Files
OneCAD-Draft/src/scene/pipeline/wire_arena.rs
T

770 lines
30 KiB
Rust

// Persistent per-entity wire instance arena (native, behind OCS_WIRE_GPU_PATCH).
//
// The normal wire path re-emits EVERY wire into a fresh instance buffer whenever
// the resident set's content id changes — so any edit on a drawing whose wires
// expand to millions of segments re-uploads the whole (hundreds-of-MB) buffer,
// which stalls for ~1s on a shared-memory GPU. This arena instead keeps one
// persistent instance buffer (plus its shared WireConst storage) laid out as
// per-entity *slabs*, so an edit only writes what changed:
//
// * Modify in place — a move / rotate / scale / colour change keeps the
// entity's segment count, so its slab is overwritten where it sits.
// * Add / a Modify whose segment count changed — bump-allocate a fresh slab at
// the tail (tombstone the old one); the instance buffer only grows by that
// entity.
// * Erase — tombstone the slab (blank instances that render nothing).
//
// Two correctness points make add/remove safe:
// * draw_depth_map normalises each entity's draw-order z-bias by the block's
// entity count, so ANY add/remove re-scales EVERY entity's bias. We keep a
// CPU mirror of the WireConst array and, on a structural change, refresh every
// slab's draw_depth and re-upload the (small, ~1 MB) const buffer — the huge
// instance buffer is untouched.
// * A tail-appended entity draws last, which only mis-orders alpha-blended /
// coincident wires. So when the set contains ANY transparent wire we bail to a
// full rebuild instead of appending. Opaque overlap resolves by the z-bias, so
// it is order-independent and safe to relocate.
//
// A tombstoned instance points at const slot 0 (a blank WireConst, half_width 0),
// so the shader expands it to a zero-area quad — no pixels. When tombstone waste
// or capacity is exceeded, `patch` returns false and the caller compacts via a
// full rebuild. Because a full rebuild is always the fallback, correctness never
// rides on the fast path.
//
// Scope: a SINGLE batch — the set must have no mesh-edge fills (which force the
// draw-order-preserving multi-batch split) and no per-wire scissor (paper content
// viewports). Mixed 2D/3D or scissored sets fall back to the batched path.
#![cfg(not(target_arch = "wasm32"))]
use super::wire_gpu::{emit_wire_native, wire_draw_depth, WireConst, WireGpu, WireInstance};
use crate::scene::model::wire_model::WireModel;
use crate::scene::ChangeKind;
use acadrust::Handle;
use iced::wgpu;
use rustc_hash::FxHashMap;
/// Spare capacity multiplier when (re)allocating, so a run of adds appends
/// without reallocating each time.
const HEADROOM_NUM: u64 = 3;
const HEADROOM_DEN: u64 = 2;
const MIN_INST_CAP: u64 = 4096;
const MIN_CONST_CAP: u64 = 1024;
/// wgpu caps a single buffer at 256 MB. An arena keeps ONE instance buffer per
/// batch, so a batch whose instances exceed this can't be an arena — build
/// returns None and the caller falls back to the chunked batched path. The
/// buffer (with headroom) is also clamped here so it never exceeds the limit.
const MAX_INSTANCES: u64 = 268_435_456 / std::mem::size_of::<WireInstance>() as u64;
const MAX_CONSTS: u64 = 268_435_456 / std::mem::size_of::<WireConst>() as u64;
struct Slab {
inst_off: u32,
inst_len: u32,
const_off: u32,
const_len: u32,
/// World-XY bounds for plan-view draw-range culling. Unbounded whenever a
/// source wire does not carry a trustworthy entity AABB.
aabb: [f32; 4],
/// Entity-level draw depth used when this slab was emitted. Individual
/// consts may carry block-local offsets around it; structural edits shift
/// the whole slab by the base-depth delta instead of flattening those
/// offsets.
