forked from 1b-agent/opencadstudio-upstream
The codec and kernel repositories and crates are renamed opencadcodec and opencadkernel. Inside OCS they are depended on under short keys, so code reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node graph engine). File-format and protocol spellings stay as they were: the ACIS product id `acadrust`, the ACADRUST_* switches and the plugin version keys `acadrust_version` / `acadrust_source`. A button left of MCP on the command line opens a translucent node graph over the viewport, with a palette of object, input, math, logic, list, text and geometry nodes added by click or drag. An object node owns drawing entities and its rows are the Properties panel's own rows for them: the single-object page is extracted from refresh_properties as entity_property_sections, values use the control protocol's property_json, and writes go through set_property_value with a property target override, so the panel, MCP and the graph share one read/write path. A list reaching an object row makes one entity per element. Each graph action is one undo step; the canvas pans and zooms. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
207 lines
7.2 KiB
Rust
207 lines
7.2 KiB
Rust
use codec::entities::{Ole2Frame, OleObjectType};
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use crate::command::EntityTransform;
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use crate::entities::common::{center_grip, edit_prop as edit, ro_prop as ro, square_grip};
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use crate::entities::traits::RenderConvertible;
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use crate::scene::convert::acad_to_render::{RenderEntity, RenderObject};
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use crate::scene::model::object::{GripApply, GripDef, PropSection};
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use crate::scene::model::wire_model::SnapHint;
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fn to_render(ole: &Ole2Frame) -> RenderEntity {
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let x0 = ole.upper_left_corner.x;
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let y0 = ole.lower_right_corner.y;
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let x1 = ole.lower_right_corner.x;
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let y1 = ole.upper_left_corner.y;
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let z = ole.upper_left_corner.z;
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if (x1 - x0).abs() < 1e-6 && (y1 - y0).abs() < 1e-6 {
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let s = 0.5_f64;
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return RenderEntity {
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pick_tris: Vec::new(),
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object: RenderObject::Lines(vec![[-s, 0.0, z], [s, 0.0, z]]),
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: vec![],
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fill_tris: vec![],
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};
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}
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let cx = (x0 + x1) * 0.5;
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let cy = (y0 + y1) * 0.5;
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// Frame border only — the embedded presentation bitmap is drawn inside the
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// rectangle by the image pass (see `ImageModel::from_ole2frame`). The old
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// diagonal-X placeholder would have crossed over that image.
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let pts: Vec<[f64; 3]> = vec![
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[x0, y0, z],
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[x1, y0, z],
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[x1, y0, z],
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[x1, y1, z],
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[x1, y1, z],
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[x0, y1, z],
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[x0, y1, z],
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[x0, y0, z],
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];
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let center = glam::DVec3::new(cx, cy, z);
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RenderEntity {
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// Interior pick surface: the frame selects on a click anywhere
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// inside, not just on its border.
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pick_tris: crate::entities::common::quad_pick_tris(&[
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[x0, y0, z],
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[x1, y0, z],
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[x1, y1, z],
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[x0, y1, z],
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]),
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object: RenderObject::Lines(pts),
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snap_pts: vec![(center, SnapHint::Center)],
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tangent_geoms: vec![],
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key_vertices: vec![[x0, y0, z], [x1, y1, z]],
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fill_tris: vec![],
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}
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}
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fn grips(ole: &Ole2Frame) -> Vec<GripDef> {
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let ul = glam::DVec3::new(
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ole.upper_left_corner.x,
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ole.upper_left_corner.y,
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ole.upper_left_corner.z,
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);
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let lr = glam::DVec3::new(
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ole.lower_right_corner.x,
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ole.lower_right_corner.y,
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ole.lower_right_corner.z,
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);
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let center = (ul + lr) * 0.5;
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vec![
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square_grip(0, ul),
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square_grip(1, lr),
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center_grip(2, center),
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]
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}
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fn properties(ole: &Ole2Frame) -> Vec<PropSection> {
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let type_str = match ole.ole_object_type {
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OleObjectType::Link => "Link",
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OleObjectType::Embedded => "Embedded",
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OleObjectType::Static => "Static",
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};
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let width = (ole.lower_right_corner.x - ole.upper_left_corner.x).abs();
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let height = (ole.upper_left_corner.y - ole.lower_right_corner.y).abs();
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vec![
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PropSection {
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title: "Geometry".into(),
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props: vec![
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edit("Position X", "ole_ulx", ole.upper_left_corner.x),
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edit("Position Y", "ole_uly", ole.upper_left_corner.y),
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edit("Position Z", "ole_ulz", ole.upper_left_corner.z),
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ro("Width", "ole_width", format!("{:.4}", width)),
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ro("Height", "ole_height", format!("{:.4}", height)),
