Files
OneCAD-Draft/src/app/commands/layers.rs
T

1138 lines
50 KiB
Rust

use super::*;
impl OpenCADStudio {
pub(super) fn dispatch_layers(&mut self, cmd: &str, i: usize) -> Option<Task<Message>> {
match cmd {
// ── Layer object commands ──────────────────────────────────────
"LAYOFF" => {
let handles: Vec<_> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.map(|(h, _)| h)
.collect();
if handles.is_empty() {
use crate::modules::draw::select::SelectObjectsCommand;
let cmd = SelectObjectsCommand::new("LAYOFF");
self.command_line.push_info(&cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd));
} else {
let layers: rustc_hash::FxHashSet<String> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.map(|(_, e)| e.common().layer.clone())
.collect();
let names: Vec<String> = layers.iter().cloned().collect();
let undo = self.begin_layer_undo(i, "LAYOFF", &names);
for name in &layers {
if name == "0" {
continue;
}
if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(name) {
dl.turn_off();
}
}
self.tabs[i].scene.invalidate_layer_visibility(&names);
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.command_line.push_info(crate::t!("Layer(s) turned off.").as_ref());
}
}
"LAYFRZ" => {
let handles: Vec<_> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.map(|(h, _)| h)
.collect();
if handles.is_empty() {
use crate::modules::draw::select::SelectObjectsCommand;
let cmd = SelectObjectsCommand::new("LAYFRZ");
self.command_line.push_info(&cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd));
} else {
let layers: rustc_hash::FxHashSet<String> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.map(|(_, e)| e.common().layer.clone())
.collect();
let names: Vec<String> = layers.iter().cloned().collect();
let undo = self.begin_layer_undo(i, "LAYFRZ", &names);
for name in &layers {
if name == "0" {
continue;
}
if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(name) {
dl.freeze();
}
}
self.tabs[i].scene.invalidate_layer_visibility(&names);
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.command_line.push_info(crate::t!("Layer(s) frozen.").as_ref());
}
}
// DWGUNITS — change what one drawing unit measures, and convert the
// model to match. The units pill only relabels, which is all the
// label is for; this is the one place geometry moves. (#668)
"DWGUNITS" => {
use crate::command::KeywordCommand;
use crate::modules::draw::units;
// Buttons read as full names; the token behind each is the
// abbreviation, since that is what gets typed. Unitless is left
// off — there is nothing to convert to.
let choices: Vec<(&str, &str, Option<&str>)> = units::all()
.filter(|&(code, _)| code != 0)
.map(|(code, label)| (label, units::short(code), None))
.collect();
let current = crate::t!(units::label(self.tabs[i].scene.document.header.insertion_units));
self.command_line
.push_info(crate::tf!("DWGUNITS current unit: {current}").as_ref());
let c = KeywordCommand::new("DWGUNITS", "DWGUNITS Convert drawing to:", choices);
self.command_line.push_info(&c.prompt());
self.tabs[i].active_cmd = Some(Box::new(c));
}
cmd if cmd.starts_with("DWGUNITS ") => {
return Some(self.convert_drawing_units(cmd.trim_start_matches("DWGUNITS").trim()));
}
// LAYTRANS — translate this drawing's layers onto a set taken from
// another drawing. Bare opens the mapping dialog; with a file it
// maps every name the two drawings share and translates at once,
// which is what most drawings coming from outside need. (#624)
"LAYTRANS" => {
return Some(self.open_layer_translator(None));
}
cmd if cmd.starts_with("LAYTRANS ") => {
let path = std::path::PathBuf::from(cmd.trim_start_matches("LAYTRANS").trim());
return Some(self.layer_translate_same(&path));
}
// LAYDEL <name> — delete a layer and erase the objects on it.
