Files
OneCAD-Draft/src/scene/pick/grip.rs
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Hakan Seven 1c408e3a73 feat(spline): improve fit and CV editing
Keep planar conversions kernel-backed and leave unsupported 3D, CV-to-fit, and closed rebuilds unavailable instead of changing curve data.\n\nRefs #815
2026-08-20 00:18:45 +03:00

290 lines
9.6 KiB
Rust

//! OpenCADStudio-style grip editing.
use acadrust::Handle;
use glam::{DVec3, Mat4, Vec2};
use iced::{Point, Rectangle};
use crate::scene::model::object::{GripDef, GripShape};
/// Pixel radius for grip hit-detection.
pub const GRIP_THRESHOLD_PX: f32 = 8.0;
/// Half-size of the rendered grip square / diamond in pixels.
pub const GRIP_HALF_PX: f32 = 5.0;
/// Screen offset for dropdown selectors anchored to a vertex.
pub const GRIP_DROPDOWN_OFFSET_X_PX: f32 = 24.0;
pub const GRIP_DROPDOWN_OFFSET_Y_PX: f32 = 27.0;
fn marker_screen_position(mut point: Point, shape: GripShape) -> Point {
if shape == GripShape::Dropdown {
point.x += GRIP_DROPDOWN_OFFSET_X_PX;
point.y += GRIP_DROPDOWN_OFFSET_Y_PX;
}
point
}
// ── Active drag state ─────────────────────────────────────────────────────
/// Stored on `OpenCADStudio` while a grip is being dragged.
#[derive(Clone, Debug)]
pub struct GripEdit {
/// Handle of the entity being edited.
pub handle: Handle,
/// Index into the entity's grip list.
pub grip_id: usize,
/// World-space position of the grip when the drag started (ortho/polar base).
pub origin_world: DVec3,
/// Last world-space cursor position (needed for incremental delta on translate drags).
pub last_world: DVec3,
/// How cursor movement modifies the selected grip.
pub mode: GripEditMode,
/// Optional world-space drag axis.
pub axis: Option<DVec3>,
/// Every hot grip moved by this edit. A normal grip edit contains one target.
pub targets: Vec<GripTarget>,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum GripEditMode {
Stretch,
Lengthen,
}
#[derive(Clone, Debug)]
pub struct GripTarget {
pub handle: Handle,
pub grip_id: usize,
pub is_translate: bool,
pub last_world: DVec3,
}
impl GripEdit {
pub fn single(
handle: Handle,
grip_id: usize,
is_translate: bool,
world: DVec3,
) -> Self {
Self {
handle,
grip_id,
origin_world: world,
last_world: world,
mode: GripEditMode::Stretch,
axis: None,
targets: vec![GripTarget {
handle,
grip_id,
is_translate,
last_world: world,
}],
}
}
pub fn lengthen(handle: Handle, grip_id: usize, world: DVec3) -> Self {
let mut edit = Self::single(handle, grip_id, false, world);
edit.mode = GripEditMode::Lengthen;
edit
}
}
// ── Screen-space helpers ───────────────────────────────────────────────────
fn marker_direction(from: Vec2, to: Vec2) -> [f32; 2] {
[to.x - from.x, from.y - to.y]
}
/// Project a slice of `GripDef`s to screen space.
/// Returns `(grip_id, screen_pos, is_midpoint, shape)` for each grip.
pub fn grips_to_screen(
grips: &[GripDef],
camera: &crate::scene::view::camera::Camera,
bounds: Rectangle,
) -> Vec<(usize, Point, bool, GripShape, Option<[f32; 2]>)> {
grips
.iter()
.map(|g| {
// Project from the f64 grip position via the relative-to-eye path so
// the grip stays glued to the wire at UTM-scale coordinates (an
// `as_vec3` cast first would quantize it ~0.5 m off at high zoom).
let projected = camera.project(g.world, bounds);
let screen = match projected {
Some(p) => Point::new(bounds.x + p.x, bounds.y + p.y),
None => Point::new(f32::NAN, f32::NAN),
};
let dir = g.dir.and_then(|dir| {
Some(marker_direction(
projected?,
camera.project(g.world + dir, bounds)?,
))
});
let screen = marker_screen_position(screen, g.shape);
(g.id, screen, g.is_midpoint, g.shape, dir)
})
.collect()
}
/// Paper-space variant: project grips using the 2-D linear `to_px` transform.
