use acadrust::entities::Circle; use crate::command::EntityTransform; use crate::entities::common::{ center_grip, edit_prop as edit, parse_f64, ro_prop as ro, square_grip, }; use crate::entities::traits::TruckConvertible; use crate::scene::convert::acad_to_truck::{extrusion_wall_tris, TruckEntity, TruckObject}; use crate::scene::model::object::{GripApply, GripDef, PropSection}; use crate::scene::model::wire_model::{SnapHint, TangentGeom}; fn to_truck(circle: &Circle) -> TruckEntity { let cx = circle.center.x; let cy = circle.center.y; let cz = circle.center.z; let r = circle.radius; let normal = (circle.normal.x, circle.normal.y, circle.normal.z); let (ax, ay) = crate::scene::view::transform::ocs_axes(normal); let (cwx, cwy, cwz) = crate::scene::view::transform::ocs_point_to_wcs((cx, cy, cz), normal); let cv = glam::DVec3::new(cwx, cwy, cwz); let rf = r as f32; let q = |d: (f64, f64, f64)| { glam::DVec3::new(cwx + r * d.0, cwy + r * d.1, cwz + r * d.2) }; let snap_pts = vec![ (cv, SnapHint::Center), (q(ax), SnapHint::Quadrant), (q(ay), SnapHint::Quadrant), (q((-ax.0, -ax.1, -ax.2)), SnapHint::Quadrant), (q((-ay.0, -ay.1, -ay.2)), SnapHint::Quadrant), ]; let tangent = TangentGeom::Circle { center: [cwx as f32, cwy as f32, cwz as f32], radius: rf, }; if circle.thickness.abs() > 1e-10 { let t = circle.thickness; let (nx, ny, nz) = normal; let n = 64usize; let tau = std::f64::consts::TAU; let circ_pt = |a: f64| -> (f64, f64, f64) { let (c, s) = (a.cos(), a.sin()); ( cwx + r * (c * ax.0 + s * ay.0), cwy + r * (c * ax.1 + s * ay.1), cwz + r * (c * ax.2 + s * ay.2), ) }; let base: Vec<[f64; 3]> = (0..=n) .map(|i| { let (x, y, z) = circ_pt(i as f64 * tau / n as f64); [x, y, z] }) .collect(); let mut pts: Vec<[f64; 3]> = Vec::with_capacity((n + 1) * 2 + 4 * 3); pts.extend_from_slice(&base); pts.push([f64::NAN; 3]); for &[x, y, z] in &base { pts.push([x + t * nx, y + t * ny, z + t * nz]); } pts.push([f64::NAN; 3]); for i in 0..4usize { let (x, y, z) = circ_pt(i as f64 * std::f64::consts::FRAC_PI_2); pts.push([x, y, z]); pts.push([x + t * nx, y + t * ny, z + t * nz]); if i < 3 { pts.push([f64::NAN; 3]); } } return TruckEntity { pick_tris: extrusion_wall_tris(&base, [t * nx, t * ny, t * nz]), object: TruckObject::Lines(pts), snap_pts, tangent_geoms: vec![tangent], key_vertices: vec![], fill_tris: vec![], }; } // Tessellate directly as a cos/sin polyline rather than a truck // `circle_arc` (arc-through-three-points). At large WCS coordinates // (e.g. −1.2M UTM) the three-point fit cancels catastrophically — the // circle comes back with a ~3% radius wobble and uneven segment lengths, // which then throws off a dashed linetype's dash spacing. Direct // evaluation only adds a small ±r term to the centre, so it stays precise; // the `Lines` path RTE-splits the absolute-f64 points into the // double-single the shader reconstructs. let tol = crate::scene::convert::truck_tess::current_curve_tol(); // Chord-height tolerance → segment count: sag = r·(1 − cos(π/N)). let n = if r > tol { (std::f64::consts::PI / (1.0 - tol / r).clamp(-1.0, 1.0).acos()) .ceil() .clamp(16.0, 4096.0) as usize } else { 16 }; let tau = std::f64::consts::TAU; let mut pts: Vec<[f64; 3]> = Vec::with_capacity(n + 1); for i in 0..