Files
OneCAD-Draft/src/entities/ray.rs
T
Hakan Seven 048bb41aef feat(render): solid fill for PolyfaceMesh and PolygonMesh entities
PolyfaceMesh and PolygonMesh were wireframe-only. They now render with
the same flat-color solid fill as Face3D entities.

- Add fill_tris: Vec<[f32;3]> to TruckEntity and WireModel
- PolyfaceMesh: fan-triangulate each face into fill_tris
- PolygonMesh: triangulate each grid quad into fill_tris
- tessellate.rs Lines branch: apply world_offset to fill_tris
- Face3DGpu::from_wires: collect fill_tris from all wires in addition
  to Face3D key_vertices quads
- upload_face3d: pass all_wires so fill_tris are batched into one draw call
2026-05-06 23:24:26 +03:00

270 lines
9.8 KiB
Rust

use acadrust::entities::{Ray, XLine};
use glam::Vec3;
use crate::command::EntityTransform;
use crate::entities::common::{diamond_grip, edit_prop as edit, square_grip};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::object::{GripApply, GripDef, PropSection};
/// Display length used when rendering semi-infinite / infinite lines.
const DISPLAY_EXTENT: f64 = 1_000_000.0;
// ── Ray (semi-infinite line) ──────────────────────────────────────────────────
impl TruckConvertible for Ray {
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
let bp = self.base_point;
let dir = self.direction;
// Normalize direction to avoid f32 overflow when DXF stores
// unnormalized direction vectors (garbage data in some exporters).
let len = (dir.x * dir.x + dir.y * dir.y + dir.z * dir.z).sqrt();
if len < 1e-10 {
return None;
}
let (nx, ny, nz) = (dir.x / len, dir.y / len, dir.z / len);
let far = [
(bp.x + nx * DISPLAY_EXTENT) as f32,
(bp.y + ny * DISPLAY_EXTENT) as f32,
(bp.z + nz * DISPLAY_EXTENT) as f32,
];
let start = [bp.x as f32, bp.y as f32, bp.z as f32];
Some(TruckEntity {
object: TruckObject::Lines(vec![start, far]),
snap_pts: vec![],
tangent_geoms: vec![],
key_vertices: vec![start],
fill_tris: vec![],
})
}
}
impl Grippable for Ray {
fn grips(&self) -> Vec<GripDef> {
let bp = &self.base_point;
let dir = &self.direction;
// Grip 0: base point (movable)
// Grip 1: a point along the direction (changes direction)
let guide_dist = 10.0_f64;
vec![
square_grip(0, Vec3::new(bp.x as f32, bp.y as f32, bp.z as f32)),
diamond_grip(
1,
Vec3::new(
(bp.x + dir.x * guide_dist) as f32,
(bp.y + dir.y * guide_dist) as f32,
(bp.z + dir.z * guide_dist) as f32,
),
),
]
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
match (grip_id, apply) {
(0, GripApply::Translate(d)) => {
self.base_point.x += d.x as f64;
self.base_point.y += d.y as f64;
self.base_point.z += d.z as f64;
}
(0, GripApply::Absolute(p)) => {
self.base_point.x = p.x as f64;
self.base_point.y = p.y as f64;
self.base_point.z = p.z as f64;
}
(1, GripApply::Absolute(p)) => {
// New direction = grip point - base point, normalized.
let dx = p.x as f64 - self.base_point.x;
let dy = p.y as f64 - self.base_point.y;
let dz = p.z as f64 - self.base_point.z;
let len = (dx * dx + dy * dy + dz * dz).sqrt();
if len > 1e-9 {
self.direction.x = dx / len;
self.direction.y = dy / len;
self.direction.z = dz / len;
}
}
_ => {}
}
}
}
impl PropertyEditable for Ray {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
PropSection {
title: "Geometry".into(),
props: vec![
edit("Base X", "ray_bx", self.base_point.x),
edit("Base Y", "ray_by", self.base_point.y),
edit("Base Z", "ray_bz", self.base_point.z),
edit("Dir X", "ray_dx", self.direction.x),
edit("Dir Y", "ray_dy", self.direction.y),
edit("Dir Z", "ray_dz", self.direction.z),
],
}
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
let Ok(v) = value.trim().parse::<f64>() else { return };
match field {
"ray_bx" => self.base_point.x = v,
"ray_by" => self.base_point.y = v,
"ray_bz" => self.base_point.z = v,