"LAYDEL" => {
use crate::command::ValuePromptCommand;
let c = ValuePromptCommand::new("LAYDEL", "LAYDEL layer to delete:");
self.command_line.push_info(&c.prompt());
self.tabs[i].active_cmd = Some(Box::new(c));
}
cmd if cmd.starts_with("LAYDEL ") => {
let name = cmd.trim_start_matches("LAYDEL").trim();
if name.is_empty() {
self.command_line.push_info(crate::t!("Usage: LAYDEL <layer name>").as_ref());
return Some(Task::none());
}
let resolved = self.tabs[i]
.scene
.document
.layers
.names()
.find(|k| k.eq_ignore_ascii_case(name))
.map(|s| s.to_string());
let Some(layer) = resolved else {
self.command_line
.push_error(crate::tf!("LAYDEL: no layer named \"{name}\".").as_ref());
return Some(Task::none());
};
if layer == "0" {
self.command_line
.push_error(crate::t!("LAYDEL: layer \"0\" cannot be deleted.").as_ref());
return Some(Task::none());
}
if layer.eq_ignore_ascii_case(&self.tabs[i].active_layer) {
self.command_line.push_error(
crate::t!("LAYDEL: cannot delete the current layer. Make another layer current first.").as_ref(),
);
return Some(Task::none());
}
let handles: Vec<codec::Handle> = self.tabs[i]
.scene
.document
.entities()
.filter(|e| e.common().layer == layer)
.map(|e| e.common().handle)
.collect();
self.push_undo_snapshot(i, "LAYDEL");
let n = handles.len();
if !handles.is_empty() {
self.tabs[i].scene.erase_entities(&handles);
}
self.tabs[i].scene.document.layers.remove(&layer);
self.tabs[i].scene.bump_geometry();
self.tabs[i].dirty = true;
self.refresh_layer_panel();
self.command_line.push_output(crate::tf!(
"LAYDEL: deleted layer \"{layer}\" and {n} object(s)."
).as_ref());
}
// LAYMRG <source> <target> — move every object from <source> onto
// <target>, then delete the emptied <source> layer.
"LAYMRG" => {
use crate::command::TwoValuePromptCommand;
let c = TwoValuePromptCommand::new(
"LAYMRG",
"LAYMRG source layer (merged away):",
"LAYMRG target layer (kept):",
);
self.command_line.push_info(&c.prompt());
self.tabs[i].active_cmd = Some(Box::new(c));
}
cmd if cmd.starts_with("LAYMRG ") => {
let rest = cmd.trim_start_matches("LAYMRG").trim();
let parts: Vec<&str> = rest.split_whitespace().collect();
if parts.len() != 2 {
self.command_line
.push_info(crate::t!("Usage: LAYMRG <source layer> <target layer>").as_ref());
return Some(Task::none());
}
let keys: Vec<String> = self.tabs[i]
.scene
.document
.layers
.names()
.map(|s| s.to_string())
.collect();
let src = keys
.iter()
.find(|k| k.eq_ignore_ascii_case(parts[0]))
.cloned();
let dst = keys
.iter()
.find(|k| k.eq_ignore_ascii_case(parts[1]))
.cloned();
let (Some(src), Some(dst)) = (src, dst) else {
self.command_line
.push_error(crate::t!("LAYMRG: source and target layers must both exist.").as_ref());
return Some(Task::none());
};
if src == dst {
self.command_line
.push_error(crate::t!("LAYMRG: source and target are the same layer.").as_ref());
return Some(Task::none());
}
if src == "0" {
self.command_line
.push_error(crate::t!("LAYMRG: layer \"0\" cannot be merged away.").as_ref());
return Some(Task::none());
}
if src.eq_ignore_ascii_case(&self.tabs[i].active_layer) {
self.command_line.push_error(
crate::t!("LAYMRG: cannot merge the current layer. Make another layer current first.").as_ref(),
);
return Some(Task::none());
}
self.push_undo_snapshot(i, "LAYMRG");
// The same move a translation makes for each of its pairs.
let moved = crate::modules::draw::layers::laytrans::merge_layer(
&mut self.tabs[i].scene,
&src,
&dst,
false,
);
self.tabs[i].scene.invalidate_dependency_index();
self.tabs[i]
.scene
.invalidate_layer_dependencies(std::slice::from_ref(&dst));
self.tabs[i].dirty = true;
self.refresh_layer_panel();
self.command_line.push_output(crate::tf!(
"LAYMRG: merged \"{src}\" into \"{dst}\" ({moved} object(s))."
).as_ref());
}
// LAYERSTATE — save / restore named snapshots of all layer states
// in the drawing's native ACAD_LAYERSTATES dictionary.