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ro("Scale width", "ole_scale_width", String::new()),
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ro("Scale height", "ole_scale_height", String::new()),
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ro("Lock aspect", "ole_lock_aspect", String::new()),
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],
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},
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PropSection {
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title: "Misc".into(),
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props: vec![
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ro("Type", "ole_type", type_str),
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ro("Plot quality", "ole_plot_quality", String::new()),
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],
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},
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]
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}
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fn apply_geom_prop(ole: &mut Ole2Frame, field: &str, value: &str) {
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let Ok(v) = value.trim().parse::<f64>() else {
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return;
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};
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match field {
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"ole_ulx" => ole.upper_left_corner.x = v,
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"ole_uly" => ole.upper_left_corner.y = v,
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"ole_ulz" => ole.upper_left_corner.z = v,
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"ole_lrx" => ole.lower_right_corner.x = v,
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"ole_lry" => ole.lower_right_corner.y = v,
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_ => {}
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}
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}
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fn apply_grip(ole: &mut Ole2Frame, grip_id: usize, apply: GripApply) {
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match (grip_id, apply) {
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(0, GripApply::Absolute(p)) => {
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ole.upper_left_corner.x = p.x as f64;
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ole.upper_left_corner.y = p.y as f64;
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}
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(1, GripApply::Absolute(p)) => {
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ole.lower_right_corner.x = p.x as f64;
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ole.lower_right_corner.y = p.y as f64;
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}
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(2, GripApply::Translate(d)) => {
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ole.upper_left_corner.x += d.x as f64;
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ole.upper_left_corner.y += d.y as f64;
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ole.lower_right_corner.x += d.x as f64;
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ole.lower_right_corner.y += d.y as f64;
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}
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_ => {}
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}
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}
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fn apply_transform(ole: &mut Ole2Frame, t: &EntityTransform) {
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match t {
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EntityTransform::Translate(d) => {
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ole.upper_left_corner.x += d.x as f64;
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ole.upper_left_corner.y += d.y as f64;
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ole.upper_left_corner.z += d.z as f64;
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ole.lower_right_corner.x += d.x as f64;
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ole.lower_right_corner.y += d.y as f64;
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ole.lower_right_corner.z += d.z as f64;
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}
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EntityTransform::Scale { center, factor } => {
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let scale = |v: f64, c: f64| c + (v - c) * (*factor as f64);
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ole.upper_left_corner.x = scale(ole.upper_left_corner.x, center.x as f64);
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ole.upper_left_corner.y = scale(ole.upper_left_corner.y, center.y as f64);
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ole.lower_right_corner.x = scale(ole.lower_right_corner.x, center.x as f64);
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ole.lower_right_corner.y = scale(ole.lower_right_corner.y, center.y as f64);
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}
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EntityTransform::Affine(transform) => {
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codec::Entity::apply_transform(ole, transform);
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}
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_ => {}
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}
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}
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impl RenderConvertible for Ole2Frame {
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fn to_render(&self, _document: &codec::CadDocument) -> Option<RenderEntity> {
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Some(to_render(self))
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}
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}
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crate::impl_entity_basics!(Ole2Frame);
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impl crate::entities::traits::FallbackTess for Ole2Frame {
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fn fallback_geometry(&self) -> crate::scene::convert::tess_util::FallbackGeometry {
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// OLE objects carry a bounding rectangle in model space.
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// Render a simple X-through-rectangle placeholder.
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let x0 = self.upper_left_corner.x;
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let y0 = self.lower_right_corner.y;
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let x1 = self.lower_right_corner.x;
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let y1 = self.upper_left_corner.y;
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let z = self.upper_left_corner.z;
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if (x1 - x0).abs() < 1e-6 && (y1 - y0).abs() < 1e-6 {
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// Degenerate / unknown size — show a small cross.
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let s = 0.5_f64;
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return (vec![[-s, 0.0, 0.0], [s, 0.0, 0.0]], vec![], vec![], vec![]);
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}
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let pts = vec![
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// Frame border only; the presentation bitmap fills the rectangle.
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[x0, y0, z],
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[x1, y0, z],
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[x1, y0, z],
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[x1, y1, z],
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[x1, y1, z],
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[x0, y1, z],
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[x0, y1, z],
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[x0, y0, z],
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];
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(pts, vec![], vec![], vec![[x0, y0, z], [x1, y1, z]])
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}
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}
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