use acadrust::entities::{BoundaryEdge, Hatch}; use glam::Vec3; use crate::command::EntityTransform; use crate::entities::common::{diamond_grip, edit_prop as edit, parse_f64, ro_prop as ro}; use crate::entities::traits::{Grippable, PropertyEditable, Transformable}; use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property}; fn properties(h: &Hatch) -> PropSection { let pattern_type = match h.pattern_type { acadrust::entities::HatchPatternType::Predefined => "Predefined", acadrust::entities::HatchPatternType::UserDefined => "User Defined", acadrust::entities::HatchPatternType::Custom => "Custom", }; let style = match h.style { acadrust::entities::HatchStyleType::Normal => "Normal", acadrust::entities::HatchStyleType::Outer => "Outer", acadrust::entities::HatchStyleType::Ignore => "Ignore", }; let fill_type = if h.gradient_color.enabled { format!("Gradient ({})", h.gradient_color.name) } else if h.is_solid { "Solid".into() } else { format!("Pattern ({})", h.pattern.name) }; let boundary_count: usize = h .paths .iter() .map(|p| { p.edges .iter() .map(|e| match e { BoundaryEdge::Polyline(poly) => poly.vertices.len(), _ => 1, }) .sum::() }) .sum(); PropSection { title: "Geometry".into(), props: vec![ ro("Fill Type", "fill_type", fill_type), Property { label: "Pattern Name".into(), field: "pattern_name", value: PropValue::HatchPatternChoice(h.pattern.name.clone()), }, ro("Pattern Type", "pattern_type", pattern_type), edit( "Pattern Angle", "pattern_angle", h.pattern_angle.to_degrees(), ), edit("Pattern Scale", "pattern_scale", h.pattern_scale), ro("Style", "style", style), ro("Boundary Paths", "path_count", h.paths.len().to_string()), ro("Boundary Verts", "vert_count", boundary_count.to_string()), ro("Double", "double", if h.is_double { "Yes" } else { "No" }), ro( "Associative", "associative", if h.is_associative { "Yes" } else { "No" }, ), edit("Elevation", "elevation", h.elevation), ro("Seed Points", "seed_count", h.seed_points.len().to_string()), ro( "Pixel Size", "pixel_size", format!("{:.6}", h.pixel_size), ), ro( "Normal", "normal", format!("{:.3}, {:.3}, {:.3}", h.normal.x, h.normal.y, h.normal.z), ), ], } } fn apply_geom_prop(h: &mut Hatch, field: &str, value: &str) { let Some(v) = parse_f64(value) else { return; }; match field { "pattern_angle" => h.pattern_angle = v.to_radians(), "pattern_scale" if v > 0.0 => h.pattern_scale = v, "elevation" => h.elevation = v, _ => {} } } fn apply_transform(h: &mut Hatch, t: &EntityTransform) { crate::scene::transform::apply_standard_entity_transform(h, t, |entity, p1, p2| { let dx = (p2.x - p1.x) as f64; let dy = (p2.y - p1.y) as f64; let len2 = dx * dx + dy * dy; if len2 < 1e-12 { return; } let line_angle = dy.atan2(dx); for path in &mut entity.paths { for edge in &mut path.edges { match edge { BoundaryEdge::Line(l) => { crate::scene::transform::reflect_xy_point( &mut l.start.x, &mut l.start.y, p1, p2, ); crate::scene::transform::reflect_xy_point( &mut l.end.x, &mut l.end.y, p1, p2, ); } BoundaryEdge::CircularArc(a) => { crate::scene::transform::reflect_xy_point( &mut a.center.x, &mut a.center.y, p1, p2, ); let tmp = a.start_angle; a.start_angle = 2.0 * line_angle - a.end_angle; a.end_angle = 2.0 * line_angle - tmp; } BoundaryEdge::EllipticArc(e) => { crate::scene::transform::reflect_xy_point( &mut e.center.x, &mut e.center.y, p1, p2, ); let ax = dx; let ay = dy; let rx = e.major_axis_endpoint.x; let ry = e.major_axis_endpoint.y; let dot = rx * ax + ry * ay; e.major_axis_endpoint.x = 2.0 * dot * ax / len2 - rx; e.major_axis_endpoint.y = 2.0 * dot * ay / len2 - ry; let tmp = e.start_angle; e.start_angle = 2.0 * line_angle - e.end_angle; e.end_angle = 2.0 * line_angle - tmp; } BoundaryEdge::Spline(s) => { for cp in &mut s.control_points { crate::scene::transform::reflect_xy_point(&mut cp.x, &mut