forked from 1b-agent/opencadstudio-upstream
Prevent partial sweeps and reversed boundary sampling from dropping surface segments and connector corners.
606 lines
22 KiB
Rust
606 lines
22 KiB
Rust
// ACIS B-rep → truck B-rep → mesh.
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//
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// Rebuilds every ACIS face as a truck topological `Face` and lets truck's
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// meshing kernel triangulate it, routing loaded 3DSOLID / BODY / REGION /
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// SURFACE geometry through the same NURBS/B-rep kernel the Model tab builds on
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// instead of the bespoke per-surface sampler in `solid3d_tess`.
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//
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// plane-surface → planar face from the sampled boundary loop
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// cone-surface → partial revolutions via rsweep; closed revolutions use
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// the parametric sampler
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// sphere-surface → bespoke sampler, clipped to the boundary window (truck
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// builds a full ball and cannot trim it to a partial face)
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// torus-surface → bespoke sampler, clipped to the revolution arc between
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// the tube's end caps (truck builds a full closed ring)
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// spline-surface → truck BSplineSurface, grid-sampled (see spline_tess)
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//
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// Each face is meshed independently and its triangles are oriented outward
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// using an analytic per-surface normal — truck's own face orientation is not
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// consistent across independently built faces, so normals/winding are derived
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// from geometry instead. Face coverage is recorded on `MeshLodSet`; partial
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// shells remain displayable but cannot masquerade as complete solid topology.
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use truck_meshalgo::tessellation::{MeshableShape, MeshedShape};
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use truck_modeling::{builder, Face, InnerSpace, Point3, Rad, Shell, Vector3, Wire};
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use truck_polymesh::PolygonMesh;
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use acadrust::entities::acis::types::Sense;
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use acadrust::entities::acis::{
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SatConeSurface, SatDocument, SatFace, SatPlaneSurface, SatSphereSurface, SatTorusSurface,
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};
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use crate::scene::convert::solid3d_tess::{
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body_transform, collect_face_loops, cone_axis_span, finalize_mesh, tess_cone_face,
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tess_plane_face, tess_sphere_face, tess_torus_face, LodConfig, BOUNDARY_CHORD_FRAC,
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TRUCK_CHORD_FRAC,
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};
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use crate::scene::model::mesh_model::MeshLodSet;
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use rustc_hash::FxHashMap;
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/// Slightly over 2π so revolution builders close the loop.
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const FULL: f64 = std::f64::consts::TAU + 0.2;
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/// Triangle mesh chord tolerance (world units) for planar faces, where the
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/// surface itself adds no curvature.
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const MESH_TOL: f64 = 0.01;
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/// Analytic outward-normal rule for a face, used to orient triangles and
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/// supply smooth per-vertex normals (truck's face orientation is unreliable
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/// for independently built faces).
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enum Outward {
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/// Constant normal (planar face).
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Const([f64; 3]),
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/// Cone/cylinder: radial away from the axis, tilted by the half-angle.
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Cone {
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center: [f64; 3],
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axis: [f64; 3],
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sin: f64,
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cos: f64,
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},
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}
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impl Outward {
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fn at(&self, p: [f64; 3]) -> [f64; 3] {
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match self {
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Outward::Const(n) => *n,
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Outward::Cone {
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center,
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axis,
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sin,
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cos,
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} => {
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let d = vsub(p, *center);
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let h = vdot(d, *axis);
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let radial = vnorm(vsub(d, vscale(*axis, h)));
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vnorm(vsub(vscale(radial, *cos), vscale(*axis, *sin)))
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}
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}
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}
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}
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/// Tessellate an ACIS SAT document by rebuilding it as truck faces.
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///
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/// Returns `None` when no face could be rebuilt (caller should fall back to
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/// the bespoke sampler).
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pub fn tessellate_sat_truck(
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sat: &SatDocument,
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name: String,
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color: [f32; 4],
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_facet_res: f64,
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) -> Option<MeshLodSet> {
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// Vertices accumulate in f64 world/local space; `finalize_mesh` splits them
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// into the double-single (high, low) pair once, so a solid at UTM scale
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// keeps full precision instead of quantizing to the f32 grid.
