forked from 1b-agent/opencadstudio-upstream
Entity converters were casting WCS coordinates to f32 before the renderer subtracted world_offset, which destroyed sub-unit precision on drawings sitting at large coordinates (typical UTM-style CAD files). The multileader case made it visible — glyphs warped under rotation — but every entity that emits TruckObject::Lines/SegmentedLines/key_vertices/fill_tris was affected. Type changes (in src/scene/acad_to_truck.rs): - TruckObject::Lines / SegmentedLines: Vec<[f32; 3]> → Vec<[f64; 3]> - TruckEntity::key_vertices / fill_tris: f32 → f64 All ~17 producer files updated to keep WCS coordinates in f64 right up to the TruckEntity boundary. The consumer in scene/tessellate.rs now performs `(x - ox) as f32` (f64 subtract, then cast) for points, key_vertices, and fill_tris — preserving precision near the camera origin even when the drawing sits at million-unit coordinates. catmull_rom_pts (multileader spline) is now f64; the scene path widens its offset-relative f32 ctrl points to f64 around the call and narrows back at the output. Notes: - Table layout still uses glam::Vec3 (f32) internally; widened to f64 only at the TruckEntity boundary for type compatibility. Separate cleanup to switch its internal math to f64 is tracked. - snap_pts and tangent_geoms remain f32 — they are UI feedback (snap candidates, tangent hints) and the precision is sufficient there.
230 lines
7.2 KiB
Rust
230 lines
7.2 KiB
Rust
use acadrust::entities::Circle;
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use glam::Vec3;
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use truck_modeling::{builder, Point3, Wire};
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use crate::command::EntityTransform;
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use crate::entities::common::{
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diamond_grip, edit_prop as edit, parse_f64, ro_prop as ro, square_grip,
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};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
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use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::object::{GripApply, GripDef, PropSection};
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use crate::scene::wire_model::{SnapHint, TangentGeom};
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fn to_truck(circle: &Circle) -> TruckEntity {
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let cx = circle.center.x;
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let cy = circle.center.y;
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let cz = circle.center.z;
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let r = circle.radius;
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let normal = (circle.normal.x, circle.normal.y, circle.normal.z);
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let (ax, ay) = crate::scene::transform::ocs_axes(normal);
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let (cwx, cwy, cwz) = crate::scene::transform::ocs_point_to_wcs((cx, cy, cz), normal);
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// Circle points in WCS: centre_wcs ± r * Ax and centre_wcs ± r * Ay
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let pt = |da: (f64, f64, f64), db: (f64, f64, f64), s: f64| {
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Point3::new(
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cwx + s * da.0 + s * db.0,
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cwy + s * da.1 + s * db.1,
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cwz + s * da.2 + s * db.2,
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)
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};
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// right: centre + r*Ax, left: centre - r*Ax, top: centre + r*Ay, bot: centre - r*Ay
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let p_right = pt(ax, (0.0, 0.0, 0.0), r);
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let p_left = pt((ax.0 * -1.0, ax.1 * -1.0, ax.2 * -1.0), (0.0, 0.0, 0.0), r);
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let p_top = pt(ay, (0.0, 0.0, 0.0), r);
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let p_bot = pt((ay.0 * -1.0, ay.1 * -1.0, ay.2 * -1.0), (0.0, 0.0, 0.0), r);
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let cv = Vec3::new(cwx as f32, cwy as f32, cwz as f32);
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let rf = r as f32;
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let q = |d: (f64, f64, f64)| {
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Vec3::new(
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(cwx + r * d.0) as f32,
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(cwy + r * d.1) as f32,
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(cwz + r * d.2) as f32,
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)
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};
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let snap_pts = vec![
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(cv, SnapHint::Center),
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(q(ax), SnapHint::Quadrant),
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(q(ay), SnapHint::Quadrant),
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(q((-ax.0, -ax.1, -ax.2)), SnapHint::Quadrant),
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(q((-ay.0, -ay.1, -ay.2)), SnapHint::Quadrant),
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];
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let tangent = TangentGeom::Circle {
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center: [cwx as f32, cwy as f32, cwz as f32],
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radius: rf,
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};
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if circle.thickness.abs() > 1e-10 {
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let t = circle.thickness;
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let (nx, ny, nz) = normal;
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let n = 64usize;
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let tau = std::f64::consts::TAU;
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let circ_pt = |a: f64| -> (f64, f64, f64) {
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let (c, s) = (a.cos(), a.sin());
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(
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cwx + r * (c * ax.0 + s * ay.0),
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cwy + r * (c * ax.1 + s * ay.1),
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cwz + r * (c * ax.2 + s * ay.2),
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)
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};
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let mut pts: Vec<[f64; 3]> = Vec::with_capacity((n + 1) * 2 + 4 * 3);
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for i in 0..=n {
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let (x, y, z) = circ_pt(i as f64 * tau / n as f64);
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pts.push([x, y, z]);
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}
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pts.push([f64::NAN; 3]);
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for i in 0..=n {
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let (x, y, z) = circ_pt(i as f64 * tau / n as f64);
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pts.push([x + t * nx, y + t * ny, z + t * nz]);
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}
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pts.push([f64::NAN; 3]);
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for i in 0..4usize {
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let (x, y, z) = circ_pt(i as f64 * std::f64::consts::FRAC_PI_2);
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pts.push([x, y, z]);
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pts.push([x + t * nx, y + t * ny, z + t * nz]);
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if i < 3 {
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pts.push([f64::NAN; 3]);
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}
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}
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return TruckEntity {
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object: TruckObject::Lines(pts),
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snap_pts,
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tangent_geoms: vec![tangent],
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key_vertices: vec![],
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fill_tris: vec![],
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};
