Files
OneCAD-Draft/src/entities/ray.rs
T
Hakan SevenandClaude Opus 5.5 f537aff75c feat: node graph overlay; move to opencadcodec/opencadkernel/opencadgraph
The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.

A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 07:34:23 +03:00

314 lines
11 KiB
Rust

use codec::entities::{Ray, XLine};
use crate::t;
use crate::command::EntityTransform;
use crate::entities::common::{
edit_prop as edit, format_length, ro_prop as ro, square_grip,
};
use crate::entities::curve::{point_along, unit_direction};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, RenderConvertible};
use crate::scene::convert::acad_to_render::{RenderEntity, RenderObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
/// Display length used when rendering semi-infinite / infinite lines.
const DISPLAY_EXTENT: f64 = 1_000_000.0;
// ── Ray (semi-infinite line) ──────────────────────────────────────────────────
impl RenderConvertible for Ray {
fn to_render(&self, _document: &codec::CadDocument) -> Option<RenderEntity> {
let bp = self.base_point;
let dir = self.direction;
// Normalize direction to avoid f32 overflow when DXF stores
// unnormalized direction vectors (garbage data in some exporters).
let len = (dir.x * dir.x + dir.y * dir.y + dir.z * dir.z).sqrt();
if len < 1e-10 {
return None;
}
let (nx, ny, nz) = (dir.x / len, dir.y / len, dir.z / len);
let far: [f64; 3] = [
bp.x + nx * DISPLAY_EXTENT,
bp.y + ny * DISPLAY_EXTENT,
bp.z + nz * DISPLAY_EXTENT,
];
let start: [f64; 3] = [bp.x, bp.y, bp.z];
Some(RenderEntity {
pick_tris: Vec::new(),
object: RenderObject::Lines(vec![start, far]),
snap_pts: vec![],
tangent_geoms: vec![],
key_vertices: vec![start],
fill_tris: vec![],
})
}
}
impl Grippable for Ray {
fn grips(&self) -> Vec<GripDef> {
let bp = &self.base_point;
let dir = &self.direction;
// Grip 0: base point (movable)
// Grip 1: a point along the direction (changes direction). A stretch
// grip, not a move handle: `center_grip` would flag it `is_midpoint`
// and the drag would arrive as `Translate`, which the direction arm
// ignores — the grip would silently do nothing.
let guide_dist = 10.0_f64;
vec![
square_grip(0, glam::DVec3::new(bp.x, bp.y, bp.z)),
square_grip(
1,
glam::DVec3::new(
bp.x + dir.x * guide_dist,
bp.y + dir.y * guide_dist,
bp.z + dir.z * guide_dist,
),
),
]
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
match (grip_id, apply) {
(0, GripApply::Translate(d)) => {
self.base_point.x += d.x as f64;
self.base_point.y += d.y as f64;
self.base_point.z += d.z as f64;
}
(0, GripApply::Absolute(p)) => {
self.base_point.x = p.x as f64;
self.base_point.y = p.y as f64;
self.base_point.z = p.z as f64;
}
(1, GripApply::Absolute(p)) => {
// New direction = grip point - base point, normalized.
let dx = p.x as f64 - self.base_point.x;
let dy = p.y as f64 - self.base_point.y;
let dz = p.z as f64 - self.base_point.z;
let len = (dx * dx + dy * dy + dz * dz).sqrt();
if len > 1e-9 {
self.direction.x = dx / len;
self.direction.y = dy / len;
self.direction.z = dz / len;
}
}
_ => {}
}
}
}
impl PropertyEditable for Ray {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
vec![PropSection {
title: t!("Geometry").into_owned(),
props: vec![
edit(t!("Start X").as_ref(), "ray_bx", self.base_point.x),
edit(t!("Start Y").as_ref(), "ray_by", self.base_point.y),
edit(t!("Start Z").as_ref(), "ray_bz", self.base_point.z),
edit(t!("Direction vector X").as_ref(), "ray_dx", self.direction.x),
edit(t!("Direction vector Y").as_ref(), "ray_dy", self.direction.y),
edit(t!("Direction vector Z").as_ref(), "ray_dz", self.direction.z),
],
}]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
let Ok(v) = value.trim().parse::<f64>() else {
return;
};
match field {
"ray_bx" => self.base_point.x = v,
"ray_by" => self.base_point.y = v,
"ray_bz" => self.base_point.z = v,
"ray_dx" => {
self.direction.x = v;
}
"ray_dy" => {
self.direction.y = v;
}
"ray_dz" => {
self.direction.z = v;
}
_ => {}
}
}
}
impl Transformable for Ray {
fn apply_transform(&mut self, t: &EntityTransform) {
crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
crate::scene::view::transform::reflect_xy_point(