/// Parameters match the `to_px` closure in `paper_canvas.rs`.
pub fn grips_to_screen_paper(
grips: &[GripDef],
tx: f32,
ty: f32,
half_w: f32,
half_h: f32,
bounds: Rectangle,
) -> Vec<(usize, Point, bool, GripShape, Option<[f32; 2]>)> {
let project = |world: DVec3| {
Vec2::new(
(world.x as f32 - tx + half_w) / (2.0 * half_w) * bounds.width,
(ty + half_h - world.y as f32) / (2.0 * half_h) * bounds.height,
)
};
grips
.iter()
.map(|g| {
let projected = project(g.world);
let screen = marker_screen_position(Point::new(projected.x, projected.y), g.shape);
let dir = g.dir.map(|dir| {
[
dir.x as f32 / (2.0 * half_w) * bounds.width,
dir.y as f32 / (2.0 * half_h) * bounds.height,
]
});
(g.id, screen, g.is_midpoint, g.shape, dir)
})
.collect()
}
/// Paper-space hit-test variant (mirrors `find_hit_grip` but uses 2-D projection).
pub fn find_hit_grip_paper(
cursor: Point,
grips: &[GripDef],
tx: f32,
ty: f32,
half_w: f32,
half_h: f32,
bounds: Rectangle,
) -> Option<(usize, usize, bool, DVec3)> {
let mut best_dist = GRIP_THRESHOLD_PX;
let mut best: Option<(usize, usize, bool, DVec3)> = None;
for (index, g) in grips.iter().enumerate() {
let screen = marker_screen_position(
Point::new(
(g.world.x as f32 - tx + half_w) / (2.0 * half_w) * bounds.width,
(ty + half_h - g.world.y as f32) / (2.0 * half_h) * bounds.height,
),
g.shape,
);
let dx = screen.x - cursor.x;
let dy = screen.y - cursor.y;
let d = (dx * dx + dy * dy).sqrt();
if d < best_dist {
best_dist = d;
best = Some((index, g.id, g.is_midpoint, g.world));
}
}
best
}
/// Find the closest grip within `GRIP_THRESHOLD_PX` pixels of `cursor`.
/// Returns `(grip_id, is_translate, world_pos)` if found, else `None`.
pub fn find_hit_grip(
cursor: Point,
grips: &[GripDef],
camera: &crate::scene::view::camera::Camera,
bounds: Rectangle,
) -> Option<(usize, usize, bool, DVec3)> {
let mut best_dist = GRIP_THRESHOLD_PX;
let mut best: Option<(usize, usize, bool, DVec3)> = None;
for (index, g) in grips.iter().enumerate() {
let Some(screen) = camera.project(g.world, bounds) else {
continue;
};
let screen = marker_screen_position(Point::new(screen.x, screen.y), g.shape);
let dx = screen.x - cursor.x;
let dy = screen.y - cursor.y;
let d = (dx * dx + dy * dy).sqrt();
if d < best_dist {
best_dist = d;
best = Some((index, g.id, g.is_midpoint, g.world));
}
}
best
}
/// Project an f64 world point with an explicit relative-to-eye `(view_rot,
/// eye)` pair — the camera-less form of `Camera::project`. Used by the
/// in-viewport editing path, which supplies a *composed* model→screen view
/// (see `Scene::composed_viewport_view`) instead of a real camera.
fn project_rte(world: DVec3, view_rot: Mat4, eye: DVec3, bounds: Rectangle) -> Option<Vec2> {
let rel = (world - eye).as_vec3();
let clip = view_rot * rel.extend(1.0);
if clip.w.abs() < 1e-9 {
return None;
}
let ndc = clip.truncate() / clip.w;
Some(Vec2::new(
(ndc.x * 0.5 + 0.5) * bounds.width,
(0.5 - ndc.y * 0.5) * bounds.height,
))
}
/// Relative-to-eye variant of [`grips_to_screen`] taking a `(view_rot, eye)`
/// pair instead of a `Camera`, so the composed in-viewport view can project
/// model-space grips exactly like the GPU renders the viewport content.
pub fn grips_to_screen_rte(
grips: &[GripDef],
view_rot: Mat4,
eye: DVec3,
bounds: Rectangle,
) -> Vec<(usize, Point, bool, GripShape, Option<[f32; 2]>)> {
grips
.iter()
.map(|g| {
let projected = project_rte(g.world, view_rot, eye, bounds);
let screen = match projected {
Some(p) => Point::new(bounds.x + p.x, bounds.y + p.y),
None => Point::new(f32::NAN, f32::NAN),
};
let dir = g.dir.and_then(|dir| {
Some(marker_direction(
projected?,
project_rte(g.world + dir, view_rot, eye, bounds)?,
))
});
let screen = marker_screen_position(screen, g.shape);
(g.id, screen, g.is_midpoint, g.shape, dir)
})
.collect()
}
/// Relative-to-eye variant of [`find_hit_grip`] taking a `(view_rot, eye)`
/// pair instead of a `Camera`, for in-viewport (MSPACE) grip hit-testing.
pub fn find_hit_grip_rte(
cursor: Point,
grips: &[GripDef],
view_rot: Mat4,
eye: DVec3,
bounds: Rectangle,
) -> Option<(usize, usize, bool, DVec3)> {
let mut best_dist = GRIP_THRESHOLD_PX;
let mut best: Option<(usize, usize, bool, DVec3)> = None;
for (index, g) in grips.iter().enumerate() {
let Some(screen) = project_rte(g.world, view_rot, eye, bounds) else {
continue;
};
let screen = marker_screen_position(Point::new(screen.x, screen.y), g.shape);
let dx = screen.x - cursor.x;
let dy = screen.y - cursor.y;
let d = (dx * dx + dy * dy).sqrt();
if d < best_dist {
best_dist = d;
best = Some((index, g.id, g.is_midpoint, g.world));
}
}
best
}