// Auto-split from scene/mod.rs. Pure text-move; behaviour unchanged. use super::*; /// Orientation fields of a text-like entity, captured so a mirror can keep the /// glyphs right-reading when MIRRTEXT (`header.mirror_text`) is off. struct TextOrient { rotation: f64, oblique: f64, x_scale: f64, } /// Snapshot the orientation of a text / mtext / shape entity, or `None` for any /// other kind. fn capture_text_orient(e: &EntityType) -> Option { match e { EntityType::Text(t) => Some(TextOrient { rotation: t.rotation, oblique: t.oblique_angle, x_scale: 0.0, }), EntityType::MText(m) => Some(TextOrient { rotation: m.rotation, oblique: 0.0, x_scale: 0.0, }), EntityType::Shape(s) => Some(TextOrient { rotation: s.rotation, oblique: s.oblique_angle, x_scale: s.relative_x_scale, }), _ => None, } } /// MIRRTEXT off: after the mirror reflects a text's points and rotation, put /// the glyphs back to right-reading. Restores the captured rotation / oblique / /// x-scale, and for single-line TEXT also flips the horizontal justification /// (left ↔ right) so the box lands mirror-symmetric to the source instead of /// hugging the axis — AutoCAD's behaviour. Center/Middle/Aligned/Fit are already /// symmetric about their (reflected) anchor, so they stay. fn restore_text_orient(e: &mut EntityType, o: &TextOrient) { match e { EntityType::Text(t) => { t.rotation = o.rotation; t.oblique_angle = o.oblique; use acadrust::entities::TextHorizontalAlignment as HA; t.horizontal_alignment = match t.horizontal_alignment { HA::Left => HA::Right, HA::Right => HA::Left, other => other, }; crate::entities::text::sync_text_alignment_point(t); } EntityType::MText(m) => { m.rotation = o.rotation; } EntityType::Shape(s) => { s.rotation = o.rotation; s.oblique_angle = o.oblique; s.relative_x_scale = o.x_scale; } _ => {} } } /// MIRRTEXT on: a real MIRROR makes text a true glyph mirror. `apply_transform` /// already reflects the baseline rotation; toggling *both* group-71 bits /// (backward `0x2` + upside-down `0x4`) then renders the exact geometric /// reflection (the renderer XORs these flags into the effective width-factor /// sign / 180° flip). Toggling — not setting — keeps a double mirror an /// involution. Only single-line TEXT carries group 71; MTEXT / Shape keep the /// reflected rotation (readable-but-rotated), which is standard-conforming. fn mirror_true_text_flags(e: &mut EntityType) { if let EntityType::Text(t) = e { t.generation_flags ^= 0x2 | 0x4; } } impl Scene { // ── Modify (transform / copy) ───────────────────────────────────────── pub fn transform_entities(&mut self, handles: &[Handle], t: &EntityTransform) { // Never transform objects on a locked layer (defense-in-depth: the pick // path already excludes them, but programmatic callers may not). let handles: Vec = handles.iter().copied().filter(|&h| !self.is_layer_locked(h)).collect(); let handles = &handles[..]; // MIRRTEXT (header.mirror_text): when false AutoCAD positions text / // mtext / shape by the mirror but keeps the original rotation + // oblique so the text stays right-reading. Capture before the // transform and re-apply afterwards. let preserve_text_orientation = matches!(t, EntityTransform::Mirror { .. }) && !self.document.header.mirror_text; // MIRRTEXT on: toggle the group-71 flags after the reflect so text // becomes a true glyph mirror (see `mirror_true_text_flags`). let mirror_true = matches!(t, EntityTransform::Mirror { .. }) && self.document.header.mirror_text; let mut text_orient_backup: Vec<(Handle, TextOrient)> = Vec::new(); if preserve_text_orientation { for &h in handles { if let Some(entity) = self.document.get_entity(h) { if let Some(o) = capture_text_orient(entity) { text_orient_backup.push((h, o)); } } } } // A dimension's final geometry is baked into a per-instance `*D` // block, and the render draws those sub-entities directly (not the // definition points). Transform them with the dimension, or it would // stay drawn in place while only its def points move. let dim_block_subs: Vec = handles .iter() .filter_map(|&h| match self.document.get_entity(h) { Some(EntityType::Dimension(d)) => { let bn = d.base().block_name.clone(); if bn.trim().is_empty() { None } else { Some(bn) } } _ => None, }) .filter_map(|bn| { self.document .block_records .iter() .find(|br| br.name.eq_ignore_ascii_case(&bn)) .map(|br| br.entity_handles.clone()) }) .flatten() .collect(); for &h in handles { if let