"ray_dx" => { self.direction.x = v; }
"ray_dy" => { self.direction.y = v; }
"ray_dz" => { self.direction.z = v; }
_ => {}
}
}
}
impl Transformable for Ray {
fn apply_transform(&mut self, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
crate::scene::transform::reflect_xy_point(
&mut entity.base_point.x,
&mut entity.base_point.y,
p1,
p2,
);
// Mirror the direction: negate the component perpendicular to mirror axis.
let ax = (p2.x - p1.x) as f64;
let ay = (p2.y - p1.y) as f64;
let len2 = ax * ax + ay * ay;
if len2 > 1e-12 {
let d = &mut entity.direction;
let dot = d.x * ax + d.y * ay;
d.x = 2.0 * dot * ax / len2 - d.x;
d.y = 2.0 * dot * ay / len2 - d.y;
}
});
}
}
// ── XLine (construction line, infinite) ──────────────────────────────────────
impl TruckConvertible for XLine {
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
let bp = self.base_point;
let dir = self.direction;
let len = (dir.x * dir.x + dir.y * dir.y + dir.z * dir.z).sqrt();
if len < 1e-10 {
return None;
}
let (nx, ny, nz) = (dir.x / len, dir.y / len, dir.z / len);
let far_pos = [
(bp.x + nx * DISPLAY_EXTENT) as f32,
(bp.y + ny * DISPLAY_EXTENT) as f32,
(bp.z + nz * DISPLAY_EXTENT) as f32,
];
let far_neg = [
(bp.x - nx * DISPLAY_EXTENT) as f32,
(bp.y - ny * DISPLAY_EXTENT) as f32,
(bp.z - nz * DISPLAY_EXTENT) as f32,
];
Some(TruckEntity {
object: TruckObject::Lines(vec![far_neg, far_pos]),
snap_pts: vec![],
tangent_geoms: vec![],
key_vertices: vec![[bp.x as f32, bp.y as f32, bp.z as f32]],
fill_tris: vec![],
})
}
}
impl Grippable for XLine {
fn grips(&self) -> Vec<GripDef> {
let bp = &self.base_point;
let dir = &self.direction;
let guide_dist = 10.0_f64;
vec![
square_grip(0, Vec3::new(bp.x as f32, bp.y as f32, bp.z as f32)),
diamond_grip(
1,
Vec3::new(
(bp.x + dir.x * guide_dist) as f32,
(bp.y + dir.y * guide_dist) as f32,
(bp.z + dir.z * guide_dist) as f32,
),
),
]
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
match (grip_id, apply) {
(0, GripApply::Translate(d)) => {
self.base_point.x += d.x as f64;
self.base_point.y += d.y as f64;
self.base_point.z += d.z as f64;
}
(0, GripApply::Absolute(p)) => {
self.base_point.x = p.x as f64;
self.base_point.y = p.y as f64;
self.base_point.z = p.z as f64;
}
(1, GripApply::Absolute(p)) => {
let dx = p.x as f64 - self.base_point.x;
let dy = p.y as f64 - self.base_point.y;
let dz = p.z as f64 - self.base_point.z;
let len = (dx * dx + dy * dy + dz * dz).sqrt();
if len > 1e-9 {
self.direction.x = dx / len;
self.direction.y = dy / len;
self.direction.z = dz / len;
}
}
_ => {}
}
}
}
impl PropertyEditable for XLine {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
PropSection {
title: "Geometry".into(),
props: vec![
edit("Base X", "xl_bx", self.base_point.x),
edit("Base Y", "xl_by", self.base_point.y),
edit("Base Z", "xl_bz", self.base_point.z),
edit("Dir X", "xl_dx", self.direction.x),
edit("Dir Y", "xl_dy", self.direction.y),
edit("Dir Z", "xl_dz", self.direction.z),
],
}
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
let Ok(v) = value.trim().parse::<f64>() else { return };
match field {
"xl_bx" => self.base_point.x = v,
"xl_by" => self.base_point.y = v,
"xl_bz" => self.base_point.z = v,
"xl_dx" => { self.direction.x = v; }
"xl_dy" => { self.direction.y = v; }
"xl_dz" => { self.direction.z = v; }
_ => {}
}
}
}
impl Transformable for XLine {
fn apply_transform(&mut self, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
crate::scene::transform::reflect_xy_point(
&mut entity.base_point.x,
&mut entity.base_point.y,
p1,
p2,
);
let ax = (p2.x - p1.x) as f64;
let ay = (p2.y - p1.y) as f64;
let len2 = ax * ax + ay * ay;
if len2 > 1e-12 {
let d = &mut entity.direction;
let dot = d.x * ax + d.y * ay;
d.x = 2.0 * dot * ax / len2 - d.x;
d.y = 2.0 * dot * ay / len2 - d.y;
}
});
}
}