use super::document::DocumentTab; use super::document::DynComponent; use super::helpers::grid_plane_from_camera; use super::history::history_dropdown_labels; use super::{Message, OpenCADStudio}; use crate::scene::pick::grip::{grips_to_screen, grips_to_screen_paper, grips_to_screen_rte}; use crate::scene::view::viewport_pane::ViewportPane; use crate::scene::{VIEWCUBE_PAD, VIEWCUBE_REGION_PX}; use crate::ui::wrap_bar::DensitySwap; use crate::ui::wrap_bar::WrapFlow; use iced::widget::{ button, canvas, column, container, mouse_area, pane_grid, responsive, row, shader, stack, text, Row, Space, }; use iced::window; use iced::{keyboard, Background, Border, Color, Element, Fill, Subscription, Task, Theme}; mod controls; mod modal; mod overlay; mod viewcube; use controls::{dyn_component_value, viewport_controls}; use overlay::{ layout_context_menu_overlay, mtext_editor_overlay, position_canvas_overlay, qselect_overlay, text_inline_overlay, viewport_context_menu_overlay, }; use viewcube::{viewcube_nav_controls, viewcube_ucs_picker, UCS_PICKER_W}; // Re-export the text-input element ids so sibling modules can address them at // the `view::` path as before the split. pub(in crate::app) use overlay::{MTEXT_TEXT_ID, TEXT_INLINE_ID}; const VIEWCUBE_HIT_SIZE: f32 = VIEWCUBE_REGION_PX; /// Clear gap (px) kept between the render-mode bar (top-left) and the ViewCube /// (top-right) before the cube is judged to collide and hides. const VIEWCUBE_GAP: f32 = 12.0; /// True when a viewport `tile_w` px wide still has room for the ViewCube beside /// a render-mode bar of measured width `bar_w`. When it doesn't, the cube hides /// first (the bar keeps priority); the bar itself hides separately, only when it /// no longer fits at all (its `DensitySwap`). fn viewcube_has_room(bar_w: f32, tile_w: f32) -> bool { bar_w + VIEWCUBE_GAP + VIEWCUBE_REGION_PX + VIEWCUBE_PAD <= tile_w } /// `ViewportRenderMode` enum carries the raw DXF integers, not a label, /// so wrap it locally with a friendly name renderer. #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub(super) struct RenderModeChoice(pub acadrust::entities::ViewportRenderMode); impl std::fmt::Display for RenderModeChoice { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { use acadrust::entities::ViewportRenderMode as M; f.write_str(match self.0 { M::Wireframe2D => "Wireframe 2D", M::Wireframe3D => "Wireframe 3D", M::HiddenLine => "Hidden Line", M::FlatShaded => "Flat Shaded", M::GouraudShaded => "Gouraud Shaded", M::FlatShadedWithEdges => "Flat Shaded + Edges", M::GouraudShadedWithEdges => "Gouraud Shaded + Edges", }) } } impl OpenCADStudio { #[cfg(not(target_arch = "wasm32"))] pub fn view(&self, window_id: window::Id) -> Element<'_, Message> { // ── Floating panel windows ───────────────────────────────────────── // All dialogs are in-canvas modals now (Plan B); view_main stacks the // active one. `window_id` is unused — there is only the main window. let _ = window_id; self.view_main() } /// The primary window: viewport, ribbon, tab bar, status bar. Split out of /// `view` so the single-window web build can render it directly, bypassing /// the multi-window id dispatch above (the web build has no extra windows). pub fn view_main(&self) -> Element<'_, Message> { let i = self.active_tab; let tab = &self.tabs[i]; let is_paper = tab.scene.current_layout != "Model"; // Adaptive corner widgets: the ViewCube shows only while the active // viewport is wide enough to hold it *beside* the render-mode bar, whose // real width is measured each frame by its `DensitySwap` and read back // here (from the previous frame). This drives the GPU cube (via the pane // flag), the ViewCube nav/UCS widgets, and the hover hit-test alike, so // they never overlap. The bar itself hides independently (its own // DensitySwap) only when it no longer fits at all. let render_bar_w = f32::from_bits(self.render_bar_w.load(std::sync::atomic::Ordering::Relaxed)); let active_vp_w = if is_paper { tab.scene .active_viewport .and_then(|h| { let (cw, ch) = tab.scene.selection.borrow().vp_size; tab.scene.viewport_screen_rect(h, (cw, ch)) }) .map(|r| r.width) .unwrap_or(f32::INFINITY) } else { let (vw, vh) = tab.scene.selection.borrow().vp_size; tab.scene.active_model_tile_bounds(vw, vh).width }; let viewcube_visible = self.show_viewcube && !tab.is_start && viewcube_has_room(render_bar_w, active_vp_w); // Start tab: render welcome page in place of the viewport. // Surrounding chrome (tab bar, status bar) stays; the welcome widget // returned here also flags the rest of `view` to skip drawing-only // overlays via `tab.is_start`. // Unified GPU widget for both layouts. A paper layout renders through // the same shader as model space: a full-canvas top-locked "sheet" // viewport draws the layout's own geometry (white sheet + entities + // borders) and the floating content viewports blit on top. let viewport_3d: Element<'_, Message> = if tab.is_start { start_page_view( &self.patrons, &self.recent_files, self.recent_limit, &self.recent_limit_input, self.win_size.0, self.start_section, ) } else if is_paper { shader(ViewportPane::model( &tab.scene, viewcube_visible, tab.render_mode, )) .width(Fill) .height(Fill) .into() } else { // Model space: a pane_grid of per-pane shader widgets (rendering // only). The input mouse_areas live in a SECOND, identical pane_grid // layered ABOVE the crosshair overlay (`model_input_layer` below) — // they must sit above the selection overlay, whose `Hidden` cursor // interaction otherwise "levitates" the cursor and starves any layer // beneath it of mouse events. A separate eventless `responsive` // Space captures the area size to keep `vp_size` / tile rects // current (building the pane_grid inside `responsive` resets the // mouse_areas' hover state and drops their move events). let scene = &tab.scene; let show_viewcube = viewcube_visible; let render_mode = tab.render_mode; let size_probe: Element<'_, Message> = responsive(move |size| { { let mut sel = scene.selection.borrow_mut(); sel.vp_size = (size.width, size.height); } scene.sync_tiles_from_panes(size.width, size.height); Space::new().width(Fill).height(Fill).into() }) .into(); let shaders = pane_grid::PaneGrid::new( &scene.model_panes, move |_pane, &idx, _maximized| { pane_grid::Content::new( shader(ViewportPane::for_pane( scene, show_viewcube, render_mode, idx, )) .width(Fill) .height(Fill), ) }, ) .width(Fill) .height(Fill) .spacing(crate::scene::TILE_DIVIDER_PX); stack![size_probe, shaders].width(Fill).height(Fill).into() }; // Per-pane input layer: a pane_grid of transparent mouse_areas matching // the shader pane_grid (same `model_panes` → identical layout). Layered // above the crosshair overlay so it actually receives mouse events, and // it owns the divider resize. Only built for the Model layout. let model_input_layer: Option> = if is_paper || tab.is_start { None } else { let scene = &tab.scene; Some( pane_grid::PaneGrid::new(&scene.model_panes, |_pane, &idx, _maximized| { pane_grid::Content::new(pane_mouse_area(idx)) }) .width(Fill) .height(Fill) .spacing(crate::scene::TILE_DIVIDER_PX) .on_resize(6.0, Message::PaneResized) .into(), ) }; let grid_overlay = { let (vw, vh) = tab.scene.selection.borrow().vp_size; let model_basis = { let (o, ux, uy, uz) = tab.ucs_xform().axes(); (o.as_dvec3(), (ux, uy, uz)) }; let grid: Vec = tab .scene .grid_views(vw, vh) .into_iter() .map(|(bounds, cam, handle)| { let (origin, axes): (glam::DVec3, _) = if is_paper { match tab.ucs_from_viewport(handle) { Some(u) => { let (o, ux, uy, uz) = super::helpers::UcsXform::from_ucs(&u).axes(); (o.as_dvec3(), (ux, uy, uz)) } None => ( glam::DVec3::ZERO, (glam::Vec3::X, glam::Vec3::Y, glam::Vec3::Z), ), } } else { model_basis }; let plane = grid_plane_from_camera(cam.pitch, cam.yaw); crate::ui::overlay::GridParams { view_rot: cam.view_proj_rte(bounds), eye: cam.eye(), bounds, plane, origin, axes, } }) .collect(); crate::ui::overlay::grid_overlay(grid) }; let selection_overlay = { let sel = tab.scene.selection.borrow().clone(); let snap_info = tab.snap_result.map(|s| (s.screen, s.snap_type)); let snap_ext_base = tab.snap_result.and_then(|s| s.extension_base); let snap_ext_base2 = tab.snap_result.and_then(|s| s.extension_base2); let grips: Vec = if tab.active_cmd.is_none() && !tab.selected_grips.is_empty() { let (vw, vh) = tab.scene.selection.borrow().vp_size; // Overlays project through the active tile's camera, so // they must use the active tile's screen rectangle (with // its canvas offset) — not the whole canvas — or they // land in the wrong place in a tiled layout. // Inside a floating viewport the pane is the viewport's own // rect + camera; otherwise the active model tile. let edit_frame = tab.scene.viewport_edit_frame((vw, vh)); let bounds = match &edit_frame { Some((_, full)) => *full, None => tab.scene.active_model_tile_bounds(vw, vh), }; let sel_h = tab.selected_handle; // The Current Vertex the Properties panel is focused on: // mark that grip hot so the navigated vertex is visible in // the drawing. Only for a single selected polyline, whose // vertex grips are ids 0..n. (Properties vertex stepper) let current_vertex_grip: Option = sel_h.and_then(|h| { matches!