//! Shared in-canvas modal overlay. //! //! Former pop-up *windows* (layer manager, style editors, About, …) render as //! centered overlays on top of the main view instead of separate OS windows. //! The native build has one main window and the web build has only the canvas, //! so both stack dialogs here — one code path for every platform. use crate::app::Message; use iced::widget::{button, column, container, mouse_area, opaque, row, stack, text}; use iced::{Background, Border, Color, Element, Length, Padding, Theme, Vector}; const PANEL: Color = Color { r: 0.13, g: 0.13, b: 0.13, a: 1.0, }; const BORDER_C: Color = Color { r: 0.35, g: 0.35, b: 0.35, a: 1.0, }; /// Title-bar background. const TITLE_C: Color = Color { r: 0.18, g: 0.18, b: 0.18, a: 1.0, }; /// Drag-handle arrow — bright green so the move affordance stands out. const GRIP_C: Color = Color { r: 0.2, g: 1.0, b: 0.3, a: 1.0, }; /// Stack `content` over `base` behind a dimmed backdrop, framed with a /// draggable title bar (the ✕ close button at its right end). The backdrop only /// dims and blocks clicks from reaching the view beneath — it does **not** /// dismiss the dialog; closing is the ✕ button alone (`on_close`). /// /// `offset` shifts the dialog from screen-centre so it can be dragged by its /// title bar; pass `Vector::ZERO` to keep it centred. pub fn modal<'a>( base: impl Into>, content: impl Into>, on_close: Message, offset: Vector, ) -> Element<'a, Message> { let close = button(text("✕").size(15)) .on_press(on_close) .padding([1, 7]) .style(close_style); // Draggable title bar: a grip handle next to the ✕. Kept `Shrink` (no // `Fill`) so a single Fill child can't blow the dialog out to the full // screen width — the dialog stays sized to its content. Pressing the grip // starts a drag (handled in `update`). let grip = mouse_area( container(text("✥").size(15).color(GRIP_C)) .padding([1, 7]) .style(|_: &Theme| container::Style { background: Some(Background::Color(TITLE_C)), border: Border { radius: 4.0.into(), ..Default::default() }, ..Default::default() }), ) .on_press(Message::ModalGrab) .interaction(iced::mouse::Interaction::Grab); let title_bar = row![grip, close].spacing(6).align_y(iced::Center); // The column shrinks to the content's width; the title bar sits top-right // above it, mirroring the former ✕ placement with a drag handle. let framed = container( column![title_bar, content.into()] .spacing(6) .align_x(iced::alignment::Horizontal::Right), ) .padding(10) .style(|_: &Theme| container::Style { background: Some(Background::Color(PANEL)), border: Border { color: BORDER_C, width: 1.0, radius: 6.0.into(), }, ..Default::default() }); // Position via asymmetric padding (padding is non-negative): shifting a // centred box by `d` on an axis needs (near − far) padding = 2·d there. let pad = Padding { top: offset.y.max(0.0) * 2.0, right: (-offset.x).max(0.0) * 2.0, bottom: (-offset.y).max(0.0) * 2.0, left: offset.x.max(0.0) * 2.0, }; // The backdrop fills the screen so dragging keeps tracking the cursor even // when it leaves the title bar; release anywhere ends the drag. let backdrop = mouse_area( container(framed) .center_x(Length::Fill) .center_y(Length::Fill) .padding(pad) .style(|_: &Theme| container::Style { background: Some(Background::Color(Color { a: 0.55, ..Color::BLACK })), ..Default::default() }), ) .on_move(Message::ModalDragMove) .on_release(Message::ModalDragRelease); stack![ base.into(), // `opaque` blocks pointer events from passing through, so the dimmed // backdrop swallows clicks instead of closing or hitting the view. opaque(backdrop), ] .into() } fn close_style(_: &Theme, status: button::Status) -> button::Style { let bg = match status { button::Status::Hovered | button::Status::Pressed => Color { r: 0.7, g: 0.2, b: 0.2, a: 1.0, }, _ => Color { r: 0.25, g: 0.25, b: 0.25, a: 1.0, }, }; button::Style { background: Some(Background::Color(bg)), text_color: Color::WHITE, border: Border { radius: 4.0.into(), ..Default::default() }, ..Default::default() } }