// LAYERSTATE SAVE <name> | RESTORE <name> | DELETE <name> | ? (list)
"LAYERSTATE" | "LAS" | "LMAN" => {
return Some(Task::done(Message::LayerStateManagerOpen));
}
cmd if cmd.starts_with("LAYERSTATE ")
|| cmd.starts_with("LAS ")
|| cmd.starts_with("LMAN ") =>
{
let rest = cmd
.trim_start_matches("LAYERSTATE")
.trim_start_matches("LMAN")
.trim_start_matches("LAS")
.trim();
let mut parts = rest.splitn(2, char::is_whitespace);
let sub = parts.next().unwrap_or("").to_uppercase();
let arg = parts.next().unwrap_or("").trim();
match sub.as_str() {
"" | "?" | "LIST" => {
let states = self.tabs[i].scene.document.layer_states();
if states.is_empty() {
self.command_line.push_info(
crate::t!("LAYERSTATE: no saved states. Use LAYERSTATE SAVE <name>.").as_ref(),
);
} else {
let mut names: Vec<&str> =
states.iter().map(|state| state.name.as_str()).collect();
names.sort_unstable();
self.command_line
.push_output(crate::tf!("Saved layer states: {}", names.join(", ")).as_ref());
}
}
"SAVE" | "S" => {
if arg.is_empty() {
self.command_line.push_info(crate::t!("Usage: LAYERSTATE SAVE <name>").as_ref());
} else {
let description = self.tabs[i]
.scene
.document
.layer_state(arg)
.map(|state| state.description)
.unwrap_or_default();
self.push_undo_snapshot(i, "LAYERSTATE SAVE");
self.tabs[i]
.scene
.document
.capture_layer_state(arg, description);
self.tabs[i].dirty = true;
self.command_line
.push_output(crate::tf!("LAYERSTATE: saved \"{arg}\".").as_ref());
}
}
"RESTORE" | "R" => {
if arg.is_empty() {
self.command_line
.push_info(crate::t!("Usage: LAYERSTATE RESTORE <name>").as_ref());
} else if self.tabs[i].scene.document.layer_state(arg).is_none() {
self.command_line.push_error(crate::tf!(
"LAYERSTATE: no saved state named \"{arg}\"."
).as_ref());
} else {
let names: Vec<String> = self.tabs[i]
.scene
.document
.layers
.iter()
.map(|layer| layer.name.clone())
.collect();
self.push_undo_snapshot(i, "LAYERSTATE RESTORE");
let n = self.tabs[i]
.scene
.document
.restore_layer_state(arg)
.unwrap_or(0);
self.tabs[i].active_layer = self.tabs[i]
.scene
.document
.header
.current_layer_name
.clone();
self.tabs[i].scene.invalidate_layer_dependencies(&names);
self.tabs[i].dirty = true;
self.refresh_layer_panel();
self.command_line.push_output(crate::tf!(
"LAYERSTATE: restored \"{arg}\" ({n} layer(s))."
).as_ref());
}
}
"DELETE" | "D" => {
if arg.is_empty() {
self.command_line
.push_info(crate::t!("Usage: LAYERSTATE DELETE <name>").as_ref());
} else if self.tabs[i].scene.document.layer_state(arg).is_none() {
self.command_line.push_error(crate::tf!(
"LAYERSTATE: no saved state named \"{arg}\"."
).as_ref());
} else {
self.push_undo_snapshot(i, "LAYERSTATE DELETE");
self.tabs[i].scene.document.delete_layer_state(arg);
self.tabs[i].dirty = true;
self.command_line
.push_output(crate::tf!("LAYERSTATE: deleted \"{arg}\".").as_ref());
}
}
_ => {
self.command_line
.push_info(crate::t!("Usage: LAYERSTATE SAVE|RESTORE|DELETE <name> | ? (list)").as_ref());
}
}
}
"LAYLCK" => {
let handles: Vec<_> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.map(|(h, _)| h)
.collect();
if handles.is_empty() {
use crate::modules::draw::select::SelectObjectsCommand;
let cmd = SelectObjectsCommand::new("LAYLCK");
self.command_line.push_info(&cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd));
} else {
let layers: rustc_hash::FxHashSet<String> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.map(|(_, e)| e.common().layer.clone())
.collect();
let names: Vec<String> = layers.iter().cloned().collect();
let undo = self.begin_layer_undo(i, "LAYLCK", &names);
for name in &layers {
if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(name) {
dl.lock();
}
}
// Layer locking changes editability only.