base_depth: f32,
}
pub struct WireArena {
inst_buf: wgpu::Buffer,
inst_cap: u32,
inst_tail: u32,
const_buf: wgpu::Buffer,
const_bind_group: std::sync::Arc<wgpu::BindGroup>,
const_cap: u32,
const_tail: u32,
/// CPU mirror of the const buffer so a structural edit can refresh every
/// slab's draw_depth (denominator change) without re-emitting geometry.
consts_cpu: Vec<WireConst>,
slabs: FxHashMap<Handle, Slab>,
/// Temporarily hidden Modified slabs. Grip drag blanks these but keeps their
/// offsets so commit/cancel can restore the original submission order.
vacant: FxHashMap<Handle, Slab>,
/// Tombstoned instances (blanked, not reclaimed) — past half the tail a patch
/// bails so the caller compacts with a full rebuild.
tombstoned: u32,
/// Whether this arena's wires are 3D mesh/solid edges (`is_3d_mesh_edge` on
/// the draw batch): the draw loop hides them in clean-shaded modes and draws
/// them black in filled-with-edges modes. The regular and mesh-edge subsets
/// of the resident set each get their own arena so both patch incrementally.
mesh_edge: bool,
/// Conservative submission-order sensitivity of current arena content.
order_sensitive: bool,
}
fn handle_of(w: &WireModel) -> Option<Handle> {
crate::scene::Scene::handle_from_wire_name(&w.name)
}
/// True when `w`'s edge segments belong to a mesh/solid whose fill is drawn in a
/// separate pass — such wires need the draw loop's mesh-edge treatment, so they
/// go in their own arena. `mesh_names` are the entities that emit a fill.
pub fn is_mesh_edge(w: &WireModel, mesh_names: &rustc_hash::FxHashSet<u64>) -> bool {
!w.points.is_empty() && handle_of(w).map_or(false, |h| mesh_names.contains(&h.value()))
}
/// True when appending a new entity at the tail could change the image, so the
/// arena must fall back to a full rebuild instead of relocating a slab. Two
/// cases where draw order (not the z-bias) decides the winning pixel:
/// * transparency — alpha blends in submission order;
/// * a wire with NO draw-order depth — 3D solids (Solid3D / Region / Body /
/// Surface) are excluded from `draw_depth_map`, so their fallback edge wires
/// get draw_depth 0.0. Two coincident opaque such wires share a z-bias and
/// resolve by submission order, which a tail relocation would flip.
fn order_sensitive(wires: &[&WireModel], depth_map: &FxHashMap<u64, [f32; 2]>) -> bool {
wires.iter().any(|w| {
w.color[3] < 0.999
|| handle_of(w).map_or(true, |h| !depth_map.contains_key(&h.value()))
})
}
/// handle → wire-slot index for the selection / text-highlight overlays, built
/// from the resident Vec (independent of the arena's slab layout).
pub fn build_handle_index(wires: &[WireModel]) -> std::sync::Arc<FxHashMap<u64, Vec<u32>>> {
let mut index: FxHashMap<u64, Vec<u32>> = FxHashMap::default();
index.reserve(wires.len());
for (idx, w) in wires.iter().enumerate() {
if let Ok(h) = w.name.parse::<u64>() {
index.entry(h).or_default().push(idx as u32);
}
}
std::sync::Arc::new(index)
}
/// Apply the resident Vec's exact splice operations to the selection/text
/// handle index. Avoids reparsing every wire name after a one-entity patch.
pub(crate) fn patch_handle_index(
index: &mut std::sync::Arc<FxHashMap<u64, Vec<u32>>>,
edits: &[crate::scene::WireIndexEdit],
) {
let index = std::sync::Arc::make_mut(index);
for edit in edits {
index.remove(&edit.handle.value());
let old_end = edit.start + edit.old_len;
let delta = edit.new_len as isize - edit.old_len as isize;
if delta != 0 {
for slots in index.values_mut() {
for slot in slots {
if *slot as usize >= old_end {
*slot = (*slot as isize + delta) as u32;
}
}
}
}
if edit.new_len != 0 {
index.insert(
edit.handle.value(),
(edit.start..edit.start + edit.new_len)
.map(|slot| slot as u32)
.collect(),
);
}
}
}
/// Group `wires` (draw-order sorted, entity-contiguous) into per-handle ranges.