&mut entity.base_point.x,
&mut entity.base_point.y,
p1,
p2,
);
// Mirror the direction: negate the component perpendicular to mirror axis.
let ax = (p2.x - p1.x) as f64;
let ay = (p2.y - p1.y) as f64;
let len2 = ax * ax + ay * ay;
if len2 > 1e-12 {
let d = &mut entity.direction;
let dot = d.x * ax + d.y * ay;
d.x = 2.0 * dot * ax / len2 - d.x;
d.y = 2.0 * dot * ay / len2 - d.y;
}
});
}
}
// ── XLine (construction line, infinite) ──────────────────────────────────────
impl RenderConvertible for XLine {
fn to_render(&self, _document: &codec::CadDocument) -> Option<RenderEntity> {
let bp = self.base_point;
let dir = self.direction;
let len = (dir.x * dir.x + dir.y * dir.y + dir.z * dir.z).sqrt();
if len < 1e-10 {
return None;
}
let (nx, ny, nz) = (dir.x / len, dir.y / len, dir.z / len);
let far_pos: [f64; 3] = [
bp.x + nx * DISPLAY_EXTENT,
bp.y + ny * DISPLAY_EXTENT,
bp.z + nz * DISPLAY_EXTENT,
];
let far_neg: [f64; 3] = [
bp.x - nx * DISPLAY_EXTENT,
bp.y - ny * DISPLAY_EXTENT,
bp.z - nz * DISPLAY_EXTENT,
];
Some(RenderEntity {
pick_tris: Vec::new(),
object: RenderObject::Lines(vec![far_neg, far_pos]),
snap_pts: vec![],
tangent_geoms: vec![],
key_vertices: vec![[bp.x, bp.y, bp.z]],
fill_tris: vec![],
})
}
}
impl Grippable for XLine {
fn grips(&self) -> Vec<GripDef> {
let bp = &self.base_point;
let dir = &self.direction;
let guide_dist = 10.0_f64;
vec![
square_grip(0, glam::DVec3::new(bp.x, bp.y, bp.z)),
// Direction handle: a stretch grip, not a move handle (see Ray).
square_grip(
1,
glam::DVec3::new(
bp.x + dir.x * guide_dist,
bp.y + dir.y * guide_dist,
bp.z + dir.z * guide_dist,
),
),
]
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
match (grip_id, apply) {
(0, GripApply::Translate(d)) => {
self.base_point.x += d.x as f64;
self.base_point.y += d.y as f64;
self.base_point.z += d.z as f64;
}
(0, GripApply::Absolute(p)) => {
self.base_point.x = p.x as f64;
self.base_point.y = p.y as f64;
self.base_point.z = p.z as f64;
}
(1, GripApply::Absolute(p)) => {
let dx = p.x as f64 - self.base_point.x;
let dy = p.y as f64 - self.base_point.y;
let dz = p.z as f64 - self.base_point.z;
let len = (dx * dx + dy * dy + dz * dz).sqrt();
if len > 1e-9 {
self.direction.x = dx / len;
self.direction.y = dy / len;
self.direction.z = dz / len;
}
}
_ => {}
}
}
}
impl PropertyEditable for XLine {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
let second_point = point_along(self.base_point, self.direction, 1.0);
vec![PropSection {
title: t!("Geometry").into_owned(),
props: vec![
edit(t!("Base X").as_ref(), "xl_bx", self.base_point.x),
edit(t!("Base Y").as_ref(), "xl_by", self.base_point.y),
edit(t!("Base Z").as_ref(), "xl_bz", self.base_point.z),
edit(t!("Second X").as_ref(), "xl_sx", second_point.x),
edit(t!("Second Y").as_ref(), "xl_sy", second_point.y),
edit(t!("Second Z").as_ref(), "xl_sz", second_point.z),
ro(
t!("Direction vector X").as_ref(),
"xl_dx",
format_length(self.direction.x),
),
ro(
t!("Direction vector Y").as_ref(),
"xl_dy",
format_length(self.direction.y),
),
ro(
t!("Direction vector Z").as_ref(),
"xl_dz",
format_length(self.direction.z),
),
],
}]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
let Ok(v) = value.trim().parse::<f64>() else {
return;
};
match field {
"xl_bx" => self.base_point.x = v,
"xl_by" => self.base_point.y = v,
"xl_bz" => self.base_point.z = v,
"xl_sx" | "xl_sy" | "xl_sz" => {
let mut second_point = self.point_at(1.0);
match field {
"xl_sx" => second_point.x = v,
"xl_sy" => second_point.y = v,
"xl_sz" => second_point.z = v,
_ => unreachable!(),
}
if let Some(direction) = unit_direction(self.base_point, second_point) {
self.direction = direction;
}
}
_ => {}
}
}
}
impl Transformable for XLine {
fn apply_transform(&mut self, t: &EntityTransform) {
crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
crate::scene::view::transform::reflect_xy_point(
&mut entity.base_point.x,
&mut entity.base_point.y,
p1,
p2,
);
let ax = (p2.x - p1.x) as f64;
let ay = (p2.y - p1.y) as f64;
let len2 = ax * ax + ay * ay;
if len2 > 1e-12 {
let d = &mut entity.direction;
let dot = d.x * ax + d.y * ay;
d.x = 2.0 * dot * ax / len2 - d.x;
d.y = 2.0 * dot * ay / len2 - d.y;
}
});
}
}