// Match Layer tool — ribbon definition + CadCommand implementation. use crate::modules::{IconKind, ModuleEvent, ToolDef}; pub fn tool() -> ToolDef { ToolDef { id: "LAYMATCH", label: "Match Layer", icon: IconKind::Svg(include_bytes!( "../../../../assets/icons/layers/laymatch.svg" )), event: ModuleEvent::Command("LAYMATCH".to_string()), } } // ── CadCommand implementation ───────────────────────────────────────────── use acadrust::Handle; use glam::DVec3; use crate::command::{CadCommand, CmdResult}; use crate::scene::model::wire_model::WireModel; pub struct LayMatchCommand { dest_handles: Vec, } impl LayMatchCommand { pub fn new(dest: Vec) -> Self { Self { dest_handles: dest } } } impl CadCommand for LayMatchCommand { fn name(&self) -> &'static str { "LAYMATCH" } fn prompt(&self) -> String { if self.dest_handles.is_empty() { crate::t!("LAYMATCH Select objects to change layer:").into_owned() } else { crate::t!("LAYMATCH Select source object to match layer from:").into_owned() } } fn is_selection_gathering(&self) -> bool { true } fn on_selection_complete(&mut self, handles: Vec) -> CmdResult { if handles.is_empty() { return CmdResult::NeedPoint; } if self.dest_handles.is_empty() { // Phase 1 complete — store destinations, move to phase 2. self.dest_handles = handles; CmdResult::NeedPoint } else { // Phase 2 complete — first handle is the source object. let src = handles[0]; CmdResult::MatchEntityLayer { dest: std::mem::take(&mut self.dest_handles), src, } } } fn on_point(&mut self, _pt: DVec3) -> CmdResult { CmdResult::NeedPoint } fn on_enter(&mut self) -> CmdResult { CmdResult::Cancel } fn on_escape(&mut self) -> CmdResult { CmdResult::Cancel } fn on_hover_entity(&mut self, _handle: Handle, _pt: DVec3) -> Vec { vec![] } } // ── Autocomplete registry ───────────────────────────────── inventory::submit!(crate::command::CommandRegistration { names: &["LAYMATCH", "LAYMCH"] }); // LayMatchCommand