// LayMatchCommand — two-phase layer match. // // Phase 1: user selects destination objects (whose layer will be changed). // Phase 2: user selects a single source object (whose layer will be applied). use acadrust::Handle; use glam::Vec3; use crate::command::{CadCommand, CmdResult}; use crate::scene::wire_model::WireModel; pub struct LayMatchCommand { dest_handles: Vec, } impl LayMatchCommand { pub fn new(dest: Vec) -> Self { Self { dest_handles: dest } } } impl CadCommand for LayMatchCommand { fn name(&self) -> &'static str { "LAYMATCH" } fn prompt(&self) -> String { if self.dest_handles.is_empty() { "LAYMATCH Select objects to change layer:".into() } else { "LAYMATCH Select source object to match layer from:".into() } } fn is_selection_gathering(&self) -> bool { true } fn on_selection_complete(&mut self, handles: Vec) -> CmdResult { if handles.is_empty() { return CmdResult::NeedPoint; } if self.dest_handles.is_empty() { // Phase 1 complete — store destinations, move to phase 2. self.dest_handles = handles; CmdResult::NeedPoint } else { // Phase 2 complete — first handle is the source object. let src = handles[0]; CmdResult::MatchEntityLayer { dest: std::mem::take(&mut self.dest_handles), src, } } } fn on_point(&mut self, _pt: Vec3) -> CmdResult { CmdResult::NeedPoint } fn on_enter(&mut self) -> CmdResult { CmdResult::Cancel } fn on_escape(&mut self) -> CmdResult { CmdResult::Cancel } fn on_hover_entity(&mut self, _handle: Handle, _pt: Vec3) -> Vec { vec![] } }