//! XCLIP clip-boundary application for block references. //! //! A block reference (INSERT) may carry an `AcDbSpatialFilter` under its //! extension dictionary (`ACAD_FILTER` → `SPATIAL`). When present and enabled, //! only the portion of the block's geometry inside the boundary polygon is //! drawn. This module resolves the filter, builds the world-space boundary //! polygon, and clips the expanded block [`WireModel`]s to it. //! //! Geometry is assumed planar in the boundary's +Z plane — the standard XCLIP //! case. The clip is performed in 2D (XY) after the INSERT transform has been //! applied, matching the space the block wires are already emitted in. use acadrust::entities::Insert; use acadrust::objects::{ObjectType, SpatialFilter}; use acadrust::types::{Handle, Vector3}; use acadrust::CadDocument; use crate::scene::model::wire_model::WireModel; const NAN3: [f32; 3] = [f32::NAN, f32::NAN, f32::NAN]; /// Resolve the enabled XCLIP spatial filter for `ins`, if any. /// /// Walks the INSERT's extension dictionary: `xdictionary → ACAD_FILTER /// (dictionary) → SPATIAL (SpatialFilter)`. Returns `None` when there is no /// filter, it is disabled (code 71 = 0), or it has fewer than two boundary /// points. pub fn insert_spatial_filter<'a>( doc: &'a CadDocument, ins: &Insert, ) -> Option<&'a SpatialFilter> { let xdict = ins.common.xdictionary_handle?; let acad_filter = dict_entry(doc, xdict, "ACAD_FILTER")?; let spatial = dict_entry(doc, acad_filter, "SPATIAL")?; match doc.objects.get(&spatial)? { ObjectType::SpatialFilter(sf) if sf.display_enabled && sf.boundary_points.len() >= 2 => { Some(sf) } _ => None, } } fn dict_entry(doc: &CadDocument, dict: Handle, key: &str) -> Option { match doc.objects.get(&dict)? { ObjectType::Dictionary(d) => { d.entries.iter().find(|(k, _)| k == key).map(|(_, h)| *h) } _ => None, } } /// Build the clip boundary as a closed world-space ring in the same f32 XY /// space as the emitted wires (i.e. with `world_offset` already subtracted). /// /// Boundary points are stored in the clip-definition coordinate system. The /// `inverse_block_transform` maps them into the block's coordinate system, then /// the INSERT transform maps that to world — `world = T_insert · (M⁻¹ · vert)`. /// (For a clip made against the current insert, `M⁻¹` is the insert's own /// inverse and the two transforms cancel, leaving the vertices in WCS; when the /// insert was later rescaled the stored `M⁻¹` still places the clip correctly.) /// Two points describe a rectangle (opposite corners); three or more an /// explicit polygon. pub fn world_clip_polygon( sf: &SpatialFilter, ins: &Insert, ) -> Vec<[f32; 2]> { world_clip_polygon_f64(sf, ins) .into_iter() .map(|[x, y]| [x as f32, y as f32]) .collect() } /// f64 variant of [`world_clip_polygon`]. The boundary stays in absolute world /// coordinates so clipping at UTM scale (~5.7e6) is precise — the f32 version /// quantizes each vertex by ~0.5 m, which warps the clip region and breaks both /// the clipped render and ZOOM Extents. pub fn world_clip_polygon_f64( sf: &SpatialFilter, ins: &Insert, ) -> Vec<[f64; 2]> { let xform = ins.get_transform(); let inv_block = &sf.inverse_block_transform; let local: Vec<[f64; 2]> = if sf.boundary_points.len() == 2 { let a = sf.boundary_points[0]; let b = sf.boundary_points[1]; vec![[a.x, a.y], [b.x, a.y], [b.x, b.y], [a.x, b.y]] } else { sf.boundary_points.iter().map(|p| [p.x, p.y]).collect() }; local .into_iter() .map(|[x, y]| { let block = inv_block.transform_point(Vector3::new(x, y, 0.0)); let w = xform.apply(block); [w.x, w.y] }) .collect() } /// Clip every wire in `wires` to the boundary `poly` (a closed ring in f32 XY, /// world_offset-subtracted). Polylines are split into NaN-separated inside /// runs; fill triangles are clipped against the polygon; snap / key vertices /// outside the boundary are dropped. Wires left with no geometry are removed. pub fn clip_wires(wires: &mut Vec, poly: &[[f64; 2]]) { if poly.len() < 3 { return; } // Clip in a frame relative to the boundary's first vertex: the wire points // arrive as absolute coordinates (double-single high+low), which at UTM // scale are ~5.7e6 and lose ~0.5 m in f32. Subtracting the f64 reference // makes every coordinate small, so the f32 Sutherland–Hodgman math is exact; // the reference is added back afterwards and re-split into the high/low pair // the relative-to-eye renderer expects. let (rx, ry) = (poly[0][0], poly[0][1]); let lpoly: Vec<[f32; 2]> = poly .iter() .map(|&[x, y]| [(x - rx) as f32, (y - ry) as f32]) .collect(); // Reconstruct an absolute-f64 wire point from its high/low pair, NaN-safe. let abs = |hi: [f32; 3], lo: [f32; 3]| -> [f64; 3] { [ hi[0] as f64 + lo[0] as f64, hi[1] as f64 + lo[1] as f64, hi[2] as f64 + lo[2] as f64, ] }; for w in wires.iter_mut() { if !w.points.is_empty() { // Absolute → local f32 (NaN separators preserved). let local: Vec<[f32; 3]> = (0..w.points.len()) .map(|i| { let hi = w.points[i]; if !hi[0].is_finite() || !hi[1].is_finite() { return NAN3; } let lo = w.points_low.get(i).copied().unwrap_or([0.0; 3]); let a = abs(hi, lo); [(a[0] - rx) as f32, (a[1] - ry) as f32, a[2] as f32] }) .collect(); let clipped = clip_polyline(&local, &lpoly); // Local → absolute, re-split into double-single high/low. let mut hi = Vec::with_capacity(clipped.len()); let mut lo = Vec::with_capacity(clipped.len()); for p in clipped { if !p[0].is_finite() || !p[1].is_finite() { hi.push(NAN3); lo.push([0.0; 3]); continue; } let (hx, lx) = split_ds(p[0] as f64 + rx); let (hy, ly) = split_ds(p[1] as f64 + ry); let (hz, lz) = split_ds(p[2] as f64); hi.push([hx, hy, hz]); lo.push([lx, ly, lz]); } w.points = hi; w.points_low = lo; } if !w.fill_tris.is_empty() { let local: Vec<[f32; 3]> = (0..w.fill_tris.len()) .map(|i| { let hi = w.fill_tris[i]; let lo = w.fill_tris_low.get(i).copied().unwrap_or([0.0; 3]); let a = abs(hi, lo); [(a[0] - rx) as f32, (a[1] - ry) as f32, a[2] as f32] }) .collect(); let clipped = clip_triangles(&local, &lpoly); let mut hi = Vec::with_capacity(clipped.len()); let mut lo = Vec::with_capacity(clipped.len()); for p in clipped { let (hx, lx) = split_ds(p[0] as f64 + rx); let (hy, ly) = split_ds(p[1] as f64 + ry); let (hz, lz) = split_ds(p[2] as f64); hi.push([hx, hy, hz]); lo.push([lx, ly, lz]); } w.fill_tris = hi; w.fill_tris_low = lo; } // Clip SDF text: keep each glyph quad (6 verts = 2 triangles) whose // centroid is inside the boundary. Whole-glyph granularity so block- // instance text is bounded by the xclip