// TrueType/OpenType glyph → CAD wire strokes. // // Pulls a system font's bytes from `sysfont`, extracts a glyph's outline with // `ttf-parser`, and flattens the quadratic/cubic Bézier contours into polyline // strokes — the same `lff::Glyph` shape the LFF stroke engine produces, so the // text layout code can consume either without caring which font kind it is. // // Coordinates are normalized to the **same 9-unit cap-height space the LFF // engine uses**: a capital letter is 9 units tall with the baseline at y = 0. // That makes a TTF glyph a drop-in for an LFF one — the existing text layout // scales both by `height / 9.0`, so TTF and stroke text share one pipeline. // Cap height comes from the font's OS/2 table; if absent we approximate it as // 0.7 × units-per-em. // // Unlike LFF single-stroke glyphs, TTF contours are closed outlines (the glyph // boundary). Counters — the hole in "O" or "A" — come through as separate // closed contours; the wire renderer simply draws every contour. use crate::scene::text::lff::Glyph; use crate::scene::text::sysfont; use rustc_hash::FxHashMap as HashMap; use std::sync::{Arc, Mutex, OnceLock}; use lyon_tessellation::math::point; use lyon_tessellation::path::Path; use lyon_tessellation::{ BuffersBuilder, FillOptions, FillRule, FillTessellator, FillVertex, VertexBuffers, }; /// Bézier flattening step counts. Outlines are small on screen most of the /// time; these are a fixed budget that keeps curves smooth without exploding /// vertex counts. Cubic gets more steps because OTF/CFF curves swing wider. const QUAD_STEPS: usize = 8; const CUBIC_STEPS: usize = 12; /// Glyph-unit cap height the layout scales by `height / 9.0`. const CAP_UNITS: f32 = 9.0; /// Collects `ttf-parser` outline callbacks into closed contours, normalized so /// the font's cap height equals [`CAP_UNITS`]. struct OutlineFlattener { /// Font-unit → 9-unit-cap-height scale factor. k: f32, /// Pen position (9-unit) added to every vertex — lets a shaped glyph carry /// its run offset. Zero for a standalone glyph. offset: [f32; 2], contours: Vec>, cur: Vec<[f32; 2]>, start: [f32; 2], pos: [f32; 2], } impl OutlineFlattener { fn new(k: f32) -> Self { OutlineFlattener { k, offset: [0.0, 0.0], contours: Vec::new(), cur: Vec::new(), start: [0.0, 0.0], pos: [0.0, 0.0], } } fn n(&self, x: f32, y: f32) -> [f32; 2] { [x * self.k + self.offset[0], y * self.k + self.offset[1]] } fn flush(&mut self) { if self.cur.len() >= 2 { self.contours.push(std::mem::take(&mut self.cur)); } else { self.cur.clear(); } } } impl ttf_parser::OutlineBuilder for OutlineFlattener { fn move_to(&mut self, x: f32, y: f32) { self.flush(); let p = self.n(x, y); self.start = p; self.pos = p; self.cur.push(p); } fn line_to(&mut self, x: f32, y: f32) { let p = self.n(x, y); self.pos = p; self.cur.push(p); } fn quad_to(&mut self, cx: f32, cy: f32, x: f32, y: f32) { let p0 = self.pos; let c = self.n(cx, cy); let p = self.n(x, y); for i in 1..=QUAD_STEPS { let t = i as f32 / QUAD_STEPS as f32; let u = 1.0 - t; let bx = u * u * p0[0] + 2.0 * u * t * c[0] + t * t * p[0]; let by = u * u * p0[1] + 2.0 * u * t * c[1] + t * t * p[1]; self.cur.push([bx, by]); } self.pos = p; } fn curve_to(&mut self, c1x: f32, c1y: f32, c2x: f32, c2y: f32, x: f32, y: f32) { let p0 = self.pos; let c1 = self.n(c1x, c1y); let c2 = self.n(c2x, c2y); let p = self.n(x, y); for i in 1..