// SelectObjectsCommand — generic "select objects then run command" gather phase. // // Used when a modify command is invoked with nothing pre-selected. // The user may single-click, box-select, or polygon-select any number of objects. // After the FIRST completed selection action (regardless of method) the command fires // immediately — no Enter required. use acadrust::Handle; use glam::Vec3; use crate::command::{CadCommand, CmdResult}; use crate::scene::wire_model::WireModel; pub struct SelectObjectsCommand { pending_cmd: String, } impl SelectObjectsCommand { pub fn new(pending_cmd: &str) -> Self { Self { pending_cmd: pending_cmd.to_string(), } } } impl CadCommand for SelectObjectsCommand { fn name(&self) -> &'static str { "SELECT" } fn prompt(&self) -> String { format!("{} Select objects:", self.pending_cmd) } // Opt into the selection-gathering path; host routes clicks through // the normal selection system and calls on_selection_complete after each action. fn is_selection_gathering(&self) -> bool { true } fn on_selection_complete(&mut self, handles: Vec) -> CmdResult { if handles.is_empty() { return CmdResult::NeedPoint; } CmdResult::Relaunch(std::mem::take(&mut self.pending_cmd), handles) } // These are never called while is_selection_gathering is true, but the // trait requires implementations. fn on_point(&mut self, _pt: Vec3) -> CmdResult { CmdResult::NeedPoint } fn on_enter(&mut self) -> CmdResult { CmdResult::Cancel } fn on_escape(&mut self) -> CmdResult { CmdResult::Cancel } fn on_hover_entity(&mut self, _handle: Handle, _pt: Vec3) -> Vec { vec![] } }