region instead of bleeding past // it — the stroke path clips per-segment, but per-glyph reads cleanly. if !w.text_verts.is_empty() { let mut kept = Vec::with_capacity(w.text_verts.len()); for quad in w.text_verts.chunks(6) { let n = quad.len() as f64; let (mut cx, mut cy) = (0.0f64, 0.0f64); for v in quad { cx += v.pos[0] as f64 + v.pos_low[0] as f64; cy += v.pos[1] as f64 + v.pos_low[1] as f64; } if point_in_poly((cx / n - rx) as f32, (cy / n - ry) as f32, &lpoly) { kept.extend_from_slice(quad); } } w.text_verts = kept; } w.key_vertices .retain(|v| point_in_poly((v[0] - rx) as f32, (v[1] - ry) as f32, &lpoly)); w.snap_pts .retain(|(p, _)| point_in_poly((p.x - rx) as f32, (p.y - ry) as f32, &lpoly)); // AABB from surviving points + fills, then fold in the surviving glyph // quads so a text-only wire keeps a tight (non-degenerate) pick box. let mut bb = recompute_aabb(&w.points, &w.fill_tris); if !w.text_verts.is_empty() { let (mut nx, mut ny, mut xx, mut xy) = if bb == [0.0; 4] { (f32::MAX, f32::MAX, f32::MIN, f32::MIN) } else { (bb[0], bb[1], bb[2], bb[3]) }; for v in &w.text_verts { nx = nx.min(v.pos[0]); ny = ny.min(v.pos[1]); xx = xx.max(v.pos[0]); xy = xy.max(v.pos[1]); } if nx <= xx { bb = [nx, ny, xx, xy]; } } w.aabb = bb; } wires.retain(|w| { !w.points.is_empty() || !w.fill_tris.is_empty() || !w.text_verts.is_empty() }); } /// Double-single split of an f64 into (high, low) f32 — mirrors /// `WireModel::split_ds` so clipped points match the renderer's reconstruction. fn split_ds(v: f64) -> (f32, f32) { let high = v as f32; (high, (v - high as f64) as f32) } /// Build the visible clip-boundary frame (XCLIPFRAME 1/2) as a closed ring /// over the world-space boundary polygon. The frame is display chrome for the /// clipped INSERT: it rides the insert's resolved colour / line weight and is /// deliberately NOT clipped — it *is* the boundary. pub fn frame_wire( poly: &[[f64; 2]], name: String, color: [f32; 4], selected: bool, line_weight_px: f32, ) -> WireModel { let mut hi = Vec::with_capacity(poly.len() + 1); let mut lo = Vec::with_capacity(poly.len() + 1); for &[x, y] in poly.iter().chain(std::iter::once(&poly[0])) { let (hx, lx) = split_ds(x); let (hy, ly) = split_ds(y); hi.push([hx, hy, 0.0]); lo.push([lx, ly, 0.0]); } WireModel { taper_widths: Vec::new(), world_width: 0.0, depth_override: None, fill_is_3d: false, fill_is_2d_solid: false, pick_tris: Vec::new(), pick_tris_low: Vec::new(), dash_from_start: false, dash_align_end: None, text_verts: Vec::new(), name, points: hi, points_low: lo, color, selected, aci: 0, pattern_length: 0.0, pattern: [0.0; 8], line_weight_px, snap_pts: vec![], tangent_geoms: vec![], key_vertices: vec![], aabb: WireModel::UNBOUNDED_AABB, plinegen: true, fill_tris: vec![], fill_tris_low: Vec::new(), } } /// Clip a hatch fill boundary to `poly`. /// /// `boundary` is a hatch's NaN-separated loops in f32 offsets from /// `world_origin` (the [`HatchModel`](crate::scene::model::hatch_model::HatchModel) /// representation); `poly` is the clip ring in the same world space the hatch /// occupies. Each loop is intersected with the clip polygon independently — /// the even-odd island structure is preserved because intersecting every loop /// with the same region distributes