use acadrust::entities::{HooklineDirection, Leader, LeaderCreationType, LeaderPathType}; use acadrust::Entity; use glam::Vec3; use crate::command::EntityTransform; use crate::entities::common::{center_grip, edit_prop as edit, ro_prop as ro, square_grip}; use crate::entities::traits::TruckConvertible; use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject}; use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property}; use crate::scene::model::wire_model::TangentGeom; // ── TruckConvertible (used for snap/grip key-vertices) ───────────────────── fn to_truck(leader: &Leader) -> TruckEntity { let verts = &leader.vertices; let nan = [f64::NAN; 3]; let p3 = |v: &acadrust::types::Vector3| -> [f64; 3] { [v.x, v.y, v.z] }; let p3f = |v: &acadrust::types::Vector3| -> [f32; 3] { [v.x as f32, v.y as f32, v.z as f32] }; let mut points: Vec<[f64; 3]> = Vec::new(); let mut tangents: Vec = Vec::new(); let mut key_verts: Vec<[f64; 3]> = Vec::new(); // Main leader path for v in verts { points.push(p3(v)); key_verts.push(p3(v)); } for i in 0..verts.len().saturating_sub(1) { // TangentGeom uses f32 (UI-only); cast at construction. tangents.push(TangentGeom::Line { p1: p3f(&verts[i]), p2: p3f(&verts[i + 1]), }); } // Arrowhead at vertex[0] if leader.arrow_enabled && verts.len() >= 2 { let tip = &verts[0]; let next = &verts[1]; let dx = next.x - tip.x; let dy = next.y - tip.y; let len = (dx * dx + dy * dy).sqrt().max(1e-9); let (dx, dy) = (dx / len, dy / len); // Arrowhead sized to the text height, matching the MLEADER arrowhead. let sz = (leader.text_height).max(1.0); let a = std::f64::consts::PI / 6.0; let (s, c) = a.sin_cos(); let tip_f = p3(tip); points.push(nan); points.push([ tip_f[0] + (dx * c - dy * s) * sz, tip_f[1] + (dx * s + dy * c) * sz, tip_f[2], ]); points.push(tip_f); points.push([ tip_f[0] + (dx * c + dy * s) * sz, tip_f[1] + (-dx * s + dy * c) * sz, tip_f[2], ]); } // Landing line at last vertex if leader.hookline_enabled && verts.len() >= 2 { let last = verts.last().unwrap(); let prev = &verts[verts.len() - 2]; // Landing runs along the leader's horizontal direction (UCS X for // UCS-placed leaders, world X otherwise), on the side the leader // approaches from. let (hx, hy) = { let h = leader.horizontal_direction; let l = (h.x * h.x + h.y * h.y).sqrt(); if l > 1e-9 { (h.x / l, h.y / l) } else { (1.0, 0.0) } }; let sign = if (last.x - prev.x) * hx + (last.y - prev.y) * hy >= 0.0 { 1.0_f64 } else { -1.0_f64 }; let len = leader.text_height * 1.5; let last_f = p3(last); points.push(nan); points.push(last_f); points.push([ last_f[0] + sign * len * hx, last_f[1] + sign * len * hy, last_f[2], ]); } TruckEntity { object: TruckObject::Lines(points), snap_pts: vec![], tangent_geoms: tangents, key_vertices: key_verts, fill_tris: vec![], } } // ── Grips ────────────────────────────────────────────────────────────────── fn grips(leader: &Leader) -> Vec { let n = leader.vertices.len(); let mut grips: Vec = leader .vertices .iter() .enumerate() .map(|(i, v)| square_grip(i, glam::DVec3::new(v.x, v.y, v.z))) .collect(); if n >= 2 { let sum = leader.vertices.iter().fold(glam::DVec3::ZERO, |acc, v| { acc + glam::DVec3::new(v.x, v.y, v.z) }); grips.push(center_grip(n, sum / n as f64)); } grips } fn apply_grip(leader: &mut Leader, grip_id: usize, apply: GripApply) { let n = leader.vertices.len(); if grip_id < n { if let Some(v) = leader.vertices.get_mut(grip_id) { match apply { GripApply::Absolute(p) => { v.x = p.x as f64; v.y = p.y as f64; v.z = p.z as f64; } GripApply::Translate(d) => { v.x += d.x as f64; v.y += d.y as f64; v.z += d.z as f64; } } } } else if let GripApply::Translate(d) = apply { leader.translate(acadrust::types::Vector3::new( d.x as f64, d.y as f64, d.z as f64, )); } } // ── Properties ───────────────────────────────────────────────────────────── fn bool_toggle(label: &str, field: &'static str, value: bool) -> Property { Property { label: label.into(), field, value: PropValue::BoolToggle { field, value }, } } fn choice_prop(label: &str, field: &'static str, selected: &str, options: &[&str]) -> Property { Property { label: label.into(), field, value: PropValue::Choice { selected: selected.to_string(), options: options.iter().map(|s| s.to_string()).collect(), }, } } fn path_type_str(pt: &LeaderPathType) -> &'static str { match pt { LeaderPathType::StraightLine => "Straight", LeaderPathType::Spline => "Spline", } } fn creation_type_str(ct: &LeaderCreationType) -> &'static str { match ct { LeaderCreationType::WithText => "With Text", LeaderCreationType::WithTolerance => "With Tolerance", LeaderCreationType::WithBlock => "With Block", LeaderCreationType::NoAnnotation => "No Annotation", } } fn color_str(c: &acadrust::types::Color) -> String { match c.rgb() { Some((r, g, b)) => format!("RGB({},{},{})", r, g, b), None => format!("{:?}", c), } } fn properties(leader: &Leader) -> Vec { let n = leader.vertices.len(); let arrow_size = leader.text_height.max(1.0); let misc = vec![ choice_prop( "Type", "path_type", path_type_str(&leader.path_type), &["Straight", "Spline"], ), choice_prop( "Annotation type", "creation_type", creation_type_str(&leader.creation_type), &["With Text", "With Tolerance", "With Block", "No Annotation"], ), Property { label: "Dim style".into(), field: "dimension_style", value: PropValue::EditText(leader.dimension_style.clone()), }, ]; let lines_arrows = vec![ ro("Dim line color", "override_color", color_str(&leader.override_color)), ro( "Dim line lineweight", "line_weight", format!("{:?}", leader.common.line_weight), ), ro("Dim line linetype", "linetype", leader.common.linetype.clone()), bool_toggle("Arrowhead", "arrow_enabled", leader.arrow_enabled), ro("Arrow size", "arrow_size", format!("{:.4}", arrow_size)), ]; let text = vec![ edit("Text height", "text_height", leader.text_height), ro( "Text offset", "text_offset", format!("{:.4}", leader.annotation_offset.length()), ), ro("Text style", "text_style", String::new()), ro("Text color", "text_color", color_str(&leader.override_color)), ro("Text position vert", "text_pos_vert", String::new()), ]; let fit = vec![ro("Dim scale overall", "dim_scale_overall", String::new())]; let mut geometry = vec![ro("Vertex", "vertex_count", n.to_string())]; if let Some(a) = leader.arrow_point() { geometry.push(edit("Vertex X", "vertex_x", a.x)); geometry.push(edit("Vertex Y", "vertex_y", a.y)); geometry.push(edit("Vertex Z", "vertex_z", a.z)); } else { geometry.push(ro("Vertex X", "vertex_x", String::new())); geometry.push(ro("Vertex Y", "vertex_y", String::new())); geometry.push(ro("Vertex Z", "vertex_z", String::new())); } vec![ PropSection { title: "Misc".into(), props: misc, }, PropSection { title: "Lines & Arrows".into(), props: lines_arrows, }, PropSection { title: "Text".into(), props: text, }, PropSection { title: "Fit".into(), props: fit, }, PropSection { title: "Geometry".into(), props: geometry, }, ] } fn apply_geom_prop(leader: &mut Leader, field: &str, value: &str) { let f64 = |s: &str| -> Option { s.trim().parse().ok() }; match field { "dimension_style" => leader.dimension_style = value.to_string(), "path_type" => { leader.path_type = match value { "Spline" => LeaderPathType::Spline, _ => LeaderPathType::StraightLine, }; } "creation_type" => { leader.creation_type = match value { "With Tolerance" => LeaderCreationType::WithTolerance, "With Block" => LeaderCreationType::WithBlock, "No Annotation" => LeaderCreationType::NoAnnotation, _ => LeaderCreationType::WithText, }; } "arrow_enabled" => { leader.arrow_enabled = if value == "toggle" { !leader.arrow_enabled } else { value == "true" } } "hookline_enabled" => { leader.hookline_enabled = if value == "toggle" { !leader.hookline_enabled } else { value == "true" } } "hookline_direction" => { leader.hookline_direction = match value { "Same" => HooklineDirection::Same, _ => HooklineDirection::Opposite, }; } "text_height" => { if let Some(v) = f64(value) { leader.text_height = v; } } "text_width" => { if let Some(v) = f64(value) { leader.text_width = v; } } "normal_x" => { if