forked from 1b-agent/opencadstudio-upstream
The object-snap menu drew each mode's marker as a Unicode geometric glyph (◻ △ ◯ …). The web build bundles only Fira Sans, which lacks them, so they rendered as tofu boxes (#138). Add an SVG per snap mode under assets/icons/osnap, map them via icons::osnap, and draw them with the same tinted-SVG path the rest of the chrome uses — font-independent on every platform. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
187 lines
8.2 KiB
Rust
187 lines
8.2 KiB
Rust
//! Shared monochrome UI-chrome icons rendered from bundled SVGs.
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//!
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//! Dropdown carets and the undo/redo controls used to be drawn as Unicode
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//! glyphs (`▾`, `▲`, `↶`, `↷`). Those depend on the active text font carrying
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//! the glyph: on desktop the system fallback fonts supply them, but the web
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//! build bundles only Fira Sans, which lacks them, so they rendered as empty
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//! boxes. Drawing them from SVG instead makes the chrome font-independent.
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use iced::widget::{container, svg, Space};
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use iced::{Color, Element, Length, Theme};
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const TRI_DOWN: &[u8] = include_bytes!("../../assets/icons/ui/tri_down.svg");
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const TRI_UP: &[u8] = include_bytes!("../../assets/icons/ui/tri_up.svg");
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const TRI_RIGHT: &[u8] = include_bytes!("../../assets/icons/ui/tri_right.svg");
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const UNDO: &[u8] = include_bytes!("../../assets/icons/ui/undo.svg");
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const REDO: &[u8] = include_bytes!("../../assets/icons/ui/redo.svg");
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// OSNAP marker symbols. Rendered as SVG (not Unicode glyphs) so the snap menu
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// shows the right shapes on the web build, whose bundled Fira Sans lacks the
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// geometric glyphs and rendered them as tofu boxes. (#138)
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const OSNAP_ENDPOINT: &[u8] = include_bytes!("../../assets/icons/osnap/endpoint.svg");
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const OSNAP_MIDPOINT: &[u8] = include_bytes!("../../assets/icons/osnap/midpoint.svg");
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const OSNAP_CENTER: &[u8] = include_bytes!("../../assets/icons/osnap/center.svg");
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const OSNAP_NODE: &[u8] = include_bytes!("../../assets/icons/osnap/node.svg");
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const OSNAP_QUADRANT: &[u8] = include_bytes!("../../assets/icons/osnap/quadrant.svg");
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const OSNAP_INTERSECTION: &[u8] = include_bytes!("../../assets/icons/osnap/intersection.svg");
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const OSNAP_EXTENSION: &[u8] = include_bytes!("../../assets/icons/osnap/extension.svg");
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const OSNAP_INSERTION: &[u8] = include_bytes!("../../assets/icons/osnap/insertion.svg");
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const OSNAP_PERPENDICULAR: &[u8] =
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include_bytes!("../../assets/icons/osnap/perpendicular.svg");
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const OSNAP_TANGENT: &[u8] = include_bytes!("../../assets/icons/osnap/tangent.svg");
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const OSNAP_NEAREST: &[u8] = include_bytes!("../../assets/icons/osnap/nearest.svg");
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const OSNAP_APPARENT: &[u8] = include_bytes!("../../assets/icons/osnap/apparent.svg");
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const OSNAP_PARALLEL: &[u8] = include_bytes!("../../assets/icons/osnap/parallel.svg");
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const OSNAP_GRID: &[u8] = include_bytes!("../../assets/icons/osnap/grid.svg");
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const LAY_ON: &[u8] = include_bytes!("../../assets/icons/layers/layon.svg");
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const LAY_OFF: &[u8] = include_bytes!("../../assets/icons/layers/layoff.svg");
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const LAY_FRZ: &[u8] = include_bytes!("../../assets/icons/layers/layfrz.svg");
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const LAY_THW: &[u8] = include_bytes!("../../assets/icons/layers/laythw.svg");
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const LAY_LCK: &[u8] = include_bytes!("../../assets/icons/layers/laylck.svg");
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const LAY_ULK: &[u8] = include_bytes!("../../assets/icons/layers/layulk.svg");
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// Monochrome chrome glyphs (replace Unicode glyphs in buttons / menus / toolbars).
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// All are black-on-transparent; recolour them at the call site with [`tinted`].
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pub const CHECK: &[u8] = include_bytes!("../../assets/icons/ui/check.svg");
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pub const CLOSE: &[u8] = include_bytes!("../../assets/icons/ui/close.svg");
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pub const PLUS: &[u8] = include_bytes!("../../assets/icons/ui/plus.svg");
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pub const TRASH: &[u8] = include_bytes!("../../assets/icons/ui/trash.svg");
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pub const MENU: &[u8] = include_bytes!("../../assets/icons/ui/menu.svg");
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pub const BOLT: &[u8] = include_bytes!("../../assets/icons/ui/bolt.svg");
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pub const MOVE: &[u8] = include_bytes!("../../assets/icons/ui/move.svg");
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pub const SPLIT_V: &[u8] = include_bytes!("../../assets/icons/ui/split_v.svg");
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pub const SPLIT_H: &[u8] = include_bytes!("../../assets/icons/ui/split_h.svg");
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pub const GRID: &[u8] = include_bytes!("../../assets/icons/ui/grid.svg");
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pub const SNAP: &[u8] = include_bytes!("../../assets/icons/ui/snap.svg");
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pub const UP: &[u8] = include_bytes!("../../assets/icons/ui/up.svg");
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pub const DOC_NEW: &[u8] = include_bytes!("../../assets/icons/ui/doc_new.svg");
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pub const DOC: &[u8] = include_bytes!("../../assets/icons/ui/doc.svg");
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pub const FOLDER: &[u8] = include_bytes!("../../assets/icons/ui/folder.svg");
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pub const SAVE: &[u8] = include_bytes!("../../assets/icons/ui/save.svg");
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pub const PRINT: &[u8] = include_bytes!("../../assets/icons/ui/print.svg");
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pub const GEAR: &[u8] = include_bytes!("../../assets/icons/ui/gear.svg");
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pub const HELP: &[u8] = include_bytes!("../../assets/icons/ui/help.svg");
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pub const HEART: &[u8] = include_bytes!("../../assets/icons/ui/heart.svg");
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pub const DOT: &[u8] = include_bytes!("../../assets/icons/ui/dot.svg");
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pub const TRI_LEFT_B: &[u8] = include_bytes!("../../assets/icons/ui/tri_left.svg");
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pub const ARROW_LONG_RIGHT: &[u8] = include_bytes!("../../assets/icons/ui/arrow_long_right.svg");
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/// Render one of the bundled SVGs tinted to `color` at a square `size`.