Some(entity) = self.document.get_entity_mut(h) { view::dispatch::apply_transform(entity, t); if mirror_true { mirror_true_text_flags(entity); } } if self.hatches.contains_key(&h) { let existing_color = self.hatches[&h].color; let new_model = match self.document.get_entity(h) { Some(EntityType::Hatch(dxf)) => { Self::hatch_model_from_dxf(dxf, existing_color) } // A DXF SOLID renders as a solid-fill hatch; rebuild it from // the moved corners so the fill follows the transform. Some(EntityType::Solid(s)) => { Some(Self::solid_hatch_model(s, existing_color)) } _ => None, }; if let Some(model) = new_model { self.hatches.insert(h, model); } } } if preserve_text_orientation { for (h, o) in text_orient_backup { if let Some(entity) = self.document.get_entity_mut(h) { restore_text_orient(entity, &o); } } } // Move the baked dimension-block sub-entities too (collected above). for h in &dim_block_subs { if let Some(entity) = self.document.get_entity_mut(*h) { view::dispatch::apply_transform(entity, t); } } // Only the transformed entities changed (a top-level move/rotate/scale/ // mirror never edits a block definition) — re-tessellate just those and // keep the block cache + every other entity's memoized wires. for &h in handles { self.mark_entity_dirty(h); } self.bump_geometry_no_blocks(); } /// Give a freshly-cloned entity brand-new handles for every *inline* /// sub-entity that stores one (INSERT attributes, 3D-polyline vertices). /// `document.add_entity` only assigns the top-level handle, so without this /// a copy keeps its source's sub-handles — duplicate handles that corrupt /// the saved DWG (file won't reopen in other CAD apps). Vertices that don't /// store a handle (LwPolyline / heavy 2D polyline) get one from the writer, /// so they need no fix-up here. (#129) pub(super) fn reset_clone_subhandles(doc: &mut acadrust::CadDocument, entity: &mut EntityType) { match entity { EntityType::Insert(ins) => { for att in ins.attributes.iter_mut() { att.common.handle = doc.allocate_handle(); } } EntityType::Polyline3D(p) => { for v in p.vertices.iter_mut() { v.handle = doc.allocate_handle(); } } _ => {} } } /// Add a freshly-cloned entity, allocating a new handle for it *and* every /// inline sub-entity so the copy never shares a handle with its source. /// Use this (not `add_entity`) whenever inserting a duplicate. (#129) pub fn add_entity_clone(&mut self, mut entity: EntityType) -> Handle { Self::reset_clone_subhandles(&mut self.document, &mut entity); entity.common_mut().handle = Handle::NULL; self.add_entity(entity) } /// Duplicate the anonymous block `src_name`, transforming every sub-entity /// by `t`, and return the new block's name. A dimension's drawn geometry /// lives in such a baked `*D` block, so a copied dimension needs its own /// transformed block — otherwise it still references the source block and /// renders on top of the original instead of at the copy. Returns None when /// the source block is missing or empty. (#161) fn clone_transformed_block(&mut self, src_name: &str, t: &EntityTransform) -> Option { let sub_handles = self .document .block_records .iter() .find(|br| br.name.eq_ignore_ascii_case(src_name)) .map(|br| br.entity_handles.clone())?; if sub_handles.is_empty() { return None; } // Smallest free `*D` anonymous name. let mut n = 0u64; let new_name = loop { let cand = format!("*D{n}"); if self.document.block_records.get(&cand).is_none() { break cand; } n += 1; }; let next = self.document.next_handle(); let br_handle = Handle::new(next); let block_handle = Handle::new(next + 1); let end_handle = Handle::new(next + 2); let mut br = acadrust::tables::BlockRecord::new(&new_name); br.handle = br_handle; br.block_entity_handle = block_handle; br.block_end_handle = end_handle; self.document.block_records.add(br).ok()?; let mut block = Block::new(&new_name, acadrust::types::Vector3::ZERO); block.common.handle = block_handle; block.common.owner_handle = br_handle; self.document.add_entity(EntityType::Block(block)).ok()?; let mut block_end = BlockEnd::new(); block_end.common.handle = end_handle; block_end.common.owner_handle = br_handle; self.document.add_entity(EntityType::BlockEnd(block_end)).ok()?; for sh in sub_handles { if let Some(mut sub) = self.document.get_entity(sh).cloned() { view::dispatch::apply_transform(&mut sub, t); Self::reset_clone_subhandles(&mut self.document, &mut sub); sub.common_mut().handle = Handle::NULL; sub.common_mut().owner_handle = br_handle; let _ = self.document.add_entity(sub); } } Some(new_name) } pub fn copy_entities(&mut self, handles: &[Handle], t: &EntityTransform) -> Vec { // Objects on a locked layer can't be copied (they can't be selected). let clones: Vec = handles .iter() .filter(|&&h| !self.is_layer_locked(h)) .filter_map(|&h| self.document.get_entity(h).cloned()) .collect(); // MIRRTEXT also governs the copy path (default MIRROR keeps the source // and adds a mirrored copy): keep the copied text right-reading when the // header flag is off. let preserve_text_orientation = matches!