over the even-odd fill. Returns the /// clipped loops in offsets from `world_origin`; empty if nothing survives. pub fn clip_hatch_boundary( boundary: &[[f32; 2]], world_origin: [f64; 2], poly: &[[f32; 2]], ) -> Vec<[f32; 2]> { if poly.len() < 3 { return boundary.to_vec(); } let (ox, oy) = (world_origin[0] as f32, world_origin[1] as f32); let mut out: Vec<[f32; 2]> = Vec::new(); let mut i = 0; while i < boundary.len() { if !boundary[i][0].is_finite() || !boundary[i][1].is_finite() { i += 1; continue; } let start = i; while i < boundary.len() && boundary[i][0].is_finite() && boundary[i][1].is_finite() { i += 1; } // Lift the loop into the clip polygon's world space. let loop_abs: Vec<[f32; 2]> = boundary[start..i] .iter() .map(|p| [p[0] + ox, p[1] + oy]) .collect(); let clipped = clip_polygon_2d(&loop_abs, poly); if clipped.len() >= 3 { if !out.is_empty() { out.push([f32::NAN, f32::NAN]); } // Lower back into the loop's `world_origin`-relative space so the // result keeps the same f32-precision anchor the renderer adds back. for p in clipped { out.push([p[0] - ox, p[1] - oy]); } } } out } /// Sutherland–Hodgman clip of a closed 2D polygon `subject` against the convex /// polygon `clip`. fn clip_polygon_2d(subject: &[[f32; 2]], clip: &[[f32; 2]]) -> Vec<[f32; 2]> { let n = clip.len(); let mut area2 = 0.0f32; let mut j = n - 1; for i in 0..n { area2 += clip[j][0] * clip[i][1] - clip[i][0] * clip[j][1]; j = i; } let ccw = area2 > 0.0; let mut output: Vec<[f32; 2]> = subject.to_vec(); let mut j = n - 1; for i in 0..n { if output.is_empty() { break; } let (a, b) = (clip[j], clip[i]); j = i; let inside = |p: &[f32; 2]| { let cr = (b[0] - a[0]) * (p[1] - a[1]) - (b[1] - a[1]) * (p[0] - a[0]); if ccw { cr >= 0.0 } else { cr <= 0.0 } }; let input = std::mem::take(&mut output); let len = input.len(); for k in 0..len { let cur = input[k]; let prev = input[(k + len - 1) % len]; let cur_in = inside(&cur); let prev_in = inside(&prev); if cur_in { if !prev_in { output.push(line_cross_2d(prev, cur, a, b)); } output.push(cur); } else if prev_in { output.push(line_cross_2d(prev, cur, a, b)); } } } output } fn line_cross_2d(p0: [f32; 2], p1: [f32; 2], a: [f32; 2], b: [f32; 2]) -> [f32; 2] { let r = (p1[0] - p0[0], p1[1] - p0[1]); let s = (b[0] - a[0], b[1] - a[1]); let denom = r.0 * s.1 - r.1 * s.0; let t = if denom.abs() < 1e-12 { 0.0 } else { ((a[0] - p0[0]) * s.1 - (a[1] - p0[1]) * s.0) / denom }; [p0[0] + r.0 * t, p0[1] + r.1 * t] } /// Ray-cast point-in-polygon test for a closed ring. fn point_in_poly(x: f32, y: f32, poly: &[[f32; 2]]) -> bool { let mut inside = false; let n = poly.len(); let mut j = n - 1; for i in 0..n { let (xi, yi) = (poly[i][0], poly[i][1]); let (xj, yj) = (poly[j][0], poly[j][1]); if (yi > y) != (yj > y) && x < (xj - xi) * (y - yi) / (yj - yi) + xi { inside = !inside; } j = i; } inside } /// Clip a NaN-separated polyline to `poly`, returning a NaN-separated polyline /// of only the inside portions. fn clip_polyline(pts: &[[f32; 3]], poly: &[[f32; 2]]) -> Vec<[f32; 3]> { let mut out: Vec<[f32; 3]> = Vec::new(); let mut i = 0; while i < pts.len() { if !pts[i][0].is_finite() || !pts[i][1].is_finite() { i += 1; continue; } let start = i; while i < pts.len() && pts[i][0].is_finite() && pts[i][1].is_finite() { i += 1; } let seg = &pts[start..i]; let mut last: Option<[f32; 3]> = None; for j in 0..seg.len().saturating_sub(1) { for (a, b) in clip_segment(seg[j], seg[j + 1], poly) { let contiguous = last.is_some_and(|l| { (l[0] - a[0]).abs() <= 1e-4 && (l[1] - a[1]).abs() <= 1e-4 }); if !contiguous { if !out.is_empty() { out.push(NAN3); } out.push(a); } out.push(b); last = Some(b); } } } out } /// Return the inside-the-polygon sub-segments of `p0`→`p1` as endpoint pairs. /// Handles convex and concave boundaries by testing the midpoint of every /// interval between consecutive boundary crossings. fn clip_segment( p0: [f32; 3], p1: [f32; 3], poly: &[[f32; 2]], ) -> Vec<([f32; 3], [f32; 3])> { let mut ts: Vec = vec![0.0, 1.0]; let n = poly.len(); let mut j = n - 1; for i in 0..n { if let Some(t) = seg_cross_t(p0, p1, poly[j], poly[i]) { if t > 0.0 && t < 1.0 { ts.push(t); } } j = i; } ts.sort_by(|a, b| a.partial_cmp(b).unwrap_or(std::cmp::Ordering::Equal)); ts.dedup_by(|a, b| (*a - *b).abs() < 1e-7); let lerp = |t: f32| { [ p0[0] + (p1[0] - p0[0]) * t, p0[1] + (p1[1] - p0[1]) * t, p0[2] + (p1[2] - p0[2]) * t, ] }; let mut out = Vec::new(); for w in ts.windows(2) { let mid = lerp(0.5 * (w[0] + w[1])); if point_in_poly(mid[0], mid[1], poly) { out.push((lerp(w[0]), lerp(w[1]))); } } out } /// Parameter `t` along segment `p0`→`p1` where it crosses the boundary edge /// `a`→`b`, or `None` if they do not cross within the edge's extent. fn seg_cross_t(p0: [f32; 3], p1: [f32; 3], a: [f32; 2], b: [f32; 2]) -> Option { let r = (p1[0] - p0[0], p1[1] - p0[1]); let s = (b[0] - a[0], b[1] - a[1]); let denom = r.0 * s.1 - r.1 * s.0; if denom.abs() < 1e-12 { return None; } let qp = (a[0] - p0[0], a[1] - p0[1]); let t = (qp.0 * s.1 - qp.1 * s.0) / denom; let u = (qp.0 * r.1 - qp.1 * r.0) / denom; if (0.0..=1.0).contains(&u) { Some(t) } else { None } } /// Clip a flat triangle list against `poly` (Sutherland–Hodgman per triangle, /// fan-triangulating the clipped convex result). Exact for convex boundaries; /// approximate for concave ones. fn clip_triangles(tris: &[[f32; 3]], poly: &[[f32; 2]]) -> Vec<[f32; 3]> { let mut out = Vec::new(); for tri in tris.chunks_exact(3) { let clipped = sutherland_hodgman(tri, poly); for k in 1..clipped.len().saturating_sub(1) { out.push(clipped[0]); out.push(clipped[k]); out.push(clipped[k + 1]); } } out } fn sutherland_hodgman(tri: &[[f32; 3]], poly: &[[f32; 2]]) -> Vec<[f32; 3]> { // Boundary orientation decides which half-plane is "inside". let mut area2 = 0.0f32; let n = poly.len(); let mut j = n - 1; for i in 0..n { area2 += poly[j][0] * poly[i][1] - poly[i][0] * poly[j][1]; j = i; } let ccw = area2 > 0.0; let mut output: Vec<[f32; 3]> = tri.to_vec(); let mut j = n - 1; for i in 0..n { if output.is_empty() { break; } let (a, b) = (poly[j], poly[i]); j = i; let inside = |p: &[f32; 3]| { let cr = (b[0] - a[0]) * (p[1] - a[1]) - (b[1] - a[1]) * (p[0] - a[0]); if ccw { cr >= 0.0 } else { cr <= 0.0 } }; let input = std::mem::take(&mut output); let len = input.len(); for k in 0..len { let cur = input[k]; let prev = input[(k + len - 1) % len]; let cur_in = inside(&cur); let prev_in = inside(&prev); if cur_in { if !prev_in { output.push(line_cross(prev, cur, a, b)); } output.push(cur); } else