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let mut verts: Vec<[f64; 3]> = Vec::new();
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let mut normals: Vec<[f32; 3]> = Vec::new();
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let mut indices: Vec<u32> = Vec::new();
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let face_materials: FxHashMap<i32, acadrust::Handle> = sat
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.records
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.iter()
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.filter(|record| record.entity_type == "material-adesk-attrib")
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.filter_map(|record| {
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let owner = record.token_pointer(2)?.0;
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let handle = record.token(3)?.as_integer()?;
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(owner >= 0 && handle > 0)
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.then(|| (owner, acadrust::Handle::new(handle as u64)))
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})
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.collect();
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let face_colors: FxHashMap<i32, [f32; 4]> = sat
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.records
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.iter()
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.filter(|record| record.entity_type == "color-adesk-attrib")
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.filter_map(|record| {
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let owner = record.token_pointer(2)?.0;
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let value = record.token(3)?.as_integer()?;
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let face_color = if (1..=255).contains(&value) {
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acadrust::Color::from_index(value as i16)
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} else if value > 257 {
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acadrust::Color::from_true_color_value(value as i32)
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} else {
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return None;
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};
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Some((
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owner,
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{
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let mut rgba =
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crate::scene::convert::tess_util::aci_to_rgba(&face_color);
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rgba[3] = color[3];
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rgba
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},
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))
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})
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.collect();
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let mut triangle_material_handles: Vec<Option<acadrust::Handle>> = Vec::new();
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let mut triangle_colors: Vec<Option<[f32; 4]>> = Vec::new();
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let face_record_indices: Vec<i32> = sat
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.records
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.iter()
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.filter(|record| record.is_a("face"))
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.map(|record| record.index)
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.collect();
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let mut complete = true;
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for (face, face_record_index) in sat.faces().into_iter().zip(face_record_indices) {
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let Some(surf_rec) = sat.resolve(face.surface()) else {
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complete = false;
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continue;
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};
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let before = indices.len();
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let mut appended = false;
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if let Some((faces, outward, tol)) = build_face_group(sat, &face, surf_rec) {
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if !faces.is_empty() {
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let shell: Shell = faces.into();
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let poly = shell.triangulation(tol).to_polygon();
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if !poly.tri_faces().is_empty() {
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append_group(&mut verts, &mut normals, &mut indices, &poly, &outward);
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appended = true;
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}
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}
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}
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// Truck's rsweep/triangulation degenerates to zero triangles on some
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// short-arc cones (a curved wall face whose profile passes through the
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// local origin), leaving a see-through gap. Fall back to the bespoke
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// parametric sampler for just that face — it writes into the same
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// buffers, so the shared finalize below still applies uniformly.
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if !appended {
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bespoke_face(sat, &face, surf_rec, &mut verts, &mut normals, &mut indices);
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appended = indices.len() > before;
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}
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if !appended {
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complete = false;
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} else {
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let material = face_materials.get(&face_record_index).copied();
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triangle_material_handles.extend(
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std::iter::repeat(material).take((indices.len() - before) / 3),
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);
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let face_color = face_colors.get(&face_record_index).copied();
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triangle_colors.extend(
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std::iter::repeat(face_color).take((indices.len() - before) / 3),
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);
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}
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}
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if indices.is_empty() {
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return None;
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}
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let mesh = finalize_mesh(
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name,
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verts,
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normals,
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indices,
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triangle_material_handles,
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triangle_colors,
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color,
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body_transform(sat),
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);
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let mut set = MeshLodSet::from_lods(vec![mesh]);
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set.complete = complete;
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Some(set)
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}
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/// Fill one face with the bespoke parametric sampler (body-local verts into the
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/// shared mesh buffers) when truck produced no triangles for it. Mirrors the
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/// surface dispatch of the standalone sampler.
