use acadrust::entities::{Text, TextHorizontalAlignment as HA, TextVerticalAlignment as VA}; use glam::Vec3; use crate::command::EntityTransform; use crate::entities::common::{edit_prop as edit, parse_f64, square_grip}; use crate::entities::text_support::{resolve_text_style, text_local_bounds}; use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible}; use crate::scene::acad_to_truck::{TruckEntity, TruckObject}; use crate::scene::cxf; use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property}; use crate::scene::wire_model::SnapHint; fn text_halign_str(a: &acadrust::entities::TextHorizontalAlignment) -> &'static str { use acadrust::entities::TextHorizontalAlignment::*; match a { Left => "Left", Center => "Center", Right => "Right", Aligned => "Aligned", Middle => "Middle", Fit => "Fit", } } fn text_valign_str(a: &acadrust::entities::TextVerticalAlignment) -> &'static str { use acadrust::entities::TextVerticalAlignment::*; match a { Baseline => "Baseline", Bottom => "Bottom", Middle => "Middle", Top => "Top", } } fn sync_text_alignment_point(t: &mut Text) { let needs_alignment_point = !matches!( (t.horizontal_alignment, t.vertical_alignment), (HA::Left, VA::Baseline) ); if needs_alignment_point { if t.alignment_point.is_none() { t.alignment_point = Some(t.insertion_point); } } else { t.alignment_point = None; } } fn to_truck(t: &Text, document: &acadrust::CadDocument) -> TruckEntity { let snap_pt = Vec3::new( t.insertion_point.x as f32, t.insertion_point.y as f32, t.insertion_point.z as f32, ); let resolved_style = resolve_text_style(&t.style, document); let font_name = resolved_style.font_name; let width_factor = (if t.width_factor > 0.0 { t.width_factor as f32 } else { 1.0 } * resolved_style.width_factor.max(0.01)) .clamp(0.01, 100.0); let oblique_angle = t.oblique_angle as f32 + resolved_style.oblique_angle; let anchor = match ( &t.horizontal_alignment, &t.vertical_alignment, &t.alignment_point, ) { (HA::Aligned | HA::Middle | HA::Fit, _, Some(a)) => [a.x as f32, a.y as f32], (HA::Center | HA::Right, _, Some(a)) => [a.x as f32, a.y as f32], (_, VA::Bottom | VA::Middle | VA::Top, Some(a)) => [a.x as f32, a.y as f32], _ => [t.insertion_point.x as f32, t.insertion_point.y as f32], }; let bounds = text_local_bounds( &font_name, &t.value, t.height as f32, width_factor, oblique_angle, ); let (anchor_local_x, anchor_local_y) = if let Some(([min_x, min_y], [max_x, max_y])) = bounds { let ax = match t.horizontal_alignment { HA::Left => min_x, HA::Center | HA::Middle => (min_x + max_x) * 0.5, HA::Right | HA::Aligned | HA::Fit => max_x, }; let ay = match t.vertical_alignment { VA::Baseline => 0.0, VA::Bottom => min_y, VA::Middle => (min_y + max_y) * 0.5, VA::Top => max_y, }; (ax, ay) } else { (0.0, 0.0) }; let (cos_r, sin_r) = ((t.rotation as f32).cos(), (t.rotation as f32).sin()); let origin = [ anchor[0] - (anchor_local_x * cos_r - anchor_local_y * sin_r), anchor[1] - (anchor_local_x * sin_r + anchor_local_y * cos_r), ]; let strokes_2d = cxf::tessellate_text_ex( origin, t.height as f32, t.rotation as f32, width_factor, oblique_angle, &font_name, &t.value, ); TruckEntity { object: TruckObject::Text(strokes_2d), snap_pts: vec![(snap_pt, SnapHint::Insertion)], tangent_geoms: vec![], key_vertices: vec![], } } fn grips(t: &Text) -> Vec { let p = Vec3::new( t.insertion_point.x as f32, t.insertion_point.y as f32, t.insertion_point.z as f32, ); vec![square_grip(0, p)] } fn properties(t: &Text, text_style_names: &[String]) -> PropSection { PropSection { title: "Geometry".into(), props: vec![ edit("Insert X", "ins_x", t.insertion_point.x), edit("Insert Y", "ins_y", t.insertion_point.y), edit("Insert