forked from 1b-agent/opencadstudio-upstream
A SOLID's filled quad and a dimension/MultiLeader text background are flat 2-D overlays that should draw in wireframe and shaded alike, but face3d_gpu classified fills by `!fill_tris_low.is_empty()` — and a 2-D fill at UTM scale carries a double-single low residual for precision just like a real 3-D mesh face. So the arrowhead fill and the "5;8" cyan text background were routed to the 3-D buffer and only appeared in shaded mode, vanishing back to nothing on return to wireframe. WireModel now carries an explicit `fill_is_3d`: true only for a real surface (PolyfaceMesh / PolygonMesh face, set in the tessellator), false for every flat overlay fill. face3d_gpu classifies on the flag, so 2-D fills stay in the always-visible buffer while keeping their low residual (and UTM precision). Verified on budweiser: the `_BoxFilled` arrow SOLID and the dim '5;8' MTEXT background both tessellate with fill_is_3d = false. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
120 lines
3.8 KiB
Rust
120 lines
3.8 KiB
Rust
// MVIEW — interactive paper-space viewport creation.
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//
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// Two clicks define opposite corners of a new viewport rectangle.
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// The created Viewport entity is routed to add_entity_to_layout by apply_cmd_result
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// because we're in paper space.
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use acadrust::entities::Viewport;
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use acadrust::types::Vector3;
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use acadrust::EntityType;
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use crate::command::{CadCommand, CmdResult};
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
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use crate::scene::model::wire_model::WireModel;
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use glam::DVec3;
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// ── Ribbon definition ─────────────────────────────────────────────────────
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pub fn tool() -> ToolDef {
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ToolDef {
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id: "MVIEW",
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label: "Viewport",
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icon: IconKind::Svg(include_bytes!("../../../assets/icons/viewport.svg")),
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event: ModuleEvent::Command("MVIEW".to_string()),
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}
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}
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// ── Command ───────────────────────────────────────────────────────────────
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pub struct MviewCommand {
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corner1: Option<DVec3>,
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}
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impl MviewCommand {
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pub fn new() -> Self {
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Self { corner1: None }
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}
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}
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impl CadCommand for MviewCommand {
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fn name(&self) -> &'static str {
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"MVIEW"
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}
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fn prompt(&self) -> String {
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if self.corner1.is_none() {
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"MVIEW Specify first corner:".to_string()
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} else {
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"MVIEW Specify opposite corner:".to_string()
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}
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}
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fn on_point(&mut self, pt: DVec3) -> CmdResult {
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if let Some(c1) = self.corner1 {
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let w = (pt.x - c1.x).abs();
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let h = (pt.y - c1.y).abs();
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if w < 1.0 || h < 1.0 {
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return CmdResult::Cancel;
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}
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let cx = (c1.x + pt.x) / 2.0;
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let cy = (c1.y + pt.y) / 2.0;
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let cz = c1.z;
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let mut vp = Viewport::new();
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vp.center = Vector3::new(cx, cy, cz);
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vp.width = w;
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vp.height = h;
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vp.id = 2; // user viewport (id > 1)
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CmdResult::CommitAndExit(EntityType::Viewport(vp))
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} else {
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self.corner1 = Some(pt);
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CmdResult::NeedPoint
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}
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}
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fn on_enter(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> {
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let pt = pt.as_vec3();
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let c1 = self.corner1?;
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Some(WireModel {
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fill_is_3d: false,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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dash_from_start: false,
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dash_align_end: None,
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text_verts: Vec::new(),
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name: "mview_preview".to_string(),
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points: vec![
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[c1.x as f32, c1.y as f32, c1.z as f32],
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[pt.x, c1.y as f32, c1.z as f32],
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[pt.x, pt.y, c1.z as f32],
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[c1.x as f32, pt.y, c1.z as f32],
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[c1.x as f32, c1.y as f32, c1.z as f32],
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],
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points_low: Vec::new(),
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color: WireModel::CYAN,
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selected: false,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px: 1.0,
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snap_pts: vec![],
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tangent_geoms: vec![],
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aci: 0,
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key_vertices: vec![],
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aabb: WireModel::UNBOUNDED_AABB,
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plinegen: true,
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vp_scissor: None,
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fill_tris: vec![],
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fill_tris_low: Vec::new(),
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})
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}
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}
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// ── Autocomplete registry ─────────────────────────────────
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inventory::submit!(crate::command::CommandRegistration { names: &["MVIEW"] }); // MviewCommand
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