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fn bespoke_face(
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sat: &SatDocument,
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face: &SatFace,
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surf_rec: &acadrust::entities::acis::SatRecord,
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v: &mut Vec<[f64; 3]>,
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n: &mut Vec<[f32; 3]>,
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i: &mut Vec<u32>,
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) {
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match surf_rec.entity_type.as_str() {
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"plane-surface" => {
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if let Some(p) = SatPlaneSurface::from_record(surf_rec) {
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tess_plane_face(sat, face, &p, LodConfig::HIGH.chord_frac, v, n, i);
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}
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}
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"cone-surface" => {
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if let Some(c) = SatConeSurface::from_record(surf_rec) {
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tess_cone_face(sat, face, &c, LodConfig::HIGH, v, n, i);
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}
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}
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"sphere-surface" => {
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if let Some(s) = SatSphereSurface::from_record(surf_rec) {
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tess_sphere_face(sat, face, &s, LodConfig::HIGH, v, n, i);
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}
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}
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"torus-surface" => {
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if let Some(t) = SatTorusSurface::from_record(surf_rec) {
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tess_torus_face(sat, face, &t, LodConfig::HIGH, v, n, i);
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}
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}
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"spline-surface" | "meshsurf-surface" | "bs3-surface" => {
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crate::scene::convert::spline_tess::tess_spline_face(
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sat,
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face,
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LodConfig::HIGH,
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v,
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n,
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i,
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);
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}
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_ => {}
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}
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}
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/// Build the truck face(s) + outward rule for one analytic ACIS face.
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fn build_face_group(
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sat: &SatDocument,
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face: &SatFace,
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surf_rec: &acadrust::entities::acis::SatRecord,
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) -> Option<(Vec<Face>, Outward, f64)> {
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// Chord tolerance scaled to a curved surface's radius, so the facet count
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// is radius-independent (matching the circle/arc wire tessellation) rather
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// than exploding on large radii.
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let curve_tol = |radius: f64| (radius.abs() * TRUCK_CHORD_FRAC).max(1e-6);
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match surf_rec.entity_type.as_str() {
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"plane-surface" => {
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let plane = SatPlaneSurface::from_record(surf_rec)?;
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let f = plane_face(sat, face)?;
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let (nx, ny, nz) = plane.normal();
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let n = if matches!(face.sense(), Sense::Reversed) {
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[-nx, -ny, -nz]
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} else {
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[nx, ny, nz]
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};
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Some((vec![f], Outward::Const(vnorm(n)), MESH_TOL))
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}
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"cone-surface" => {
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let cone = SatConeSurface::from_record(surf_rec)?;
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let tol = curve_tol(cone.radius());
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let (faces, out) = cone_faces(sat, face, &cone)?;
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Some((faces, out, tol))
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}
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// Truck builds a sphere as a full revolution and cannot trim it to the
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// face's boundary, so a partial sphere renders as a whole ball. Route
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// sphere faces to the bespoke sampler instead — it meshes only the
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// boundary's parametric window (see `tess_sphere_face`).
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"sphere-surface" => None,
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// Like a sphere, truck builds a torus as a full revolution and cannot
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// trim it to the face's boundary, so an open "C" tube renders as a whole
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// closed ring. Route torus faces to the bespoke sampler, which meshes
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// only the revolution arc between the tube's end caps (see
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// `tess_torus_face` / `torus_phi_range`).
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"torus-surface" => None,
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_ => None,
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}
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}
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// ── Planar face ────────────────────────────────────────────────────────────
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/// Build a planar truck face from a face's sampled boundary loop. Curved
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/// boundary edges (circles) are sampled into line segments, which keeps the
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/// wire planar so `try_attach_plane` can fit the plane.
