use acadrust::entities::Tolerance; use glam::Vec3; use crate::command::EntityTransform; use crate::entities::common::{edit_prop as edit, ro_prop as ro, square_grip}; use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible}; use crate::scene::acad_to_truck::{TextStroke, TruckEntity, TruckObject}; use crate::scene::object::{GripApply, GripDef, PropSection}; use crate::scene::wire_model::SnapHint; use crate::scene::{cxf, transform}; // ── GDT text parser ─────────────────────────────────────────────────────────── /// Parse a DXF tolerance text string into rows of cell strings. /// /// DXF format: `{\Fgdt;p}%%v0.5%%vA%%vB%%v%%v^J{\Fgdt;j}%%v0.1%%vA%%v%%v%%v` /// - `^J` → row separator /// - `%%v` → cell separator within a row /// - `{\Fgdt;X}` → GDT symbol X (mapped to a text label) fn parse_gdt_rows(raw: &str) -> Vec> { raw.split("^J") .filter(|row| !row.trim().is_empty()) .map(|row| { row.split("%%v") .map(|cell| substitute_gdt_codes(cell.trim())) .collect() }) .collect() } /// Replace `{\Fgdt;X}` sequences with a short ASCII label and strip other /// MTEXT-style format codes `{\...}`. fn substitute_gdt_codes(s: &str) -> String { let mut out = String::new(); let mut chars = s.chars().peekable(); while let Some(ch) = chars.next() { if ch == '{' { // Collect to closing '}' let mut inner = String::new(); let mut depth = 1usize; for c in chars.by_ref() { match c { '{' => { depth += 1; inner.push(c); } '}' => { depth -= 1; if depth == 0 { break; } inner.push(c); } _ => { inner.push(c); } } } // Is it a GDT font switch? if let Some(rest) = inner.strip_prefix("\\Fgdt;") { // rest is the symbol letter(s) if let Some(sym_char) = rest.chars().next() { out.push_str(gdt_char_to_ascii(sym_char)); } } // other format codes: skip } else { out.push(ch); } } out } /// Map a GDT font character to a short ASCII approximation. fn gdt_char_to_ascii(c: char) -> &'static str { match c { 'a' => "SRT", // Straightness 'b' => "FLT", // Flatness 'c' => "FLT", // Flatness 'd' => "PSF", // Profile of Surface 'e' => "CYL", // Cylindricity 'f' => "PRL", // Profile of Line 'g' => "CIR", // Circularity 'h' => "PAR", // Parallelism 'i' => "SYM", // Symmetry 'j' => "PRP", // Perpendicularity 'k' => "PLN", // Profile of Line 'l' => "(L)", // LMC 'm' => "(M)", // MMC / Diameter 'n' => "ANG", // Angularity 'o' => "(o)", // at maximum material boundary 'p' => "POS", // Position 'q' => "(q)", 'r' => "RUN", // Circular Runout 's' => "(S)", // RFS / Regardless of Feature Size 't' => "TRN", // Total Runout 'u' => "CON", // Concentricity 'v' => "(v)", 'w' => "(w)", _ => "?", } } // ── Feature-control frame builder ───────────────────────────────────────────── /// Tessellate a Tolerance entity into CXF-style polyline output. /// /// Returns (`box_lines`, `text_strokes`) where: /// - `box_lines` — 3-D line segments forming the outer border and dividers /// - `text_strokes` — 2-D polylines from the CXF tessellator /// /// Since TruckObject has either Lines (3-D) or Text (2-D CXF), we render the /// box frame via a separate Lines path (added by the caller) and the text cells /// via the Text path. For simplicity this function packs everything into a /// single Vec> by projecting the box lines to 2-D and using NaN /// polylines as separators — exactly what the Text wire-builder does. fn tessellate_tolerance(tol: &Tolerance) -> Vec> { if tol.text.is_empty() { return vec![]; } let rows = parse_gdt_rows(&tol.text); if rows.is_empty() { return vec![]; } // ── Metrics ────────────────────────────────────────────────────────── let h = if tol.text_height > 1e-6 { tol.text_height as f32 } else { 2.5_f32 }; // DIMGAP — stored on the entity (resolved from the dim style at creation). // Fall back to AutoCAD's 0.35 × height convention only when missing. let gap = if tol.dimension_gap > 1e-6 { tol.dimension_gap as f32 } else { (h * 0.35).max(0.1) }; let cell_h = h + 2.0 * gap; let char_w = h * 0.65; let min_cell_w = h * 1.4; // Column widths: max across all rows let max_cols = rows.iter().map(|r| r.len()).max().unwrap_or(0); let mut col_widths: Vec = vec![0.0_f32; max_cols]; for row in &rows { for (ci, cell) in row.iter().enumerate() { let w = (cell.len() as f32 * char_w).max(min_cell_w); if ci < col_widths.len() { col_widths[ci] = col_widths[ci].max(w); } } } let total_w: f32 = col_widths.iter().sum(); let total_h = cell_h * rows.len() as f32; // ── Transform helpers (local space — translation applied in tessellate.rs) ── let angle = (tol.direction.y as f32).atan2(tol.direction.x as f32); let (sa, ca) = angle.sin_cos(); // Rotate only; origin is kept as f64 and applied later with full precision. let rot = |x: f32, y: f32| -> [f32; 2] { [x * ca - y * sa, x * sa + y * ca] }; let