Files
OneCAD-Draft/src/scene/pipeline/device_capabilities.rs
T
Hakan Seven c8840e2706 fix(web): force WebGL2 backend
Affected Chromium adapters fail after selecting WebGPU even when packed renderer paths are forced. Use WebGL2 for the web app and let device limits select renderer tiers.\n\nRefs #788
2026-08-19 19:04:58 +03:00

70 lines
2.1 KiB
Rust

use iced::wgpu;
/// Renderer-relevant limits of the selected GPU device.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct DeviceCapabilities {
pub max_storage_buffers_per_shader_stage: u32,
pub max_inter_stage_shader_components: u32,
pub max_vertex_attributes: u32,
}
impl DeviceCapabilities {
/// Indexed wires read one per-wire constants storage buffer.
const WIRE_STORAGE_BINDINGS: u32 = 1;
/// Batched hatch stores instances, families, dashes, and visibility.
const HATCH_STORAGE_BINDINGS: u32 = 4;
pub fn detect(device: &wgpu::Device) -> Self {
Self::from_limits(&device.limits())
}
fn from_limits(limits: &wgpu::Limits) -> Self {
Self {
max_storage_buffers_per_shader_stage: limits.max_storage_buffers_per_shader_stage,
max_inter_stage_shader_components: limits.max_inter_stage_shader_variables,
max_vertex_attributes: limits.max_vertex_attributes,
}
}
pub fn supports_wire_storage(self) -> bool {
self.max_storage_buffers_per_shader_stage >= Self::WIRE_STORAGE_BINDINGS
}
pub fn supports_batched_hatch(self) -> bool {
self.max_storage_buffers_per_shader_stage >= Self::HATCH_STORAGE_BINDINGS
}
}
#[cfg(test)]
mod tests {
use super::DeviceCapabilities;
use iced::wgpu;
#[test]
fn webgl_limits_select_compatibility_paths() {
let caps = DeviceCapabilities::from_limits(&wgpu::Limits::downlevel_webgl2_defaults());
assert!(!caps.supports_wire_storage());
assert!(!caps.supports_batched_hatch());
}
#[test]
fn default_limits_select_storage_paths() {
let caps = DeviceCapabilities::from_limits(&wgpu::Limits::default());
assert!(caps.supports_wire_storage());
assert!(caps.supports_batched_hatch());
}
#[test]
fn storage_paths_are_selected_independently() {
let caps = DeviceCapabilities {
max_storage_buffers_per_shader_stage: 1,
max_inter_stage_shader_components: 31,
max_vertex_attributes: 16,
};
assert!(caps.supports_wire_storage());
assert!(!caps.supports_batched_hatch());
}
}