Z", "ins_z", t.insertion_point.z), edit("Height", "height", t.height), edit("Rotation", "rotation", t.rotation.to_degrees()), edit("Width Factor", "width_factor", t.width_factor), edit( "Oblique Angle", "oblique_angle", t.oblique_angle.to_degrees(), ), Property { label: "H-Align".into(), field: "h_align", value: PropValue::Choice { selected: text_halign_str(&t.horizontal_alignment).to_string(), options: ["Left", "Center", "Right", "Aligned", "Middle", "Fit"] .into_iter() .map(str::to_string) .collect(), }, }, Property { label: "V-Align".into(), field: "v_align", value: PropValue::Choice { selected: text_valign_str(&t.vertical_alignment).to_string(), options: ["Baseline", "Bottom", "Middle", "Top"] .into_iter() .map(str::to_string) .collect(), }, }, Property { label: "Content".into(), field: "content", value: PropValue::EditText(t.value.clone()), }, Property { label: "Style".into(), field: "style", value: PropValue::Choice { selected: if t.style.trim().is_empty() { "Standard".into() } else { t.style.clone() }, options: text_style_names.to_vec(), }, }, ], } } fn apply_geom_prop(t: &mut Text, field: &str, value: &str) { match field { "content" => { t.value = value.to_string(); return; } "style" => { t.style = value.to_string(); return; } "h_align" => { t.horizontal_alignment = match value { "Left" => HA::Left, "Center" => HA::Center, "Right" => HA::Right, "Aligned" => HA::Aligned, "Middle" => HA::Middle, "Fit" => HA::Fit, _ => return, }; sync_text_alignment_point(t); return; } "v_align" => { t.vertical_alignment = match value { "Baseline" => VA::Baseline, "Bottom" => VA::Bottom, "Middle" => VA::Middle, "Top" => VA::Top, _ => return, }; sync_text_alignment_point(t); return; } _ => {} } let Some(v) = parse_f64(value) else { return; }; match field { "ins_x" => t.insertion_point.x = v, "ins_y" => t.insertion_point.y = v, "ins_z" => t.insertion_point.z = v, "height" if v > 0.0 => t.height = v, "rotation" => t.rotation = v.to_radians(), "width_factor" if v > 0.0 => t.width_factor = v, "oblique_angle" => t.oblique_angle = v.to_radians(), _ => {} } } fn apply_grip(t: &mut Text, _grip_id: usize, apply: GripApply) { match apply { GripApply::Absolute(p) => { t.insertion_point.x = p.x as f64; t.insertion_point.y = p.y as f64; t.insertion_point.z = p.z as f64; } GripApply::Translate(d) => { t.insertion_point.x += d.x as f64; t.insertion_point.y += d.y as f64; t.insertion_point.z += d.z as f64; } } } fn apply_transform(t: &mut Text, tr: &EntityTransform) { crate::scene::transform::apply_standard_entity_transform(t, tr, |entity, p1, p2| { crate::scene::transform::reflect_xy_point( &mut entity.insertion_point.x, &mut entity.insertion_point.y, p1, p2, ); if let Some(ref mut a) = entity.alignment_point { crate::scene::transform::reflect_xy_point(&mut a.x, &mut a.y, p1, p2); } let dx = (p2.x - p1.x) as f64; let dy = (p2.y - p1.y) as f64; let line_angle = dy.atan2(dx); entity.rotation = 2.0 * line_angle - entity.rotation; entity.oblique_angle = -entity.oblique_angle; }); } impl TruckConvertible for Text { fn to_truck(&self, document: &acadrust::CadDocument) -> Option { Some(to_truck(self, document)) } } impl Grippable for Text { fn grips(&self) -> Vec { grips(self) } fn apply_grip(&mut self, grip_id: usize, apply: GripApply) { apply_grip(self, grip_id, apply); } } impl PropertyEditable for Text { fn geometry_properties(&self, text_style_names: &[String]) -> PropSection { properties(self, text_style_names) } fn apply_geom_prop(&mut self, field: &str, value: &str) { apply_geom_prop(self, field, value); } } impl Transformable for Text { fn apply_transform(&mut self, t: &EntityTransform) { apply_transform(self, t); } }