Files
OneCAD-Draft/src/modules/draw/modify/spline_ops.rs
T
Hakan SevenandClaude Opus 4.8 3666c7fa69 refactor(modules): rename home module to draw, restore first-tab order
The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).

Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:49:14 +03:00

150 lines
5.4 KiB
Rust

// Shared B-spline utilities for modify commands (TRIM, BREAK, OFFSET, LENGTHEN).
//
// Provides:
// - spline_to_bspline : acadrust Spline → truck BSplineCurve<Point3>
// - bspline_to_spline : truck BSplineCurve<Point3> → acadrust Spline
// - spline_sample_xy : sample the DXF-XY projection at N+1 points (with t params)
// - spline_nearest_t : find the spline parameter t closest to a DXF-XY click
// - spline_pts_wire : world-space wire points for WireModel preview
use acadrust::entities::Spline;
use acadrust::types::Vector3;
use acadrust::Handle;
use truck_modeling::base::{BoundedCurve, ParametricCurve};
use truck_modeling::{BSplineCurve, KnotVec, Point3};
// ── Conversion ─────────────────────────────────────────────────────────────
/// Convert an acadrust `Spline` to a truck `BSplineCurve<Point3>`.
/// Returns `None` if the spline has too few control points or inconsistent data.
pub fn spline_to_bspline(spl: &Spline) -> Option<BSplineCurve<Point3>> {
let ctrl_pts: Vec<Point3> = spl
.control_points
.iter()
.map(|p| Point3::new(p.x, p.y, p.z))
.collect();
if ctrl_pts.len() < 2 {
return None;
}
let degree = spl.degree as usize;
let expected_knots = ctrl_pts.len() + degree + 1;
let knot_vec = if spl.knots.len() == expected_knots {
KnotVec::from(spl.knots.clone())
} else {
KnotVec::uniform_knot(degree, ctrl_pts.len() - 1)
};
Some(BSplineCurve::new(knot_vec, ctrl_pts))
}
/// Rebuild an acadrust `Spline` from a trimmed `BSplineCurve<Point3>`.
/// The `template` spline provides the entity common data, degree, and Z-elevation.
pub fn bspline_to_spline(bs: &BSplineCurve<Point3>, template: &Spline) -> Spline {
let z = template.control_points.first().map(|v| v.z).unwrap_or(0.0);
let mut spl = template.clone();
spl.common.handle = Handle::NULL;
spl.degree = bs.degree() as i32;
spl.knots = bs.knot_vec().iter().copied().collect();
spl.control_points = bs
.control_points()
.iter()
.map(|p| Vector3::new(p.x, p.y, z))
.collect();
spl.weights.clear(); // not rational after split
spl.fit_points.clear(); // fit points are no longer valid
spl
}
// ── Sampling ───────────────────────────────────────────────────────────────
/// Sample the spline's DXF-XY projection at `n+1` evenly-spaced parameter
/// values. Returns `(t_params, xy_points)` both of length `n+1`.
pub fn spline_sample_xy(spl: &Spline, n: usize) -> (Vec<f64>, Vec<[f64; 2]>) {
let bs = match spline_to_bspline(spl) {
Some(b) => b,
None => return (vec![], vec![]),
};
let (t0, t1) = bs.range_tuple();
let ts: Vec<f64> = (0..=n)
.map(|i| t0 + (t1 - t0) * (i as f64 / n as f64))
.collect();
let pts: Vec<[f64; 2]> = ts
.iter()
.map(|&t| {
let p = bs.subs(t);
[p.x, p.y]
})
.collect();
(ts, pts)
}
/// Find the spline parameter `t` (in the knot-vector range [t0, t1]) that is
/// closest to the DXF-XY point `(x, y)`.
/// Uses 64-sample coarse search followed by bisection.
pub fn spline_nearest_t(spl: &Spline, x: f64, y: f64) -> Option<f64> {
let bs = spline_to_bspline(spl)?;
let (t0, t1) = bs.range_tuple();
let n = 64usize;
let step = (t1 - t0) / n as f64;
// Coarse search
let mut best_t = t0;
let mut best_d = f64::MAX;
for i in 0..=n {
let t = t0 + i as f64 * step;
let p = bs.subs(t);
let d = (p.x - x).powi(2) + (p.y - y).powi(2);
if d < best_d {
best_d = d;
best_t = t;
}
}
// Bisection refinement in [best_t - step, best_t + step]
let lo = (best_t - step).max(t0);
let hi = (best_t + step).min(t1);
let mut a = lo;
let mut b = hi;
for _ in 0..32 {
let m1 = a + (b - a) / 3.0;
let m2 = b - (b - a) / 3.0;
let p1 = bs.subs(m1);
let p2 = bs.subs(m2);
let d1 = (p1.x - x).powi(2) + (p1.y - y).powi(2);
let d2 = (p2.x - x).powi(2) + (p2.y - y).powi(2);
if d1 < d2 {
b = m2;
} else {
a = m1;
}
}
Some((a + b) * 0.5)
}
/// Returns the normalised parameter in [0, 1] given an actual B-spline
/// parameter `t_actual` and the range `[t0, t1]`.
pub fn t_to_rel(t_actual: f64, t0: f64, t1: f64) -> f64 {
if (t1 - t0).abs() < 1e-12 {
return 0.0;
}
((t_actual - t0) / (t1 - t0)).clamp(0.0, 1.0)
}
// ── Wire preview ───────────────────────────────────────────────────────────
/// World-space wire points for a Spline (samples 64 segments).
/// Drawing plane is world XY: DXF (x, y) → world (x, y), z = elevation.
pub fn spline_pts_wire(spl: &Spline) -> Vec<[f32; 3]> {
let (_, pts) = spline_sample_xy(spl, 64);
if pts.is_empty() {
return vec![];
}
let elev = spl
.control_points
.first()
.map(|v| v.z as f32)
.unwrap_or(0.0);
pts.iter()
.map(|p| [p[0] as f32, p[1] as f32, elev])
.collect()
}