Files
OneCAD-Draft/src/modules/draw/layers/match_layer.rs
T

87 lines
2.5 KiB
Rust

// Match Layer tool — ribbon definition + CadCommand implementation.
use crate::modules::{IconKind, ModuleEvent, ToolDef};
pub fn tool() -> ToolDef {
ToolDef {
id: "LAYMATCH",
label: "Match Layer",
icon: IconKind::Svg(include_bytes!(
"../../../../assets/icons/layers/laymatch.svg"
)),
event: ModuleEvent::Command("LAYMATCH".to_string()),
}
}
// ── CadCommand implementation ─────────────────────────────────────────────
use codec::Handle;
use glam::DVec3;
use crate::command::{CadCommand, CmdResult};
use crate::scene::model::wire_model::WireModel;
pub struct LayMatchCommand {
dest_handles: Vec<Handle>,
}
impl LayMatchCommand {
pub fn new(dest: Vec<Handle>) -> Self {
Self { dest_handles: dest }
}
}
impl CadCommand for LayMatchCommand {
fn name(&self) -> &'static str {
"LAYMATCH"
}
fn prompt(&self) -> String {
if self.dest_handles.is_empty() {
crate::t!("LAYMATCH Select objects to change layer:").into_owned()
} else {
crate::t!("LAYMATCH Select source object to match layer from:").into_owned()
}
}
fn is_selection_gathering(&self) -> bool {
true
}
fn on_selection_complete(&mut self, handles: Vec<Handle>) -> CmdResult {
if handles.is_empty() {
return CmdResult::NeedPoint;
}
if self.dest_handles.is_empty() {
// Phase 1 complete — store destinations, move to phase 2.
self.dest_handles = handles;
CmdResult::NeedPoint
} else {
// Phase 2 complete — first handle is the source object.
let src = handles[0];
CmdResult::MatchEntityLayer {
dest: std::mem::take(&mut self.dest_handles),
src,
}
}
}
fn on_point(&mut self, _pt: DVec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_hover_entity(&mut self, _handle: Handle, _pt: DVec3) -> Vec<WireModel> {
vec![]
}
}
// ── Autocomplete registry ─────────────────────────────────
inventory::submit!(crate::command::CommandRegistration {
names: &["LAYMATCH", "LAYMCH", "LAYCUR"]
}); // LayMatchCommand