fn handle_ranges(wires: &[&WireModel]) -> Option<Vec<(Handle, usize, usize)>> {
let mut out: Vec<(Handle, usize, usize)> = Vec::new();
let mut i = 0;
while i < wires.len() {
let h = handle_of(wires[i])?;
let mut j = i + 1;
while j < wires.len() && handle_of(wires[j]) == Some(h) {
j += 1;
}
out.push((h, i, j));
i = j;
}
Some(out)
}
fn run_aabb(wires: &[&WireModel]) -> [f32; 4] {
let mut out = [
f32::INFINITY,
f32::INFINITY,
f32::NEG_INFINITY,
f32::NEG_INFINITY,
];
for wire in wires {
let [x0, y0, x1, y1] = wire.aabb;
if !x0.is_finite()
|| !y0.is_finite()
|| !x1.is_finite()
|| !y1.is_finite()
|| x0 > x1
|| y0 > y1
{
return WireModel::UNBOUNDED_AABB;
}
let pad = (wire.world_width * 0.5).max(0.0);
out[0] = out[0].min(x0 - pad);
out[1] = out[1].min(y0 - pad);
out[2] = out[2].max(x1 + pad);
out[3] = out[3].max(y1 + pad);
}
if out[0].is_finite() {
out
} else {
WireModel::UNBOUNDED_AABB
}
}
fn make_const_bg(
device: &wgpu::Device,
bgl: &wgpu::BindGroupLayout,
buf: &wgpu::Buffer,
) -> std::sync::Arc<wgpu::BindGroup> {
std::sync::Arc::new(device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("wire_arena.const.bg"),
layout: bgl,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: buf.as_entire_binding(),
}],
}))
}
fn alloc_inst_initialized(
device: &wgpu::Device,
cap: u64,
data: &[WireInstance],
) -> wgpu::Buffer {
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("wire_arena.ibuf"),
size: cap * std::mem::size_of::<WireInstance>() as u64,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: true,
});
if !data.is_empty() {
let bytes = bytemuck::cast_slice(data);
let mut mapped = buffer
.slice(..bytes.len() as u64)
.get_mapped_range_mut();
mapped.copy_from_slice(bytes);
drop(mapped);
}
buffer.unmap();
buffer
}
fn alloc_const_initialized(
device: &wgpu::Device,
cap: u64,
data: &[WireConst],
) -> wgpu::Buffer {
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("wire_arena.cbuf"),
size: cap * std::mem::size_of::<WireConst>() as u64,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: true,
});
if !data.is_empty() {
let bytes = bytemuck::cast_slice(data);
let mut mapped = buffer
.slice(..bytes.len() as u64)
.get_mapped_range_mut();
mapped.copy_from_slice(bytes);
drop(mapped);
}
buffer.unmap();
buffer
}
fn blank_const() -> WireConst {
<WireConst as bytemuck::Zeroable>::zeroed()
}
/// A blank instance: zero-length segment at const slot 0 (half_width 0) — the
/// shader expands it to a zero-area quad, so it rasterises nothing.
fn blank_instance() -> WireInstance {
WireInstance {
pos_a: [0.0; 3],
pos_a_low: [0.0; 3],
pos_b: [0.0; 3],
pos_b_low: [0.0; 3],
distance_a: 0.0,
distance_b: 0.0,
wire_id: 0,
taper_ratio: [0; 2],
}
}
impl WireArena {
/// Build a fresh arena from the full resident set, or `None` if it isn't a
/// single scissor-free batch or a wire is unnamed (caller keeps the batched
/// path).