mut out: Vec> = Vec::new(); // ── Outer border ────────────────────────────────────────────────────── out.push(vec![ rot(0.0, 0.0), rot(total_w, 0.0), rot(total_w, total_h), rot(0.0, total_h), rot(0.0, 0.0), ]); // ── Row separators ───────────────────────────────────────────────────── for ri in 1..rows.len() { let y = cell_h * ri as f32; out.push(vec![rot(0.0, y), rot(total_w, y)]); } // ── Column dividers ──────────────────────────────────────────────────── let mut x_cursor = 0.0_f32; for ci in 0..col_widths.len().saturating_sub(1) { x_cursor += col_widths[ci]; for ri in 0..rows.len() { if ci + 1 < rows[ri].len() { let y0 = cell_h * ri as f32; let y1 = y0 + cell_h; out.push(vec![rot(x_cursor, y0), rot(x_cursor, y1)]); } } } // ── Text content per cell ───────────────────────────────────────────── for (ri, row) in rows.iter().enumerate() { let row_y = cell_h * ri as f32 + gap; let mut cell_x = 0.0_f32; for (ci, cell) in row.iter().enumerate() { let cw = if ci < col_widths.len() { col_widths[ci] } else { 0.0 }; if !cell.is_empty() { let text_w = cell.len() as f32 * char_w; let tx = cell_x + (cw - text_w) * 0.5; // Tessellate text in local frame then transform let local_strokes = cxf::tessellate_text_ex([0.0, 0.0], h, 0.0, 1.0, 0.0, "txt", cell); for polyline in local_strokes { let transformed: Vec<[f32; 2]> = polyline .into_iter() .map(|[px, py]| rot(px + tx, py + row_y)) .collect(); if !transformed.is_empty() { out.push(transformed); } } } cell_x += cw; } } out } // ── TruckConvertible ────────────────────────────────────────────────────────── impl TruckConvertible for Tolerance { fn to_truck(&self, _document: &acadrust::CadDocument) -> Option { if self.text.is_empty() { return None; } let snap_pt = Vec3::new( self.insertion_point.x as f32, self.insertion_point.y as f32, self.insertion_point.z as f32, ); // Build the feature-control frame in local space; origin stored as f64. let strokes = tessellate_tolerance(self); let origin = [self.insertion_point.x, self.insertion_point.y]; Some(TruckEntity { object: TruckObject::Text(vec![TextStroke { strokes, origin, color: None }]), snap_pts: vec![(snap_pt, SnapHint::Insertion)], tangent_geoms: vec![], key_vertices: vec![], fill_tris: vec![], }) } } // ── Grippable ───────────────────────────────────────────────────────────────── impl Grippable for Tolerance { fn grips(&self) -> Vec { vec![square_grip( 0, Vec3::new( self.insertion_point.x as f32, self.insertion_point.y as f32, self.insertion_point.z as f32, ), )] } fn apply_grip(&mut self, grip_id: usize, apply: GripApply) { if grip_id == 0 { match apply { GripApply::Translate(d) => { self.insertion_point.x += d.x as f64; self.insertion_point.y += d.y as f64; self.insertion_point.z += d.z as f64; } GripApply::Absolute(p) => { self.insertion_point.x = p.x as f64; self.insertion_point.y = p.y as f64; self.insertion_point.z = p.z as f64; } } } } } // ── PropertyEditable ────────────────────────────────────────────────────────── impl PropertyEditable for Tolerance { fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection { PropSection { title: "Geometry".into(), props: vec![ ro("Text", "tol_text", self.text.clone()), edit("Insert X", "tol_ix", self.insertion_point.x), edit("Insert Y", "tol_iy", self.insertion_point.y), edit("Insert Z", "tol_iz", self.insertion_point.z), ro( "Dim Style", "tol_dim_style", if self.dimension_style_name.is_empty() { "(default)".to_string() } else { self.dimension_style_name.clone() }, ), ro( "Dim Style Handle", "tol_dim_style_handle", match self.dimension_style_handle { Some(h) if !h.is_null() => format!("{:X}", h.value()), _ => "(none)".to_string(), }, ), edit("Text Height", "tol_text_height", self.text_height), edit("Dim Gap", "tol_dim_gap", self.dimension_gap), ro( "Direction", "tol_direction", format!( "{:.3}, {:.3}, {:.3}", self.direction.x, self.direction.y, self.direction.z ), ), ro( "Normal", "tol_normal", format!( "{:.3}, {:.3}, {:.3}", self.normal.x, self.normal.y, self.normal.z ), ), ], } } fn apply_geom_prop(&mut self, field: &str, value: &str) { let Ok(v) = value.trim().parse::() else { return; }; match field { "tol_ix" => self.insertion_point.x = v, "tol_iy" => self.insertion_point.y = v, "tol_iz" => self.insertion_point.z = v, "tol_text_height" if v > 0.0 => self.text_height = v, "tol_dim_gap" => self.dimension_gap = v, _ => {} } } } // ── Transformable ───────────────────────────────────────────────────────────── impl Transformable for Tolerance { fn apply_transform(&mut self, t: &EntityTransform) { transform::apply_standard_entity_transform(self, t, |entity, p1, p2| { transform::reflect_xy_point( &mut entity.insertion_point.x, &mut entity.insertion_point.y, p1, p2, ); }); } }