( tab.scene.document.get_entity(h), Some(acadrust::EntityType::LwPolyline(_)) | Some(acadrust::EntityType::Polyline2D(_)) ) .then_some(tab.properties.prop_vertex) }); // In-viewport grips are model-space; project them with the // viewport camera so they sit on the wire the GPU draws. // Paper entities use the 2-D paper transform; the model tab // uses the model camera. let screen_grips = if let Some((cam, _)) = &edit_frame { grips_to_screen_rte( &tab.selected_grips, cam.view_proj_rte(bounds), cam.eye(), bounds, ) } else if is_paper { let cam = tab.scene.camera.borrow(); let aspect = if vh > 0.0 { vw / vh } else { 1.0 }; let half_h = cam.ortho_size(); let half_w = half_h * aspect; let tx = cam.target.x as f32; let ty = cam.target.y as f32; drop(cam); grips_to_screen_paper(&tab.selected_grips, tx, ty, half_w, half_h, bounds) } else { let cam = tab.scene.camera.borrow(); grips_to_screen(&tab.selected_grips, &cam, bounds) }; screen_grips .into_iter() .filter(|(_, screen, _, _, _)| { screen.x.is_finite() && screen.y.is_finite() && screen.x >= -bounds.width && screen.x <= bounds.width * 2.0 && screen.y >= -bounds.height && screen.y <= bounds.height * 2.0 }) .map(|(grip_id, screen, _is_midpoint, shape, dir)| { let is_hot = tab .active_grip .as_ref() .map_or(false, |g| Some(g.handle) == sel_h && g.grip_id == grip_id) || Some(grip_id) == current_vertex_grip; crate::ui::overlay::GripMarker { pos: screen, shape, is_hot, dir, } }) .collect() } else { vec![] }; let (vw, vh) = tab.scene.selection.borrow().vp_size; // Active tile rectangle (canvas-offset included) so grid / UCS // icon / crosshair project through the active pane's camera at // the correct place and scale. let vp_bounds = tab.scene.active_model_tile_bounds(vw, vh); // The UCS icon shows the active pane's UCS tripod: the model view, or // (inside a floating viewport) projected through the viewport camera // at the viewport's rect so it tracks the in-viewport UCS. // Rotation-only projection (view_proj_rte): the icon shows axis // DIRECTIONS only, so the full view_proj's huge UTM translation would // cancel catastrophically in f32 and make the tripod jitter. let ucs_icons: Vec = if !self.show_ucs_icon { vec![] } else if let Some((vp_cam, full)) = tab.scene.viewport_edit_frame((vw, vh)) { let (_, ux, uy, uz) = tab.ucs_xform().axes(); let origin_screen = self.ucs_icon_at_origin.then(|| { vp_cam .project(tab.ucs_origin_world(), full) .map(|p| iced::Point::new(full.x + p.x, full.y + p.y)) }).flatten(); vec![crate::ui::overlay::UcsIconParams { view_proj: vp_cam.view_proj_rte(full), bounds: full, axes: (ux, uy, uz), origin_screen, hover: self.ucs_icon_hover, selected: self.ucs_icon_selected, }] } else if !is_paper { // One icon per Model pane — each at its own UCS origin, projected // through that pane's camera at its pane rect. Only the active // pane carries the interactive hover / selected grips. let (_, ux, uy, uz) = tab.ucs_xform().axes(); let origin_w = tab.ucs_origin_world(); let active = tab.scene.active_model_tile.get(); let live = tab.scene.camera.borrow().clone(); tab.scene .model_tiles .borrow() .iter() .enumerate() .map(|(i, t)| { let b = iced::Rectangle { x: t.rect.x * vw, y: t.rect.y * vh, width: (t.rect.width * vw).max(1.0), height: (t.rect.height * vh).max(1.0), }; let cam = if i == active { live.clone() } else { t.camera.clone() }; let origin_screen = self.ucs_icon_at_origin.then(|| { cam.project(origin_w, b) .map(|p| iced::Point::new(b.x + p.x, b.y + p.y)) }).flatten(); crate::ui::overlay::UcsIconParams { view_proj: cam.view_proj_rte(b), bounds: b, axes: (ux, uy, uz), origin_screen, hover: i == active && self.ucs_icon_hover, selected: i == active && self.ucs_icon_selected, } }) .collect() } else { vec![] }; // OST tracking points → screen positions, projected relative-to-eye // so they stay precise at UTM-scale coordinates (the full // view-projection cancels catastrophically in f32). Must project // through the active pane's camera at its rect (canvas offset // included) — like the grips and UCS icon above — or the marker // lands in the wrong place (tiled layout) or off-screen (floating // viewport). Without the `ob.x/ob.y` offset it silently vanishes. // Shared OTRACK projection basis: the active pane's camera + rect // (canvas offset included), matching the grips / UCS icon above. let otrack_proj: Option<(glam::Mat4, glam::DVec3, iced::Rectangle)> = if self.snapper.alignment_active() { Some( if let Some((vp_cam, full)) = tab.scene.viewport_edit_frame((vw, vh)) { (vp_cam.view_proj_rte(full), vp_cam.eye(), full) } else { let cam = tab.scene.camera.borrow(); (cam.view_proj_rte(vp_bounds), cam.eye(), vp_bounds) }, ) } else { None }; let ost_project = |w: glam::Vec3, view_rot: glam::Mat4, eye: glam::DVec3, ob: iced::Rectangle| { let ndc = view_rot.project_point3((w.as_dvec3() - eye).as_vec3()); iced::Point::new( ob.x + (ndc.x + 1.0) * 0.5 * ob.width, ob.y + (1.0 - ndc.y) * 0.5 * ob.height, ) }; let ost_points: Vec = if let Some((view_rot, eye, ob)) = otrack_proj { self.snapper .tracking_points .iter() .filter_map(|&wp| { let s = ost_project(wp, view_rot, eye, ob); (s.x.is_finite() && s.y.is_finite()) .then_some(crate::ui::overlay::OstTrackPoint { screen: s }) }) .collect() } else { vec![] }; // The active alignment vector: a dashed guide from the acquired // tracking point through the locked cursor, so the user sees the // extension / tracking line they are snapped to (#219). let otrack_line: Option<(iced::Point, iced::Point)> = match (otrack_proj, self.otrack_active) { (Some((view_rot, eye, ob)), Some((base, _dir))) => { let b = ost_project(base, view_rot, eye, ob); let a = ost_project(tab.last_cursor_world, view_rot, eye, ob); (b.x.is_finite() && a.x.is_finite()).then_some((b, a)) } _ => None, }; // The acquired Parallel-snap reference, marked on its line (#277). let parallel_ref_marker: Option = match (otrack_proj, self.snapper.parallel_ref) { (Some((view_rot, eye, ob)), Some((_, pt))) => { let s = ost_project(pt, view_rot, eye, ob); (s.x.is_finite() && s.y.is_finite()).then_some(s) } _ => None, }; // Model-space pane dividers (none in paper / single-pane layouts). let dividers = if !is_paper { let (vw, vh) = tab.scene.selection.borrow().vp_size; tab.scene.model_pane_dividers(vw, vh) } else { vec![] }; // Pane move (drag-to-swap) visuals: source pane rect + the drop // target pane under the cursor. let (pane_move_rect, pane_drop_rect) = match self.pane_move_from { Some(from) if !is_paper => { let (vw, vh) = tab.scene.selection.borrow().vp_size; let cursor = tab.scene.selection.borrow().last_move_pos; let tiles = tab.scene.model_tiles.borrow(); let px = |t: &crate::scene::ModelTile| iced::Rectangle { x: t.rect.x * vw, y: t.rect.y * vh, width: t.rect.width * vw, height: t.rect.height * vh, }; let src = tiles.get(from).map(px); let drop = cursor.and_then(|c| { tiles.iter().enumerate().find(|(i, t)| { *i != from && c.x >= t.rect.x * vw && c.x < (t.rect.x + t.rect.width) * vw && c.y >= t.rect.y * vh && c.y < (t.rect.y + t.rect.height) * vh }) }); (src, drop.map(|(_, t)| px(t))) } _ => (None, None), }; let hover_locked = tab .scene .hover_highlight .map(|h| tab.scene.is_layer_locked(h)) .unwrap_or(false); crate::ui::overlay::selection_overlay( sel, snap_info, snap_ext_base, snap_ext_base2, grips, ucs_icons, ost_points, otrack_line, parallel_ref_marker, // ViewCube hover region matches the drawn cube — gone when hidden. !is_paper && viewcube_visible, dividers, pane_move_rect, pane_drop_rect, tab.pan_mode, self.ribbon.open_dropdown.is_some(), hover_locked, ) }; let viewport_mouse = mouse_area(container( iced::widget::Space::new().width(Fill).height(Fill), )) .on_move(Message::ViewportMove) .on_press(Message::ViewportLeftPress) .on_release(Message::ViewportLeftRelease) .on_right_press(Message::ViewportRightPress) .on_right_release(Message::ViewportRightRelease) .on_middle_press(Message::ViewportMiddlePress) .on_middle_release(Message::ViewportMiddleRelease) .on_scroll(Message::ViewportScroll) .on_exit(Message::ViewportExit); let bg_color = if is_paper { // Desk color — matches the DESK constant in paper_canvas.rs. Color { r: 0.22, g: 0.24, b: 0.28, a: 1.0, } } else { tab.bg_color .map(|[r, g, b, a]| Color { r, g, b, a }) .unwrap_or(Color { // Default model background: RGB (33, 40, 48). r: 33.0 / 255.0, g: 40.0 / 255.0, b: 48.0 / 255.0, a: 1.0, }) }; // Dynamic input overlay — editable boxes near the cursor, one per // quantity the active command is asking for (X/Y, or polar // distance+angle, or a single distance/angle). TAB moves focus // between boxes; typing locks a box to a fixed value while the // rest keep tracking the cursor. The field set is maintained in // `tab.dyn_fields` by `sync_dyn_fields`. // A pick step (object selection) has no input box, but still shows // its prompt ("Select first object …") near the cursor as a hint. let dyn_picks_object = tab .active_cmd .as_ref() .map(|c| c.needs_entity_pick() || c.needs_structure_point_pick()) .unwrap_or(false); let dyn_input_overlay: Option> = if self.dyn_input && tab.active_cmd.is_some() && (!tab.dyn_fields.is_empty() || dyn_picks_object) { let w = tab.last_cursor_world; let base = self.last_point; // A command may drive a typed scalar by mouse (e.g. a // perpendicular distance to a picked object); show that live // value in the box until the user types over it. let live = tab.active_cmd.as_ref().and_then(|c| c.dyn_live_value(w.as_dvec3())); let boxes: Vec = tab .dyn_fields .iter() .enumerate() .map(|(idx, f)| { let value = match (&f.buffer, live) { (Some(b), _) => b.clone(), // An angle step with a command-supplied live value // (ARC span / direction) shows it in degrees. (None, Some(lv)) if f.component == DynComponent::Angle => { format!("{lv:.1}") } (None, Some(lv)) if matches!( f.component, DynComponent::Scalar | DynComponent::Distance ) => { format!