// Underlay entity — PDF/DWF/DGN reference. // // Render: clip boundary polygon (or cross at insertion if no boundary). // Grips: insertion point + clip boundary vertices. // Props: position, scales, rotation, contrast, fade, flags. use acadrust::entities::{Underlay, UnderlayDisplayFlags}; use crate::command::EntityTransform; use crate::entities::common::{center_grip, edit_prop as edit, ro_prop as ro, square_grip}; use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible}; use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject}; use crate::scene::model::object::{GripApply, GripDef, PropSection}; use crate::scene::model::wire_model::SnapHint; // ── Helpers ─────────────────────────────────────────────────────────────────── fn v3(v: &acadrust::types::Vector3) -> [f64; 3] { [v.x, v.y, v.z] } fn v3f32(v: &acadrust::types::Vector3) -> [f32; 3] { [v.x as f32, v.y as f32, v.z as f32] } /// Small cross marker at the insertion point (used when no clip boundary). fn cross_wire(origin: [f64; 3], size: f64) -> Vec<[f64; 3]> { let [ox, oy, oz] = origin; vec![ [ox - size, oy, oz], [ox + size, oy, oz], [f64::NAN; 3], [ox, oy - size, oz], [ox, oy + size, oz], ] } // ── TruckConvertible ────────────────────────────────────────────────────────── impl TruckConvertible for Underlay { fn to_truck(&self, _document: &acadrust::CadDocument) -> Option { let origin = v3(&self.insertion_point); let _origin_f32 = v3f32(&self.insertion_point); if !self.clip_boundary_vertices.is_empty() { // Draw clip boundary polygon + close it. let world_verts = self.world_clip_boundary(); let mut pts: Vec<[f64; 3]> = world_verts.iter().map(|v| [v.x, v.y, v.z]).collect(); // Close polygon. if let Some(&first) = pts.first() { pts.push(first); } // Insertion grip. let key: Vec<[f64; 3]> = pts.clone(); Some(TruckEntity { object: TruckObject::Lines(pts), snap_pts: vec![(glam::DVec3::new(self.insertion_point.x, self.insertion_point.y, self.insertion_point.z), SnapHint::Node)], tangent_geoms: vec![], key_vertices: key, fill_tris: vec![], }) } else { // No clip boundary: draw a cross at insertion point. let pts = cross_wire(origin, 1.0); Some(TruckEntity { object: TruckObject::Lines(pts), snap_pts: vec![(glam::DVec3::new(self.insertion_point.x, self.insertion_point.y, self.insertion_point.z), SnapHint::Node)], tangent_geoms: vec![], key_vertices: vec![origin], fill_tris: vec![], }) } } } // ── Grippable ───────────────────────────────────────────────────────────────── impl Grippable for Underlay { fn grips(&self) -> Vec { let origin = glam::DVec3::new( self.insertion_point.x, self.insertion_point.y, self.insertion_point.z, ); let mut grips = vec![square_grip(0, origin)]; if !self.clip_boundary_vertices.is_empty() { let world_verts = self.world_clip_boundary(); for (i, v) in world_verts.iter().enumerate() { grips.push(center_grip(i + 1, glam::DVec3::new(v.x, v.y, v.z))); } } grips } fn apply_grip(&mut self, grip_id: usize, apply: GripApply) { if grip_id == 0 { // Insertion point grip. match apply { GripApply::Translate(d) => { self.insertion_point.x += d.x as f64; self.insertion_point.y += d.y as f64; self.insertion_point.z += d.z as f64; } GripApply::Absolute(p) => { self.insertion_point.x = p.x as f64; self.insertion_point.y = p.y as f64; self.insertion_point.z = p.z as f64; } } } else { // Clip boundary vertex grip (grip_id = vertex_index + 1). let idx = grip_id - 1; if idx >= self.clip_boundary_vertices.len() { return; } // Clip boundary vertices are in local (underlay) space. // We need to invert the world transform to apply the grip. let cos_r = self.rotation.cos(); let sin_r = self.rotation.sin(); let new_world = match apply { GripApply::Absolute(p) => { // world → local: translate, un-rotate, un-scale let wx = p.x as f64 - self.insertion_point.x; let wy = p.y