if prev_in { output.push(line_cross(prev, cur, a, b)); } } } output } /// Intersection of segment `p0`→`p1` with the infinite line through `a`→`b`, /// interpolating Z. fn line_cross(p0: [f32; 3], p1: [f32; 3], a: [f32; 2], b: [f32; 2]) -> [f32; 3] { let r = (p1[0] - p0[0], p1[1] - p0[1]); let s = (b[0] - a[0], b[1] - a[1]); let denom = r.0 * s.1 - r.1 * s.0; let t = if denom.abs() < 1e-12 { 0.0 } else { ((a[0] - p0[0]) * s.1 - (a[1] - p0[1]) * s.0) / denom }; [ p0[0] + r.0 * t, p0[1] + r.1 * t, p0[2] + (p1[2] - p0[2]) * t, ] } fn recompute_aabb(points: &[[f32; 3]], tris: &[[f32; 3]]) -> [f32; 4] { let mut bb = [f32::MAX, f32::MAX, f32::MIN, f32::MIN]; let mut any = false; for p in points.iter().chain(tris.iter()) { if p[0].is_finite() && p[1].is_finite() { bb[0] = bb[0].min(p[0]); bb[1] = bb[1].min(p[1]); bb[2] = bb[2].max(p[0]); bb[3] = bb[3].max(p[1]); any = true; } } if any { bb } else { [0.0; 4] } } #[cfg(test)] mod tests { use super::*; fn square() -> Vec<[f32; 2]> { vec![[0.0, 0.0], [10.0, 0.0], [10.0, 10.0], [0.0, 10.0]] } #[test] fn point_in_poly_basic() { let p = square(); assert!(point_in_poly(5.0, 5.0, &p)); assert!(!point_in_poly(15.0, 5.0, &p)); assert!(!point_in_poly(-1.0, 5.0, &p)); } #[test] fn segment_clipped_to_boundary() { // Horizontal line crossing the square from outside to outside. let segs = clip_segment([-5.0, 5.0, 0.0], [15.0, 5.0, 0.0], &square()); assert_eq!(segs.len(), 1); let (a, b) = segs[0]; assert!((a[0] - 0.0).abs() < 1e-3); assert!((b[0] - 10.0).abs() < 1e-3); } #[test] fn segment_fully_outside_dropped() { let segs = clip_segment([20.0, 5.0, 0.0], [30.0, 5.0, 0.0], &square()); assert!(segs.is_empty()); } #[test] fn polyline_keeps_inside_run() { // Polyline that dips outside then comes back: expect a NaN break. let pts = vec![ [5.0, 5.0, 0.0], [15.0, 5.0, 0.0], [15.0, 8.0, 0.0], [5.0, 8.0, 0.0], ]; let out = clip_polyline(&pts, &square()); assert!(out.iter().any(|p| p[0].is_nan())); assert!(out.iter().all(|p| p[0].is_nan() || p[0] <= 10.0 + 1e-3)); } #[test] fn resolves_filter_and_clips_block_geometry() { use acadrust::objects::Dictionary; use acadrust::types::Vector2; // Handles: insert, xdict, acad_filter dict, spatial filter. let (h_ins, h_xdict, h_filter, h_spatial) = ( Handle::new(0x10), Handle::new(0x11), Handle::new(0x12), Handle::new(0x13), ); let mut doc = CadDocument::new(); // xdictionary → ACAD_FILTER → SPATIAL chain. let mut xdict = Dictionary::new(); xdict.handle = h_xdict; xdict.add_entry("ACAD_FILTER", h_filter); doc.objects.insert(h_xdict, ObjectType::Dictionary(xdict)); let mut filter_dict = Dictionary::new(); filter_dict.handle = h_filter; filter_dict.add_entry("SPATIAL", h_spatial); doc.objects .insert(h_filter, ObjectType::Dictionary(filter_dict)); let mut sf = SpatialFilter::new(); sf.handle = h_spatial; sf.display_enabled = true; sf.boundary_points = vec![Vector2::new(0.0, 0.0), Vector2::new(10.0, 10.0)]; doc.objects.insert(h_spatial, ObjectType::SpatialFilter(sf)); // Identity-transform insert (origin, unit scale, no rotation). let mut ins = Insert::new("BLK", Vector3::new(0.0, 0.0, 0.0)); ins.common.handle = h_ins; ins.common.xdictionary_handle = Some(h_xdict); let resolved = insert_spatial_filter(&doc, &ins).expect("filter resolves"); let poly = world_clip_polygon_f64(resolved, &ins); assert_eq!