// Stretch tool — ribbon definition + interactive command. // // Command: STRETCH (SS) // Workflow: // 1. Pick first corner of the crossing window (right-to-left = crossing). // 2. Pick second corner. // 3. Pick base point. // 4. Pick new point → stretches only vertices inside the crossing window. // // Entity behaviour: // Line : move start if inside, move end if inside, move both if both inside. // LwPolyline : move each vertex independently. // Polyline/P2D: move each vertex independently. // Arc / Circle: move the whole entity if its center is inside the window. // Insert : move the whole entity if its insertion point is inside. // All others : move the whole entity if any point is inside. use codec::Handle; use glam::DVec3; use crate::t; use crate::command::{CadCommand, CmdResult}; use crate::modules::{IconKind, ModuleEvent, ToolDef}; use crate::scene::model::wire_model::WireModel; // ── Ribbon definition ────────────────────────────────────────────────────── pub fn tool() -> ToolDef { ToolDef { id: "STRETCH", label: "Stretch", icon: IconKind::Svg(include_bytes!("../../../../assets/icons/stretch.svg")), event: ModuleEvent::Command("STRETCH".to_string()), } } // ── Command implementation ───────────────────────────────────────────────── enum Step { /// Waiting for the first corner of another crossing window. WindowCorner1, /// Waiting for the opposite corner. WindowCorner2(DVec3), /// Selection is complete; waiting for the displacement base point. Base, /// Waiting for the displacement target. Target { base: DVec3, }, } pub struct StretchCommand { handles: Vec, wire_models: Vec, /// Independent crossing windows accumulated during the selection stage. windows: Vec<(DVec3, DVec3)>, step: Step, } impl StretchCommand { pub fn new(handles: Vec, wire_models: Vec) -> Self { Self { handles, wire_models, windows: Vec::new(), step: Step::WindowCorner1, } } /// Continue gathering crossing windows after the host has resolved the /// entities touched by the latest window. pub fn with_windows( handles: Vec, wire_models: Vec, windows: Vec<(DVec3, DVec3)>, ) -> Self { Self { handles, wire_models, windows, step: Step::WindowCorner1, } } /// A window enclosing every vertex of the current selection, or `None` /// when nothing is selected. Padded so a vertex exactly on the boundary /// counts as inside rather than depending on the comparison's edge. fn selection_bounds(&self) -> Option<(DVec3, DVec3)> { let mut min = DVec3::splat(f64::INFINITY); let mut max = DVec3::splat(f64::NEG_INFINITY); let mut any = false; for wire in &self.wire_models { for index in 0..wire.points.len() { let point = wire_point(wire, index); if !point.is_finite() { continue; } min = min.min(point); max = max.max(point); any = true; } } if !any { return None; } let pad = (max - min).length().max(1.0) * 1e-6; Some((min - DVec3::splat(pad), max + DVec3::splat(pad))) } } /// A wire vertex rebuilt from its double-single halves. fn wire_point(wire: &WireModel, index: usize) -> DVec3 { let high = wire.points[index]; let low = wire.points_low.get(index).copied().unwrap_or([0.0; 3]); DVec3::new( high[0] as f64 + low[0] as f64, high[1] as f64 + low[1] as f64, high[2] as f64 + low[2] as f64, ) } impl CadCommand for StretchCommand { fn name(&self) -> &'static str { "STRETCH" } fn prompt(&self) -> String { match &self.step { Step::WindowCorner1 => { if self.windows.is_empty() && self.handles.is_empty() { t!("STRETCH Specify first corner of crossing window:").into_owned() } else { t!( "STRETCH Specify first corner of another crossing window, or press Enter to continue:" ) .into_owned() } } Step::WindowCorner2(_) => { t!("STRETCH Specify opposite corner:").into_owned() } Step::Base => { t!("STRETCH Specify base point:").into_owned() } Step::Target { base } => { let bx = format!("{:.3}", base.x); let bz = format!("{:.3}", base.z); t!( "STRETCH Specify new point [base %{bx},%{bz}]:", bx = bx, bz = bz ) .into_owned() } } } fn on_point(&mut self, pt: DVec3) -> CmdResult { match &self.step { Step::WindowCorner1 => { self.step = Step::WindowCorner2(pt); CmdResult::NeedPoint } Step::WindowCorner2(c1) => { let win_min = c1.min(pt); let win_max = c1.max(pt); let mut windows = self.windows.clone(); windows.push((win_min, win_max)); // Hand the accumulated selection back to the host. The host resolves // the entities touched by this window and relaunches STRETCH still in // the selection stage, so another crossing window can be drawn. CmdResult::StretchWindow { handles: self.handles.clone(), windows, } } Step::Base => { self.step = Step::Target { base: pt }; CmdResult::NeedPoint } Step::Target { base } => { let delta = pt - *base; CmdResult::StretchEntities { handles: self.handles.clone(), windows: self.windows.clone(), delta, } } } } fn on_enter(&mut self) -> CmdResult { if let Step::WindowCorner1 = self.step { // Preserve the existing preselection behaviour: if STRETCH started // from a selected set and no explicit crossing window was drawn, // treat its complete bounds as the stretch window. if self.windows.is_empty() { if let Some((win_min, win_max)) = self.selection_bounds() { self.windows.push((win_min, win_max)); } } if !self.handles.is_empty() && !self.windows.is_empty() { self.step = Step::Base; return CmdResult::NeedPoint; } } CmdResult::Cancel } fn on_escape(&mut self) -> CmdResult { CmdResult::Cancel } fn window_corner_pick(&self) -> bool { // The two crossing-window corners are free points; Ortho/Polar must not // pin the opposite corner to an axis or the window becomes a line (#291). matches!(self.step, Step::WindowCorner1 | Step::WindowCorner2(_)) } fn window_first_corner(&self) -> Option { // Expose the first corner so the host draws a filled crossing marquee to // the cursor, matching a normal box selection instead of a bare outline. match &self.step { Step::WindowCorner2(c1) => Some(*c1), _ => None, } } fn on_preview_wires(&mut self, pt: DVec3) -> Vec { match &self.step { // The crossing-window rectangle is drawn as a filled selection // marquee by the host (via window_first_corner) so it matches a // normal box selection — nothing to draw here. (#291) Step::WindowCorner2(_) => vec![], Step::Target { base } => { let delta = pt - *base; let windows: Vec<_> = self .windows .iter() .map(|(win_min, win_max)| { (win_min.as_vec3(), win_max.as_vec3()) }) .collect(); let mut out: Vec = self .wire_models .iter() .map(|wire| { wire.stretched_windows(&windows, delta.as_vec3()) }) .collect(); out.push(WireModel::solid( "rubber_band".into(), vec![ [base.x as f32, base.y as f32, base.z as f32], [pt.x as f32, pt.y as f32, pt.z as f32], ], WireModel::CYAN, false, )); out } _ => vec![], } } }