("{lv:.4}") } _ => dyn_component_value( f, w, base, &tab.ucs_xform(), self.dyn_user_reshaped, ), }; crate::ui::overlay::DynBox { label: f.role.label().to_string(), value, active: idx == tab.dyn_active, locked: f.locked(), role: f.role, } }) .collect(); let prompt = tab .active_cmd .as_ref() .map(|c| c.prompt()) .unwrap_or_default(); Some(crate::ui::overlay::dynamic_input_overlay( tab.last_cursor_screen, tab.last_point_screen, tab.dyn_ref_screen, tab.dyn_guide, boxes, prompt, )) } else { None }; let mut viewport_stack = if tab.is_start { // Start tab: only the welcome widget over a flat background. // Skip every drawing-only overlay (selection markers, snap info, // mouse-area capturing draw clicks, viewcube, nav toolbar, …). stack![container(viewport_3d) .style(move |_: &Theme| container::Style { background: Some(Background::Color(bg_color)), ..Default::default() }) .width(Fill) .height(Fill)] .width(Fill) .height(Fill) } else if is_paper { // Paper layout: the GPU shader renders everything — the desk is the // container background, the white sheet + paper entities + borders // come from the full-canvas top-locked "sheet" viewport, and the // floating content viewports overlay it (same path as model space). const DESK: Color = Color { r: 0.22, g: 0.24, b: 0.28, a: 1.0, }; stack![ container(grid_overlay) .style(move |_: &Theme| container::Style { background: Some(Background::Color(DESK)), ..Default::default() }) .width(Fill) .height(Fill), viewport_3d, selection_overlay, viewport_mouse, ] .width(Fill) .height(Fill) } else { stack![ container(grid_overlay) .style(move |_: &Theme| container::Style { background: Some(Background::Color(bg_color)), ..Default::default() }) .width(Fill) .height(Fill), viewport_3d, selection_overlay, ] .width(Fill) .height(Fill) }; // Per-pane input pane_grid goes ABOVE the crosshair overlay so it // receives mouse events (the overlay's `Hidden` cursor would otherwise // starve any layer beneath it). The controls bar is pushed on top of it. if let Some(input) = model_input_layer { viewport_stack = viewport_stack.push(input); } // Model-space render-mode picker, top-left. Sits ABOVE the // viewport mouse_area so clicks inside its bounds reach it // instead of the shader behind it; `opaque` stops them bubbling // further. Outside the chip the Fill container is transparent so // viewport drawing / selection is unaffected. In a paper layout // the active viewport gets its own picker (below) instead. if !is_paper && !tab.is_start { let (vw, vh) = tab.scene.selection.borrow().vp_size; let rect = tab.scene.active_model_tile_bounds(vw, vh); // Unified control chip: split buttons + render-mode picker + // grid / grid-snap toggles, for the active Model tile. let bar = viewport_controls( tab.render_mode, self.show_grid, self.snapper.grid_snap(), true, tab.scene.model_tiles.borrow().len(), ); // Adaptive: DensitySwap measures the bar's real width every frame // (reported into `render_bar_w`, which the ViewCube reads to decide // overlap) and swaps it for an empty spacer only when it no longer // fits the tile. The fixed-width container bounds that fit decision // to the tile, not the whole canvas. let adaptive: Element<'_, Message> = DensitySwap::new(vec![ iced::widget::opaque(bar), Space::new() .width(iced::Length::Fixed(0.0)) .height(iced::Length::Fixed(0.0)) .into(), ]) .report_width0(self.render_bar_w.clone()) .into(); // Position the bar at the active model tile's top-left corner so it // follows the active panel in a tiled layout (full canvas when a // single tile fills the window). Leading Spaces offset it. let bar_layer = column![ Space::new().height(iced::Length::Fixed(rect.y.max(0.0))), row![ Space::new().width(iced::Length::Fixed(rect.x.max(0.0))), container(adaptive).width(iced::Length::Fixed(rect.width.max(1.0))), ], ] .width(Fill) .height(Fill); viewport_stack = viewport_stack.push(bar_layer); } // Active paper-space viewport overlays: a render-mode picker in // its top-left corner and a ViewCube hit area in its top-right, // both layered ABOVE the viewport mouse_area so they receive // clicks (the shader viewport sits below it). Positioned with // leading Spaces sized to the viewport's screen rectangle. let active_vp_rect: Option = if is_paper && !tab.is_start { tab.scene.active_viewport.and_then(|h| { let (cw, ch) = tab.scene.selection.borrow().vp_size; tab.scene.viewport_screen_rect(h, (cw, ch)) }) } else { None }; if let Some(rect) = active_vp_rect { // Clip the outline to the visible canvas. Clamping only the origin // (max(0.0)) while keeping the full width/height shifted the whole // outline inward when the viewport ran off the top/left edge, so // its drawn border no longer matched the real viewport — clicks // that looked outside landed in (and activated) another viewport. let (cw, ch) = tab.scene.selection.borrow().vp_size; let x = rect.x.max(0.0); let y = rect.y.max(0.0); let vw = ((rect.x + rect.width).min(cw) - x).max(1.0); let vh = ((rect.y + rect.height).min(ch) - y).max(1.0); // Highlight the active viewport with a 2-px border so its // boundary is always visible over the GPU shader. const VP_BORDER: Color = Color { r: 0.18, g: 0.52, b: 0.95, a: 1.0, }; let border_frame = container( Space::new() .width(iced::Length::Fixed(vw)) .height(iced::Length::Fixed(vh)), ) .style(move |_: &Theme| container::Style { border: iced::Border { color: VP_BORDER, width: 2.0, radius: 0.0.into(), }, ..Default::default() }); let border_layer = column![ Space::new().height(iced::Length::Fixed(y)), row![Space::new().width(iced::Length::Fixed(x)), border_frame,], ] .width(Fill) .height(Fill); viewport_stack = viewport_stack.push(border_layer); let vp_mode = tab .scene .active_viewport_render_mode() .unwrap_or(acadrust::entities::ViewportRenderMode::Wireframe2D); // Adaptive (same as model): the picker measures its real width into // `render_bar_w` and swaps to an empty spacer only when the viewport // can't hold it; the ViewCube reads that width to decide overlap. let bar = viewport_controls( vp_mode, self.show_grid, self.snapper.grid_snap(), false, 0, ); let adaptive: Element<'_, Message> = DensitySwap::new(vec![ iced::widget::opaque(bar), Space::new() .width(iced::Length::Fixed(0.0)) .height(iced::Length::Fixed(0.0)) .into(), ]) .report_width0(self.render_bar_w.clone()) .into(); let picker_layer = column![ Space::new().height(iced::Length::Fixed(y + 4.0)), row![ Space::new().width(iced::Length::Fixed(x + 4.0)), container(adaptive).width(iced::Length::Fixed(rect.width.max(1.0))), ], ] .width(Fill) .height(Fill); viewport_stack = viewport_stack.push(picker_layer); // Hide the ViewCube first — before the render bar — when they collide. if viewcube_visible { let cube_x = (rect.x + rect.width - VIEWCUBE_HIT_SIZE - VIEWCUBE_PAD).max(0.0); let cube_y = (rect.y + VIEWCUBE_PAD).max(0.0); let controls = column![ Space::new().height(iced::Length::Fixed(cube_y)), row![ Space::new().width(iced::Length::Fixed(cube_x)), viewcube_nav_controls(), ], ] .width(Fill) .height(Fill); viewport_stack = viewport_stack.push(controls); let ucs_current = tab .active_ucs .as_ref() .map(|u| u.name.clone()) .unwrap_or_default(); let ucs_names: Vec = tab .scene .document .ucss .iter() .map(|u| u.name.clone()) .filter(|n| !n.is_empty()) .collect(); let picker = column![ Space::new().height(iced::Length::Fixed(cube_y + VIEWCUBE_HIT_SIZE + 6.0)), row![ Space::new() .width(iced::Length::Fixed(cube_x + VIEWCUBE_HIT_SIZE * 0.5 - UCS_PICKER_W * 0.5)), iced::widget::opaque(viewcube_ucs_picker(ucs_current, ucs_names)), ], ] .width(Fill) .height(Fill); viewport_stack = viewport_stack.push(picker); } } if viewcube_visible && !is_paper { // Place the ViewCube hit area in the active model tile's top-right // corner so it tracks the active panel in a tiled layout. The hit // test in update.rs already maps clicks through the active tile. let (vw, vh) = tab.scene.selection.borrow().vp_size; let rect = tab.scene.active_model_tile_bounds(vw, vh); let cube_x = (rect.x + rect.width - VIEWCUBE_HIT_SIZE - VIEWCUBE_PAD).max(0.0); let cube_y = (rect.y + VIEWCUBE_PAD).max(0.0); // Cube hit area + nav controls (home / roll / nudge) as one layer. let controls = column![ Space::new().height(iced::Length::Fixed(cube_y)), row![ Space::new().width(iced::Length::Fixed(cube_x)), viewcube_nav_controls(), ], ] .width(Fill) .height(Fill); viewport_stack = viewport_stack.push(controls); // WCS / named-UCS selector under the cube. let ucs_current = tab .active_ucs .as_ref() .map(|u| u.name.clone()) .unwrap_or_default(); let ucs_names: Vec = tab .scene .document .ucss .iter() .map(|u| u.name.clone()) .filter(|n| !n.is_empty()) .collect(); let picker = column![ Space::new().height(iced::Length::Fixed(cube_y + VIEWCUBE_HIT_SIZE + 6.0)), row![ Space::new().width(iced::Length::Fixed(cube_x + VIEWCUBE_HIT_SIZE * 0.5 - UCS_PICKER_W * 0.5)), iced::widget::opaque(viewcube_ucs_picker(ucs_current, ucs_names)), ], ] .width(Fill) .height(Fill); viewport_stack = viewport_stack.push(picker); } if let Some(dyn_ol) = dyn_input_overlay { if !tab.is_start { viewport_stack = viewport_stack.push(dyn_ol); } } // Multi-functional grip popup (Phase 2). One bordered container // wraps a column of borderless item buttons so the popup reads // as a single widget instead of stacked tiles. if let Some(popup) = self.grip_popup.as_ref() { if !tab.is_start { // Size the row to the widest label so the selection // highlight fills the whole row instead of just the // text glyphs. ~7 px per character at size 12 + the // horizontal padding (10 + 10). let max_len = popup .items .iter() .map(|i| i.label.chars().count()) .max() .unwrap_or(8) as f32; let row_w = max_len * 7.0 + 24.0; let mut col = column![].spacing(0).width(iced::Length::Fixed(row_w)); for (idx, item) in popup.items.iter().enumerate() { let is_sel = idx == popup.selected; let label = item.label; let btn = button(text(label).size(12).color(Color::WHITE)) .on_press(Message::GripMenuPick(idx)) .padding([3, 10]) .width(Fill) .style(move |_: &Theme, status| iced::widget::button::Style { background: Some(Background::Color(match (is_sel, status) { (true, _) => Color { r: 0.20, g: 0.45, b: 0.95, a: 1.0, }, (_, iced::widget::button::Status::Hovered) => Color { r: 0.22, g: 0.22, b: 0.22, a: 1.0, }, _ => Color::TRANSPARENT, })), border: Border { color: Color::TRANSPARENT, width: 0.0, radius: 0.0.into(), }, text_color: Color::WHITE, ..Default::default() }); col = col.push(btn); } let menu_panel = container(col) .padding(2) .style(|_: &Theme| container::Style { background: Some(Background::Color(Color { r: 0.10, g: 0.10, b: 0.10, a: 