Files
OneCAD-Draft/src/app/layers.rs
T
Karim Jerbi 2187fe0d34 fix(tablestyle): ribbon pick writes header so inserts follow it
StyleKey::TableStyle only updated the ribbon mirror, so inserts kept using the header value and resync re-seeded from the mirror. The arm now writes current_table_style_name plus dirty when the style exists, and sync_ribbon_styles seeds from the document like Text/Dim. Tests: tablestyle_ribbon_pick_writes_header_and_dirties plus pick_flows_into_table_insert covering pick-to-dialog (both RED first). Full suite: 1996 passed / 0 failed / 25 ignored.
2026-10-09 19:50:17 +01:00

257 lines
9.4 KiB
Rust

use super::OpenCADStudio;
use crate::ui;
impl OpenCADStudio {
/// Apply the current layer to the document header and all per-tab/UI
/// creation state. Both built-in commands and plugin settings use this.
pub(super) fn set_current_layer_name(&mut self, tab: usize, layer: &str) -> Result<(), String> {
let handle = self.tabs[tab]
.scene
.document
.layers
.get(layer)
.map(|entry| entry.handle)
.ok_or_else(|| format!("layer {layer:?} does not exist"))?;
self.tabs[tab].scene.document.header.current_layer_name = layer.to_owned();
self.tabs[tab].scene.document.header.current_layer_handle = handle;
self.tabs[tab].active_layer = layer.to_owned();
self.tabs[tab].layers.current_layer = layer.to_owned();
self.tabs[tab].dirty = true;
if tab == self.active_tab {
self.ribbon.active_layer = layer.to_owned();
self.refresh_layer_panel();
}
Ok(())
}
pub(super) fn load_layer_state_editor(&mut self, selected: Option<String>) {
let i = self.active_tab;
if let Some(name) = selected {
if let Some(state) = self.tabs[i].scene.document.layer_state(&name) {
self.layer_state_name_buf = state.name.clone();
self.layer_state_description_buf = state.description;
self.layer_state_selected = Some(state.name);
return;
}
}
self.layer_state_selected = None;
self.layer_state_description_buf.clear();
let names: Vec<String> = self.tabs[i]
.scene
.document
.layer_states()
.into_iter()
.map(|state| state.name)
.collect();
let n = (1usize..)
.find(|n| {
let candidate = format!("Layer State {n}");
!names
.iter()
.any(|name| name.eq_ignore_ascii_case(&candidate))
})
.unwrap_or(1);
self.layer_state_name_buf = format!("Layer State {n}");
}
/// Reload the `LayerPanel` cache from the document and push the
/// fresh state through to the ribbon dropdown + every other
/// layer-aware UI mirror. Use this whenever a command mutates the
/// document's layer table directly (LAYOFF / LAYFRZ / LAYLCK …) so
/// the panel + dropdown reflect the change. See #39.
pub(super) fn refresh_layer_panel(&mut self) {
let i = self.active_tab;
let doc_layers = self.tabs[i].scene.document.layers.clone();
let vp_info = self.tabs[i].scene.viewport_list();
let names_before: Vec<String> =
self.tabs[i].layers.layers.iter().map(|l| l.name.clone()).collect();
self.tabs[i]
.layers
.sync_with_viewports(&doc_layers, vp_info);
self.sync_ribbon_layers();
// The Properties palette lists layer names it read when it was built;
// a layer added, removed or renamed must reach that list too (#1664).
// Only then: the rebuild is costly for a large selection.
let names_changed = self.tabs[i].layers.layers.len() != names_before.len()
|| self.tabs[i]
.layers
.layers
.iter()
.zip(&names_before)
.any(|(layer, before)| layer.name != *before);
if names_changed {
self.refresh_properties();
}
}
/// Pick up layers an entity edit registered on the fly (`ensure_layer`).
pub(super) fn sync_registered_layers(&mut self, tab: usize) {
if !std::mem::take(&mut self.tabs[tab].scene.layer_table_dirty) {
return;
}
self.tabs[tab].dirty = true;
self.refresh_layer_panel();
}
pub(super) fn sync_ribbon_layers(&mut self) {
let i = self.active_tab;
// The Start (welcome) tab has no document — leave the layer and
// linetype dropdowns empty instead of showing a placeholder "0".