=n { let a = i as f64 * tau / n as f64; let (s, c) = a.sin_cos(); pts.push([ cwx + r * (c * ax.0 + s * ay.0), cwy + r * (c * ax.1 + s * ay.1), cwz + r * (c * ax.2 + s * ay.2), ]); } TruckEntity { pick_tris: Vec::new(), object: TruckObject::Lines(pts), snap_pts, tangent_geoms: vec![tangent], key_vertices: vec![], fill_tris: vec![], } } fn grips(circle: &Circle) -> Vec { let ctr = glam::DVec3::new(circle.center.x, circle.center.y, circle.center.z); let r = circle.radius; vec![ center_grip(0, ctr), square_grip(1, ctr + glam::DVec3::new(r, 0.0, 0.0)), square_grip(2, ctr + glam::DVec3::new(0.0, r, 0.0)), square_grip(3, ctr - glam::DVec3::new(r, 0.0, 0.0)), square_grip(4, ctr - glam::DVec3::new(0.0, r, 0.0)), ] } fn properties(circle: &Circle) -> Vec { use std::f64::consts::PI; let r = circle.radius; vec![PropSection { title: "Geometry".into(), props: vec![ edit("Center X", "center_x", circle.center.x), edit("Center Y", "center_y", circle.center.y), edit("Center Z", "center_z", circle.center.z), edit("Radius", "radius", r), edit("Diameter", "diameter", r * 2.0), edit("Circumference", "circumference", 2.0 * PI * r), edit("Area", "area", PI * r * r), ro("Normal X", "normal_x", format!("{:.4}", circle.normal.x)), ro("Normal Y", "normal_y", format!("{:.4}", circle.normal.y)), ro("Normal Z", "normal_z", format!("{:.4}", circle.normal.z)), ], }] } fn apply_geom_prop(circle: &mut Circle, field: &str, value: &str) { use std::f64::consts::PI; let Some(v) = parse_f64(value) else { return; }; match field { "center_x" => circle.center.x = v, "center_y" => circle.center.y = v, "center_z" => circle.center.z = v, "radius" if v > 0.0 => circle.radius = v, "diameter" if v > 0.0 => circle.radius = v / 2.0, "circumference" if v > 0.0 => circle.radius = v / (2.0 * PI), "area" if v > 0.0 => circle.radius = (v / PI).sqrt(), _ => {} } } fn apply_grip(circle: &mut Circle, grip_id: usize, apply: GripApply) { match (grip_id, apply) { (0, GripApply::Absolute(p)) => { circle.center.x = p.x as f64; circle.center.y = p.y as f64; circle.center.z = p.z as f64; } (0, GripApply::Translate(d)) => { circle.center.x += d.x as f64; circle.center.y += d.y as f64; circle.center.z += d.z as f64; } (1..=4, GripApply::Absolute(p)) => { let dx = p.x - circle.center.x; let dy = p.y - circle.center.y; circle.radius = (dx * dx + dy * dy).sqrt(); } _ => {} } } fn apply_transform(circle: &mut Circle, t: &EntityTransform) { crate::scene::view::transform::apply_standard_entity_transform(circle, t, |entity, p1, p2| { crate::scene::view::transform::reflect_xy_point( &mut entity.center.x, &mut entity.center.y, p1, p2, ); }); } impl TruckConvertible for Circle { fn to_truck(&self, _document: &acadrust::CadDocument) -> Option { Some(to_truck(self)) } } crate::impl_entity_basics!(Circle); impl crate::entities::traits::MassPropsCalc for Circle { fn mass_props(&self) -> crate::entities::traits::MassProps { use std::f64::consts::{PI, TAU}; let r = self.radius; crate::entities::traits::MassProps { area: PI * r * r, perimeter: TAU * r, cx: self.center.x, cy: self.center.y, } } }