0.95, })), border: Border { color: Color { r: 0.40, g: 0.40, b: 0.40, a: 1.0, }, width: 1.0, radius: 3.0.into(), }, ..Default::default() }); // Offset the menu by 12 px so the cursor doesn't land on // the first item immediately, matching the right-click // context menu's "panel below the click point" feel. let anchor = iced::Point::new(popup.anchor.x + 12.0, popup.anchor.y + 12.0); viewport_stack = viewport_stack.push(position_canvas_overlay(anchor, menu_panel.into())); } } // Dynamic-block visibility-state dropdown. if let Some(popup) = self.visibility_popup.as_ref() { if !tab.is_start { let max_len = popup .items .iter() .map(|s| s.chars().count()) .max() .unwrap_or(4) as f32; // +2 chars for the leading "✓ " / " " marker column. let row_w = (max_len + 2.0) * 7.0 + 24.0; let mut col = column![].spacing(0).width(iced::Length::Fixed(row_w)); for (idx, name) in popup.items.iter().enumerate() { let is_cur = popup.current == Some(idx); let mark: Element<'_, Message> = if is_cur { crate::ui::icons::tinted(crate::ui::icons::CHECK, 11.0, Color::WHITE) } else { Space::new().width(11).into() }; let btn = button( row![ container(mark).width(16), text(name).size(12).color(Color::WHITE), ] .spacing(2) .align_y(iced::Center), ) .on_press(Message::VisibilityPick(idx)) .padding([3, 10]) .width(Fill) .style(move |_: &Theme, status| iced::widget::button::Style { background: Some(Background::Color(match status { iced::widget::button::Status::Hovered => Color { r: 0.20, g: 0.45, b: 0.95, a: 1.0, }, _ => Color::TRANSPARENT, })), border: Border { color: Color::TRANSPARENT, width: 0.0, radius: 0.0.into(), }, text_color: Color::WHITE, ..Default::default() }); col = col.push(btn); } let panel = container(iced::widget::scrollable(col).height(iced::Length::Shrink)) .max_height(360.0) .padding(2) .style(|_: &Theme| container::Style { background: Some(Background::Color(Color { r: 0.10, g: 0.10, b: 0.10, a: 0.95, })), border: Border { color: Color { r: 0.40, g: 0.40, b: 0.40, a: 1.0, }, width: 1.0, radius: 3.0.into(), }, ..Default::default() }); let anchor = iced::Point::new(popup.anchor.x + 12.0, popup.anchor.y + 12.0); viewport_stack = viewport_stack.push(position_canvas_overlay(anchor, panel.into())); } } // Paper-space context actions: a right-edge vertical toolbar // (viewport / page setup / plot) instead of a contextual ribbon tab. if is_paper && !tab.is_start { if let Some(tb) = crate::ui::side_toolbar::view( &crate::modules::layout::paper_space_tools(), ) { viewport_stack = viewport_stack.push(tb); } } // In-place block edit (REFEDIT): right-edge toolbar with Save / Discard // so the edit can be finished by clicking. (#136) if tab.refedit_session.is_some() && !tab.is_start { if let Some(tb) = crate::ui::side_toolbar::view( &crate::modules::draw::modify::refedit::refedit_tools(), ) { viewport_stack = viewport_stack.push(tb); } } // Quick Properties: compact floating property panel on selection, // anchored at the canvas top-left so it doesn't track the cursor. if self.quick_properties && !tab.is_start { if let Some(panel) = tab.properties.quick_view() { viewport_stack = viewport_stack .push(position_canvas_overlay(iced::Point::new(12.0, 12.0), panel)); } } // Frame-budget HUD (Phase 5.3): toggle with the PERF command. Shows // the cost of the most recent wire re-tessellation — the work avoided // by a warm wire cache — so render-path changes can be compared // PR-to-PR. Reads ~0 ms while panning/zooming on a hit cache. if self.perf_hud && !tab.is_start { let s = &tab.scene; let label = format!( "tess {:.1} ms · {} wires · epoch {}", s.last_tess_ms.get(), s.last_tess_wires.get(), s.geometry_epoch, ); let panel = container(text(label).size(12).color(Color { r: 0.6, g: 1.0, b: 0.6, a: 1.0, })) .padding(6) .style(|_: &Theme| container::Style { background: Some(Background::Color(Color { r: 0.08, g: 0.08, b: 0.08, a: 0.85, })), border: Border { color: Color { r: 0.35, g: 0.35, b: 0.35, a: 1.0, }, width: 1.0, radius: 3.0.into(), }, ..Default::default() }); viewport_stack = viewport_stack.push(position_canvas_overlay( iced::Point::new(12.0, 40.0), panel.into(), )); } // Selection-cycling list box: pick among overlapping objects. if let Some((pt, cands)) = &self.cycle_candidates { if !tab.is_start { let items: Vec<(acadrust::Handle, String)> = cands .iter() .filter_map(|&h| { tab.scene .document .get_entity(h) .map(|e| (h, crate::entities::traits::entity_type_name(e).to_string())) }) .collect(); if !items.is_empty() { viewport_stack = viewport_stack .push(crate::ui::popup::cycle_popup::cycle_popup_overlay(*pt, items)); } } } // Right-click context menu. Lives inside the viewport stack so // the cursor position (canvas-relative) anchors the menu under // the cursor instead of drifting into window-relative space. if !tab.is_start { let (ctx_pos, draworder_open) = { let sel = tab.scene.selection.borrow(); (sel.context_menu, sel.draworder_submenu) }; if let Some(p) = ctx_pos { let has_cmd = tab.active_cmd.is_some(); let has_selection = !tab.scene.selected.is_empty(); let isolation_active = tab.scene.is_isolation_active(); let last_cmds: Vec = self .command_line .recent_commands .iter() .rev() .take(3) .cloned() .collect(); viewport_stack = viewport_stack.push(viewport_context_menu_overlay( p, has_cmd, has_selection, isolation_active, last_cmds, draworder_open, )); } } // In-place MText editor (toolbar + text area), anchored at the // insertion-point click. if !tab.is_start { let canvas = tab.scene.selection.borrow().vp_size; if let Some(ed) = &self.mtext_editor { let styles: Vec = tab .scene .document .text_styles .iter() .map(|s| s.name.clone()) .collect(); viewport_stack = viewport_stack.push(mtext_editor_overlay(ed, styles, canvas)); } if let Some(ed) = &self.text_inline { viewport_stack = viewport_stack.push(text_inline_overlay(ed, canvas)); } } // The Start tab shows its own three-panel page (Recent · Welcome · // Supporters) in place of the viewport, so the left properties slot is // empty there. let properties_el: Element<'_, Message> = if tab.is_start { Space::new().into() } else if self.show_properties && !self.clean_screen { // On a narrow window the panel collapses to a vertical "Properties" // bar to free width for the viewport; clicking the bar expands it. let narrow = self.win_size.0 < 1000.0; let bar = || collapse_bar("Properties", Message::TogglePropertiesBar); if narrow && !self.props_expanded { bar() } else if narrow { row![bar(), tab.properties.view()].into() } else { tab.properties.view() } } else { Space::new().into() }; // Command-line sits as a bottom-centre overlay on top of the // viewport stack rather than as a separate row in the main // column — frees up vertical space when no command is active // and keeps the input close to where the cursor is drawing. // Autocomplete shows only when no command is collecting its // own input (otherwise typed prefixes are coordinates / values). let allow_autocomplete = tab.active_cmd.is_none(); // Dynamic input captures keystrokes when its fields are showing, // so the command-line field must release focus / its on_input. // The MText preview also captures keystrokes (typing edits it), so the // command line must likewise release its on_input there. let dyn_capturing = (self.dyn_input && tab.active_cmd.is_some() && !tab.dyn_fields.is_empty()) || self.mtext_editor.as_ref().is_some_and(|e| e.show_preview) || self.text_inline.is_some(); let command_line_overlay = iced::widget::container(self.command_line.view( allow_autocomplete, dyn_capturing, &self.history_content, )) .width(Fill) .height(Fill) .align_x(iced::alignment::Horizontal::Center) .align_y(iced::alignment::Vertical::Bottom) .padding(iced::Padding { top: 0.0, right: 0.0, bottom: 2.0, left: 0.0, }); let center_stack = iced::widget::stack![ row![properties_el, viewport_stack].width(Fill).height(Fill), command_line_overlay, ] .width(Fill) .height(Fill); let main_ui = container({ // Clean-screen mode drops the ribbon for a full-canvas view; the // status bar stays so the mode can be toggled back off. let mut col = column![]; if !self.clean_screen { col = col.push(self.ribbon.view( is_paper, self.tabs[self.active_tab].history.undo_stack.len(), self.tabs[self.active_tab].history.redo_stack.len(), )); } if self.show_file_tabs { col = col.push(doc_tab_bar(&self.tabs, self.active_tab)); } col.push(center_stack) .push({ let is_model = tab.scene.current_layout == "Model"; let scale_pill_enabled = is_model || tab.scene.active_viewport.is_some() || tab.scene.has_selected_viewport(); // The cursor is tracked in local render space; re-add the // model-space world offset so the readout shows true // drawing coordinates (paper space carries no offset), then // report it in the active UCS — the readout follows the // user's coordinate system, not raw WCS (no-op without UCS). let cursor_coord = { let lc = tab.last_cursor_world; // The readout follows the active pane's UCS — model space // or inside a floating viewport (no-op without a UCS). if tab.editing_model_space() { tab.ucs_xform().to_ucs(lc) } else { lc } }; self.status_bar.view( &self.snapper, self.snap_popup_open, self.ortho_mode, self.polar_mode, self.polar_increment_deg, self.polar_popup_open, self.dyn_input, self.snapper.otrack_enabled, tab.scene.layout_names(), tab.scene.current_layout.clone(), self.layout_rename_state.as_ref(), tab.scene.first_viewport_scale(), tab.scene.viewport_count(), tab.scene.active_viewport.is_some(), self.show_layout_tabs, tab.scene.annotation_scale, self.scale_popup_open, scale_pill_enabled, tab.scene.document.header.lineweight_display, cursor_coord, self.clean_screen, tab.scene.document.header.insertion_units, self.units_popup_open, tab.scene.is_isolation_active(), tab.scene.transparency_display, self.quick_properties, tab.scene.selection_filter_active(), self.selection_cycling, &self.statusbar_config, ) }) .width(Fill) .height(Fill) }) .style(|_: &Theme| container::Style { background: Some(Background::Color(Color { r: 0.11, g: 0.11, b: 0.11, a: 1.0, })), ..Default::default() }) .width(Fill) .height(Fill); let win = self.win_size; let sb_pill = crate::ui::wrap_bar::dropdown_bounds; let snap_layer: Element<'_, Message> = if self.snap_popup_open { crate::ui::popup::snap_popup::snap_popup_overlay( &self.snapper, sb_pill(crate::ui::statusbar::SB_OSNAP_ID), win, ) } else { iced::widget::Space::new().width(0).height(0).into() }; let scale_layer: Element<'_, Message> = if self.scale_popup_open { let is_model = tab.scene.current_layout == "Model"; crate::ui::popup::scale_popup::scale_popup_overlay( is_model, tab.scene.annotation_scale, tab.scene.first_viewport_scale(), tab.scene.scale_list(), sb_pill(crate::ui::statusbar::SB_SCALE_ID), win, ) } else { iced::widget::Space::new().width(0).height(0).into() }; let polar_layer: Element<'_, Message> = if self.polar_popup_open { crate::ui::popup::polar_popup::polar_popup_overlay( self.polar_increment_deg, &self.polar_custom_input, sb_pill(crate::ui::statusbar::SB_POLAR_ID), win, ) } else { iced::widget::Space::new().width(0).height(0).into() }; let statusbar_menu_layer: Element<'_, Message> = if self.statusbar_menu_open { crate::ui::statusbar::statusbar_menu::statusbar_menu_overlay( &self.statusbar_config, sb_pill(crate::ui::statusbar::SB_MENU_ID), win, ) } else { iced::widget::Space::new().width(0).height(0).into() }; let layout_list_layer: Element<'_, Message> = if self.layout_list_open && !tab.is_start { crate::ui::statusbar::statusbar_menu::layout_list_overlay( &tab.scene.layout_names(), &tab.scene.current_layout, sb_pill(crate::ui::statusbar::SB_LAYOUTLIST_ID), win, ) } else { iced::widget::Space::new().width(0).height(0).into() }; let units_layer: Element<'_, Message> = if self.units_popup_open { crate::ui::popup::units_popup::units_popup_overlay( tab.scene.document.header.insertion_units, sb_pill(crate::ui::statusbar::SB_UNITS_ID), win, ) } else { iced::widget::Space::new().width(0).height(0).into() }; let isolate_layer: Element<'_, Message> = if self.isolate_popup_open { crate::ui::popup::isolate_popup::isolate_popup_overlay( !tab.scene.selected.is_empty(), tab.scene.is_isolation_active(), sb_pill(crate::ui::statusbar::SB_ISOLATE_ID), win, ) } else { iced::widget::Space::new().width(0).height(0).into() }; let sel_filter_layer: Element<'_, Message> = if self.selection_filter_popup_open { let types: Vec = tab .scene .entity_type_names_in_layout() .into_iter() .map(|s| s.to_string()) .collect(); crate::ui::popup::selection_filter_popup::selection_filter_popup_overlay( types, &tab.scene.selection_filter, sb_pill(crate::ui::statusbar::SB_FILTER_ID), win, ) } else { iced::widget::Space::new().width(0).height(0).into() }; let dropdown_layer: Element<'_, Message> = self .ribbon .dropdown_overlay( &history_dropdown_labels(&self.tabs[self.active_tab].history.undo_stack), &history_dropdown_labels(&self.tabs[self.active_tab].history.redo_stack), self.win_size, ) .unwrap_or_else(|| iced::widget::Space::new().width(0).height(0).into()); let layout_ctx_layer: Element<'_, Message> = if let Some(name) = &self.layout_context_menu { layout_context_menu_overlay(name) } else { iced::widget::Space::new().width(0).height(0).into() }; let qselect_layer: Element<'_, Message> = if let Some(state) = &self.qselect { let types = tab.scene.entity_type_names_in_layout(); let properties = tab.scene.qselect_properties(state.type_filter.as_deref()); qselect_overlay(state, &types, &properties) } else { iced::widget::Space::new().width(0).height(0).into() }; let open_progress_layer: Element<'_, Message> = if let Some(p) = &self.opening { crate::ui::window::open_progress::view(p, iced::time::Instant::now()) } else { iced::widget::Space::new().width(0).height(0).into() }; let composed = stack![ main_ui, snap_layer, scale_layer, polar_layer, statusbar_menu_layer, layout_list_layer, units_layer, isolate_layer, sel_filter_layer, dropdown_layer, layout_ctx_layer, qselect_layer, open_progress_layer, ]; // ── In-canvas modal dialogs (Plan B) ─────────────────────────────── // Former pop-up windows render as overlays here, so they work on both // the native (single main window) and web builds. let base: Element<'_, Message> = match self.modal_content() { Some(content) => { crate::ui::modal::modal(composed, content, Message::CloseModal, self.modal_offset) } None => composed.into(), }; // The colour picker is a nested modal: it stacks over whichever dialog // (style editor, properties, …) requested it. if self.color_pick_target.is_some() { crate::ui::modal::modal( base, iced::widget::container(crate::ui::color_select::color_grid_window( Message::ColorWindowPick, )) .width(iced::Length::Fixed(420.0)) .height(iced::Length::Fixed(470.0)), Message::CloseColorPicker, iced::Vector::ZERO, ) } else { base } } /// Outer pixel size (content + title-bar/padding chrome) of the active /// modal, used to clamp drag so it cannot be pushed off-screen. Mirrors the /// `sized(..)` dimensions in [`Self::modal_content`]; keep the two in sync. /// `None` has no active modal. About (content-sized) uses a safe estimate. pub(crate) fn modal_outer_size(&self) -> Option<(f32, f32)> { use super::ModalKind::*; // Title bar (~26) + spacing (6) + frame padding (10·2) → ~52 vertical; // frame padding → ~20 horizontal. const EXTRA_W: f32 = 20.0; const EXTRA_H: f32 = 52.0; let (w, h) = match self.active_modal? { About => (440, 360), Shortcuts => (720, 520), PluginManager => (520, 460), UpdateNotice => (560, 460), Layers => (900, 360), Plot => (760, 540), LayoutManager => (640, 320), Plotstyle => (780, 540), TextStyle => (860, 480), MlStyle => (620, 420), TableStyle => (620, 420), MLeaderStyle => (560, 560), DimStyle => (720, 560), AssocPrompt => (440, 210), Unsaved => (420, 160), AecDropWarning => (480, 230), OverwriteWarning => (420, 180), SaveDialog => (560, 480), PointStyle => (360, 470), AttributeEditor => (640, 500), LayerDeleteWarning => (440, 200), Aliases => (480, 520), }; Some((w as f32 + EXTRA_W, h as f32 + EXTRA_H)) } } impl OpenCADStudio { pub fn subscription(&self) -> Subscription { use iced::event; // Only request per-frame ticks while something on screen is animating // (currently just the open-progress indicator). Without this gate the // app burned 2-3% CPU continuously redrawing an unchanged view. // See #18. let needs_frames = self.opening.is_some(); let frames = if needs_frames { window::frames().map(Message::Tick) } else { Subscription::none() }; // While the command-line overlay is still displaying any // recently-pushed history entry, re-render every frame so the // entry disappears at the moment its visible window expires. // The subscription auto-stops once no entry is fresh enough // (typically within a few seconds of the last command). let history_tick = if self.command_line.has_visible_history() { window::frames().map(Message::Tick) } else { Subscription::none() }; // While the cursor sits over a grip, request animation frames // so the multi-functional popup opens even when the user keeps // the mouse perfectly still — `ViewportMove` alone would never // fire again. Auto-stops once the hover clears or the popup is // already open. let grip_dwell = if self.grip_hover.is_some() && self.grip_popup.is_none() { window::frames().map(|_| Message::GripDwellTick) } else { Subscription::none() }; // While a rollover pick is queued, drive ticks so it fires the // moment the cursor has been still for the dwell window — without // this `ViewportMove` alone never re-fires once the user stops. let hover_dwell = if self.hover_dwell.is_some() { window::frames().map(|_| Message::HoverDwellTick) } else { Subscription::none() }; // Interaction LOD: while the view is (or just was) navigating, keep // requesting frames a little past the settle point. Panning itself is // driven by input events, but once the cursor stops no event would fire // the one full-quality frame that re-renders hatches — this tick does, // then the scene-render cache holds it and the subscription auto-stops. let nav_settle = if self.tabs[self.active_tab].scene.is_settling() { window::frames().map(Message::Tick) } else { Subscription::none() }; // Blink the MText preview caret while the editor is open. let caret_blink = if self.mtext_editor.is_some() { iced::time::every(std::time::Duration::from_millis(530)) .map(|_| Message::MTextCaretBlink) } else { Subscription::none() }; // Web: poll for per-script fonts that a drawing's text needs but hasn't // fetched yet. Cheap — `PollWebFonts` is a no-op when nothing is // pending. Native has system fonts, so no polling. (#141) #[cfg(target_arch = "wasm32")] let web_fonts = iced::time::every(std::time::Duration::from_millis(300)).map(|_| Message::PollWebFonts); #[cfg(not(target_arch = "wasm32"))] let web_fonts = Subscription::none(); // Periodic autosave to a `.sv$` recovery file (native only). SAVETIME is // the interval in minutes; 0 disables it. #[cfg(not(target_arch = "wasm32"))] let autosave = if self.savetime_min > 0 { iced::time::every(std::time::Duration::from_secs(self.savetime_min as u64 * 60)) .map(|_| Message::AutoSave) } else { Subscription::none() }; #[cfg(target_arch = "wasm32")] let autosave = Subscription::none(); iced::Subscription::batch([ frames, history_tick, grip_dwell, hover_dwell, nav_settle, caret_blink, web_fonts, autosave, event::listen_with(|ev, status, win_id| { use iced::event::Status; match ev { iced::Event::Window(window::Event::CloseRequested) => { Some(Message::WindowCloseRequested(win_id)) } iced::Event::Window(window::Event::Closed) => { Some(Message::OsWindowClosed(win_id)) } iced::Event::Window(window::Event::Resized(sz)) => { Some(Message::WindowResized(sz.width as f32, sz.height as f32)) } iced::Event::Keyboard(keyboard::Event::ModifiersChanged(m)) => { // `command()` is Cmd on macOS, Ctrl elsewhere — the // platform multi-select modifier for the layer list. Some(Message::SetModifiers { shift: m.shift(), ctrl: m.command() || m.control(), }) } iced::Event::Keyboard(keyboard::Event::KeyPressed { key, physical_key, modifiers, text, .. }) => { // Platform-aware accelerator modifier: Cmd on macOS, // Ctrl on Windows/Linux. Using `command()` rather than // `control()` makes Cmd+C/V/S/Z etc. work on Mac, per // the platform's keyboard conventions. let accel = modifiers.command(); let shift = modifiers.shift(); // Any key that produces a printable glyph types it, // even when its logical key resolves to navigation // (NumLock-on Numpad8 / Numpad2 arrive as // ArrowUp / ArrowDown but still carry text "8" / // "2"). Checked before the Arrow / history arms so // those numpad digits aren't swallowed as history // navigation. Whitespace / control text (Space, // Enter, Tab) falls through to the named handlers. // The numpad decimal key emits the OS-layout separator // (a comma on German/European layouts), which the // coordinate parser rejects. Force it to a decimal point // from the physical key, independent of layout. if !accel && status == Status::Ignored && matches!