pub fn build(
device: &wgpu::Device,
_queue: &wgpu::Queue,
wires: &[&WireModel],
depth_map: &FxHashMap<u64, [f32; 2]>,
const_bgl: &wgpu::BindGroupLayout,
mesh_edge: bool,
) -> Option<Self> {
let ranges = handle_ranges(wires)?;
let perf = std::env::var_os("OCS_PERF").is_some();
let total_started = std::time::Instant::now();
// Reject an oversized batch before parallel emission allocates hundreds
// of megabytes. `points.len() - 1` is an upper bound because NaN-break
// segments are skipped by emit_wire_native.
let max_instances: usize = wires
.iter()
.map(|w| w.points.len().saturating_sub(1))
.sum();
if max_instances as u64 > MAX_INSTANCES || wires.len() as u64 + 1 > MAX_CONSTS {
return None;
}
struct BuildPlan {
handle: Handle,
start: usize,
end: usize,
const_off: u32,
base_depth: f32,
}
struct PackedSlab {
handle: Handle,
const_off: u32,
base_depth: f32,
aabb: [f32; 4],
instances: Vec<WireInstance>,
consts: Vec<WireConst>,
}
// Assign global const slots serially so parallel workers can emit final
// wire_id values directly. Indexed parallel collect preserves handle and
// wire submission order.
let mut next_const = 1u32;
let plans: Vec<BuildPlan> = ranges
.into_iter()
.map(|(handle, start, end)| {
let const_off = next_const;
next_const += (end - start) as u32;
let base_depth = if mesh_edge {
0.0
} else {
depth_map.get(&handle.value()).map_or(0.0, |d| d[0])
};
BuildPlan {
handle,
start,
end,
const_off,
base_depth,
}
})
.collect();
let pack_started = std::time::Instant::now();
use crate::par::prelude::*;
let packed: Vec<PackedSlab> = plans
.par_iter()
.map(|plan| {
let run = &wires[plan.start..plan.end];
let capacity: usize = run
.iter()
.map(|w| w.points.len().saturating_sub(1))
.sum();
let mut instances: Vec<WireInstance> = Vec::with_capacity(capacity);
let mut consts: Vec<WireConst> = Vec::with_capacity(run.len());
for (local, &w) in run.iter().enumerate() {
let wire_id = plan.const_off + local as u32;
// 3D mesh outline edges are occluded by true depth and must NOT
// take the draw-order z-bias (or hidden back edges peek through
// the shaded fill) — matching WireGpu::from_run.
let dd = if mesh_edge { 0.0 } else { wire_draw_depth(w, depth_map) };
let (mut emitted, cst) = emit_wire_native(w, wire_id, w.color, dd);
instances.append(&mut emitted);
consts.push(cst);
}
PackedSlab {
handle: plan.handle,
const_off: plan.const_off,
base_depth: plan.base_depth,
aabb: run_aabb(run),
instances,
consts,
}
})
.collect();
let pack_ms = pack_started.elapsed().as_secs_f64() * 1000.0;
let inst_count: usize = packed.iter().map(|slab| slab.instances.len()).sum();
let const_count: usize = 1 + packed.iter().map(|slab| slab.consts.len()).sum::<usize>();
if inst_count as u64 > MAX_INSTANCES || const_count as u64 > MAX_CONSTS {
return None;
}
// const slot 0 = blank tombstone target.
let mut instances: Vec<WireInstance> = Vec::with_capacity(inst_count);
let mut consts_cpu: Vec<WireConst> = Vec::with_capacity(const_count);
consts_cpu.push(blank_const());
let mut slabs: FxHashMap<Handle, Slab> =
FxHashMap::with_capacity_and_hasher(packed.len(), Default::default());
for mut packed_slab in packed {
let inst_off = instances.len() as u32;
let inst_len = packed_slab.instances.len() as u32;
let const_len = packed_slab.consts.len() as u32;
instances.append(&mut packed_slab.instances);
consts_cpu.append(&mut packed_slab.consts);
slabs.insert(
packed_slab.handle,
Slab {
inst_off,
inst_len,
const_off: packed_slab.const_off,
const_len,
aabb: packed_slab.aabb,
base_depth: packed_slab.base_depth,
},
);
}
let inst_tail = instances.len() as u32;
let const_tail = consts_cpu.len() as u32;
// A batch bigger than one buffer can't be an arena — let the caller chunk
// it via the batched path.