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pub fn tinted<'a, M: 'a>(bytes: &'static [u8], size: f32, color: Color) -> Element<'a, M> {
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svg(svg::Handle::from_memory(bytes))
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.width(size)
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.height(size)
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.style(move |_: &Theme, _| svg::Style { color: Some(color) })
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.into()
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}
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/// Backwards-compatible alias used by the caret/undo/redo helpers below.
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fn icon<'a, M: 'a>(bytes: &'static [u8], size: f32, color: Color) -> Element<'a, M> {
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tinted(bytes, size, color)
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}
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/// A fixed-width (14 px) "current row" check column: a green-tintable check
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/// when `active`, otherwise an empty spacer that preserves alignment. Used by
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/// the many dropdown / popup list rows that mark the selected entry.
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pub fn check_cell<'a, M: 'a>(active: bool, color: Color) -> Element<'a, M> {
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let inner: Element<'a, M> = if active {
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tinted(CHECK, 11.0, color)
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} else {
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Space::new().width(0).into()
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};
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container(inner).width(Length::Fixed(14.0)).into()
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}
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/// Render a bundled SVG at its native colours (no tint) at a square `size`.
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pub fn raw<'a, M: 'a>(bytes: &'static [u8], size: f32) -> Element<'a, M> {
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svg(svg::Handle::from_memory(bytes))
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.width(size)
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.height(size)
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.into()
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}
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/// SVG bytes for an OSNAP mode's marker symbol, for the snap menu. (#138)
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pub fn osnap(snap: crate::snap::SnapType) -> &'static [u8] {
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use crate::snap::SnapType as S;
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match snap {
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S::Endpoint => OSNAP_ENDPOINT,
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S::Midpoint => OSNAP_MIDPOINT,
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S::Center => OSNAP_CENTER,
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S::Node => OSNAP_NODE,
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S::Quadrant => OSNAP_QUADRANT,
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S::Intersection => OSNAP_INTERSECTION,
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S::Extension => OSNAP_EXTENSION,
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S::Insertion => OSNAP_INSERTION,
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S::Perpendicular => OSNAP_PERPENDICULAR,
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S::Tangent => OSNAP_TANGENT,
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S::Nearest => OSNAP_NEAREST,
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S::ApparentIntersection => OSNAP_APPARENT,
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S::Parallel => OSNAP_PARALLEL,
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S::Grid => OSNAP_GRID,
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// Not shown in the snap menu; fall back to a neutral marker.
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S::ObjectPick => OSNAP_NEAREST,
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}
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}
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/// Layer visibility icon bytes (on / off).
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pub fn layer_visible(visible: bool) -> &'static [u8] {
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if visible {
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LAY_ON
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} else {
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LAY_OFF
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}
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}
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/// Layer freeze icon bytes (frozen / thawed).
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pub fn layer_freeze(frozen: bool) -> &'static [u8] {
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if frozen {
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LAY_FRZ
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} else {
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LAY_THW
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}
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}
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/// Layer lock icon bytes (locked / unlocked).
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pub fn layer_lock(locked: bool) -> &'static [u8] {
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if locked {
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LAY_LCK
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} else {
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LAY_ULK
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}
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}
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/// Downward dropdown caret (replaces `▾`).
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pub fn arrow_down<'a, M: 'a>(size: f32, color: Color) -> Element<'a, M> {
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icon(TRI_DOWN, size, color)
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}
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/// Upward dropdown caret, shown when a dropdown is open (replaces `▲`).
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pub fn arrow_up<'a, M: 'a>(size: f32, color: Color) -> Element<'a, M> {
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icon(TRI_UP, size, color)
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}
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/// Rightward caret for a collapsed item (replaces `▸`).
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pub fn arrow_right<'a, M: 'a>(size: f32, color: Color) -> Element<'a, M> {
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icon(TRI_RIGHT, size, color)
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}
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/// Caret that flips up/down with `open`.
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pub fn arrow_toggle<'a, M: 'a>(open: bool, size: f32, color: Color) -> Element<'a, M> {
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if open {
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arrow_up(size, color)
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} else {
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arrow_down(size, color)
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}
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}
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/// Undo curved arrow (replaces `↶`).
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pub fn undo<'a, M: 'a>(size: f32, color: Color) -> Element<'a, M> {
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icon(UNDO, size, color)
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}
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/// Redo curved arrow (replaces `↷`).
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pub fn redo<'a, M: 'a>(size: f32, color: Color) -> Element<'a, M> {
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icon(REDO, size, color)
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}
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