use acadrust::entities::Arc; use truck_modeling::{builder, Point3}; use crate::command::EntityTransform; use crate::entities::common::{ center_grip, edit_prop as edit, parse_f64, ro_prop as ro, square_grip, }; use crate::entities::traits::TruckConvertible; use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject}; use crate::scene::model::object::{GripApply, GripDef, PropSection}; use crate::scene::model::wire_model::{SnapHint, TangentGeom}; const TAU: f64 = std::f64::consts::TAU; fn to_truck(arc: &Arc) -> TruckEntity { let cx = arc.center.x; let cy = arc.center.y; let cz = arc.center.z; let r = arc.radius; let sa = arc.start_angle; let ea = arc.end_angle; let normal = (arc.normal.x, arc.normal.y, arc.normal.z); // Compute OCS basis vectors for this entity's normal. let (ax, ay) = crate::scene::view::transform::ocs_axes(normal); let ccw_end = if ea >= sa { ea } else { ea + TAU }; let mid_a = sa + (ccw_end - sa) * 0.5; // Arc centre in WCS. let (cwx, cwy, cwz) = crate::scene::view::transform::ocs_point_to_wcs((cx, cy, cz), normal); // Arc points in WCS: centre_wcs + r*cos(a)*Ax + r*sin(a)*Ay let arc_pt = |a: f64| { let (c, s) = (a.cos(), a.sin()); Point3::new( cwx + r * c * ax.0 + r * s * ay.0, cwy + r * c * ax.1 + r * s * ay.1, cwz + r * c * ax.2 + r * s * ay.2, ) }; let cv = glam::DVec3::new(cwx, cwy, cwz); // Arc-length centre — one well-defined midpoint snap. Circles and // ellipses (closed curves) deliberately don't emit this; see #34. let mid_pt_3 = arc_pt(mid_a); let mv = glam::DVec3::new(mid_pt_3.x, mid_pt_3.y, mid_pt_3.z); let tangent = TangentGeom::Circle { center: [cwx as f32, cwy as f32, cwz as f32], radius: r as f32, }; if arc.thickness.abs() > 1e-10 { let t = arc.thickness; let (nx, ny, nz) = normal; let n = 32usize; let ccw_end = if ea >= sa { ea } else { ea + TAU }; let (start_a, end_a) = (sa, ccw_end); let mut pts: Vec<[f64; 3]> = Vec::with_capacity((n + 1) * 2 + 8); for i in 0..=n { let a = start_a + (end_a - start_a) * (i as f64 / n as f64); let p = arc_pt(a); pts.push([p.x, p.y, p.z]); } pts.push([f64::NAN; 3]); for i in 0..=n { let a = start_a + (end_a - start_a) * (i as f64 / n as f64); let p = arc_pt(a); pts.push([p.x + t * nx, p.y + t * ny, p.z + t * nz]); } pts.push([f64::NAN; 3]); let ps = arc_pt(sa); pts.push([ps.x, ps.y, ps.z]); pts.push([ps.x + t * nx, ps.y + t * ny, ps.z + t * nz]); pts.push([f64::NAN; 3]); let pe = arc_pt(ea); pts.push([pe.x, pe.y, pe.z]); pts.push([pe.x + t * nx, pe.y + t * ny, pe.z + t * nz]); return TruckEntity { object: TruckObject::Lines(pts), snap_pts: vec![(cv, SnapHint::Center), (mv, SnapHint::Midpoint)], tangent_geoms: vec![tangent], key_vertices: vec![], fill_tris: vec![], }; } let p_start = arc_pt(sa); let p_end = arc_pt(ea); let p_mid = arc_pt(mid_a); let v_start = builder::vertex(p_start); let v_end = builder::vertex(p_end); let edge = builder::circle_arc(&v_start, &v_end, p_mid); TruckEntity { object: TruckObject::Curve(edge), snap_pts: vec![(cv, SnapHint::Center), (mv, SnapHint::Midpoint)], tangent_geoms: vec![tangent], key_vertices: vec![], fill_tris: vec![], } } fn angle_span(start: f32, end: f32) -> f32 { let mut span = end - start; if span < 0.0 { span += std::f32::consts::TAU; } span } fn grips(arc: &Arc) -> Vec { let ctr = glam::DVec3::new(arc.center.x, arc.center.y, arc.center.z); let r = arc.radius; let sa = arc.start_angle as f32; let ea = arc.end_angle as f32; let ma = (sa + angle_span(sa, ea) * 0.5) as f64; let (sa, ea) = (arc.start_angle, arc.end_angle); vec![ center_grip(0, ctr), square_grip(1, ctr + glam::DVec3::new(r * sa.cos(), r * sa.sin(), 0.0)), square_grip(2, ctr + glam::DVec3::new(r * ea.cos(), r * ea.sin(), 0.0)), center_grip(3, ctr + glam::DVec3::new(r * ma.cos(), r * ma.sin(), 0.0)), ] } fn properties(arc: &Arc) -> Vec { let r = arc.radius; let sa = arc.start_angle; let ea = arc.end_angle; let sweep = (ea - sa).rem_euclid(TAU); let total_angle = sweep.to_degrees(); let arc_length = r * sweep; let area = 0.5 * r * r * sweep; let normal = (arc.normal.x, arc.normal.y, arc.normal.z); let (ax, ay) = crate::scene::view::transform::ocs_axes(normal); let (cwx, cwy, cwz) = crate::scene::view::transform::ocs_point_to_wcs( (arc.center.x, arc.center.y, arc.center.z), normal, ); let arc_pt = |a: f64| { let (c, s) = (a.cos(), a.sin()); ( cwx + r * c * ax.0 + r * s * ay.0, cwy + r * c * ax.1 + r * s * ay.1, cwz + r * c * ax.2 + r * s * ay.2, ) }; let (sx, sy, sz) = arc_pt(sa); let (ex, ey, ez) = arc_pt(ea); vec![PropSection { title: "Geometry".into(), props: vec![ edit("Center X", "center_x", arc.center.x), edit("Center Y", "center_y", arc.center.y), edit("Center Z", "center_z", arc.center.z), edit("Radius", "radius", arc.radius), edit("Start angle", "start_angle", sa.to_degrees()), edit("End angle", "end_angle", ea.to_degrees()), ro("Total angle", "total_angle", format!("{total_angle:.2}")), ro("Arc length", "arc_length", format!("{arc_length:.4}")), ro("Area", "area", format!("{area:.4}")), ro("Start X", "start_x", format!("{sx:.4}")), ro("Start Y", "start_y", format!("{sy:.4}")), ro("Start Z", "start_z", format!("{sz:.4}")), ro("End X", "end_x", format!("{ex:.4}")), ro("End Y", "end_y", format!("{ey:.4}")), ro("End Z", "end_z", format!("{ez:.4}")), edit("Normal X", "normal_x", arc.normal.x), edit("Normal Y", "normal_y", arc.normal.y), edit("Normal Z", "normal_z", arc.normal.z), edit("Thickness", "thickness", arc.thickness), ], }] } fn apply_geom_prop(arc: &mut Arc, field: &str, value: &str) { let Some(v) = parse_f64(value) else { return; }; match field { "center_x" => arc.center.x = v, "center_y" => arc.center.y = v, "center_z" => arc.center.z = v, "radius" if v > 0.0 => arc.radius = v, "start_angle" => arc.start_angle = v.to_radians(), "end_angle" => arc.end_angle = v.to_radians(), "normal_x" => arc.normal.x = v, "normal_y" => arc.normal.y = v, "normal_z" => arc.normal.z = v, "thickness" => arc.thickness = v, _ => {} } } fn apply_grip(arc: &mut Arc, grip_id: usize, apply: GripApply) { match (grip_id, apply) { (0, GripApply::Translate(d)) => { arc.center.x += d.x; arc.center.y += d.y; arc.center.z += d.z; } (0, GripApply::Absolute(p)) => { arc.center.x = p.x; arc.center.y = p.y; arc.center.z = p.z; } (1, GripApply::Absolute(p)) => { let dx = p.x - arc.center.x; let dy = p.y - arc.center.y; arc.start_angle = dy.atan2(dx); } (2, GripApply::Absolute(p)) => { let dx = p.x - arc.center.x; let dy = p.y - arc.center.y; arc.end_angle = dy.atan2(dx); } (3, GripApply::Translate(d)) => { let sa = arc.start_angle; let ea = arc.end_angle; let span = angle_span(sa as f32, ea as f32) as f64; let mid_a = sa + span * 0.5; let current_mid_x = arc.center.x + arc.radius * mid_a.cos(); let current_mid_y = arc.center.y + arc.radius * mid_a.sin(); let new_mid_x = current_mid_x + d.x; let new_mid_y = current_mid_y + d.y; let dx = new_mid_x - arc.center.x; let dy = new_mid_y - arc.center.y; let new_r = (dx * dx + dy * dy).sqrt(); if new_r > 1e-6 { arc.radius = new_r; } } _ => {} } } fn apply_transform(arc: &mut Arc, t: &EntityTransform) { crate::scene::view::transform::apply_standard_entity_transform(arc, t, |entity, p1, p2| { crate::scene::view::transform::reflect_xy_point( &mut