Files
OneCAD-Draft/src/modules/home/draw/point.rs
T
Hakan SevenandClaude Opus 4.7 05ea31aa2a feat(commandline): autocomplete suggestions + inventory-based registry
Type-as-you-go suggestion popup above the input that filters known
command names by substring (so `LEADER` surfaces both LEADER and
MLEADER). Up / Down navigates the list, Enter dispatches the
highlighted entry, clicking a row dispatches directly. Esc on a
non-empty input clears the buffer instead of escalating to
command-cancel.

The name corpus comes from `inventory::submit!` blocks placed next
to each `CadCommand` impl rather than a hand-maintained static list.
Adding a new interactive command means dropping one `inventory::submit!`
line in its own module file — the autocomplete picks it up at the
next compile. 98 submissions seeded across 60 module files;
`command::all_registered_command_names()` flattens them at runtime.

One-shot dispatch arms in `app/commands.rs` (NEW, OPEN, SAVE, UNDO,
…) don't have a `CadCommand` impl and are therefore absent from
autocomplete by design.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 22:45:54 +03:00

62 lines
1.6 KiB
Rust

// Point tool — ribbon definition + interactive command.
//
// Command: POINT (PO)
// Single click → commits EntityType::Point. Stays active for more points.
use acadrust::types::Vector3;
use acadrust::{EntityType, Point as CadPoint};
use crate::command::{CadCommand, CmdResult};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
use crate::scene::wire_model::WireModel;
use glam::Vec3;
#[allow(dead_code)]
pub fn tool() -> ToolDef {
ToolDef {
id: "POINT",
label: "Point",
icon: IconKind::Svg(include_bytes!("../../../../assets/icons/point.svg")),
event: ModuleEvent::Command("POINT".to_string()),
}
}
pub struct PointCommand;
impl PointCommand {
pub fn new() -> Self {
Self
}
}
impl CadCommand for PointCommand {
fn name(&self) -> &'static str {
"POINT"
}
fn prompt(&self) -> String {
"POINT Specify point [Enter=done]:".into()
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
let p = CadPoint {
location: Vector3::new(pt.x as f64, pt.y as f64, pt.z as f64),
..Default::default()
};
CmdResult::CommitEntity(EntityType::Point(p))
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_mouse_move(&mut self, _pt: Vec3) -> Option<WireModel> {
None
}
}
// ── Autocomplete registry ─────────────────────────────────
inventory::submit!(crate::command::CommandRegistration { names: &["PO", "POINT"] }); // PointCommand