .get_entity(handle) .and_then(crate::entities::solid3d::point_of_reference) else { return Some(false); }; let world = glam::DVec3::new(point.x, point.y, point.z); let mut local = plane.to_local(world); local[axis] = target; let delta = plane.to_world(local) - world; if delta.length_squared() <= f64::EPSILON { return Some(true); } self.transform_entities(&[handle], &EntityTransform::Translate(delta)); Some(true) } pub(crate) fn translate_solid_geometry(&mut self, handle: Handle, delta: [f64; 3]) { if delta.iter().all(|value| value.abs() <= f64::EPSILON) { return; } let placement = cadkernel::brep::Placement::at(delta); if let Some(body) = self.solid_models.get(&handle).cloned() { if let Some(moved) = cadkernel::brep::transform(&body, &placement) { self.solid_models.insert(handle, moved); } } let Some(set) = self.meshes.get_mut(&handle) else { return; }; let translate_split = |high: &mut [f32; 3], low: &mut [f32; 3]| { let absolute = [ high[0] as f64 + low[0] as f64 + delta[0], high[1] as f64 + low[1] as f64 + delta[1], high[2] as f64 + low[2] as f64 + delta[2], ]; *high = [absolute[0] as f32, absolute[1] as f32, absolute[2] as f32]; *low = [ (absolute[0] - high[0] as f64) as f32, (absolute[1] - high[1] as f64) as f32, (absolute[2] - high[2] as f64) as f32, ]; }; for lod in &mut set.lods { if lod.verts_low.len() != lod.verts.len() { lod.verts_low = vec![[0.0; 3]; lod.verts.len()]; } for (high, low) in lod.verts.iter_mut().zip(lod.verts_low.iter_mut()) { translate_split(high, low); } } if set.edge_verts_low.len() != set.edge_verts.len() { set.edge_verts_low = vec![[0.0; 3]; set.edge_verts.len()]; } for (high, low) in set.edge_verts.iter_mut().zip(set.edge_verts_low.iter_mut()) { translate_split(high, low); } for generator in &mut set.curved_gens { if let Some(source) = cadkernel::brep::mesh::transform_silhouette(&generator.source, &placement) { generator.source = source; } } set.metrics.centroid[0] += delta[0]; set.metrics.centroid[1] += delta[1]; set.metrics.centroid[2] += delta[2]; set.recompute_aabb(); } pub fn apply_grip(&mut self, handle: Handle, grip_id: usize, apply: GripApply) { // Objects on a locked layer can't be grip-edited. if self.is_layer_locked(handle) { return; } if self.apply_solid_history_grip(handle, grip_id, apply.clone()) { return; } // For Solid3D / Region / Body, record the old point_of_reference so we // can translate the pre-tessellated MeshModel by the same delta after // the grip is applied (the ACIS data itself is not modified). let old_por: Option<[f64; 3]> = self .document .get_entity(handle) .and_then(crate::entities::solid3d::point_of_reference) .map(|p| [p.x, p.y, p.z]); // A LEADER's final vertex is the end of its horizontal landing. // Remember its old position and linked MTEXT so the annotation can follow // when that grip stretches the landing. let leader_landing_before = self.document.get_entity(handle).and_then(|entity| { let EntityType::Leader(leader) = entity else { return None; }; let n = leader.vertices.len(); if n < 3 || (grip_id != n - 1 && grip_id != n - 2) || leader.annotation_handle.is_null() { return None; } let point = leader.vertices.last()?; Some(( leader.annotation_handle, glam::DVec3::new(point.x, point.y, point.z), )) }); if let Some(entity) = self.document.get_entity_mut(handle) { view::dispatch::apply_grip(entity, grip_id, apply); } if let Some((annotation_handle, old_landing)) = leader_landing_before { let new_landing = self.document.get_entity(handle).and_then(|entity| { let EntityType::Leader(leader) = entity else { return None; }; let point = leader.vertices.last()?; Some(glam::DVec3::new(point.x, point.y, point.z)) }); if let Some(new_landing) = new_landing { let delta = new_landing - old_landing; if delta.length_squared() > 1.0e-20 { if self.is_recording_undo() { if let Some(before) = self.document.get_entity_arc(annotation_handle) { self.record_undo_before(annotation_handle, Some(before)); } } if let Some(annotation) = self.document.get_entity_mut(annotation_handle) { view::dispatch::apply_transform( annotation, &crate::command::EntityTransform::Translate(delta), ); } if self.sync_displayed_annotation_context(annotation_handle) { self.poison_undo_recording(); } self.bump_entities(&[( annotation_handle, crate::scene::ChangeKind::Modified, )]); } } } if self.sync_displayed_annotation_context(handle) { self.poison_undo_recording(); } // A dimension loaded from a file renders through its baked *D block; // the grip only moved a definition point, so the baked graphics are // stale — drop them so tessellation falls back to the live geometry // and the next save re-bakes (no-op for non-dimensions). (#398) self.invalidate_dim_block_recorded(handle); // Translate MeshModel vertices by the same delta the grip applied. if let Some(old) = old_por { let new_por: Option<[f64; 3]> = self .document .get_entity(handle) .and_then(crate::entities::solid3d::point_of_reference) .map(|p| [p.x, p.y, p.z]); if let Some(new) = new_por { let delta = [new[0] - old[0], new[1] - old[1], new[2] - old[2]]; let moved_history = self.transform_solid_history( handle, &EntityTransform::Translate(glam::DVec3::from_array(delta)), ); if !moved_history { self.translate_solid_geometry(handle, delta); } } } // Rebuild GPU hatch/solid model when a boundary vertex or corner moves. match self.document.get_entity(handle) { Some(EntityType::Hatch(dxf)) => { let color = convert::tess_util::aci_to_rgba(&dxf.common.color); if let Some(model) = Self::hatch_model_from_dxf(dxf, color) { self.hatches.insert(handle, model); } else { self.hatches.remove(&handle); } } Some(EntityType::Solid(solid)) => { let color = convert::tess_util::aci_to_rgba(&solid.common.color); self.hatches .insert(handle, Self::solid_hatch_model(solid, color)); } _ => {} } // The grip-drag caller refreshes changed resident meshes per move. } }