( physical_key, keyboard::key::Physical::Code( keyboard::key::Code::NumpadDecimal | keyboard::key::Code::NumpadComma ) ) { return Some(Message::CommandAppendChar(".".to_string())); } if !accel && status == Status::Ignored { if let Some(t) = text.as_deref() { if !t.is_empty() && t.chars().all(|c| !c.is_control() && !c.is_whitespace()) { return Some(Message::CommandAppendChar(t.to_string())); } } } match key { // Space is a literal space inside the MText preview // but finalises a command otherwise; the handler // decides based on editor state. keyboard::Key::Named(keyboard::key::Named::Space) if status == Status::Ignored => { Some(Message::CommandSpace) } keyboard::Key::Named(keyboard::key::Named::Enter) if status == Status::Ignored => { Some(Message::CommandFinalize) } keyboard::Key::Named(keyboard::key::Named::Escape) => { Some(Message::CommandEscape) } keyboard::Key::Named(keyboard::key::Named::Delete) if status == Status::Ignored => { Some(Message::DeleteSelected) } keyboard::Key::Named(keyboard::key::Named::Backspace) if status == Status::Ignored => { Some(Message::CommandBackspace) } keyboard::Key::Named(keyboard::key::Named::Tab) if status == Status::Ignored => { Some(Message::DynTabNext) } keyboard::Key::Named(keyboard::key::Named::ArrowUp) if status == Status::Ignored => { Some(Message::CommandHistoryPrev) } keyboard::Key::Named(keyboard::key::Named::ArrowDown) if status == Status::Ignored => { Some(Message::CommandHistoryNext) } // Caret movement in the MText preview (no-op // otherwise; these arrows are unused elsewhere). keyboard::Key::Named(keyboard::key::Named::ArrowLeft) if status == Status::Ignored => { Some(Message::MTextCaretMove(-1)) } keyboard::Key::Named(keyboard::key::Named::ArrowRight) if status == Status::Ignored => { Some(Message::MTextCaretMove(1)) } keyboard::Key::Named(keyboard::key::Named::F3) => { Some(Message::ToggleSnapEnabled) } keyboard::Key::Named(keyboard::key::Named::F7) => { Some(Message::ToggleGrid) } keyboard::Key::Named(keyboard::key::Named::F8) => { Some(Message::ToggleOrtho) } keyboard::Key::Named(keyboard::key::Named::F9) => { Some(Message::ToggleGridSnap) } keyboard::Key::Named(keyboard::key::Named::F10) => { Some(Message::TogglePolar) } keyboard::Key::Named(keyboard::key::Named::F11) => { Some(Message::ToggleOTrack) } keyboard::Key::Named(keyboard::key::Named::F12) => { Some(Message::ToggleDynInput) } keyboard::Key::Character(c) if accel => match c.as_str() { "n" => Some(Message::TabNew), "o" => Some(Message::OpenFile), "s" if !shift => Some(Message::SaveFile), "s" if shift => Some(Message::SaveAs), "z" if !shift => Some(Message::Undo), "z" if shift => Some(Message::Redo), "y" => Some(Message::Redo), // Ctrl/Cmd+A: select all layer rows when the // Layer Manager is open, else all objects. The // update handler branches on the active modal. "a" if status == Status::Ignored => { Some(Message::SelectAllShortcut) } // Clipboard accelerators defer to a focused // text widget: when the command-line history // editor (or any text field) captures Ctrl+C/ // X/V it copies/cuts/pastes its own text and // marks the event Captured, so we must NOT also // fire the drawing's COPYCLIP/CUTCLIP/paste. // Only when nothing captured (the drawing has // focus, status Ignored) do these run. (#232) "c" if status == Status::Ignored => { Some(Message::Command("COPYCLIP".to_string())) } "x" if status == Status::Ignored => { Some(Message::Command("CUTCLIP".to_string())) } "v" if status == Status::Ignored => Some(Message::PasteShortcut), _ => None, }, // Printable glyphs are already handled by the // text guard above the match; anything reaching // here is a non-typing key we don't bind. _ => None, } } _ => None, } }), ]) } pub(super) fn focus_cmd_input(&self) -> Task { iced::widget::operation::focus(iced::widget::Id::new(crate::ui::command_line::CMD_INPUT_ID)) } } // ── Document tab bar ─────────────────────────────────────────────────────── pub(super) fn doc_tab_bar<'a>(tabs: &'a [DocumentTab], active_tab: usize) -> Element<'a, Message> { const BAR_BG: Color = Color { r: 0.13, g: 0.13, b: 0.13, a: 1.0, }; const TAB_ACTIVE: Color = Color { r: 0.22, g: 0.22, b: 0.22, a: 1.0, }; const TAB_HOVER: Color = Color { r: 0.18, g: 0.18, b: 0.18, a: 1.0, }; const TAB_INACTIVE: Color = Color { r: 0.13, g: 0.13, b: 0.13, a: 1.0, }; const ACCENT: Color = Color { r: 0.20, g: 0.55, b: 0.90, a: 1.0, }; const TEXT_ACTIVE: Color = Color::WHITE; const TEXT_INACTIVE: Color = Color { r: 0.60, g: 0.60, b: 0.60, a: 1.0, }; const CLOSE_HOVER: Color = Color { r: 0.70, g: 0.22, b: 0.22, a: 1.0, }; const BORDER_COLOR: Color = Color { r: 0.25, g: 0.25, b: 0.25, a: 1.0, }; // Document tabs live in a flex-wrap flow so they spill onto lower rows when // there are more tabs than the width can hold on one line. let mut items: Vec> = Vec::new(); for (idx, tab) in tabs.iter().enumerate() { let is_active = idx == active_tab; let name = crate::ui::text_util::elide(&tab.tab_display_name(), 24); let title_inner: Element<'_, Message> = if tab.dirty { row![ crate::ui::icons::tinted( crate::ui::icons::DOT, 7.0, Color { r: 0.90, g: 0.75, b: 0.30, a: 1.0, }, ), text(name).size(12), ] .spacing(5) .align_y(iced::Center) .into() } else { text(name).size(12).into() }; let title_btn = button(title_inner) .on_press(Message::TabSwitch(idx)) .padding([5, 12]) .style(move |_: &Theme, status| button::Style { background: Some(Background::Color(match (is_active, status) { (true, _) => TAB_ACTIVE, (false, button::Status::Hovered) => TAB_HOVER, _ => TAB_INACTIVE, })), text_color: if is_active { TEXT_ACTIVE } else { TEXT_INACTIVE }, border: Border { color: if is_active { ACCENT } else { Color::TRANSPARENT }, width: if is_active { 1.0 } else { 0.0 }, radius: 0.0.into(), }, shadow: iced::Shadow::default(), snap: false, }); // Start tab is fixed — no close button. Every other tab gets a close. let row_inner: Row<'_, Message> = if tab.is_start { row![title_btn].spacing(0).align_y(iced::Center) } else { let close_btn = button(crate::ui::icons::tinted( crate::ui::icons::CLOSE, 10.0, Color { r: 0.55, g: 0.55, b: 0.55, a: 1.0, }, )) .on_press(Message::TabClose(idx)) .padding([3, 5]) .style(move |_: &Theme, status| button::Style { background: Some(Background::Color(match status { button::Status::Hovered => CLOSE_HOVER, _ => { if is_active { TAB_ACTIVE } else { TAB_INACTIVE } } })), border: Border { radius: 3.0.into(), ..Default::default() }, ..Default::default() }); row![title_btn, close_btn].spacing(0).align_y(iced::Center) }; items.push( container(row_inner) .style(move |_: &Theme| container::Style { border: Border { color: if is_active { BORDER_COLOR } else { Color::TRANSPARENT }, width: if is_active { 1.0 } else { 0.0 }, radius: 0.0.into(), }, ..Default::default() }) .into(), ); } let new_btn = button(text("+").size(14).color(Color { r: 0.65, g: 0.65, b: 0.65, a: 1.0, })) .on_press(Message::TabNew) .padding([4, 10]) .style(|_: &Theme, status| button::Style { background: Some(Background::Color(match status { button::Status::Hovered => TAB_HOVER, _ => Color::TRANSPARENT, })), border: Border { radius: 0.0.into(), ..Default::default() }, ..Default::default() }); items.push(new_btn.into()); container(WrapFlow::new(items).spacing_x(0.0).row_h(30.0)) .style(|_: &Theme| container::Style { background: Some(Background::Color(BAR_BG)), border: Border { color: BORDER_COLOR, width: 1.0, radius: 0.0.into(), }, ..Default::default() }) .width(Fill) .padding([0, 2]) .into() } // ── Layout context-menu overlay ──────────────────────────────────────────── // ── Canvas-relative overlay positioning ──────────────────────────────────── /// Wraps `panel` in a column+row of `Space` widgets so it sits at /// canvas-relative coordinates `(anchor.x, anchor.y)`. `panel` is wrapped /// in `iced::widget::opaque` so mouse events on the panel itself do not /// fall through to the viewport mouse area underneath; outside-click /// dismissal is the caller's responsibility (handled via `ViewportLeftPress` /// in `update.rs`, identical to how the multi-functional grip popup is /// dismissed). Pushed into `viewport_stack` so the anchor is interpreted /// in canvas-relative space, not window-relative. // ── Start / Welcome page ────────────────────────────────────────────────── // // Renders in place of the model-space viewport when the active tab is the // fixed Start tab (`DocumentTab::is_start`). English-only by design — this // is the public welcome screen and stays consistent across locales. // // The page picks up the application icon's red-brown (#B03020) as a tint so // it visually belongs to OpenCADStudio without overpowering the dark workspace. const BRAND: Color = Color { r: 0.690, g: 0.188, b: 0.125, a: 1.0, }; // #B03020 