(t, EntityTransform::Mirror { .. }) && !self.document.header.mirror_text; let mirror_true = matches!(t, EntityTransform::Mirror { .. }) && self.document.header.mirror_text; let mut new_handles = Vec::with_capacity(clones.len()); for mut entity in clones { let text_orient = if preserve_text_orientation { capture_text_orient(&entity) } else { None }; view::dispatch::apply_transform(&mut entity, t); if let Some(o) = &text_orient { restore_text_orient(&mut entity, o); } if mirror_true { mirror_true_text_flags(&mut entity); } // A dimension draws from its baked `*D` block; give the copy its own // transformed block so it lands at the copy position rather than // rendering on top of the source. (#161) if let EntityType::Dimension(d) = &entity { let bn = d.base().block_name.clone(); if !bn.trim().is_empty() { if let Some(new_bn) = self.clone_transformed_block(&bn, t) { if let EntityType::Dimension(d) = &mut entity { d.base_mut().block_name = new_bn; } } } } Self::reset_clone_subhandles(&mut self.document, &mut entity); entity.common_mut().handle = Handle::NULL; let h = self.document.add_entity(entity).unwrap_or(Handle::NULL); if !h.is_null() { let new_model = match self.document.get_entity(h) { Some(EntityType::Hatch(dxf)) => { let color = convert::tess_util::aci_to_rgba(&dxf.common.color); Self::hatch_model_from_dxf(dxf, color) } Some(EntityType::Solid(s)) => { let color = convert::tess_util::aci_to_rgba(&s.common.color); Some(Self::solid_hatch_model(s, color)) } _ => None, }; if let Some(model) = new_model { self.hatches.insert(h, model); } } new_handles.push(h); } // The copies are new handles (natural memo misses, tessellated fresh) // and reference only already-cached blocks — no block defn changes. self.bump_geometry_no_blocks(); new_handles } // ── Grip editing ────────────────────────────────────────────────────── pub fn apply_grip(&mut self, handle: Handle, grip_id: usize, apply: GripApply) { // Objects on a locked layer can't be grip-edited. if self.is_layer_locked(handle) { return; } // For Solid3D / Region / Body, record the old point_of_reference so we // can translate the pre-tessellated MeshModel by the same delta after // the grip is applied (the ACIS data itself is not modified). let old_por: Option<[f64; 3]> = self .document .get_entity(handle) .and_then(crate::entities::solid3d::point_of_reference) .map(|p| [p.x, p.y, p.z]); if let Some(entity) = self.document.get_entity_mut(handle) { view::dispatch::apply_grip(entity, grip_id, apply); } // Translate MeshModel vertices by the same delta the grip applied. if let Some(old) = old_por { let new_por: Option<[f64; 3]> = self .document .get_entity(handle) .and_then(crate::entities::solid3d::point_of_reference) .map(|p| [p.x, p.y, p.z]); if let Some(new) = new_por { let dx = (new[0] - old[0]) as f32; let dy = (new[1] - old[1]) as f32; let dz = (new[2] - old[2]) as f32; if let Some(set) = self.meshes.get_mut(&handle) { for lod in &mut set.lods { for v in &mut lod.verts { v[0] += dx; v[1] += dy; v[2] += dz; } } set.world_aabb[0] += dx; set.world_aabb[1] += dy; set.world_aabb[2] += dx; set.world_aabb[3] += dy; } } } // Rebuild GPU hatch/solid model when a boundary vertex or corner moves. match self.document.get_entity(handle) { Some(EntityType::Hatch(dxf)) => { let color = convert::tess_util::aci_to_rgba(&dxf.common.color); if let Some(model) = Self::hatch_model_from_dxf(dxf, color) { self.hatches.insert(handle, model); } else { self.hatches.remove(&handle); } } Some(EntityType::Solid(solid)) => { let color = convert::tess_util::aci_to_rgba(&solid.common.color); self.hatches .insert(handle, Self::solid_hatch_model(solid, color)); } _ => {} } // NOTE: no `bump_geometry()` here. The grip-drag caller hides the // edited entity and previews it as an overlay during the drag (so a // move doesn't re-tessellate the whole model), then bumps once on // commit. Any other caller must bump geometry itself. } }