if self.tabs[i].is_start {
self.ribbon.set_layers(vec![], "");
self.ribbon.set_available_linetypes(vec![]);
self.sync_ribbon_styles();
return;
}
let active = self.tabs[i].active_layer.clone();
let vp_column = self.tabs[i].scene.active_viewport.and_then(|vp| {
(self.tabs[i].scene.current_layout != "Model")
.then(|| self.tabs[i].layers.vp_cols.iter().position(|c| c.handle == vp))
.flatten()
});
let infos: Vec<crate::ui::ribbon::LayerInfo> = self.tabs[i]
.layers
.layers
.iter()
// The reference's hidden system layers (`*ADSK_CONSTRAINTS`) stay out.
.filter(|l| !l.name.starts_with('*'))
.map(|l| crate::ui::ribbon::LayerInfo {
name: l.name.clone(),
color: crate::ui::window::layers::iced_color_from_acad(&l.color),
visible: l.visible,
frozen: l.frozen,
locked: l.locked,
vp_frozen: vp_column
.map(|column| (column, l.vp_frozen.get(column).copied().unwrap_or(false))),
})
.collect();
let names: Vec<String> = infos.iter().map(|l| l.name.clone()).collect();
let active = if names.contains(&active) {
active
} else {
"0".to_string()
};
self.tabs[i].active_layer = active.clone();
self.tabs[i].layers.current_layer = active.clone();
self.ribbon.set_layers(infos, &active);
let lt_items: Vec<ui::properties::LinetypeItem> = self.tabs[i]
.scene
.document
.line_types
.iter()
.map(|lt| {
let name = if lt.name.eq_ignore_ascii_case("bylayer") {
"ByLayer".to_string()
} else {
lt.name.clone()
};
let art = crate::io::linetypes::extract_pattern(&lt.description);
ui::properties::LinetypeItem { name, art }
})
.collect();
self.tabs[i].layers.sync_linetypes(lt_items.clone());
self.ribbon.set_available_linetypes(lt_items);
self.sync_ribbon_styles();
}
pub(super) fn sync_ribbon_styles(&mut self) {
let i = self.active_tab;
// The Start (welcome) tab has no real document — keep the Annotate
// style dropdowns empty rather than showing a placeholder style.
if self.tabs[i].is_start {
self.ribbon
.set_styles(vec![], "", vec![], "", vec![], "", vec![], "");
return;
}
let doc = &self.tabs[i].scene.document;
let text_names: Vec<String> = doc
.text_styles
.iter()
.filter(|s| !s.is_shape_file)
.map(|s| s.name.clone())
.collect();
let active_text = doc.header.current_text_style_name.clone();
let active_text = if text_names.contains(&active_text) {
active_text
} else {
text_names
.first()
.cloned()
.unwrap_or_default()
};
let dim_names: Vec<String> = doc.dim_styles.iter().map(|s| s.name.clone()).collect();
let active_dim = doc.header.current_dimstyle_name.clone();
let active_dim = if dim_names.contains(&active_dim) {
active_dim
} else {
dim_names
.first()
.cloned()
.unwrap_or_default()
};
let mleader_names: Vec<String> = doc
.objects
.values()
.filter_map(|o| {
if let codec::objects::ObjectType::MultiLeaderStyle(mls) = o {
Some(mls.name.clone())
} else {
None
}
})
.collect();
let current_mleader =
doc.header.current_mleader_style_name.clone();
let active_mleader =
mleader_names
.iter()
.find(|name| {
name.eq_ignore_ascii_case(
&current_mleader
)
})
.cloned()
.or_else(|| {
mleader_names.first().cloned()
})
.unwrap_or_default();
let table_names: Vec<String> = doc
.objects
.values()
.filter_map(|o| {
if let codec::objects::ObjectType::TableStyle(ts) = o {
Some(ts.name.clone())
} else {
None
}
})
.collect();
let active_table = doc.header.current_table_style_name.clone();
let active_table = if table_names.contains(&active_table) {
active_table
} else {
table_names
.first()
.cloned()
.unwrap_or_default()
};
let active_mleader2 = active_mleader.clone();
let active_table2 = active_table.clone();
self.ribbon.set_styles(
text_names,
&active_text,
dim_names,
&active_dim,
mleader_names,
&active_mleader2,
table_names,
&active_table2,
);
}
}