Files
OneCAD-Draft/src/scene/hatch_boundary/tests.rs
T
Hakan SevenandClaude Opus 5.5 1070361c0a Cargo: codec eaa6d79, kernel bb355ca, graph 9c17779
- Gradient stops keep their DWG color book name and book; RGB wins over
  ACI in a DXF gradient block in either tag order.
- MTEXT decimal tab stops keep their alignment character.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 10:22:44 +03:00

274 lines
9.3 KiB
Rust

use crate::scene::Scene;
use codec::entities::hatch::{BoundaryEdge, BoundaryPath, Hatch, PolylineEdge, SplineEdge};
use codec::types::{Vector2, Vector3};
use kernel::geom2d::{refine_spline_boundary, triangulate_rings, Curve, NurbsCurve};
use kernel::tessellation::DEFAULT_ANGLE;
#[test]
fn gradient_stops_keep_entity_transparency() {
let mut hatch = Hatch::new();
hatch.is_solid = true;
hatch
.paths
.push(rectangle([0.0, 0.0], [10.0, 10.0], [0.0; 2]));
hatch.gradient_color.enabled = true;
hatch.gradient_color.name = "LINEAR".into();
hatch.gradient_color.colors = vec![
codec::entities::hatch::GradientColorEntry {
value: 0.0,
color: codec::types::Color::Rgb { r: 255, g: 0, b: 0 },
..Default::default()
},
codec::entities::hatch::GradientColorEntry {
value: 1.0,
color: codec::types::Color::Rgb { r: 0, g: 0, b: 255 },
..Default::default()
},
];
let mut model = Scene::hatch_model_from_dxf(&hatch, [0.2, 0.3, 0.4, 0.35]).unwrap();
assert!((model.color[3] - 0.35).abs() < f32::EPSILON);
let crate::scene::model::hatch_model::HatchPattern::Gradient { color2, .. } = &model.pattern
else {
panic!("gradient hatch must produce a gradient render pattern");
};
assert!((color2[3] - 0.35).abs() < f32::EPSILON);
model.set_alpha(0.6);
assert!((model.color[3] - 0.6).abs() < f32::EPSILON);
let crate::scene::model::hatch_model::HatchPattern::Gradient { color2, .. } = &model.pattern
else {
unreachable!();
};
assert!((color2[3] - 0.6).abs() < f32::EPSILON);
}
fn narrow(clearance: f64, offset: [f64; 2]) -> NurbsCurve {
let line = |a: [f64; 2], b: [f64; 2]| {
[
a,
std::array::from_fn(|i| a[i] + (b[i] - a[i]) / 3.0),
std::array::from_fn(|i| a[i] + 2.0 * (b[i] - a[i]) / 3.0),
b,
]
};
let [a, b, c, d, e, f] = [
[-1.0, -1.0],
[0.0, -1.0],
[0.0, 1.0],
[clearance, 0.999],
[-0.5, 1.5],
[-1.0, 1.5],
];
// The returning cubic passes close to the vertical side b--c.
let spans = [
line(a, b),
line(b, c),
line(c, d),
[d, [clearance, 1.1], [-0.3, 1.5], e],
line(e, f),
line(f, a),
];
let mut controls = vec![a];
for span in spans {
controls.extend_from_slice(&span[1..]);
}
for p in &mut controls {
for i in 0..2 {
p[i] += offset[i];
}
}
let mut knots = vec![0.0; 4];
for i in 1..6 {
knots.extend([i as f64; 3]);
}
knots.extend([6.0; 4]);
NurbsCurve::new(3, controls, knots, None).unwrap()
}
fn edge(spline: NurbsCurve) -> BoundaryEdge {
BoundaryEdge::Spline(SplineEdge {
degree: spline.degree() as i32,
rational: false,
periodic: false,
knots: spline.knots().to_vec(),
control_points: spline
.control_points()
.iter()
.map(|p| Vector3::new(p[0], p[1], 0.0))
.collect(),
fit_points: Vec::new(),
start_tangent: Vector2::new(0.0, 0.0),
end_tangent: Vector2::new(0.0, 0.0),
})
}
fn rectangle(a: [f64; 2], b: [f64; 2], offset: [f64; 2]) -> BoundaryPath {
let points = [a, [b[0], a[1]], b, [a[0], b[1]]]
.map(|p| Vector2::new(p[0] + offset[0], p[1] + offset[1]));
let mut path = BoundaryPath::new();
path.add_edge(BoundaryEdge::Polyline(PolylineEdge::new(
points.to_vec(),
true,
)));
path
}
#[test]
fn narrow_fill_preserves_corners_holes_and_shared_origin() {
let curve = narrow(0.00001, [0.0; 2]);
let area: f64 = (0..6)
.map(|i| {
Curve::Nurbs(curve.trimmed(i as f64 / 6.0, (i + 1) as f64 / 6.0).unwrap())
.enclosed_area()
})
.sum();
for (offset, shuffled, multiple) in [
([0.0; 2], false, false),
([1e6, -1e6], false, false),
([0.0; 2], true, true),
([1e6, -1e6], true, true),
] {
let spline = narrow(0.00001, offset);
let mut path = BoundaryPath::new();
path.edges = if shuffled {
let (a, b) = spline.split_at(0.5).unwrap();
vec![edge(b), edge(a.reversed())]