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.refresh_properties();
self.command_line.push_info(crate::t!("Layer(s) locked.").as_ref());
}
}
"LAYMCUR" => {
let entities = self.tabs[i].scene.selected_entities();
if entities.is_empty() {
use crate::modules::draw::select::SelectObjectsCommand;
// LAYMCUR acts on one object's layer; apply on the first pick.
let cmd = SelectObjectsCommand::instant("LAYMCUR");
self.command_line.push_info(&cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd));
} else {
let layer = entities[0].1.common().layer.clone();
// Keep the document header (CLAYER) in sync, not just the
// per-tab default, so a later no-selection ribbon refresh
// (e.g. after Esc) doesn't snap back to the stale header
// layer. See #93.
let handle = self.tabs[i]
.scene
.document
.layers
.get(&layer)
.map(|l| l.handle)
.unwrap_or(codec::types::Handle::NULL);
self.tabs[i].scene.document.header.current_layer_name = layer.clone();
self.tabs[i].scene.document.header.current_layer_handle = handle;
self.tabs[i].active_layer = layer.clone();
self.ribbon.active_layer = layer.clone();
self.tabs[i].layers.current_layer = layer.clone();
self.tabs[i].dirty = true;
self.command_line
.push_info(crate::tf!("Current layer set to \"{layer}\".").as_ref());
self.refresh_layer_panel();
}
}
"LAYON" => {
let names = self.tabs[i]
.scene
.document
.layers
.iter()
.map(|l| l.name.clone())
.collect::<Vec<_>>();
let undo = self.begin_layer_undo(i, "LAYON", &names);
for name in &names {
if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(&name) {
dl.turn_on();
}
}
self.tabs[i].scene.invalidate_layer_visibility(&names);
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.command_line.push_info(crate::t!("All layers turned on.").as_ref());
}
"LAYTHW" => {
let names = self.tabs[i]
.scene
.document
.layers
.iter()
.map(|l| l.name.clone())
.collect::<Vec<_>>();
let undo = self.begin_layer_undo(i, "LAYTHW", &names);
for name in &names {
if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(&name) {
dl.thaw();
}
}
self.tabs[i].scene.invalidate_layer_visibility(&names);
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.command_line.push_info(crate::t!("All layers thawed.").as_ref());
}
"LAYULK" => {
let handles: Vec<_> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.map(|(h, _)| h)
.collect();
if handles.is_empty() {
use crate::modules::draw::select::SelectObjectsCommand;
let cmd = SelectObjectsCommand::new("LAYULK");
self.command_line.push_info(&cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd));
} else {
let layers: rustc_hash::FxHashSet<String> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.map(|(_, e)| e.common().layer.clone())
.collect();
let names: Vec<String> = layers.iter().cloned().collect();
let undo = self.begin_layer_undo(i, "LAYULK", &names);
for name in &layers {
if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(name) {
dl.unlock();
}
}
// Layer unlocking changes editability only.
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.refresh_properties();
self.command_line.push_info(crate::t!("Layer(s) unlocked.").as_ref());
}
}
// LAYISO — turn off all layers except those used by selected entities
"LAYISO" => {
let sel_layers: rustc_hash::FxHashSet<String> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.map(|(_, e)| e.common().layer.clone())
.collect();
if sel_layers.is_empty() {
self.command_line
.push_error(crate::t!("LAYISO: select entities on the layers to isolate first.").as_ref());
} else {
let names: Vec<String> = self.tabs[i]
.scene
.document
.layers
.iter()
.map(|l| l.name.clone())
.collect();
let undo = self.begin_layer_undo(i, "LAYISO", &names);
for name in &names {
if !sel_layers.contains(name) {
if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(name) {
dl.turn_off();
}
}
}
self.tabs[i].scene.invalidate_layer_visibility(&names);
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.command_line
.push_info(crate::tf!("LAYISO: isolated {} layer(s).", sel_layers.len()).as_ref());
}
}
// ISOLATEOBJECTS — hide every object except the current selection
"ISOLATEOBJECTS" => {
if self.tabs[i].scene.selected.is_empty() {
self.command_line
.push_error(crate::t!("ISOLATEOBJECTS: select the objects to isolate first.").as_ref());
} else {
let n = self.tabs[i].scene.selected.len();
let before = self.tabs[i].scene.object_isolation.clone();
let selected_before =
self.tabs[i].scene.selected.iter().copied().collect();
self.tabs[i].scene.isolate_selected();
self.push_object_visibility_history(
i,
"ISOLATEOBJECTS",
before,
selected_before,
);
self.command_line.push_info(crate::tf!(
"Isolated {n} object(s). UNISOLATEOBJECTS to restore."