if inst_tail as u64 > MAX_INSTANCES || const_tail as u64 > MAX_CONSTS {
return None;
}
let inst_cap = ((inst_tail as u64 * HEADROOM_NUM / HEADROOM_DEN)
.max(MIN_INST_CAP)
.min(MAX_INSTANCES)) as u32;
let const_cap = ((const_tail as u64 * HEADROOM_NUM / HEADROOM_DEN)
.max(MIN_CONST_CAP)
.min(MAX_CONSTS)) as u32;
let upload_started = std::time::Instant::now();
let inst_buf = alloc_inst_initialized(device, inst_cap as u64, &instances);
let const_buf = alloc_const_initialized(device, const_cap as u64, &consts_cpu);
let upload_ms = upload_started.elapsed().as_secs_f64() * 1000.0;
let const_bind_group = make_const_bg(device, const_bgl, &const_buf);
if perf {
eprintln!(
"[perf] arena-build-detail total={:.1}ms pack={:.1} mapped-upload={:.1} handles={} wires={} instances={} instance-bytes={} consts={}",
total_started.elapsed().as_secs_f64() * 1000.0,
pack_ms,
upload_ms,
slabs.len(),
wires.len(),
inst_tail,
inst_tail as usize * std::mem::size_of::<WireInstance>(),
const_tail,
);
}
Some(Self {
inst_buf,
inst_cap,
inst_tail,
const_buf,
const_bind_group,
const_cap,
const_tail,
consts_cpu,
slabs,
vacant: FxHashMap::default(),
tombstoned: 0,
mesh_edge,
order_sensitive: order_sensitive(wires, depth_map),
})
}
fn write_insts(&self, queue: &wgpu::Queue, off: u32, data: &[WireInstance]) {
if data.is_empty() {
return;
}
let sz = std::mem::size_of::<WireInstance>() as u64;
queue.write_buffer(&self.inst_buf, off as u64 * sz, bytemuck::cast_slice(data));
}
/// Apply the changed handles in place; returns false (⇒ full rebuild) when the
/// arena can't absorb the change: not eligible, a transparent append, a
/// capacity overflow, or too much tombstone waste.
pub fn patch(
&mut self,
queue: &wgpu::Queue,
changes: &[(Handle, ChangeKind)],
runs: &FxHashMap<Handle, Vec<&WireModel>>,
new_handles_are_suffix: bool,
depth_map: &FxHashMap<u64, [f32; 2]>,
) -> bool {
let depth_structural = changes
.iter()
.any(|(_, kind)| !matches!(kind, ChangeKind::Modified));
for &(h, kind) in changes {
let run = runs.get(&h).map(Vec::as_slice).unwrap_or(&[]);
// Removed / now-hidden ⇒ tombstone the slab. A handle not in THIS
// arena's subset (it belongs to the other batch) simply isn't in its
// slabs, so this is a no-op for it.
if matches!(kind, ChangeKind::Removed) || run.is_empty() {
if let Some(slab) = self.slabs.remove(&h) {
let blanks = vec![blank_instance(); slab.inst_len as usize];
self.write_insts(queue, slab.inst_off, &blanks);
self.tombstoned += slab.inst_len;
if matches!(kind, ChangeKind::Modified) {
self.vacant.insert(h, slab);
}
}
if matches!(kind, ChangeKind::Removed) {
self.vacant.remove(&h);
}
continue;
}
// Emit into fresh, run-local const slots (patched to absolute below).