as f64 - self.insertion_point.y; let lx = (wx * cos_r + wy * sin_r) / self.x_scale.max(1e-10); let ly = (-wx * sin_r + wy * cos_r) / self.y_scale.max(1e-10); (lx, ly) } GripApply::Translate(d) => { let v = &self.clip_boundary_vertices[idx]; let wx = d.x as f64 / self.x_scale.max(1e-10); let wy = d.y as f64 / self.y_scale.max(1e-10); let lx = wx * cos_r + wy * sin_r; let ly = -wx * sin_r + wy * cos_r; (v.x + lx, v.y + ly) } }; self.clip_boundary_vertices[idx].x = new_world.0; self.clip_boundary_vertices[idx].y = new_world.1; } } } // ── PropertyEditable ────────────────────────────────────────────────────────── impl PropertyEditable for Underlay { fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection { let type_str = match self.underlay_type { acadrust::entities::UnderlayType::Pdf => "PDF", acadrust::entities::UnderlayType::Dwf => "DWF", acadrust::entities::UnderlayType::Dgn => "DGN", }; PropSection { title: "Geometry".into(), props: vec![ ro("Type", "ul_type", type_str), edit("Ins X", "ul_ix", self.insertion_point.x), edit("Ins Y", "ul_iy", self.insertion_point.y), edit("Ins Z", "ul_iz", self.insertion_point.z), edit("X Scale", "ul_sx", self.x_scale), edit("Y Scale", "ul_sy", self.y_scale), edit("Z Scale", "ul_sz", self.z_scale), edit("Rotation", "ul_rot", self.rotation.to_degrees()), edit("Contrast", "ul_contrast", self.contrast as f64), edit("Fade", "ul_fade", self.fade as f64), ro( "On", "ul_on", if self.flags.contains(UnderlayDisplayFlags::ON) { "Yes" } else { "No" }, ), ro( "Clipping", "ul_clip", if self.flags.contains(UnderlayDisplayFlags::CLIPPING) { "Yes" } else { "No" }, ), ro( "Monochrome", "ul_mono", if self.flags.contains(UnderlayDisplayFlags::MONOCHROME) { "Yes" } else { "No" }, ), ro( "Clip Inverted", "ul_clip_inverted", if self.clip_inverted { "Yes" } else { "No" }, ), ], } } fn apply_geom_prop(&mut self, field: &str, value: &str) { if let Ok(v) = value.trim().parse::() { match field { "ul_ix" => self.insertion_point.x = v, "ul_iy" => self.insertion_point.y = v, "ul_iz" => self.insertion_point.z = v, "ul_sx" => self.x_scale = v, "ul_sy" => self.y_scale = v, "ul_sz" => self.z_scale = v, "ul_rot" => self.rotation = v.to_radians(), "ul_contrast" => self.set_contrast(v.clamp(0.0, 100.0) as u8), "ul_fade" => self.set_fade(v.clamp(0.0, 80.0) as u8), _ => {} } } } } // ── Transformable ───────────────────────────────────────────────────────────── impl Transformable for Underlay { fn apply_transform(&mut self, t: &EntityTransform) { use crate::scene::view::transform::reflect_xy_point; match t { EntityTransform::Translate(d) => { self.insertion_point.x += d.x as f64; self.insertion_point.y += d.y as f64; self.insertion_point.z += d.z as f64; } EntityTransform::Mirror { p1, p2 } => { reflect_xy_point( &mut self.insertion_point.x, &mut self.insertion_point.y, *p1, *p2, ); // Reflect rotation angle. let dx = (p2.x - p1.x) as f64; let dy = (p2.y - p1.y) as f64; let axis_angle = dy.atan2(dx); self.rotation = 2.0 * axis_angle - self.rotation; } EntityTransform::Scale { center, factor } => { let bx = center.x as f64; let by = center.y as f64; let bz = center.z as f64; let f = *factor as f64; self.insertion_point.x = bx + (self.insertion_point.x - bx) * f; self.insertion_point.y = by + (self.insertion_point.y - by) * f; self.insertion_point.z = bz + (self.insertion_point.z - bz) * f; self.x_scale *= f; self.y_scale *= f; self.z_scale *= f; } EntityTransform::Rotate { center, angle_rad } => { let bx = center.x as f64; let by = center.y as f64; let a = *angle_rad as f64; let cos_a = a.cos(); let sin_a = a.sin(); let dx = self.insertion_point.x - bx; let dy = self.insertion_point.y - by; self.insertion_point.x = bx + dx * cos_a - dy * sin_a; self.insertion_point.y = by + dx * sin_a + dy * cos_a; self.rotation += a; } } } }