).as_ref());
}
}
// HIDEOBJECTS — hide the current selection
"HIDEOBJECTS" => {
if self.tabs[i].scene.selected.is_empty() {
self.command_line
.push_error(crate::t!("HIDEOBJECTS: select the objects to hide first.").as_ref());
} else {
let n = self.tabs[i].scene.selected.len();
let before = self.tabs[i].scene.object_isolation.clone();
let selected_before =
self.tabs[i].scene.selected.iter().copied().collect();
self.tabs[i].scene.hide_selected();
self.push_object_visibility_history(
i,
"HIDEOBJECTS",
before,
selected_before,
);
self.refresh_properties();
self.command_line
.push_info(crate::tf!("Hid {n} object(s). UNISOLATEOBJECTS to restore.").as_ref());
}
}
// UNISOLATEOBJECTS — bring back everything hidden by Isolate / Hide
"UNISOLATEOBJECTS" => {
if self.tabs[i].scene.is_isolation_active() {
let before = self.tabs[i].scene.object_isolation.clone();
let selected_before =
self.tabs[i].scene.selected.iter().copied().collect();
self.tabs[i].scene.end_isolation();
self.push_object_visibility_history(
i,
"UNISOLATEOBJECTS",
before,
selected_before,
);
self.command_line
.push_info(crate::t!("Isolation ended — all objects shown.").as_ref());
} else {
self.command_line.push_info(crate::t!("No hidden objects.").as_ref());
}
}
// LAYUNISO — restore all layers that were turned off by LAYISO (turn all on)
"LAYUNISO" => {
let names: Vec<String> = self.tabs[i]
.scene
.document
.layers
.iter()
.map(|l| l.name.clone())
.collect();
let undo = self.begin_layer_undo(i, "LAYUNISO", &names);
for name in &names {
if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(&name) {
dl.turn_on();
}
}
self.tabs[i].scene.invalidate_layer_visibility(&names);
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.command_line
.push_info(crate::t!("LAYUNISO: all layers restored.").as_ref());
}
"QLAYER" => {
use crate::modules::draw::layers::quick_layer::{
QuickLayerCommand,
QuickLayerEntry,
};
let layers: Vec<QuickLayerEntry> = self.tabs[i]
.layers
.layers
.iter()
.filter(|layer| !layer.name.starts_with('*'))
.map(|layer| {
QuickLayerEntry::new(
layer.name.clone(),
layer.color.clone(),
layer.visible,
layer.frozen,
layer.locked,
)
})
.collect();
let selected: Vec<codec::Handle> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.map(|(handle, _)| handle)
.collect();
let command = QuickLayerCommand::new_with_entries(layers, selected);
self.command_line.push_info(&command.prompt());
self.tabs[i].active_cmd = Some(Box::new(command));
}
cmd if cmd.starts_with("QLAYER_APPLY_HEX ") => {
use crate::modules::draw::layers::quick_layer::QuickLayerCommand;
let encoded = cmd.trim_start_matches("QLAYER_APPLY_HEX").trim();
let Some(requested) = QuickLayerCommand::decode_layer_name(encoded) else {
self.command_line.push_error(
crate::t!("QLAYER: invalid encoded layer name.").as_ref(),
);
return Some(Task::none());
};
let resolved = self.tabs[i]
.scene
.document
.layers
.names()
.find(|name| name.eq_ignore_ascii_case(&requested))
.map(|name| name.to_string());
let Some(layer) = resolved else {
self.command_line.push_error(
crate::tf!("QLAYER: no layer named \"{requested}\".").as_ref(),
);
return Some(Task::none());
};
let handles: Vec<codec::Handle> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.map(|(handle, _)| handle)
.collect();
if handles.is_empty() {
match self.set_current_layer_name(i, &layer) {
Ok(()) => {
self.command_line.push_info(
crate::tf!(
"QLAYER: current layer set to \"{layer}\"."