} else {
vec![edge(spline.clone())]
};
let mut hatch = Hatch::new();
hatch.is_solid = true;
hatch.paths.push(path);
if multiple {
hatch.paths.extend([
rectangle([-0.8, -0.8], [-0.2, -0.2], offset),
rectangle([-0.6, -0.6], [-0.4, -0.4], offset),
rectangle([1.0, -1.0], [2.0, 2.5], offset),
]);
}
let model = Scene::hatch_model_from_dxf(&hatch, [1.0; 4]).unwrap();
if multiple {
assert_eq!(model.world_origin, [offset[0] + 0.5, offset[1] + 0.75]);
}
let project = |p: [f64; 2]| {
[
(p[0] - model.world_origin[0]) as f32,
(p[1] - model.world_origin[1]) as f32,
]
};
let original = Curve::Nurbs(spline.clone()).tessellate_angle(DEFAULT_ANGLE);
let original: Vec<_> = original
.into_iter()
.map(|p| project(p).map(f64::from))
.collect();
assert!(triangulate_rings(&[original]).1.is_empty());
for i in 0..=6 {
assert!(model
.boundary
.contains(&project(spline.point_at(i as f64 / 6.0))));
}
assert_eq!(model.boundary_paths.as_deref().unwrap(), &hatch.paths);
let (vertices, indices) = model.fill_mesh();
assert!(!indices.is_empty());
let mut filled_area = 0.0;
for triangle in indices.chunks_exact(3) {
let [a, b, c] = [triangle[0], triangle[1], triangle[2]]
.map(|i| vertices[i as usize].map(f64::from));
let twice_area = (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);
assert!(twice_area > 0.0);
filled_area += twice_area * 0.5;
if multiple {
let p =
[0, 1].map(|i| (a[i] + b[i] + c[i]) / 3.0 + model.world_origin[i] - offset[i]);
let inside = |lo, hi| p.iter().all(|&v| v > lo && v < hi);
assert!(!inside(-0.8, -0.2) || inside(-0.6, -0.4));
}
}
let expected = area + if multiple { 3.5 - 0.36 + 0.04 } else { 0.0 };
assert!(
(filled_area - expected).abs() < 0.001,
"{filled_area} vs {expected}"
);
}
}
#[test]
fn valid_samples_are_unchanged_and_invalid_samples_stay_rejected() {
for clearance in [0.01, 0.000001, 0.000002, 0.000005] {
let spline = narrow(clearance, [0.0; 2]);
let original = Curve::Nurbs(spline.clone()).tessellate_angle(DEFAULT_ANGLE);
let mut path = BoundaryPath::new();
path.edges.push(edge(spline));
let mut hatch = Hatch::new();
hatch.is_solid = true;
hatch.paths.push(path);
let model = Scene::hatch_model_from_dxf(&hatch, [1.0; 4]).unwrap();
let expected: Vec<_> = original
.iter()
.map(|p| {
[
(p[0] - model.world_origin[0]) as f32,
(p[1] - model.world_origin[1]) as f32,
]
})
.collect();
assert_eq!(model.boundary.as_ref(), &expected);
assert_eq!(model.fill_mesh().1.is_empty(), clearance < 0.01);
}
let curve = Curve::Nurbs(narrow(0.01, [0.0; 2]));
assert!(refine_spline_boundary(
&curve.tessellate_angle(DEFAULT_ANGLE),
|| panic!("valid path resampled"),
|p| p
)
.is_none());
assert!(
refine_spline_boundary(&vec![[0.0; 2]; 513], || panic!("size cap ignored"), |p| p)
.is_none()
);
}
#[test]
fn recovery_respects_the_total_hatch_vertex_cap() {
let curve = Curve::Nurbs(narrow(0.00001, [0.0; 2]));
let original = curve.tessellate_angle(DEFAULT_ANGLE);
let Curve::Nurbs(spline) = curve.clone() else {
unreachable!()
};
let mut path = BoundaryPath::new();
path.edges.push(edge(spline));
let mut hatch = Hatch::new();
hatch.is_solid = true;
hatch.paths.push(path);
let count = 16_384 - original.len() - 2;
let points = (0..count)
.map(|i| {
let angle = std::f64::consts::TAU * i as f64 / count as f64;
Vector2::new(1.5 + 0.5 * angle.cos(), 0.75 + 1.75 * angle.sin())
})
.collect();
let mut other = BoundaryPath::new();
other.add_edge(BoundaryEdge::Polyline(PolylineEdge::new(points, true)));
hatch.paths.push(other);
let model = Scene::hatch_model_from_dxf(&hatch, [1.0; 4]).unwrap();
let project = |p: [f64; 2]| {
[
(p[0] - model.world_origin[0]) as f32 as f64,
(p[1] - model.world_origin[1]) as f32 as f64,
]
};
assert!(
refine_spline_boundary(&original, || vec![curve], project)
.unwrap()
.len()
> original.len()
);
assert_eq!(model.boundary.len(), 16_384);
let expected: Vec<_> = original
.into_iter()
.map(|p| project(p).map(|v| v as f32))
.collect();
assert_eq!(&model.boundary[..expected.len()], expected.as_slice());
}