const BRAND_DARK: Color = Color { r: 0.45, g: 0.12, b: 0.08, a: 1.0, }; /// Transparent input layer for one Model pane: a `mouse_area` filling the pane /// that emits pane-tagged viewport events (`idx` = the pane's tile index). The /// handlers offset the pane-local point to canvas coords and focus the pane. fn pane_mouse_area<'a>(idx: usize) -> Element<'a, Message> { mouse_area(container(Space::new().width(Fill).height(Fill))) .on_move(move |p| Message::PaneMove(idx, p)) .on_press(Message::PanePress(idx)) .on_release(Message::PaneRelease(idx)) .on_right_press(Message::PaneRightPress(idx)) .on_right_release(Message::PaneRightRelease(idx)) .on_middle_press(Message::PaneMiddlePress(idx)) .on_middle_release(Message::PaneMiddleRelease(idx)) .on_scroll(move |d| Message::PaneScroll(idx, d)) .on_exit(Message::ViewportExit) .into() } /// Canvas that draws a label rotated 90° (for a collapsed panel's bar). struct VBarLabel { text: String, color: Color, } impl canvas::Program for VBarLabel { type State = (); fn draw( &self, _state: &(), renderer: &iced::Renderer, _theme: &Theme, bounds: iced::Rectangle, _cursor: iced::advanced::mouse::Cursor, ) -> Vec { let mut frame = canvas::Frame::new(renderer, bounds.size()); frame.with_save(|frame| { frame.translate(iced::Vector::new(bounds.width / 2.0, bounds.height / 2.0)); frame.rotate(iced::Radians(std::f32::consts::FRAC_PI_2)); frame.fill_text(canvas::Text { content: self.text.clone(), position: iced::Point::ORIGIN, color: self.color, size: iced::Pixels(13.0), align_x: iced::advanced::text::Alignment::Center, align_y: iced::alignment::Vertical::Center, shaping: iced::advanced::text::Shaping::Advanced, ..Default::default() }); }); vec![frame.into_geometry()] } } /// A collapsed panel rendered as a tall narrow bar with its name written along /// it, rotated 90°. Pressing it emits `on_press`. pub(super) fn collapse_bar<'a>(name: &str, on_press: Message) -> Element<'a, Message> { const LABEL: Color = Color { r: 0.72, g: 0.72, b: 0.74, a: 1.0, }; const BAR_BG: Color = Color { r: 0.13, g: 0.13, b: 0.14, a: 1.0, }; const BAR_BORDER: Color = Color { r: 0.22, g: 0.22, b: 0.24, a: 1.0, }; let label = canvas(VBarLabel { text: name.to_string(), color: LABEL, }) .width(Fill) .height(Fill); mouse_area( container(label) .width(iced::Length::Fixed(26.0)) .height(Fill) .style(|_: &Theme| container::Style { background: Some(Background::Color(BAR_BG)), border: Border { color: BAR_BORDER, width: 1.0, radius: 0.0.into(), }, ..Default::default() }), ) .interaction(iced::mouse::Interaction::Pointer) .on_press(on_press) .into() } pub(super) fn start_page_view<'a>( patrons: &'a [(String, i64)], recents: &'a [std::path::PathBuf], recent_limit: usize, recent_limit_input: &'a str, avail_w: f32, active: super::StartSection, ) -> Element<'a, Message> { const TEXT: Color = Color { r: 0.94, g: 0.93, b: 0.92, a: 1.0, }; const CARD_BG: Color = Color { r: 0.12, g: 0.12, b: 0.13, a: 1.0, }; const CARD_BORDER: Color = Color { r: 0.20, g: 0.20, b: 0.22, a: 1.0, }; let headline = text("Open CAD Studio").size(40).color(BRAND); // Plain outlined button (Open / New / Help / Contribute). let outline_btn = |label: &'static str, msg: Message| { button(text(label).size(14).color(TEXT)) .on_press(msg) .padding([10, 22]) .style(move |_: &Theme, status| button::Style { background: Some(Background::Color(match status { button::Status::Hovered => Color { r: 0.18, g: 0.18, b: 0.20, a: 1.0, }, _ => Color { r: 0.13, g: 0.13, b: 0.15, a: 1.0, }, })), text_color: TEXT, border: Border { color: Color { r: 0.30, g: 0.30, b: 0.33, a: 1.0, }, width: 1.0, radius: 6.0.into(), }, ..Default::default() }) }; // Donate — the prominent call-to-action. Solid brand fill, white text. let donate_btn = { button( row![ crate::ui::icons::tinted(crate::ui::icons::HEART, 14.0, Color::WHITE), text("Donate").size(14).color(Color::WHITE), ] .spacing(5) .align_y(iced::Center), ) .on_press(Message::RibbonToolClick { tool_id: "DONATE".to_string(), event: crate::modules::ModuleEvent::Command("DONATE".to_string()), }) .padding([12, 28]) .style(|_: &Theme, status| button::Style { background: Some(Background::Color(match status { button::Status::Hovered => BRAND_DARK, _ => BRAND, })), text_color: Color::WHITE, border: Border { color: BRAND_DARK, width: 1.0, radius: 6.0.into(), }, shadow: iced::Shadow { color: Color { r: 0.0, g: 0.0, b: 0.0, a: 0.4, }, offset: iced::Vector::new(0.0, 2.0), blur_radius: 6.0, }, ..Default::default() }) }; let primary_row = WrapFlow::new(vec![ outline_btn("New Drawing", Message::TabNew).into(), outline_btn("Open File…", Message::OpenFile).into(), donate_btn.into(), ]) .spacing_x(12.0) .row_h(48.0); #[cfg_attr(target_arch = "wasm32", allow(unused_mut))] let mut secondary_items: Vec> = vec![ outline_btn( "Send Feedback", Message::RibbonToolClick { tool_id: "REPORT".to_string(), event: crate::modules::ModuleEvent::Command("REPORT".to_string()), }, ) .into(), outline_btn("Plugins", Message::PluginManagerOpen).into(), ]; // The web build is already in the browser, so only the desktop offers a // link to the web version. #[cfg(not(target_arch = "wasm32"))] { // Bright ribbon blue (matches the active-tool accent), filled. secondary_items.push( button(text("OCS Web").size(14).color(Color::WHITE)) .on_press(Message::RibbonToolClick { tool_id: "WEBVERSION".to_string(), event: crate::modules::ModuleEvent::Command("WEBVERSION".to_string()), }) .padding([10, 22]) .style(|_: &Theme, status| button::Style { background: Some(Background::Color(match status { button::Status::Hovered => Color { r: 0.15, g: 0.45, b: 0.78, a: 1.0, }, _ => Color { r: 0.20, g: 0.55, b: 0.90, a: 1.0, }, })), text_color: Color::WHITE, border: Border { color: Color { r: 0.20, g: 0.55, b: 0.90, a: 1.0, }, width: 1.0, radius: 6.0.into(), }, ..Default::default() }) .into(), ); } let secondary_row = WrapFlow::new(secondary_items) .spacing_x(12.0) .row_h(44.0); // Intro videos: clickable thumbnails with a play badge, side by side. // Native iced has no embedded web player, so a click opens the video in the // system browser. const INTRO_VIDEO_URL: &str = "https://youtu.be/uN9zxM7p_fc"; const INTRO_VIDEO_URL_2: &str = "https://youtu.be/4_glyJFo0qI"; // Build each image Handle ONCE — `Handle::from_bytes` mints a fresh unique // id on every call, so doing it per-view re-decodes + re-uploads the JPEG // each frame (the thumbnail then appears only after a long delay). A cached // Handle decodes once; cloning it per view shares the id + bytes. fn intro_thumb_1() -> iced::widget::image::Handle { use std::sync::OnceLock; static H: OnceLock = OnceLock::new(); H.get_or_init(|| { iced::widget::image::Handle::from_bytes( include_bytes!("../../../assets/intro_thumb.jpg").to_vec(), ) }) .clone() } fn intro_thumb_2() -> iced::widget::image::Handle { use std::sync::OnceLock; static H: OnceLock = OnceLock::new(); H.get_or_init(|| { iced::widget::image::Handle::from_bytes( include_bytes!("../../../assets/intro_thumb2.jpg").to_vec(), ) }) .clone() } // One clickable video card: cover-fitted thumbnail with a white play triangle // on a translucent disc, opening `url` in the browser on click. let video_card = |handle: iced::widget::image::Handle, url: &str, card_w: f32, card_h: f32| { let thumb = iced::widget::image(handle) .width(Fill) .height(Fill) .content_fit(iced::ContentFit::Cover); let play_badge = container( container(crate::ui::icons::arrow_right(24.0, Color::WHITE)) .width(iced::Length::Fixed(56.0)) .height(iced::Length::Fixed(56.0)) .center_x(iced::Length::Fixed(56.0)) .center_y(iced::Length::Fixed(56.0)) .style(|_: &Theme| container::Style { background: Some(Background::Color(Color { r: 0.0, g: 0.0, b: 0.0, a: 0.55, })), border: Border { color: Color { r: 1.0, g: 1.0, b: 1.0, a: 0.85, }, width: 2.0, radius: 28.0.into(), }, ..Default::default() }), ) .center_x(Fill) .center_y(Fill); mouse_area( container(iced::widget::stack![thumb, play_badge]) .width(iced::Length::Fixed(card_w)) .height(iced::Length::Fixed(card_h)) .style(|_: &Theme| container::Style { background: Some(Background::Color(CARD_BG)), border: Border { color: CARD_BORDER, width: 1.0, radius: 8.0.into(), }, ..Default::default() }) .clip(true), ) .interaction(iced::mouse::Interaction::Pointer) .on_press(Message::OpenUrl(url.to_string())) }; // The two video cards keep their 16:9-ish aspect. They sit side by side // while there's room; when the width gets tight they WRAP to a stacked // column; and when even the stack won't fit the remaining height they // SHRINK to fit — never overflowing onto the status bar. let cards = container(responsive(move |size| { const GAP: f32 = 12.0; const MAX_W: f32 = 352.0; let aspect = 352.0f32 / 198.0; // width / height // Wrap to a stacked column once side-by-side cards would get too small. let side_w = ((size.width - GAP) / 2.0).min(MAX_W); let stacked = side_w < 220.0; let (mut cw, mut ch, rows) = if stacked { let w = size.width.min(MAX_W); (w, w / aspect, 2.0f32) } else { (side_w, side_w / aspect, 1.0f32) }; // Shrink to fit the height the page can give the cards. let needed_h = ch * rows + if rows > 1.0 { GAP } else { 0.0 }; if needed_h > size.height && needed_h > 1.0 { let scale = (size.height / needed_h).max(0.0); cw *= scale; ch *= scale; } let c1 = video_card(intro_thumb_1(), INTRO_VIDEO_URL, cw, ch); let c2 = video_card(intro_thumb_2(), INTRO_VIDEO_URL_2, cw, ch); let inner: Element<'_, Message> = if stacked { column![c1, c2].spacing(GAP).into() } else { iced::widget::row![c1, c2].spacing(GAP).into() }; container(inner) .center_x(Fill) .center_y(Fill) .width(Fill) .height(Fill) .into() })) .width(Fill) .height(Fill); // Buttons sit on a transparent container with a large, brand-tinted // ambient shadow (offset = 0, big blur) — produces a soft halo behind // the action row, matching the Thunderbird coloured-glow look against // the dark page. let primary_glow = container(primary_row) .padding(iced::Padding { top: 4.0, right: 8.0, bottom: 4.0, left: 8.0, }) .style(|_: &Theme| container::Style { background: Some(Background::Color(Color::TRANSPARENT)), shadow: iced::Shadow { color: Color { r: BRAND.r, g: BRAND.g, b: BRAND.b, a: 0.45, }, offset: iced::Vector::ZERO, blur_radius: 80.0, }, ..Default::default() }); let content = column![ Space::new().height(iced::Length::Fixed(28.0)), container(headline).center_x(Fill), Space::new().height(iced::Length::Fixed(22.0)), container(primary_glow).center_x(Fill), Space::new().height(iced::Length::Fixed(10.0)), container(secondary_row).center_x(Fill), Space::new().height(iced::Length::Fixed(24.0)), cards, ] .spacing(0) .width(Fill) .height(Fill); // Page background reverts to plain dark — the glow alone provides the // brand colour cue, the rest of the page stays neutral so it reads as // "workspace area" not "advertising banner". const PAGE_BG: Color = Color { r: 0.08, g: 0.08, b: 0.085, a: 1.0, }; // Three parts — Recent Files · Welcome · Supporters. They sit side by side // while they fit; when the page is too narrow it becomes a tab bar with the // Welcome tab open by default. let recent_w = 280.0f32; let sup_w = 240.0f32; let welcome_min = 480.0f32; let avail = (avail_w - 16.0).max(0.0); // minus the page's l/r padding let fits_all = avail >= recent_w + welcome_min + sup_w; let recent = recent_files_panel(recents, recent_limit, recent_limit_input); let welcome = container(content).width(Fill).height(Fill); // Right rail: Patreon supporters, fetched at boot. When the list is empty // (no token configured / offline) only the "Support on Patreon" button // shows, so the rail always invites support. let supporters: Element<'a, Message> = { const NAME_COLOR: Color = Color { r: 0.78, g: 0.78, b: 0.80, a: 1.0, }; let mut list = column![ text("Supporters").size(15).color(TEXT), Space::new().height(iced::Length::Fixed(12.0)), ] .spacing(6) .width(Fill); for (name, cents) in patrons { // Cents → the campaign currency's main unit. Symbol assumed "$"; // adjust if the campaign bills in another currency. let amount = format!("${:.2}", *cents as f64 / 100.0); list = list.push( iced::widget::row![ text(name).size(12).color(NAME_COLOR).width(Fill), text(amount).size(12).color(NAME_COLOR), ] .spacing(6), ); } let support_btn = mouse_area( container( iced::widget::row![ crate::ui::icons::tinted(crate::ui::icons::HEART, 13.0, Color::WHITE), text("Support on Patreon").size(12).color(Color::WHITE), ] .spacing(6) .align_y(iced::Center), ) .padding([6, 10]) .width(Fill) .center_x(Fill) .style(|_: &Theme| container::Style { background: Some(Background::Color(Color { r: 0.90, g: 0.28, b: 0.30, a: 1.0, })), border: Border { color: Color::TRANSPARENT, width: 0.0, radius: 6.0.into(), }, ..Default::default() }), ) .interaction(iced::mouse::Interaction::Pointer) .on_press(Message::OpenUrl( "https://patreon.com/HakanSeven12".to_string(), )); container(column![ iced::widget::scrollable(list).height(Fill), Space::new().height(iced::Length::Fixed(12.0)), support_btn, ]) .width(iced::Length::Fixed(240.0)) .height(Fill) .padding(20) .style(|_: &Theme| container::Style { background: Some(Background::Color(CARD_BG)), border: Border { color: CARD_BORDER, width: 1.0, radius: 8.0.into(), }, ..Default::default() }) .into() }; let body: Element<'a, Message> = if fits_all { iced::widget::row![recent, welcome, supporters] .spacing(16) .into() } else { let tab_btn = |label: &'static str, section: super::StartSection| { let is_active = active == section; button(text(label).size(14)) .on_press(Message::StartSectionSelect(section)) .padding([8, 18]) .style(move |_: &Theme, status| button::Style { background: Some(Background::Color(match (is_active, status) { (true, _) => Color { r: 0.18, g: 0.18, b: 0.20, a: 1.0, }, (false, button::Status::Hovered) => Color { r: 0.14, g: 0.14, b: 0.16, a: 1.0, }, _ => Color::TRANSPARENT, })), text_color: if is_active { TEXT } else { Color { r: 0.62, g: 0.62, b: 0.62, a: 1.0, } }, border: Border { color: if is_active { BRAND } else { Color::TRANSPARENT }, width: if is_active { 1.0 } else { 0.0 }, radius: 6.0.into(), }, ..Default::default() }) }; let tab_bar = iced::widget::row![ tab_btn("Recent Files", super::StartSection::Recent), tab_btn("Welcome", super::StartSection::Welcome), tab_btn("Supporters", super::StartSection::Supporters), ] .spacing(6); let section_body: Element<'a, Message> = match active { super::StartSection::Recent => container(recent) .width(Fill) .height(Fill) .center_x(Fill) .into(), super::StartSection::Welcome => welcome.into(), super::StartSection::Supporters => container(supporters) .width(Fill) .height(Fill) .center_x(Fill) .into(), }; column![ container(tab_bar).center_x(Fill), Space::new().height(iced::Length::Fixed(12.0)), section_body, ] .width(Fill) .height(Fill) .into() }; container(body) .style(|_: &Theme| container::Style { background: Some(Background::Color(PAGE_BG)), ..Default::default() }) .padding(iced::Padding { top: 16.0, right: 8.0, bottom: 16.0, left: 8.0, }) .width(Fill) .height(Fill) .into() } // ── Recent Documents panel (Start tab left rail) ────────────────────────── // // Slots into the same `row![properties_el, viewport_stack]` position the // Properties panel normally occupies, but only when the active tab is the // Start tab. The list is restored from disk at boot and re-saved on every // open — entries persist across sessions. pub(super) fn recent_files_panel<'a>( recents: &'a [std::path::PathBuf], limit: usize, limit_input: &'a str, ) -> Element<'a, Message> { // Card chrome matches the Supporters rail (the canonical start-page card). const PANEL_BG: Color = Color { r: 0.12, g: 0.12, b: 0.13, a: 1.0, }; const PANEL_BORDER: Color = Color { r: 0.20, g: 0.20, b: 0.22, a: 1.0, }; const ITEM_HOVER: Color = Color { r: 0.16, g: 0.16, b: 0.18, a: 1.0, }; const TEXT: Color = Color { r: 0.94, g: 0.93, b: 0.92, a: 1.0, }; const MUTED: Color = Color { r: 0.60, g: 0.60, b: 0.62, a: 1.0, }; // Title mirrors the Supporters rail: size 15 in the bright text colour, // followed by a 12px gap before the content. let title = text("Recent Documents").size(15).color(TEXT); let body: Element<'a, Message> = if recents.is_empty() { container(text("Files you open will show up here.").size(12).color(MUTED)) .height(Fill) .into() } else { // Right padding reserves a gutter for the scrollbar so it doesn't sit on // top of the row's ✕ remove button. let mut col = column![].spacing(0).padding(iced::Padding { right: 12.0, ..iced::Padding::ZERO }); for path in recents { let name = path .file_name() .map(|n| n.to_string_lossy().into_owned()) .unwrap_or_else(|| path.to_string_lossy().into_owned()); let dir = path .parent() .map(|p| p.to_string_lossy().into_owned()) .unwrap_or_default(); let path_for_open = path.clone(); let open_btn = button( column![ text(crate::ui::text_util::elide(&name, 32)) .size(12) .color(TEXT), text(crate::ui::text_util::elide(&dir, 42)) .size(10) .color(MUTED), ] .spacing(2), ) .on_press(Message::OpenRecent(path_for_open)) .padding([6, 12]) .width(Fill) .style(move |_: &Theme, status| button::Style { background: Some(Background::Color(match status { button::Status::Hovered => ITEM_HOVER, _ => Color::TRANSPARENT, })), text_color: TEXT, border: Border { color: Color::TRANSPARENT, width: 0.0, radius: 0.0.into(), }, ..Default::default() }); let path_for_remove = path.clone(); let remove_btn = button(crate::ui::icons::tinted(crate::ui::icons::CLOSE, 11.0, MUTED)) .on_press(Message::RecentRemove(path_for_remove)) .padding([4, 8]) .style(|_: &Theme, status| button::Style { background: Some(Background::Color(match status { button::Status::Hovered => Color { r: 0.45, g: 0.15, b: 0.15, a: 1.0, }, _ => Color::TRANSPARENT, })), text_color: MUTED, border: Border { color: Color::TRANSPARENT, width: 0.0, radius: 3.0.into(), }, ..Default::default() }); col = col.push(row![open_btn, remove_btn].spacing(0).align_y(iced::Center)); } iced::widget::scrollable(col).height(Fill).into() }; // Footer: how many recent files to keep — [-] [editable count] [+] with the // max shown. The count box takes keyboard input (applied on Enter); the // update handler clamps to [MIN, MAX] and persists (see `set_recent_limit`), // so an over-max entry snaps to the max. const STEP: usize = 5; let step_style = |_: &Theme, status: button::Status| button::Style { background: Some(Background::Color(match status { button::Status::Hovered => ITEM_HOVER, _ => Color::TRANSPARENT, })), text_color: TEXT, border: Border { color: PANEL_BORDER, width: 1.0, radius: 4.0.into(), }, ..Default::default() }; // +/- step from whatever is currently shown in the box (mid-edit included). let shown = limit_input.parse::().unwrap_or(limit); let count_box = iced::widget::text_input("", limit_input) .on_input(Message::RecentLimitInput) .on_submit(Message::SetRecentLimit(shown)) .size(13) .padding([2, 6]) .width(iced::Length::Fixed(46.0)); let limit_row = row![ text("Keep recent files").size(11).color(MUTED).width(Fill), button(crate::ui::icons::tinted(crate::ui::icons::MINUS, 11.0, TEXT)) .on_press(Message::SetRecentLimit(shown.saturating_sub(STEP))) .padding([3, 6]) .style(step_style), count_box, button(crate::ui::icons::tinted(crate::ui::icons::PLUS, 11.0, TEXT)) .on_press(Message::SetRecentLimit(shown + STEP)) .padding([3, 6]) .style(step_style), text(format!("/ {}", super::recent::RECENT_MAX)) .size(11) .color(MUTED), ] .spacing(6) .align_y(iced::Center); container( column![ title, Space::new().height(iced::Length::Fixed(12.0)), body, Space::new().height(iced::Length::Fixed(12.0)), limit_row, ] .width(Fill), ) .width(iced::Length::Fixed(280.0)) .height(Fill) .padding(20) .style(|_: &Theme| container::Style { background: Some(Background::Color(PANEL_BG)), border: Border { color: PANEL_BORDER, width: 1.0, radius: 8.0.into(), }, ..Default::default() }) .into() }