)
.as_ref(),
);
}
Err(error) => {
self.command_line.push_error(&error);
}
}
} else {
let count = handles.len();
self.apply_property_op(
i,
"QLAYER",
&handles,
|app, handle| {
if let Some(entity) =
app.tabs[i].scene.document.get_entity_mut(handle)
{
crate::scene::view::dispatch::apply_common_prop(
entity,
"layer",
&layer,
);
}
},
);
self.ribbon.active_layer = layer.clone();
self.command_line.push_info(
crate::tf!(
"QLAYER: moved {count} object(s) to layer \"{layer}\"."
)
.as_ref(),
);
}
}
"LAYMATCH" | "LAYMCH" => {
use crate::modules::draw::layers::match_layer::LayMatchCommand;
let dest: Vec<_> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.map(|(h, _)| h)
.collect();
let cmd = LayMatchCommand::new(dest);
self.command_line.push_info(&cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd));
}
"MATCHPROP" => {
use crate::modules::draw::properties::match_prop::MatchPropCommand;
self.tabs[i].scene.deselect_all();
let cmd = MatchPropCommand::new();
self.command_line.push_info(&cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd));
}
"GROUP" => {
let handles: Vec<_> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.map(|(h, _)| h)
.collect();
if handles.is_empty() {
use crate::modules::draw::select::SelectObjectsCommand;
let cmd = SelectObjectsCommand::new("GROUP");
self.command_line.push_info(&cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd));
} else {
let auto_name =
super::super::helpers::next_group_auto_name(&self.tabs[i].scene);
use crate::modules::draw::groups::group::GroupCommand;
let cmd = GroupCommand::new(handles, auto_name);
self.command_line.push_info(&cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd));
}
}
"UNGROUP" => {
let handles: Vec<_> = self.tabs[i]
.scene
.selected_entities()
.into_iter()
.map(|(h, _)| h)
.filter(|handle| !self.tabs[i].scene.is_layer_locked(*handle))
.collect();
if handles.is_empty() {
use crate::modules::draw::groups::ungroup::UngroupCommand;
let cmd = UngroupCommand::new();
self.command_line.push_info(&cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd));
} else {
let undo = self.begin_group_undo(i, "UNGROUP");
let count = self.tabs[i].scene.delete_groups_containing(&handles);
self.tabs[i].dirty = true;
self.commit_group_undo(i, undo);
if count > 0 {
self.command_line
.push_info(crate::tf!("{} group(s) dissolved.", count).as_ref());
} else {
self.command_line
.push_info(crate::t!("No groups found for selected objects.").as_ref());
}
}
}
_ => return None,
}
Some(self.finish_dispatch(cmd))
}
}
impl OpenCADStudio {
/// Translate every layer the two drawings name alike, in one step.
///
/// The common case for a drawing arriving from outside: the names already
/// line up and only the properties are wrong, so there is nothing to sit in
/// a dialog and decide.
pub(in crate::app) fn layer_translate_same(&mut self, path: &std::path::Path) -> Task<Message> {
use crate::modules::draw::layers::laytrans;
let i = self.active_tab;
let targets = match laytrans::load_targets(path) {
Ok(targets) => targets,
Err(why) => {
self.command_line
.push_error(crate::tf!("LAYTRANS: {why}.").as_ref());
return Task::none();
}
};
let current = self.tabs[i].active_layer.clone();
let sources = laytrans::source_layers(&self.tabs[i].scene, &current);
let mappings = laytrans::map_same(&sources, &targets);
if mappings.is_empty() {
self.command_line.push_info(
crate::t!("LAYTRANS: no layer names in common — use LAYTRANS with no file to map them.")
.as_ref(),
);
return Task::none();
}
self.push_undo_snapshot(i, "LAYTRANS");
let report = laytrans::translate(
&mut self.tabs[i].scene,
&mappings,
&targets,
&current,
laytrans::Options::default(),
);
self.finish_layer_translation(i, report)
}
/// Relabel the drawing's unit and convert the model to suit.