cp.y, p1, p2); } for fp in &mut s.fit_points { crate::scene::transform::reflect_xy_point(&mut fp.x, &mut fp.y, p1, p2); } } BoundaryEdge::Polyline(p) => { for v in &mut p.vertices { crate::scene::transform::reflect_xy_point(&mut v.x, &mut v.y, p1, p2); } } } } } }); } impl PropertyEditable for Hatch { fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection { properties(self) } fn apply_geom_prop(&mut self, field: &str, value: &str) { apply_geom_prop(self, field, value); } } impl Transformable for Hatch { fn apply_transform(&mut self, t: &EntityTransform) { apply_transform(self, t); } } // ── Grip editing ─────────────────────────────────────────────────────────── /// Assign sequential grip IDs across all boundary paths and edges. /// Exposed control points per edge type: /// Polyline → each vertex (x, y) /// Line → start, end /// CircularArc → center /// EllipticArc → center /// Spline → fit points if present, else control points (x, y) impl Grippable for Hatch { fn grips(&self) -> Vec { let elev = self.elevation as f32; let mut out = Vec::new(); let mut id = 0usize; for path in &self.paths { for edge in &path.edges { match edge { BoundaryEdge::Polyline(p) => { for v in &p.vertices { out.push(diamond_grip(id, Vec3::new(v.x as f32, v.y as f32, elev))); id += 1; } } BoundaryEdge::Line(l) => { out.push(diamond_grip( id, Vec3::new(l.start.x as f32, l.start.y as f32, elev), )); id += 1; out.push(diamond_grip( id, Vec3::new(l.end.x as f32, l.end.y as f32, elev), )); id += 1; } BoundaryEdge::CircularArc(a) => { out.push(diamond_grip( id, Vec3::new(a.center.x as f32, a.center.y as f32, elev), )); id += 1; } BoundaryEdge::EllipticArc(e) => { out.push(diamond_grip( id, Vec3::new(e.center.x as f32, e.center.y as f32, elev), )); id += 1; } BoundaryEdge::Spline(s) => { let pts: Vec<[f64; 2]> = if !s.fit_points.is_empty() { s.fit_points.iter().map(|p| [p.x, p.y]).collect() } else { s.control_points.iter().map(|p| [p.x, p.y]).collect() }; for [x, y] in pts { out.push(diamond_grip(id, Vec3::new(x as f32, y as f32, elev))); id += 1; } } } } } out } fn apply_grip(&mut self, grip_id: usize, apply: GripApply) { let elev = self.elevation as f32; let mut id = 0usize; fn resolve(apply: &GripApply, cur: Vec3) -> (f64, f64) { let p = match apply { GripApply::Absolute(p) => *p, GripApply::Translate(d) => cur + *d, }; (p.x as f64, p.y as f64) } 'outer: for path in &mut self.paths { for edge in &mut path.edges { match edge { BoundaryEdge::Polyline(p) => { for v in &mut p.vertices { if id == grip_id { let (nx, ny) = resolve(&apply, Vec3::new(v.x as f32, v.y as f32, elev)); v.x = nx; v.y = ny; break 'outer; } id += 1; } } BoundaryEdge::Line(l) => { if id == grip_id { let (nx, ny) = resolve( &apply, Vec3::new(l.start.x as f32, l.start.y as f32, elev), ); l.start.x = nx; l.start.y = ny; break 'outer; } id += 1; if id == grip_id { let (nx, ny) = resolve(&apply, Vec3::new(l.end.x as f32, l.end.y as f32, elev)); l.end.x = nx; l.end.y = ny; break 'outer; } id += 1; } BoundaryEdge::CircularArc(a) => { if id == grip_id { let (nx, ny) = resolve( &apply, Vec3::new(a.center.x as f32, a.center.y as f32, elev), ); a.center.x = nx; a.center.y = ny; break 'outer; } id += 1; } BoundaryEdge::EllipticArc(e) => { if id == grip_id { let (nx, ny) = resolve( &apply, Vec3::new(e.center.x as f32, e.center.y as f32, elev), ); e.center.x = nx; e.center.y = ny; break 'outer; } id += 1; } BoundaryEdge::Spline(s) => { if !s.fit_points.is_empty() { for fp in &mut s.fit_points { if id == grip_id { let (nx, ny) = resolve(&apply, Vec3::new(fp.x as f32, fp.y as f32, elev)); fp.x = nx; fp.y = ny; break 'outer; } id += 1; } } else { for cp in &mut s.control_points { if id == grip_id { let (nx, ny) = resolve(&apply, Vec3::new(cp.x as f32, cp.y as f32, elev)); cp.x = nx; cp.y = ny; break 'outer; } id += 1; } } } } } } } }