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}
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let right = builder::vertex(p_right);
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let left = builder::vertex(p_left);
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let upper = builder::circle_arc(&right, &left, p_top);
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let lower = builder::circle_arc(&left, &right, p_bot);
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let wire: Wire = [upper, lower].into_iter().collect();
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TruckEntity {
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object: TruckObject::Contour(wire),
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snap_pts,
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tangent_geoms: vec![tangent],
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key_vertices: vec![],
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fill_tris: vec![],
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}
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}
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fn grips(circle: &Circle) -> Vec<GripDef> {
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let ctr = Vec3::new(
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circle.center.x as f32,
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circle.center.y as f32,
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circle.center.z as f32,
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);
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let r = circle.radius as f32;
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vec![
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diamond_grip(0, ctr),
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square_grip(1, ctr + Vec3::new(r, 0.0, 0.0)),
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square_grip(2, ctr + Vec3::new(0.0, r, 0.0)),
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square_grip(3, ctr - Vec3::new(r, 0.0, 0.0)),
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square_grip(4, ctr - Vec3::new(0.0, r, 0.0)),
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]
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}
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fn properties(circle: &Circle) -> PropSection {
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PropSection {
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title: "Geometry".into(),
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props: vec![
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edit("Center X", "center_x", circle.center.x),
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edit("Center Y", "center_y", circle.center.y),
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edit("Center Z", "center_z", circle.center.z),
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edit("Radius", "radius", circle.radius),
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ro(
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"Diameter",
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"diameter",
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format!("{:.4}", circle.radius * 2.0),
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),
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ro(
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"Circumference",
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"circumference",
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format!("{:.4}", circle.radius * 2.0 * std::f64::consts::PI),
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),
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],
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}
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}
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fn apply_geom_prop(circle: &mut Circle, field: &str, value: &str) {
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let Some(v) = parse_f64(value) else {
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return;
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};
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match field {
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"center_x" => circle.center.x = v,
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"center_y" => circle.center.y = v,
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"center_z" => circle.center.z = v,
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"radius" if v > 0.0 => circle.radius = v,
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_ => {}
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}
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}
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fn apply_grip(circle: &mut Circle, grip_id: usize, apply: GripApply) {
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match (grip_id, apply) {
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(0, GripApply::Absolute(p)) => {
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circle.center.x = p.x as f64;
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circle.center.y = p.y as f64;
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circle.center.z = p.z as f64;
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}
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(0, GripApply::Translate(d)) => {
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circle.center.x += d.x as f64;
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circle.center.y += d.y as f64;
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circle.center.z += d.z as f64;
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}
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(1..=4, GripApply::Absolute(p)) => {
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let cx = circle.center.x as f32;
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let cy = circle.center.y as f32;
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let dx = p.x - cx;
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let dy = p.y - cy;
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circle.radius = ((dx * dx + dy * dy) as f64).sqrt();
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}
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_ => {}
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}
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}
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fn apply_transform(circle: &mut Circle, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(circle, t, |entity, p1, p2| {
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crate::scene::transform::reflect_xy_point(
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&mut entity.center.x,
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&mut entity.center.y,
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p1,
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p2,
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);
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});
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}
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impl TruckConvertible for Circle {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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Some(to_truck(self))
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}
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}
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impl Grippable for Circle {
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fn grips(&self) -> Vec<GripDef> {
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grips(self)
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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apply_grip(self, grip_id, apply);
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}
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}
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impl PropertyEditable for Circle {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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properties(self)
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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apply_geom_prop(self, field, value);
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}
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}
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impl Transformable for Circle {
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fn apply_transform(&mut self, t: &EntityTransform) {
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apply_transform(self, t);
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}
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}
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