///
/// The label always changes — that is what was asked for. The geometry
/// changes with it whenever both units measure something, which is what
/// makes this different from picking a unit off the status bar. Unitless
/// measures nothing, so a drawing coming from or going to it is relabelled
/// and left alone.
pub(in crate::app) fn convert_drawing_units(&mut self, name: &str) -> Task<Message> {
use crate::command::EntityTransform;
use crate::modules::draw::units;
let i = self.active_tab;
let Some(to) = units::code_for_keyword(name) else {
self.command_line
.push_error(crate::t!("DWGUNITS: not a unit this drawing can use.").as_ref());
return Task::none();
};
let from = self.tabs[i].scene.document.header.insertion_units;
if from == to {
let label = units::label(to);
self.command_line
.push_output(crate::tf!("DWGUNITS: already in {label}.").as_ref());
return Task::none();
}
self.push_undo_snapshot(i, "DWGUNITS");
self.tabs[i].scene.document.header.insertion_units = to;
let factor = units::conversion_factor(from, to).filter(|f| (f - 1.0).abs() > 1e-12);
let (from_label, to_label) = (units::label(from), units::label(to));
let Some(factor) = factor else {
self.tabs[i].dirty = true;
self.command_line.push_output(
crate::tf!(
"DWGUNITS: now {to_label}. Nothing was converted — {from_label} has no size to convert from."
)
.as_ref(),
);
return Task::none();
};
let handles = units::model_space_handles(&self.tabs[i].scene);
let moved = handles.len();
// A locked layer is protected from editing, not from the drawing
// changing what its numbers mean. Converting all but the locked layers
// would leave the drawing at two scales at once, so the locks are
// lifted for the duration and put back.
let relocked: Vec<String> = self.tabs[i]
.scene
.document
.layers
.iter()
.filter(|layer| layer.is_locked())
.map(|layer| layer.name.clone())
.collect();
for name in &relocked {
if let Some(layer) = self.tabs[i].scene.document.layers.get_mut(name) {
layer.flags.locked = false;
}
}
self.tabs[i].scene.transform_entities(
&handles,
&EntityTransform::Scale {
center: glam::DVec3::ZERO,
factor,
},
);
for name in &relocked {
if let Some(layer) = self.tabs[i].scene.document.layers.get_mut(name) {
layer.flags.locked = true;
}
}
// Model framing follows model units; sheet framing stays in paper units.
let sheets = self.tabs[i].scene.sheet_viewport_handles();
let scaled: std::collections::HashSet<codec::Handle> = handles.iter().copied().collect();
let mut reframed = 0usize;
for entity in self.tabs[i].scene.document.entities_mut() {
let handle = entity.common().handle;
let codec::entities::EntityType::Viewport(vp) = entity else {
continue;
};
let is_sheet = !scaled.contains(&handle) && sheets.contains(&handle);
if is_sheet {
continue;
}
vp.view_center = vp.view_center * factor;
vp.view_height *= factor;
if vp.custom_scale.abs() > 1e-12 {
vp.custom_scale /= factor;
}
if !scaled.contains(&handle) {
vp.view_target = vp.view_target * factor;
}
reframed += 1;
}
// Keep the active model-space annotation scale in sync as well.
// annotation_scale is drawing/paper, while CANNOSCALEVALUE stores
// the reciprocal paper/drawing factor.
if self.tabs[i].scene.annotation_scale.abs() > 1.0e-12 {
self.tabs[i].scene.annotation_scale *= factor as f32;
}
if self.tabs[i]
.scene
.document
.header
.annotation_scale_value
.abs()
> 1.0e-12
{
self.tabs[i]
.scene
.document
.header
.annotation_scale_value /= factor;
}
// Sizes the drawing keeps as settings rather than as geometry: dash
// lengths, default heights and widths, the radii the fillet and chamfer
// commands start from. They are all lengths in the unit that just
// changed, so they change with it or the next line drawn comes out at
// the old scale. Angles and screen-relative sizes are left alone —
// PDSIZE is a percentage of the screen when negative.
let header = &mut self.tabs[i].scene.document.header;
for length in [
&mut header.linetype_scale,
&mut header.current_entity_linetype_scale,
&mut header.text_height,
&mut header.trace_width,
&mut header.sketch_increment,
&mut header.thickness,
&mut header.polyline_width,
&mut header.fillet_radius,
&mut header.chamfer_distance_a,
&mut header.chamfer_distance_b,
&mut header.chamfer_length,
] {
*length *= factor;
}
if header.point_display_size > 0.0 {
header.point_display_size *= factor;
}
// A dimension style holds its text height and arrow size in drawing
// units and multiplies them by DIMSCALE, so moving that one factor
// rescales the whole style. Zero means "take it from the viewport",
// which is not a length and stays as it is.
for style in self.tabs[i].scene.document.dim_styles.iter_mut() {
if style.dimscale.abs() > 1e-12 {
style.dimscale *= factor;
}
}
self.tabs[i].scene.bump_geometry();
self.tabs[i].dirty = true;
self.refresh_properties();
self.command_line.push_output(
crate::tf!(
"DWGUNITS: {from_label} to {to_label} — {moved} object(s) scaled by {factor}, {reframed} viewport(s) reframed."