let mut insts: Vec<WireInstance> = Vec::new();
let mut csts: Vec<WireConst> = Vec::new();
for &w in run {
let wire_id = csts.len() as u32;
let dd = if self.mesh_edge { 0.0 } else { wire_draw_depth(w, depth_map) };
let (mut wi, c) = emit_wire_native(w, wire_id, w.color, dd);
insts.append(&mut wi);
csts.push(c);
}
let inst_len = insts.len() as u32;
let const_len = csts.len() as u32;
let base_depth = if self.mesh_edge {
0.0
} else {
depth_map.get(&h.value()).map_or(0.0, |d| d[0])
};
let aabb = run_aabb(run);
if !self.slabs.contains_key(&h)
&& self
.vacant
.get(&h)
.is_some_and(|s| s.inst_len == inst_len && s.const_len == const_len)
{
let slab = self.vacant.remove(&h).unwrap();
self.tombstoned = self.tombstoned.saturating_sub(slab.inst_len);
self.slabs.insert(h, slab);
}
let in_place = self
.slabs
.get(&h)
.map(|s| s.inst_len == inst_len && s.const_len == const_len)
.unwrap_or(false);
if in_place {
let (inst_off, const_off) = {
let s = self.slabs.get(&h).unwrap();
(s.inst_off, s.const_off)
};
for w in insts.iter_mut() {
w.wire_id += const_off;
}
self.write_insts(queue, inst_off, &insts);
for (k, c) in csts.iter().enumerate() {
self.consts_cpu[const_off as usize + k] = *c;
}
// Push the entity's consts to the GPU too — an in-place edit is
// NOT structural, so the whole-buffer refresh below won't run and
// a colour change would otherwise never reach the shader.
let csz = std::mem::size_of::<WireConst>() as u64;
queue.write_buffer(
&self.const_buf,
const_off as u64 * csz,
bytemuck::cast_slice(&csts),
);
let slab = self.slabs.get_mut(&h).unwrap();
slab.base_depth = base_depth;
slab.aabb = aabb;
continue;
}
// Layout changed ⇒ append at the tail. Unsafe to relocate when the set
// resolves overlap by submission order: transparency, a wire with no
// draw-order depth, or the mesh-edge arena (all its wires are forced
// to depth 0, so coincident edges resolve by submission order). Fall
// back to a full rebuild instead.
let is_new = !self.slabs.contains_key(&h);
let preserves_submission_order = is_new && new_handles_are_suffix;
let run_order_sensitive = order_sensitive(run, depth_map);
if (self.order_sensitive || run_order_sensitive || self.mesh_edge)
&& !preserves_submission_order
{
return false;
}
if self.inst_tail + inst_len > self.inst_cap
|| self.const_tail + const_len > self.const_cap
{
return false;
}
self.vacant.remove(&h);
if let Some(s) = self.slabs.remove(&h) {
let blanks = vec![blank_instance(); s.inst_len as usize];
self.write_insts(queue, s.inst_off, &blanks);
self.tombstoned += s.inst_len;
}
let inst_off = self.inst_tail;
let const_off = self.const_tail;
for w in insts.iter_mut() {
w.wire_id += const_off;
}
self.write_insts(queue, inst_off, &insts);
for c in &csts {
self.consts_cpu.push(*c);
}
self.inst_tail += inst_len;
self.const_tail += const_len;
self.slabs.insert(
h,
Slab {
inst_off,
inst_len,
const_off,
const_len,
aabb,
base_depth,
},
);
self.order_sensitive |= run_order_sensitive;
}
if depth_structural {
// The entity count changed ⇒ draw_depth_map re-normalised every
// entity's z-bias. Refresh each live slab's draw_depth from the new
// depth map and re-upload the whole (small) const buffer; the instance
// buffer is untouched.