entity.center.x, &mut entity.center.y, p1, p2, ); let dx = (p2.x - p1.x) as f64; let dy = (p2.y - p1.y) as f64; let line_angle = dy.atan2(dx); let tmp = entity.start_angle; entity.start_angle = 2.0 * line_angle - entity.end_angle; entity.end_angle = 2.0 * line_angle - tmp; }); } impl TruckConvertible for Arc { fn to_truck(&self, _document: &acadrust::CadDocument) -> Option { Some(to_truck(self)) } } impl crate::entities::traits::Grippable for Arc { fn grips(&self) -> Vec { grips(self) } fn apply_grip(&mut self, grip_id: usize, apply: GripApply) { apply_grip(self, grip_id, apply); } fn grip_menu(&self, grip_id: usize) -> Vec { use crate::scene::model::object::{GripMenuAction, GripMenuItem}; match grip_id { 0 => vec![GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch, }], 3 => vec![ GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch, }, GripMenuItem { label: "Radius", action: GripMenuAction::Radius, }, GripMenuItem { label: "Arc Length", action: GripMenuAction::ArcLength, }, ], _ => vec![ GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch, }, GripMenuItem { label: "Lengthen", action: GripMenuAction::Lengthen, }, ], } } fn apply_grip_menu(&mut self, _grip_id: usize, _action: crate::scene::model::object::GripMenuAction) { // Radius / Arc Length / Lengthen all need a follow-up prompt; // the actual edit happens in `apply_grip_menu_value`. } fn grip_menu_value_prompt( &self, _grip_id: usize, action: crate::scene::model::object::GripMenuAction, ) -> Option<&'static str> { use crate::scene::model::object::GripMenuAction as A; match action { A::Radius => Some("New radius"), A::ArcLength => Some("New arc length"), A::Lengthen => Some("Distance"), _ => None, } } fn apply_grip_menu_value( &mut self, grip_id: usize, action: crate::scene::model::object::GripMenuAction, value: f64, ) { use crate::scene::model::object::GripMenuAction as A; match action { A::Radius if value > 0.0 => self.radius = value, A::ArcLength if value > 0.0 && self.radius > 1e-9 => { // Hold start_angle, derive new end_angle from arc length // = r * Δθ. let new_span = value / self.radius; self.end_angle = self.start_angle + new_span; } A::Lengthen => { // Extend either end by `value` arc-length units along // the arc. Positive `value` lengthens; negative // shortens. Grip 1 = start endpoint, grip 2 = end endpoint. if self.radius < 1e-9 { return; } let dtheta = value / self.radius; match grip_id { 1 => self.start_angle -= dtheta, 2 => self.end_angle += dtheta, _ => {} } } _ => {} } } } impl crate::entities::traits::PropertyEditable for Arc { fn geometry_properties(&self, _text_style_names: &[String]) -> Vec { properties(self) } fn apply_geom_prop(&mut self, field: &str, value: &str) { apply_geom_prop(self, field, value); } } impl crate::entities::traits::Transformable for Arc { fn apply_transform(&mut self, t: &EntityTransform) { apply_transform(self, t); } } impl crate::entities::traits::MassPropsCalc for acadrust::entities::Arc { fn mass_props(&self) -> crate::entities::traits::MassProps { use std::f64::consts::TAU; let r = self.radius; let span = { let s = (self.end_angle - self.start_angle).rem_euclid(TAU); if s < 1e-6 { TAU } else { s } }; // Sector area (pie slice) let area = 0.5 * r * r * span; let arc_len = r * span; // Centroid of arc (chord midpoint direction) let mid_rad = self.start_angle + span / 2.0; crate::entities::traits::MassProps { area, perimeter: arc_len, cx: self.center.x + r * mid_rad.cos(), cy: self.center.y + r * mid_rad.sin(), } } }