)
.as_ref(),
);
Task::none()
}
/// Open the translator, optionally with a standard already loaded.
pub(in crate::app) fn open_layer_translator(
&mut self,
preload: Option<std::path::PathBuf>,
) -> Task<Message> {
self.layer_translator
.get_or_insert_with(Default::default);
self.active_modal = Some(crate::app::ModalKind::LayerTranslator);
match preload {
Some(path) => Task::done(Message::LayerTranslatorLoaded(path)),
None => Task::none(),
}
}
/// Read or write the mapping list as plain `from -> to` lines.
///
/// A drawing standards file is where AutoCAD keeps these, but writing them
/// there would mean inventing a place inside the DWG for something no other
/// application reads back. A small text file beside the drawing carries the
/// same information without touching the drawing's own structure.
pub(in crate::app) fn layer_translator_mappings_file(&mut self, path: &std::path::Path, save: bool) {
use crate::modules::draw::layers::laytrans::Mapping;
if save {
let Some(state) = self.layer_translator.as_ref() else {
return;
};
let body: String = state
.mappings
.iter()
.map(|m| format!("{} -> {}\n", m.from, m.to))
.collect();
match std::fs::write(path, body) {
Ok(()) => self.command_line.push_output(
crate::tf!("LAYTRANS: saved {n} mapping(s).", n = state.mappings.len())
.as_ref(),
),
Err(why) => self
.command_line
.push_error(crate::tf!("LAYTRANS: could not save — {why}.").as_ref()),
}
return;
}
let text = match std::fs::read_to_string(path) {
Ok(text) => text,
Err(why) => {
self.command_line
.push_error(crate::tf!("LAYTRANS: could not read — {why}.").as_ref());
return;
}
};
let parsed: Vec<Mapping> = text
.lines()
.filter_map(|line| {
let (from, to) = line.split_once("->")?;
let (from, to) = (from.trim(), to.trim());
(!from.is_empty() && !to.is_empty()).then(|| Mapping {
from: from.to_string(),
to: to.to_string(),
})
})
.collect();
let count = parsed.len();
if let Some(state) = self.layer_translator.as_mut() {
state.mappings = parsed;
}
self.command_line
.push_output(crate::tf!("LAYTRANS: loaded {count} mapping(s).").as_ref());
}
/// Write what the last translation did beside the drawing.
pub(in crate::app) fn write_layer_translation_log(&mut self, i: usize) {
let Some(report) = self.last_layer_translation.as_ref() else {
return;
};
let base = self.tabs[i]
.current_path
.clone()
.unwrap_or_else(|| std::path::PathBuf::from(&self.tabs[i].tab_title));
let path = base.with_extension("laytrans.log");
match std::fs::write(&path, report.to_log()) {
Ok(()) => self
.command_line
.push_output(crate::tf!("LAYTRANS: log written to {}.", path.display()).as_ref()),
Err(why) => self
.command_line
.push_error(crate::tf!("LAYTRANS: could not write log — {why}.").as_ref()),
}
}
/// Apply a translation's result: mark the drawing, refresh the panel and
/// say what moved. Shared by the command and the dialog so both report the
/// same way.
pub(in crate::app) fn finish_layer_translation(
&mut self,
i: usize,
report: crate::modules::draw::layers::laytrans::Report,
) -> Task<Message> {
let layers = report.translated.len();
let objects = report.objects();
self.tabs[i].dirty = true;
self.refresh_layer_panel();
self.refresh_properties();
for (layer, reason) in &report.skipped {
self.command_line
.push_info(crate::tf!("LAYTRANS: skipped \"{layer}\" — {reason}.").as_ref());
}
self.command_line.push_output(
crate::tf!("LAYTRANS: translated {layers} layer(s), {objects} object(s).").as_ref(),
);
self.last_layer_translation = Some(report);
Task::none()
}
}