// MatchPropCommand — two-phase match properties. // // Phase 1: user picks the SOURCE object (single entity pick). // Phase 2: user selects DESTINATION objects (multi-select, Enter to finish). // Result: CmdResult::MatchProperties { dest, src } use acadrust::Handle; use glam::Vec3; use crate::command::{CadCommand, CmdResult}; use crate::scene::wire_model::WireModel; pub struct MatchPropCommand { /// Source handle; NULL until phase 1 is complete. src: Handle, } impl MatchPropCommand { pub fn new() -> Self { Self { src: Handle::NULL } } fn phase1_done(&self) -> bool { !self.src.is_null() } } impl CadCommand for MatchPropCommand { fn name(&self) -> &'static str { "MATCHPROP" } fn prompt(&self) -> String { if !self.phase1_done() { "MATCHPROP Select source object:".into() } else { "MATCHPROP Select destination objects (Enter to apply):".into() } } // ── Phase 1: single entity pick ─────────────────────────────────────── fn needs_entity_pick(&self) -> bool { !self.phase1_done() } fn on_entity_pick(&mut self, handle: Handle, _pt: Vec3) -> CmdResult { if handle.is_null() { return CmdResult::NeedPoint; // nothing hit, keep waiting } self.src = handle; CmdResult::NeedPoint // move to phase 2 (selection gathering) } // ── Phase 2: destination selection gathering ────────────────────────── fn is_selection_gathering(&self) -> bool { self.phase1_done() } fn on_selection_complete(&mut self, handles: Vec) -> CmdResult { if handles.is_empty() { return CmdResult::NeedPoint; } CmdResult::MatchProperties { dest: handles, src: self.src, } } fn on_enter(&mut self) -> CmdResult { CmdResult::Cancel } fn on_point(&mut self, _pt: Vec3) -> CmdResult { CmdResult::NeedPoint } fn on_hover_entity(&mut self, _handle: Handle, _pt: Vec3) -> Vec { vec![] } }