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fn plane_face(sat: &SatDocument, face: &SatFace) -> Option<Face> {
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// A pierced face (e.g. a wall with a window opening) has one outer boundary
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// loop plus an inner loop per hole. `try_attach_plane` fits the plane from
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// the first wire and cuts the rest as holes, letting truck's mesher trim
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// them. ACIS records no outer-vs-hole flag — the kernel classifies loops at
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// runtime from geometry — so we derive the outer boundary here. (#123)
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let loops = collect_face_loops(sat, face, BOUNDARY_CHORD_FRAC);
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if loops.is_empty() {
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return None;
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}
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// The outer boundary is the loop that encloses the rest — i.e. the one with
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// the largest area. ACIS does not guarantee it comes first in the face's
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// loop list (a pierced wall lists its window holes before the wall edge),
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// so pick it by area rather than trusting index 0. (#123)
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let outer_idx = (0..loops.len())
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.max_by(|&a, &b| {
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vlen(loop_normal(&loops[a]))
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.partial_cmp(&vlen(loop_normal(&loops[b])))
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.unwrap_or(std::cmp::Ordering::Equal)
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})
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.unwrap();
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if loops[outer_idx].len() < 3 {
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return None;
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}
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// `try_attach_plane` fits its plane normal from the first (outer) wire, so
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// feeding the outer in its sampled order makes truck read it as CCW. truck
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// then cuts an inner wire as a hole only when it winds the *opposite* way,
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// so reverse any hole loop whose area normal agrees with the outer's. The
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// outer normal has the largest magnitude (largest area), keeping the sign
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// test robust against sampling noise on small holes. (#123)
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let outer_n = loop_normal(&loops[outer_idx]);
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let mut wires: Vec<Wire> = Vec::new();
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wires.push(polygon_wire(&loops[outer_idx], false)?);
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for (i, lp) in loops.iter().enumerate() {
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if i == outer_idx {
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continue;
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}
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let same = vdot(loop_normal(lp), outer_n) > 0.0;
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if let Some(w) = polygon_wire(lp, same) {
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wires.push(w);
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}
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}
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builder::try_attach_plane(&wires).ok()
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}
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fn polygon_wire(pts: &[[f64; 3]], reverse: bool) -> Option<Wire> {
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if pts.len() < 3 {
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return None;
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}
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let verts: Vec<_> = if reverse {
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pts.iter()
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.rev()
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.map(|p| builder::vertex(Point3::new(p[0], p[1], p[2])))
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.collect()
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} else {
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pts.iter()
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.map(|p| builder::vertex(Point3::new(p[0], p[1], p[2])))
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.collect()
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};
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let n = verts.len();
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let edges: Vec<_> = (0..n)
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.map(|i| builder::line(&verts[i], &verts[(i + 1) % n]))
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.collect();
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Some(edges.into())
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}
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/// Newell area-weighted normal of a closed 3-D polygon (orientation only).
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fn loop_normal(pts: &[[f64; 3]]) -> [f64; 3] {
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let mut n = [0.0f64; 3];
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let m = pts.len();
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for i in 0..m {
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let a = pts[i];
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let b = pts[(i + 1) % m];
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n[0] += (a[1] - b[1]) * (a[2] + b[2]);
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n[1] += (a[2] - b[2]) * (a[0] + b[0]);
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n[2] += (a[0] - b[0]) * (a[1] + b[1]);
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}
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n
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}
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// ── Cone / cylinder face ─────────────────────────────────────────────────────
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/// Build a pierced cone/cylinder lateral surface as revolution faces. A
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/// single-loop face uses the parametric sampler, avoiding partial revolution
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/// segments that can disappear when the profile crosses a coordinate plane.
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fn cone_faces(
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sat: &SatDocument,
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face: &SatFace,
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cone: &SatConeSurface,
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) -> Option<(Vec<Face>, Outward)> {
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let (cx, cy, cz) = cone.center();
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let (ax, ay, az) = cone.axis();
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let (ux, uy, uz) = cone.major_axis();
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let radius = cone.radius();
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let sin = cone.sin_half_angle();
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let cos = cone.cos_half_angle();
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let axis = norm(Vector3::new(ax, ay, az));
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let udir = norm(Vector3::new(ux, uy, uz));
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// v = axis × u completes the right-handed frame; angles increase from u
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// toward v (CCW about the axis), matching `builder::rsweep`.
