use acadrust::entities::Point; use acadrust::EntityType; use crate::t; use crate::command::EntityTransform; use crate::entities::common::{edit_prop as edit, parse_f64, square_grip}; use crate::entities::traits::RenderConvertible; use crate::scene::convert::acad_to_render::{RenderEntity, RenderObject}; use crate::scene::model::object::{GripApply, GripDef, PropSection}; use crate::scene::model::wire_model::SnapHint; /// Nominal viewport height (px) used to turn a relative PDSIZE percentage into /// an on-screen pixel size. The exact viewport height isn't threaded into /// tessellation; this reference keeps relative points a roughly constant /// fraction of the screen across zoom levels. const REL_REF_PX: f64 = 600.0; /// Resolve a positive (absolute) PDSIZE to a world size. Relative/zero PDSIZE /// is handled by [`relative_render`] when a world-per-pixel factor is available; /// without one it falls back to a small fixed world size. fn pdsize_world(pdsize: f64) -> f64 { if pdsize > 0.0 { pdsize } else { 2.0 } } /// Build the render entity for a point given the glyph half-size `s` in world /// units. Shared by the header-driven path ([`to_render`]) and the /// viewport-aware relative path ([`relative_render`]). fn point_render(pt: &Point, pdmode: i16, s: f64) -> RenderEntity { // POINT location is stored in WCS (the extrusion normal only orients the // glyph/thickness) — remapping it through the arbitrary-axis OCS moved // mirrored points (normal 0,0,-1) to the wrong side of the drawing. let (wx, wy, wz) = (pt.location.x, pt.location.y, pt.location.z); let snap = glam::DVec3::new(wx, wy, wz); if pdmode == 0 { // Default: a single position (the driver sizes the dot in pixels). return RenderEntity { pick_tris: Vec::new(), object: RenderObject::Dot([wx, wy, wz]), snap_pts: vec![(snap, SnapHint::Node)], tangent_geoms: vec![], key_vertices: vec![], fill_tris: vec![], }; } let pts = point_glyph(wx, wy, wz, pdmode, s); if pts.is_empty() { // PDMODE 1 = nothing — emit an empty Lines wire so picking still works. return RenderEntity { pick_tris: Vec::new(), object: RenderObject::Lines(vec![]), snap_pts: vec![(snap, SnapHint::Node)], tangent_geoms: vec![], key_vertices: vec![[wx, wy, wz]], fill_tris: vec![], }; } RenderEntity { pick_tris: Vec::new(), object: RenderObject::Lines(pts), snap_pts: vec![(snap, SnapHint::Node)], tangent_geoms: vec![], key_vertices: vec![[wx, wy, wz]], fill_tris: vec![], } } /// Viewport-aware override for a relative (≤ 0) PDSIZE: size the glyph from the /// world-per-pixel factor so the point stays a roughly constant on-screen size /// across zoom. Returns `None` for an absolute PDSIZE, the size-independent /// default dot (PDMODE 0), or when no `wpp` is available — the caller then uses /// the normal header-driven path. pub fn relative_render( entity: &EntityType, document: &acadrust::CadDocument, wpp: Option, ) -> Option { let EntityType::Point(pt) = entity else { return None; }; let pdsize = document.header.point_display_size; let pdmode = document.header.point_display_mode; if pdsize > 0.0 || pdmode == 0 { return None; } let wpp = wpp.filter(|w| *w > 0.0)?; Some(point_render(pt, pdmode, relative_world_size(pdsize, wpp) * 0.5)) } /// Full on-screen glyph size (world units) for a relative (≤ 0) PDSIZE at the /// given world-per-pixel factor. PDSIZE 0 is the 5% default; negative is the /// percentage. Used both for rendering and to seed an absolute size when the /// user switches the Point Style dialog to absolute units. pub fn relative_world_size(pdsize: f64, wpp: f32) -> f64 { let pct = if pdsize == 0.0 { 5.0 } else { -pdsize }; (pct / 100.0) * REL_REF_PX * wpp as f64 } fn point_glyph(cx: f64, cy: f64, z: f64, pdmode: i16, s_half: f64) -> Vec<[f64; 3]> { // PDMODE bits: // shape: 0=dot, 1=nothing, 2='+', 3='×', 4='|' // +32 = enclose in a circle // +64 = enclose in a square // (+96 = both) let shape = (pdmode & 0x0F) as i32; let circle = (pdmode & 32) != 0; let square = (pdmode & 64) != 0; let s = s_half; // The '+' and '×' arms reach the full PDSIZE (twice the radius), so the // cross pokes out past any enclosing circle/square, which sit at the radius. let arm = 2.0 * s_half; let nan = [f64::NAN, f64::NAN, f64::NAN]; let mut pts: Vec<[f64; 3]> = Vec::new(); let mut push_seg = |a: [f64; 3], b: [f64; 3]| { if !pts.is_empty() { pts.push(nan); } pts.push(a); pts.push(b); }; match shape { // 0 = single dot — emit a tiny "+" so it's visible at any zoom. 0 => { let d = s * 0.05; push_seg([cx - d, cy, z], [cx + d, cy, z]); push_seg([cx, cy - d, z], [cx, cy + d, z]); } 1 => {} // explicit nothing 2 => { push_seg([cx - arm, cy, z], [cx + arm, cy, z]); push_seg([cx, cy - arm, z], [cx, cy + arm, z]); } 3 => { push_seg([cx - arm, cy - arm, z], [cx + arm, cy + arm, z]); push_seg([cx - arm, cy + arm, z], [cx + arm, cy - arm, z]); } 4 => { // Upward tick rising from the point (length = PDSIZE/2), not a // vertical line centred on it. push_seg([cx, cy, z], [cx, cy + s, z]); } _ => { push_seg([cx - s, cy, z], [cx + s, cy, z]); push_seg([cx, cy - s, z], [cx, cy + s, z]); } } if circle { // 16-segment polyline circle. const N: usize = 16; let mut ring: Vec<[f64; 3]> = Vec::with_capacity(N + 1); for i in 0..=N { let a = i as f64 * std::f64::consts::TAU / N as f64; ring.push([cx + a.cos() * s, cy + a.sin() * s, z]); } if !pts.is_empty() { pts.push(nan); } pts.extend(ring); } if square { let p1 = [cx - s, cy - s, z]; let p2 = [cx + s, cy - s, z]; let p3 = [cx + s, cy + s, z]; let p4 = [cx - s, cy + s, z]; if !pts.is_empty() { pts.push(nan); } pts.extend_from_slice(&[p1, p2, p3, p4, p1]); } pts } fn to_render(pt: &Point, document: &acadrust::CadDocument) -> RenderEntity { let pdmode = document.header.point_display_mode; let s = pdsize_world(document.header.point_display_size) * 0.5; point_render(pt, pdmode, s) } fn grips(pt: &Point) -> Vec { let p = glam::DVec3::new(pt.location.x, pt.location.y, pt.location.z); vec![square_grip(0, p)] } fn properties(pt: &Point) -> Vec { vec![PropSection { title: t!("Geometry").into_owned(), props: vec![ edit(t!("Position X").as_ref(), "loc_x", pt.location.x), edit(t!("Position Y").as_ref(), "loc_y", pt.location.y), edit(t!("Position Z").as_ref(), "loc_z", pt.location.z), ], }] } fn apply_geom_prop(pt: &mut Point, field: &str, value: &str) { let Some(v) = parse_f64(value) else { return; }; match field { "loc_x" => pt.location.x = v, "loc_y" => pt.location.y = v, "loc_z" => pt.location.z = v, _ => {} } } fn apply_grip(pt: &mut Point, _grip_id: usize, apply: GripApply) { match apply { GripApply::Absolute(p) => { pt.location.x = p.x as f64; pt.location.y = p.y as f64; pt.location.z = p.z as f64; } GripApply::Translate(d) => { pt.location.x += d.x as f64; pt.location.y += d.y as f64; pt.location.z += d.z as f64; } } } fn apply_transform(pt: &mut Point, t: &EntityTransform) { crate::scene::view::transform::apply_standard_entity_transform(pt, t, |entity, p1, p2| { crate::scene::view::transform::reflect_xy_point( &mut entity.location.x, &mut entity.location.y, p1, p2, ); }); } impl RenderConvertible for Point { fn to_render(&self, document: &acadrust::CadDocument) -> Option { Some(to_render(self, document)) } } crate::impl_entity_basics!(Point);