=CUBIC_STEPS { let t = i as f32 / CUBIC_STEPS as f32; let u = 1.0 - t; let bx = u * u * u * p0[0] + 3.0 * u * u * t * c1[0] + 3.0 * u * t * t * c2[0] + t * t * t * p[0]; let by = u * u * u * p0[1] + 3.0 * u * u * t * c1[1] + 3.0 * u * t * t * c2[1] + t * t * t * p[1]; self.cur.push([bx, by]); } self.pos = p; } fn close(&mut self) { // Close the ring back to its start so the wire forms a loop. if self.cur.first().map_or(false, |f| *f != self.pos) { self.cur.push(self.start); } self.flush(); } } // ── Cache ──────────────────────────────────────────────────────────────────── type GlyphCache = HashMap<(String, char), Option>>; fn cache() -> &'static Mutex { static CACHE: OnceLock> = OnceLock::new(); CACHE.get_or_init(|| Mutex::new(HashMap::default())) } /// Em-normalized outline for one character of a system font family. Returns /// `None` if the family is not installed or the glyph is missing. Result is /// cached per `(family, char)`. pub fn glyph(family: &str, ch: char) -> Option> { let key = (family.to_string(), ch); if let Some(hit) = cache().lock().unwrap().get(&key) { return hit.clone(); } let built = sysfont::with_face_data(family, |data, index| { let face = ttf_parser::Face::parse(data, index).ok()?; let gid = face.glyph_index(ch)?; let k = cap_scale(&face); let advance = face.glyph_hor_advance(gid).unwrap_or(0) as f32 * k; let mut fl = OutlineFlattener::new(k); // A glyph with no outline (e.g. space) still has a valid advance. face.outline_glyph(gid, &mut fl); fl.flush(); let fill_tris = triangulate_contours(&fl.contours); Some(Arc::new(Glyph { strokes: fl.contours, advance, fill_tris, })) }) .flatten(); cache().lock().unwrap().insert(key, built.clone()); built } /// Font-unit → 9-unit-cap-height factor for a parsed face. Cap height comes /// from the OS/2 table; absent, we approximate it as 0.7 × units-per-em. fn cap_scale(face: &ttf_parser::Face) -> f32 { let upem = face.units_per_em() as f32; let cap = face .capital_height() .filter(|&c| c > 0) .map(|c| c as f32) .unwrap_or(0.7 * upem); CAP_UNITS / cap } fn triangulate_contours(contours: &[Vec<[f32; 2]>]) -> Vec<[f32; 2]> { if contours.is_empty() { return Vec::new(); } let mut builder = Path::builder(); for contour in contours { if contour.len() < 3 { continue; } builder.begin(point(contour[0][0], contour[0][1])); for p in &contour[1..] { builder.line_to(point(p[0], p[1])); } builder.end(true); } let path = builder.build(); let mut geometry: VertexBuffers<[f32; 2], u32> = VertexBuffers::new(); let mut tessellator = FillTessellator::new(); // TrueType outlines use the nonzero winding rule; lyon's default even-odd // rule mis-fills glyphs whose contours overlap. On a tessellation failure // the glyph falls back to an empty fill silently — per-glyph logging would // otherwise spam stderr once per character for a malformed font. if tessellator .tessellate_path( &path, &FillOptions::default().with_fill_rule(FillRule::NonZero), &mut BuffersBuilder::new(&mut geometry, |vertex: FillVertex| { vertex.position().to_array() }), ) .is_err() { return Vec::new(); } let mut tris = Vec::with_capacity(geometry.indices.len()); for &idx in &geometry.indices { if let Some(&p) = geometry.vertices.get(idx as usize) { tris.push(p); } } tris } // ── Shaping ──────────────────────────────────────────────────────────────── /// One shaped glyph, positioned within its run. Strokes are in 9-unit space and /// already carry the glyph's pen position (cumulative advance + shaping offset), /// so the caller only applies the run's own transform. pub struct PlacedGlyph { pub strokes: Vec>, pub fill_tris: Vec<[f32; 2]>, } /// A fully shaped run. pub struct ShapedRun { pub glyphs: Vec, /// Total pen advance of the run (9-unit). pub advance: f32, } type ShapeCache = HashMap<(String, String), Option>>; fn shape_cache() -> &'static Mutex { static CACHE: OnceLock> = OnceLock::new(); CACHE.get_or_init(|| Mutex::new(HashMap::default())) } /// Pixel font size the layout runs at. Positions and outlines are normalized /// out of pixel space afterwards, so the exact value only affects rounding. #[allow(dead_code)] const SHAPE_FS: f32 = 1000.0; /// Shared cosmic-text layout engine, loaded once with the system fonts. Held /// behind a mutex because `set_text`/`shape` need `&mut FontSystem`. /// /// Native only: on the web there are no system fonts, so cosmic-text would /// panic with "no default font found" — the shaping / fallback paths are /// disabled there instead (LFF stroke fonts still render). #[cfg(not(target_arch = "wasm32"))] fn font_system() -> &'static Mutex { static FS: OnceLock> = OnceLock::new(); FS.get_or_init(|| Mutex::new(cosmic_text::FontSystem::new())) } /// Lay out and shape `text` in `family` with cosmic-text — ligatures, Arabic /// joining, kerning, bidi reordering, and automatic font fallback (a glyph the /// chosen family lacks is taken from another installed font). Each resulting /// glyph is outlined from its *resolved* font and normalized into 9-unit /// cap-height space (cap height of the primary family). Cached per /// `(family, text)`; `None` for a non-system family. pub fn shape_run(family: &str, text: &str) -> Option> { if text.is_empty() { return None; } let key = (family.to_string(), text.to_string()); if let Some(hit) = shape_cache().lock().unwrap().get(&key) { return hit.clone(); } let built = build_shaped(family, text).map(Arc::new); shape_cache().lock().unwrap().insert(key, built.clone()); built } type FallbackCache = HashMap>>; fn fallback_cache() -> &'static Mutex { static CACHE: OnceLock> = OnceLock::new(); CACHE.get_or_init(|| Mutex::new(HashMap::default())) } /// Last-resort glyph for a character missing from a stroke (LFF) font: let /// cosmic-text pick whichever installed font covers it, then outline it from /// that font normalized to 9-unit cap height. Returns `None` if no system font /// has the character. Cached per character. /// /// The result is a filled-outline glyph, so it visually differs from the /// surrounding single-stroke text — accepted as the price of covering scripts /// no stroke font provides. pub fn fallback_glyph(ch: char) -> Option> { if let Some(hit) = fallback_cache().lock().unwrap().get(&ch) { return hit.clone(); } let built = build_fallback(ch); fallback_cache().lock().unwrap().insert(ch, built.clone()); built } /// Drop the cached fallback glyphs so the next lookup re-resolves. The web /// build calls this when a per-script font finishes loading: glyphs that /// resolved to `None` while the font was still in flight then get a real /// outline. (#141) pub fn clear_fallback_cache() { fallback_cache().lock().unwrap().clear(); shape_cache().lock().unwrap().clear(); #[cfg(target_arch = "wasm32")] crate::scene::text::sdf_atlas::reset_font_entries(); } /// Web: outline the glyph from the lazily-fetched per-script Noto subset that /// covers it. Returns `None` while that font is still loading (the char renders /// once it arrives and the fallback cache is cleared). (#141) #[cfg(target_arch = "wasm32")] fn build_fallback(ch: char) -> Option> { let script = crate::scene::text::web_font::script_of(ch)?; let bytes = crate::scene::text::web_font::request(script)?; let face_count = ttf_parser::fonts_in_collection(&bytes).unwrap_or(1); let (face, gid) = (0..face_count).find_map(|face_index| { let face = ttf_parser::Face::parse(&bytes, face_index).ok()?; let gid = face.glyph_index(ch)?; Some((face, gid)) })?; let k = cap_scale(&face); let advance = face.glyph_hor_advance(gid).unwrap_or(0) as f32 * k; let mut fl = OutlineFlattener::new(k); face.outline_glyph(gid, &mut fl); fl.flush(); if fl.contours.is_empty() { return None; } let fill_tris = triangulate_contours(&fl.contours); Some(Arc::new(Glyph { strokes: fl.contours, advance, fill_tris, })) } #[cfg(not(target_arch = "wasm32"))] fn build_fallback(ch: char) -> Option> { use cosmic_text::{Attrs, Buffer, Metrics, Shaping}; let mut fs = font_system().lock().unwrap(); // Default family → cosmic's own fallback search chooses a covering font. let attrs = Attrs::new(); let mut buf = Buffer::new(&mut fs, Metrics::new(SHAPE_FS, SHAPE_FS)); buf.set_size(&mut fs, None, None); let s = ch.to_string(); buf.set_text(&mut fs, &s, &attrs, Shaping::Advanced, None); buf.shape_until_scroll(&mut fs, false); for run in buf.layout_runs() { for g in run.glyphs.iter() { if g.glyph_id == 0 { continue; // .notdef — this font doesn't really cover it } let face_index = fs.db_mut().face(g.font_id).map(|f| f.index).unwrap_or(0); let font = fs.get_font(g.font_id, g.font_weight)?; let face = ttf_parser::Face::parse(font.data(), face_index).ok()?; let k = cap_scale(&face); let gid = ttf_parser::GlyphId(g.glyph_id); let advance = face.glyph_hor_advance(gid).unwrap_or(0) as f32 * k; let mut fl = OutlineFlattener::new(k); face.outline_glyph(gid, &mut fl); fl.flush(); let fill_tris = triangulate_contours(&fl.contours); return Some(Arc::new(Glyph { strokes: fl.contours, advance, fill_tris, })); } } None } #[cfg(target_arch = "wasm32")] fn build_shaped(_family: &str, text: &str) -> Option { use cosmic_text::{Attrs, Buffer, Family, FontSystem, Metrics, Shaping}; let mut fonts: Vec>> = Vec::new(); let mut waiting = false; for script in text .chars() .filter_map(crate::scene::text::web_font::script_of) { match crate::scene::text::web_font::request(script) { Some(bytes) => { if !fonts.iter().any(|loaded| Arc::ptr_eq(loaded, &bytes)) { fonts.push(bytes); } } None => waiting = true, } } if waiting || fonts.is_empty() { return None; } let primary_face = ttf_parser::Face::parse(&fonts[0], 0).ok()?; let upem = primary_face.units_per_em() as f32; let cap = primary_face .capital_height() .filter(|height| *height > 0) .map(|height| height as f32) .unwrap_or(0.7 * upem); let px_to_9 = CAP_UNITS * upem / (SHAPE_FS * cap); let mut database = fontdb::Database::new(); for bytes in fonts { database.load_font_data((*bytes).clone()); } database.set_sans_serif_family(crate::scene::text::web_font::primary_script().family()); let mut font_system = FontSystem::new_with_locale_and_db( crate::i18n::active_language_tag(), database, ); let attrs = Attrs::new().family(Family::SansSerif); let mut buffer = Buffer::new(&mut font_system, Metrics::new(SHAPE_FS, SHAPE_FS)); buffer.set_size(&mut font_system, None, None); buffer.set_text(&mut font_system, text, &attrs, Shaping::Advanced, None); buffer.shape_until_scroll(&mut font_system, false); let mut glyphs = Vec::new(); let mut advance = 0.0_f32; for run in buffer.layout_runs() { advance = advance.max(run.line_w * px_to_9); for glyph in run.glyphs.iter() { let face_index = font_system .db_mut() .face(glyph.font_id) .map(|face| face.index) .unwrap_or(0); let Some(font) = font_system.get_font(glyph.font_id, glyph.font_weight) else { continue; }; let Ok(face) = ttf_parser::Face::parse(font.data(), face_index) else { continue; }; let scale = (SHAPE_FS / face.units_per_em() as f32) * px_to_9; let pen_x = (glyph.x + SHAPE_FS * glyph.x_offset) * px_to_9; let pen_y = -(SHAPE_FS * glyph.y_offset) * px_to_9; let mut flattener = OutlineFlattener::new(scale); flattener.offset = [pen_x, pen_y]; face.outline_glyph( ttf_parser::GlyphId(glyph.glyph_id), &mut flattener, ); flattener.flush(); if flattener.contours.is_empty() { continue; } let fill_tris = triangulate_contours(&flattener.contours); glyphs.push(PlacedGlyph { strokes: flattener.contours, fill_tris, }); } } if advance <= 0.0 && glyphs.is_empty() { None } else { Some(ShapedRun { glyphs, advance }) } } #[cfg(not(target_arch = "wasm32"))] fn build_shaped(family: &str, text: &str) -> Option { use cosmic_text::{Attrs, Buffer, Family, Metrics, Shaping}; // Cap height / units-per-em of the requested family set the normalization: // its capital letters become CAP_UNITS tall, and every fallback glyph is // scaled into the same pixel-per-unit so sizes stay consistent. let (upem_p, cap_p) = sysfont::with_face_data(family, |data, idx| { let f = ttf_parser::Face::parse(data, idx).ok()?; let upem = f.units_per_em() as f32; let cap = f .capital_height() .filter(|&c| c > 0) .map(|c| c as f32) .unwrap_or(0.7 * upem); Some((upem, cap)) }) .flatten()?; // Pixel (at SHAPE_FS) → 9-unit cap-height factor. let px_to_9 = CAP_UNITS * upem_p / (SHAPE_FS * cap_p); let mut fs = font_system().lock().unwrap(); let attrs = Attrs::new().family(Family::Name(family)); let mut buf = Buffer::new(&mut fs, Metrics::new(SHAPE_FS, SHAPE_FS)); // No wrapping: a run is a single line. buf.set_size(&mut fs, None, None); buf.set_text(&mut fs, text, &attrs, Shaping::Advanced, None); buf.shape_until_scroll(&mut fs, false); let mut glyphs: Vec = Vec::new(); let mut advance = 0.0_f32; for run in buf.layout_runs() { advance = advance.max(run.line_w * px_to_9); for g in run.glyphs.iter() { let face_index = fs.db_mut().face(g.font_id).map(|f| f.index).unwrap_or(0); let Some(font) = fs.get_font(g.font_id, g.font_weight) else { continue; }; let Ok(face) = ttf_parser::Face::parse(font.data(), face_index) else { continue; }; let upem_g = face.units_per_em() as f32; // Glyph font-units → 9-unit: to pixels (at SHAPE_FS) then to units. let scale_g = (SHAPE_FS / upem_g) * px_to_9; // Absolute pen position (px) → 9-unit. `physical()` shows x_offset / // y_offset are fractions of font size. let pen_x = (g.x + SHAPE_FS * g.x_offset) * px_to_9; let pen_y = -(SHAPE_FS * g.y_offset) * px_to_9; // outlines are y-up let mut fl = OutlineFlattener::new(scale_g); fl.offset = [pen_x, pen_y]; face.outline_glyph(ttf_parser::GlyphId(g.glyph_id), &mut fl); fl.flush(); if !fl.contours.is_empty() { let fill_tris = triangulate_contours(&fl.contours); glyphs.push(PlacedGlyph { strokes: fl.contours, fill_tris, }); } } } if advance <= 0.0 && glyphs.is_empty() { return None; } Some(ShapedRun { glyphs, advance }) } #[cfg(test)] mod tests { use super::*; #[test] fn shape_run_falls_back_for_missing_script() { let fams = sysfont::families(); if fams.is_empty() { eprintln!("no system fonts; skipping"); return; } // A typical Latin family lacks CJK; cosmic-text should still resolve the // ideograph from a fallback font. If the machine has no CJK font at all // the count stays 1 — tolerated, but never a panic or empty run. let fam = fams .iter() .find(|f| glyph(f, 'A').is_some()) .expect("family"); let run = shape_run(fam, "A中").expect("shaped"); eprintln!("fallback run glyphs={}", run.glyphs.len()); assert!(!run.glyphs.is_empty()); } #[test] fn shape_run_positions_glyphs() { let fams = sysfont::families(); if fams.is_empty() { eprintln!("no fonts; skip"); return; } let fam = fams.iter().find(|f| glyph(f, 'A').is_some()).expect("family"); let run = shape_run(fam, "AVA").expect("shaped"); eprintln!("glyphs={} advance={:.3}", run.glyphs.len(), run.advance); assert_eq!(run.glyphs.len(), 3); assert!(run.advance > 0.0); // glyphs must be laid out left-to-right: each glyph's strokes sit at a // greater x than the previous glyph's start. let xs: Vec = run.glyphs.iter() .filter_map(|g| g.strokes.iter().flatten().map(|p| p[0]).fold(None, |m,x| Some(m.map_or(x, |mm:f32| mm.min(x))))) .collect(); assert!(xs.windows(2).all(|w| w[1] >= w[0] - 1.0), "glyphs not L->R: {:?}", xs); } #[test] fn smoke_outline_first_family() { let fams = sysfont::families(); if fams.is_empty() { eprintln!("no system fonts; skipping"); return; } // Find any family that yields an 'A' outline. let mut ok = false; for fam in fams.iter().take(20) { if let Some(g) = glyph(fam, 'A') { eprintln!( "{}: contours={} advance={:.4} verts={}", fam, g.strokes.len(), g.advance, g.strokes.iter().map(|s| s.len()).sum::() ); assert!(g.advance > 0.0); assert!(!g.strokes.is_empty()); ok = true; break; } } assert!(ok, "no family produced an 'A' outline"); } }