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let vdir = Vector3::new(
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axis.y * udir.z - axis.z * udir.y,
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axis.z * udir.x - axis.x * udir.z,
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axis.x * udir.y - axis.y * udir.x,
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);
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let center = Point3::new(cx, cy, cz);
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let (hmin, hmax) =
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cone_axis_span(sat, face, cone, [axis.x, axis.y, axis.z], [cx, cy, cz])?;
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let r_at = |h: f64| {
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if cos.abs() > 1e-9 {
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radius + h * sin / cos
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} else {
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radius
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}
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};
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let loops = collect_face_loops(sat, face, BOUNDARY_CHORD_FRAC);
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if loops.len() == 1 {
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return None;
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}
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let arcs: Vec<(f64, f64)> = loops
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.iter()
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.map(|lp| cone_boundary_arc(lp, [cx, cy, cz], axis, udir, vdir))
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.collect();
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let outer_idx = arcs
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.iter()
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.enumerate()
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.max_by(|(_, a), (_, b)| a.1.partial_cmp(&b.1).unwrap_or(std::cmp::Ordering::Equal))
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.map(|(i, _)| i)?;
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let (theta0, sweep) = arcs[outer_idx];
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let closed = sweep >= std::f64::consts::TAU;
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let hole_indices: Vec<usize> = arcs
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.iter()
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.enumerate()
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.filter_map(|(i, arc)| (i != outer_idx && arc.1 < std::f64::consts::TAU).then_some(i))
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.collect();
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if closed && hole_indices.is_empty() {
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return None;
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}
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// Radial direction at the arc's start angle (u rotated by theta0 about axis).
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let rad0 = udir * theta0.cos() + vdir * theta0.sin();
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let p0 = center + rad0 * r_at(hmin) + axis * hmin;
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let p1 = center + rad0 * r_at(hmax) + axis * hmax;
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let profile = builder::line(&builder::vertex(p0), &builder::vertex(p1));
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let shell: Shell = builder::rsweep(&profile, center, axis, Rad(sweep));
|
||
let mut faces: Vec<Face> = shell.face_iter().cloned().collect();
|
||
if closed {
|
||
let lateral = faces.first_mut()?;
|
||
for index in hole_indices {
|
||
let wire = polygon_wire(&loops[index], false)?;
|
||
lateral.try_add_boundary(wire).ok()?;
|
||
}
|
||
}
|
||
|
||
let out = Outward::Cone {
|
||
center: [cx, cy, cz],
|
||
axis: [axis.x, axis.y, axis.z],
|
||
sin,
|
||
cos,
|
||
};
|
||
Some((faces, out))
|
||
}
|
||
|
||
/// Smallest angular arc `(theta_start, sweep)` about the cone axis enclosing the
|
||
/// face's boundary points, robust to the ±π seam. Returns `(0.0, FULL)` when the
|
||
/// points wrap the whole revolution (a closed rim) or the boundary is unusable,
|
||
/// so a real cylinder/cone still sweeps a complete (overlapped) circle.
|
||
fn cone_boundary_arc(
|
||
poly: &[[f64; 3]],
|
||
center: [f64; 3],
|
||
_axis: Vector3,
|
||
udir: Vector3,
|
||
vdir: Vector3,
|
||
) -> (f64, f64) {
|
||
use std::f64::consts::TAU;
|
||
let mut angles: Vec<f64> = Vec::new();
|
||
for p in poly {
|
||
let d = [p[0] - center[0], p[1] - center[1], p[2] - center[2]];
|
||
let ru = d[0] * udir.x + d[1] * udir.y + d[2] * udir.z;
|
||
let rv = d[0] * vdir.x + d[1] * vdir.y + d[2] * vdir.z;
|
||
if ru.hypot(rv) > 1e-9 {
|
||
angles.push(rv.atan2(ru));
|
||
}
|
||
}
|
||
if angles.len() < 2 {
|
||
return (0.0, FULL);
|
||
}
|
||
angles.sort_by(|a, b| a.partial_cmp(b).unwrap());
|
||
// Largest angular gap between consecutive samples (wrapping past the seam);
|
||
// the enclosing arc is its complement.
|
||
let mut max_gap = 0.0;
|
||
let mut gap_at = angles.len() - 1;
|
||
for i in 0..angles.len() {
|
||
let a = angles[i];
|
||
let b = if i + 1 < angles.len() {
|
||
angles[i + 1]
|
||
} else {
|
||
angles[0] + TAU
|
||
};
|
||
let g = b - a;
|
||
if g > max_gap {
|
||
max_gap = g;
|
||
gap_at = i;
|
||
}
|
||
}
|
||
let span = TAU - max_gap;
|
||
// Nearly a full revolution → treat as a closed rim.
|
||
if span >= TAU * 0.98 - 1e-9 || span < 1e-6 {
|
||
return (0.0, FULL);
|
||
}
|
||
// Start at the sample just after the largest gap, sweep CCW by `span`.