let Some(v) = f64(value) { leader.normal.x = v; } } "normal_y" => { if let Some(v) = f64(value) { leader.normal.y = v; } } "normal_z" => { if let Some(v) = f64(value) { leader.normal.z = v; } } "h_dir_x" => { if let Some(v) = f64(value) { leader.horizontal_direction.x = v; } } "h_dir_y" => { if let Some(v) = f64(value) { leader.horizontal_direction.y = v; } } "h_dir_z" => { if let Some(v) = f64(value) { leader.horizontal_direction.z = v; } } "block_offset_x" => { if let Some(v) = f64(value) { leader.block_offset.x = v; } } "block_offset_y" => { if let Some(v) = f64(value) { leader.block_offset.y = v; } } "block_offset_z" => { if let Some(v) = f64(value) { leader.block_offset.z = v; } } "ann_offset_x" => { if let Some(v) = f64(value) { leader.annotation_offset.x = v; } } "ann_offset_y" => { if let Some(v) = f64(value) { leader.annotation_offset.y = v; } } "ann_offset_z" => { if let Some(v) = f64(value) { leader.annotation_offset.z = v; } } "vertex_x" => { if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(0)) { vert.x = v; } } "vertex_y" => { if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(0)) { vert.y = v; } } "vertex_z" => { if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(0)) { vert.z = v; } } _ => {} } } // ── Transform ────────────────────────────────────────────────────────────── fn apply_transform(leader: &mut Leader, t: &EntityTransform) { crate::scene::view::transform::apply_standard_entity_transform(leader, t, |entity, p1, p2| { for v in &mut entity.vertices { crate::scene::view::transform::reflect_xy_point(&mut v.x, &mut v.y, p1, p2); } crate::scene::view::transform::reflect_xy_point( &mut entity.block_offset.x, &mut entity.block_offset.y, p1, p2, ); crate::scene::view::transform::reflect_xy_point( &mut entity.annotation_offset.x, &mut entity.annotation_offset.y, p1, p2, ); }); } // ── Trait impls ──────────────────────────────────────────────────────────── impl TruckConvertible for Leader { fn to_truck(&self, _document: &acadrust::CadDocument) -> Option { if self.vertices.is_empty() { return None; } Some(to_truck(self)) } } impl crate::entities::traits::Grippable for Leader { fn grips(&self) -> Vec { grips(self) } fn apply_grip(&mut self, grip_id: usize, apply: GripApply) { apply_grip(self, grip_id, apply); } fn grip_menu(&self, grip_id: usize) -> Vec { use crate::scene::model::object::{GripMenuAction, GripMenuItem}; let n = self.vertices.len(); if grip_id == 0 { // Arrow head — stretch only. vec![GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch, }] } else if grip_id < n { vec![ GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch, }, GripMenuItem { label: "Add Vertex", action: GripMenuAction::AddVertex, }, GripMenuItem { label: "Remove Vertex", action: GripMenuAction::RemoveVertex, }, ] } else { // Centroid grip — move whole leader. vec![GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch, }] } } fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::model::object::GripMenuAction) { use crate::scene::model::object::GripMenuAction as A; let n = self.vertices.len(); match action { A::AddVertex if grip_id < n => { let i1 = (grip_id + 1).min(n - 1); if i1 == grip_id { return; } let v0 = &self.vertices[grip_id]; let v1 = &self.vertices[i1]; let mid = acadrust::types::Vector3::new( (v0.x + v1.x) * 0.5, (v0.y + v1.y) * 0.5, (v0.z + v1.z) * 0.5, ); self.vertices.insert(i1, mid); } A::RemoveVertex if grip_id < n && n > 2 => { self.vertices.remove(grip_id); } _ => {} } } } impl crate::entities::traits::PropertyEditable for Leader { fn geometry_properties(&self, _text_style_names: &[String]) -> Vec { properties(self) } fn apply_geom_prop(&mut self, field: &str, value: &str) { apply_geom_prop(self, field, value); } } impl crate::entities::traits::Transformable for Leader { fn apply_transform(&mut self, t: &EntityTransform) { apply_transform(self, t); } } /// Per-entity tessellation entry for `Leader`. Lives here so all leader /// tess code stays alongside the entity definition. Cross-entity dim /// machinery (arrow shapes, `DimGeom`) lives in `scene::convert::tessellate` and /// is reused via the dim arrow emitter so the leader matches the active /// DIMSTYLE. pub trait LeaderTess { fn tessellate( &self, document: &acadrust::CadDocument, handle: acadrust::Handle, selected: bool, entity_color: [f32; 4], line_weight_px: f32, anno_scale: f32, ) -> crate::scene::model::wire_model::WireModel; } impl LeaderTess for Leader { fn tessellate( &self, document: &acadrust::CadDocument, handle: acadrust::Handle, selected: bool, entity_color: [f32; 4], line_weight_px: f32, anno_scale: f32, ) -> crate::scene::model::wire_model::WireModel { use crate::scene::convert::tessellate::{append_arrow, arrow_from_block, ArrowKind, DimGeom}; use crate::scene::model::wire_model::WireModel; let color = if selected { WireModel::SELECTED } else { entity_color }; let name = handle.value().to_string(); let p3 = |v: &acadrust::types::Vector3| -> [f32; 3] { [(v.x) as f32, (v.y) as f32, (v.z) as f32] }; let nan = [f32::NAN; 3]; let verts = &self.vertices; if verts.len() < 2 { return WireModel { text_verts: Vec::new(), name, points: vec![], points_low: Vec::new(), color, selected, aci: 0, pattern_length: 0.0, pattern: [0.0; 8], line_weight_px, snap_pts: vec![], tangent_geoms: vec![], key_vertices: vec![], aabb: WireModel::UNBOUNDED_AABB, plinegen: true, vp_scissor: None, fill_tris: vec![], fill_tris_low: Vec::new(), }; } let mut points: Vec<[f32; 3]> = verts.iter().map(|v| p3(v)).collect(); let mut tangents: Vec = Vec::new(); let key_vertices: Vec<[f64; 3]> = verts.iter().map(|v| [v.x, v.y, v.z]).collect(); let mut fill_tris: Vec<[f32; 3]> = Vec::new(); for i in 0..verts.len().saturating_sub(1) { tangents.push(TangentGeom::Line { p1: p3(&verts[i]), p2: p3(&verts[i + 1]), }); } if self.arrow_enabled { // Resolve the active dim style → DIMLDRBLK to pick the arrow shape. // DIMASZ × DIMSCALE drives the size when available; otherwise fall // back to the legacy text-height heuristic. let style = document.dim_styles.iter().find(|s| { s.name.eq_ignore_ascii_case(&self.dimension_style) || (self.dimension_style.trim().is_empty() && s.name.eq_ignore_ascii_case("Standard")) }); let dim_scale = style .map(|s| { if s.dimscale > 1e-6 { s.dimscale } else { anno_scale as f64 } }) .unwrap_or(anno_scale as f64); let arrow_size = match style { Some(s) => (s.dimasz * dim_scale) as f32, None => (self.text_height as f32).max(1.0) * anno_scale, }; let arrow = match style { Some(s) => arrow_from_block(document, s.dimldrblk, arrow_size.max(0.001)), None => ArrowKind::Triangle { size: arrow_size.max(0.001), filled: true, size_mul: 1.0, }, }; let tip = &verts[0]; let next = &verts[1]; let dx = (next.x - tip.x) as f32; let dy = (next.y - tip.y) as f32; let len = (dx * dx + dy * dy).sqrt().max(1e-9); let dir = Vec3::new(dx / len, dy / len, 0.0); let tip_f = p3(tip); let tip_v = Vec3::new(tip_f[0], tip_f[1], tip_f[2]); // Reuse the dim arrow emitter so the leader shape matches the // DIMSTYLE in use (Closed Filled by default, Dot, Tick, …). let mut arrow_pts: Vec<[f32; 3]> = Vec::new(); let mut arrow_geom = DimGeom::new(); append_arrow(&mut arrow_geom, tip_v, dir, &arrow); if !arrow_geom.dim_lines.is_empty() { arrow_pts.push(nan); arrow_pts.extend(arrow_geom.dim_lines); } points.extend(arrow_pts); fill_tris.extend(arrow_geom.arrow_fill); } if self.hookline_enabled { let last = verts.last().unwrap(); let prev = &verts[verts.len() - 2]; let sign = if (last.x - prev.x) >= 0.0 { 1.0_f32 } else { -1.0_f32 }; let land_len = self.text_height as f32 * 1.5 * anno_scale; let last_f = p3(last); points.push(nan); points.push(last_f); points.push([last_f[0] + sign * land_len, last_f[1], last_f[2]]); } WireModel { text_verts: Vec::new(), name, points, points_low: Vec::new(), color, selected, aci: 0, pattern_length: 0.0, pattern: [0.0; 8], line_weight_px, snap_pts: vec![], tangent_geoms: tangents, key_vertices, aabb: WireModel::UNBOUNDED_AABB, plinegen: true, vp_scissor: None, fill_tris, fill_tris_low: Vec::new(), } } }