(poly.len(), 4); // A polyline half inside, half outside the 0..10 square. let mut wires = vec![WireModel { text_verts: Vec::new(), points: vec![[5.0, 5.0, 0.0], [15.0, 5.0, 0.0]], ..Default::default() }]; clip_wires(&mut wires, &poly); assert_eq!(wires.len(), 1); let pts = &wires[0].points; assert!(pts.iter().all(|p| p[0].is_nan() || p[0] <= 10.0 + 1e-3)); assert!(pts.iter().any(|p| (p[0] - 10.0).abs() < 1e-3)); } #[test] fn hatch_boundary_clipped_kept_and_dropped() { let clip = square(); // 0..10 // Hatch loop straddling the right edge → clipped to x<=10. let straddle = [[5.0, 5.0], [15.0, 5.0], [15.0, 8.0], [5.0, 8.0]]; let out = clip_hatch_boundary(&straddle, [0.0, 0.0], &clip); assert!(!out.is_empty()); assert!(out.iter().all(|p| p[0].is_nan() || p[0] <= 10.0 + 1e-3)); // Hatch fully inside → unchanged vertex count. let inside = [[1.0, 1.0], [4.0, 1.0], [4.0, 4.0], [1.0, 4.0]]; let out_in = clip_hatch_boundary(&inside, [0.0, 0.0], &clip); assert_eq!(out_in.len(), 4); // Hatch fully outside → dropped. let outside = [[20.0, 20.0], [25.0, 20.0], [25.0, 25.0]]; let out_out = clip_hatch_boundary(&outside, [0.0, 0.0], &clip); assert!(out_out.is_empty()); } #[test] fn hatch_boundary_respects_world_origin() { // Same geometry as the straddle case but expressed as offsets from a // large world_origin — clipping must account for the origin shift. let clip = vec![[1000.0, 1000.0], [1010.0, 1000.0], [1010.0, 1010.0], [1000.0, 1010.0]]; let origin = [1000.0, 1000.0]; let loop_off = [[5.0, 5.0], [15.0, 5.0], [15.0, 8.0], [5.0, 8.0]]; let out = clip_hatch_boundary(&loop_off, origin, &clip); assert!(!out.is_empty()); // Offsets must stay <= 10 (i.e. world x <= 1010). assert!(out.iter().all(|p| p[0].is_nan() || p[0] <= 10.0 + 1e-3)); } #[test] fn world_polygon_applies_inverse_block_then_insert() { use acadrust::types::{Matrix4, Vector2}; // Clip stored against a normalized space: inverse_block_transform scales // the small boundary points up by 1000 into block space, then the insert // (scale 0.1 + translation) maps them to world. let mut sf = SpatialFilter::new(); sf.boundary_points = vec![Vector2::new(580.0, 4528.0), Vector2::new(581.0, 4529.0)]; sf.inverse_block_transform = Matrix4 { m: [ [1000.0, 0.0, 0.0, 0.0], [0.0, 1000.0, 0.0, 0.0], [0.0, 0.0, 1000.0, 0.0], [0.0, 0.0, 0.0, 1.0], ], }; let mut ins = Insert::new("BLK", Vector3::new(581668.0, 4064155.0, 0.0)); ins.set_x_scale(0.1); ins.set_y_scale(0.1); let poly = world_clip_polygon(&sf, &ins); // vert (580,4528) → ×1000 → (580000,4528000) → ×0.1 + insert → // (639668, 4516955). let xs: Vec = poly.iter().map(|p| p[0]).collect(); let ys: Vec = poly.iter().map(|p| p[1]).collect(); let minx = xs.iter().cloned().fold(f32::MAX, f32::min); let miny = ys.iter().cloned().fold(f32::MAX, f32::min); assert!((minx - 639668.0).abs() < 1.0, "minx={minx}"); assert!((miny - 4516955.0).abs() < 1.0, "miny={miny}"); } #[test] fn triangle_clipped_to_square() { // Triangle straddling the right edge → clipped, area reduced. let tri = [[5.0, 5.0, 0.0], [15.0, 5.0, 0.0], [5.0, 9.0, 0.0]]; let out = clip_triangles(&tri, &square()); assert!(!out.is_empty()); assert!(out.iter().all(|p| p[0] <= 10.0 + 1e-3)); } }