|
||
let start = angles[(gap_at + 1) % angles.len()];
|
||
(start, span)
|
||
}
|
||
|
||
// ── Mesh append with analytic outward normals ────────────────────────────────
|
||
|
||
/// Append one face's triangulation to `mesh`, computing smooth per-vertex
|
||
/// normals from the outward rule and flipping any triangle whose winding
|
||
/// disagrees with that outward direction.
|
||
fn append_group(
|
||
verts: &mut Vec<[f64; 3]>,
|
||
normals: &mut Vec<[f32; 3]>,
|
||
out_indices: &mut Vec<u32>,
|
||
poly: &PolygonMesh,
|
||
outward: &Outward,
|
||
) {
|
||
let positions = poly.positions();
|
||
let base = verts.len() as u32;
|
||
for p in positions {
|
||
let pos = [p.x, p.y, p.z];
|
||
verts.push(pos);
|
||
let n = outward.at(pos);
|
||
normals.push([n[0] as f32, n[1] as f32, n[2] as f32]);
|
||
}
|
||
for tri in poly.tri_faces() {
|
||
let (i0, i1, i2) = (tri[0].pos, tri[1].pos, tri[2].pos);
|
||
let a = pt(positions[i0]);
|
||
let b = pt(positions[i1]);
|
||
let c = pt(positions[i2]);
|
||
let gn = vcross(vsub(b, a), vsub(c, a));
|
||
let cen = [
|
||
(a[0] + b[0] + c[0]) / 3.0,
|
||
(a[1] + b[1] + c[1]) / 3.0,
|
||
(a[2] + b[2] + c[2]) / 3.0,
|
||
];
|
||
let out = outward.at(cen);
|
||
let (j0, j1, j2) = (base + i0 as u32, base + i1 as u32, base + i2 as u32);
|
||
if vdot(gn, out) < 0.0 {
|
||
out_indices.extend_from_slice(&[j0, j2, j1]);
|
||
} else {
|
||
out_indices.extend_from_slice(&[j0, j1, j2]);
|
||
}
|
||
}
|
||
}
|
||
|
||
#[inline]
|
||
fn pt(p: Point3) -> [f64; 3] {
|
||
[p.x, p.y, p.z]
|
||
}
|
||
|
||
// ── Vector helpers (cgmath Vector3) ──────────────────────────────────────────
|
||
|
||
#[inline]
|
||
fn norm(v: Vector3) -> Vector3 {
|
||
let len = v.magnitude();
|
||
if len < 1e-12 {
|
||
Vector3::unit_z()
|
||
} else {
|
||
v / len
|
||
}
|
||
}
|
||
|
||
// ── Vector helpers ([f64; 3]) ────────────────────────────────────────────────
|
||
|
||
#[inline]
|
||
fn vsub(a: [f64; 3], b: [f64; 3]) -> [f64; 3] {
|
||
[a[0] - b[0], a[1] - b[1], a[2] - b[2]]
|
||
}
|
||
#[inline]
|
||
fn vscale(a: [f64; 3], s: f64) -> [f64; 3] {
|
||
[a[0] * s, a[1] * s, a[2] * s]
|
||
}
|
||
#[inline]
|
||
fn vdot(a: [f64; 3], b: [f64; 3]) -> f64 {
|
||
a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
|
||
}
|
||
#[inline]
|
||
fn vcross(a: [f64; 3], b: [f64; 3]) -> [f64; 3] {
|
||
[
|
||
a[1] * b[2] - a[2] * b[1],
|
||
a[2] * b[0] - a[0] * b[2],
|
||
a[0] * b[1] - a[1] * b[0],
|
||
]
|
||
}
|
||
#[inline]
|
||
fn vlen(a: [f64; 3]) -> f64 {
|
||
vdot(a, a).sqrt()
|
||
}
|
||
#[inline]
|
||
fn vnorm(a: [f64; 3]) -> [f64; 3] {
|
||
let l = vlen(a);
|
||
if l < 1e-12 {
|
||
[0.0, 0.0, 1.0]
|
||
} else {
|
||
[a[0] / l, a[1] / l, a[2] / l]
|
||
}
|
||
}
|