// Preserve block-local depth composition. A slab may contain many
// different child offsets around its entity base; shifting every
// const by the base delta keeps those offsets intact.
for (h, slab) in &mut self.slabs {
// Mesh-edge wires keep depth 0 (no draw-order bias); regular wires
// take the re-normalised map value.
let dd = if self.mesh_edge {
0.0
} else {
depth_map.get(&h.value()).map_or(0.0, |d| d[0])
};
let delta = dd - slab.base_depth;
for k in 0..slab.const_len {
self.consts_cpu[(slab.const_off + k) as usize].draw_depth += delta;
}
slab.base_depth = dd;
}
queue.write_buffer(&self.const_buf, 0, bytemuck::cast_slice(&self.consts_cpu));
}
if self.tombstoned > self.inst_tail / 2 {
return false;
}
true
}
/// One draw batch wrapping the persistent instance buffer. `instance_count`
/// is the whole tail (tombstones included — they draw nothing).
pub fn wire_gpus(&self) -> Vec<WireGpu> {
if self.inst_tail == 0 {
return vec![];
}
vec![WireGpu {
instance_buffer: self.inst_buf.clone(),
first_instance: 0,
instance_count: self.inst_tail,
is_3d_mesh_edge: self.mesh_edge,
const_bind_group: Some(self.const_bind_group.clone()),
}]
}
/// Draw only plan-view entity ranges that can reach the viewport. The
/// instance buffer stays fully resident, so pan/zoom changes only this tiny
/// list of offsets — no repack and no GPU upload. Non-plan views use the
/// conservative full draw because a 2-D entity AABB does not contain Z.
pub fn wire_gpus_visible(
&self,
view_rot: glam::Mat4,
eye: glam::DVec3,
clip_w: u32,
clip_h: u32,
) -> Vec<WireGpu> {
if self.inst_tail == 0 {
return vec![];
}
let projected_x = view_rot.transform_vector3(glam::Vec3::X);
let projected_y = view_rot.transform_vector3(glam::Vec3::Y);
let projected_z = view_rot.transform_vector3(glam::Vec3::Z);
let xy_scale = projected_x
.truncate()
.length()
.max(projected_y.truncate().length())
.max(f32::MIN_POSITIVE);
if projected_z.truncate().length() > xy_scale * 1e-5 {
return self.wire_gpus();
}
let mut ranges: Vec<(u32, u32)> = self
.slabs
.values()
.filter(|slab| {
slab.inst_len > 0
&& !super::aabb_offscreen(slab.aabb, view_rot, eye, clip_w, clip_h)
})
.map(|slab| (slab.inst_off, slab.inst_off + slab.inst_len))
.collect();
ranges.sort_unstable_by_key(|range| range.0);
let mut merged: Vec<(u32, u32)> = Vec::with_capacity(ranges.len());
for (start, end) in ranges {
if let Some((_, previous_end)) = merged.last_mut() {
if *previous_end == start {
*previous_end = end;
continue;
}
}
merged.push((start, end));
}
let mut ranges = merged;
if ranges.is_empty() {
return vec![];
}
// Cap CPU draw-call overhead on pathologically interleaved draw order.
// Merging a few separated visible spans draws their offscreen gap too,
// but retains order and still avoids the rest of a multi-million
// instance drawing.
const MAX_RANGES: usize = 64;
if ranges.len() > MAX_RANGES {
let group = (ranges.len() + MAX_RANGES - 1) / MAX_RANGES;
ranges = ranges
.chunks(group)
.map(|chunk| (chunk[0].0, chunk[chunk.len() - 1].1))
.collect();
}
if std::env::var_os("OCS_PERF").is_some() {
let submitted: u64 = ranges
.iter()
.map(|(start, end)| (end - start) as u64)
.sum();
if submitted < self.inst_tail as u64 {
eprintln!(
"[perf] wire-cull submitted={} resident={} ranges={}",
submitted,
self.inst_tail,
ranges.len(),
);
}
}
ranges
.into_iter()
.map(|(start, end)| WireGpu {
instance_buffer: self.inst_buf.clone(),
first_instance: start,
instance_count: end - start,
is_3d_mesh_edge: self.mesh_edge,
const_bind_group: Some(self.const_bind_group.clone()),
})
.collect()
}
}