forked from 1b-agent/opencadstudio-upstream
Keep planar conversions kernel-backed and leave unsupported 3D, CV-to-fit, and closed rebuilds unavailable instead of changing curve data.\n\nRefs #815
290 lines
9.6 KiB
Rust
290 lines
9.6 KiB
Rust
//! OpenCADStudio-style grip editing.
|
|
|
|
use acadrust::Handle;
|
|
use glam::{DVec3, Mat4, Vec2};
|
|
use iced::{Point, Rectangle};
|
|
|
|
use crate::scene::model::object::{GripDef, GripShape};
|
|
|
|
/// Pixel radius for grip hit-detection.
|
|
pub const GRIP_THRESHOLD_PX: f32 = 8.0;
|
|
/// Half-size of the rendered grip square / diamond in pixels.
|
|
pub const GRIP_HALF_PX: f32 = 5.0;
|
|
/// Screen offset for dropdown selectors anchored to a vertex.
|
|
pub const GRIP_DROPDOWN_OFFSET_X_PX: f32 = 24.0;
|
|
pub const GRIP_DROPDOWN_OFFSET_Y_PX: f32 = 27.0;
|
|
|
|
fn marker_screen_position(mut point: Point, shape: GripShape) -> Point {
|
|
if shape == GripShape::Dropdown {
|
|
point.x += GRIP_DROPDOWN_OFFSET_X_PX;
|
|
point.y += GRIP_DROPDOWN_OFFSET_Y_PX;
|
|
}
|
|
point
|
|
}
|
|
|
|
// ── Active drag state ─────────────────────────────────────────────────────
|
|
|
|
/// Stored on `OpenCADStudio` while a grip is being dragged.
|
|
#[derive(Clone, Debug)]
|
|
pub struct GripEdit {
|
|
/// Handle of the entity being edited.
|
|
pub handle: Handle,
|
|
/// Index into the entity's grip list.
|
|
pub grip_id: usize,
|
|
/// World-space position of the grip when the drag started (ortho/polar base).
|
|
pub origin_world: DVec3,
|
|
/// Last world-space cursor position (needed for incremental delta on translate drags).
|
|
pub last_world: DVec3,
|
|
/// How cursor movement modifies the selected grip.
|
|
pub mode: GripEditMode,
|
|
/// Optional world-space drag axis.
|
|
pub axis: Option<DVec3>,
|
|
/// Every hot grip moved by this edit. A normal grip edit contains one target.
|
|
pub targets: Vec<GripTarget>,
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
|
pub enum GripEditMode {
|
|
Stretch,
|
|
Lengthen,
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct GripTarget {
|
|
pub handle: Handle,
|
|
pub grip_id: usize,
|
|
pub is_translate: bool,
|
|
pub last_world: DVec3,
|
|
}
|
|
|
|
impl GripEdit {
|
|
pub fn single(
|
|
handle: Handle,
|
|
grip_id: usize,
|
|
is_translate: bool,
|
|
world: DVec3,
|
|
) -> Self {
|
|
Self {
|
|
handle,
|
|
grip_id,
|
|
origin_world: world,
|
|
last_world: world,
|
|
mode: GripEditMode::Stretch,
|
|
axis: None,
|
|
targets: vec![GripTarget {
|
|
handle,
|
|
grip_id,
|
|
is_translate,
|
|
last_world: world,
|
|
}],
|
|
}
|
|
}
|
|
|
|
pub fn lengthen(handle: Handle, grip_id: usize, world: DVec3) -> Self {
|
|
let mut edit = Self::single(handle, grip_id, false, world);
|
|
edit.mode = GripEditMode::Lengthen;
|
|
edit
|
|
}
|
|
}
|
|
|
|
// ── Screen-space helpers ───────────────────────────────────────────────────
|
|
|
|
fn marker_direction(from: Vec2, to: Vec2) -> [f32; 2] {
|
|
[to.x - from.x, from.y - to.y]
|
|
}
|
|
|
|
/// Project a slice of `GripDef`s to screen space.
|
|
/// Returns `(grip_id, screen_pos, is_midpoint, shape)` for each grip.
|
|
pub fn grips_to_screen(
|
|
grips: &[GripDef],
|
|
camera: &crate::scene::view::camera::Camera,
|
|
bounds: Rectangle,
|
|
) -> Vec<(usize, Point, bool, GripShape, Option<[f32; 2]>)> {
|
|
grips
|
|
.iter()
|
|
.map(|g| {
|
|
// Project from the f64 grip position via the relative-to-eye path so
|
|
// the grip stays glued to the wire at UTM-scale coordinates (an
|
|
// `as_vec3` cast first would quantize it ~0.5 m off at high zoom).
|
|
let projected = camera.project(g.world, bounds);
|
|
let screen = match projected {
|
|
Some(p) => Point::new(bounds.x + p.x, bounds.y + p.y),
|
|
None => Point::new(f32::NAN, f32::NAN),
|
|
};
|
|
let dir = g.dir.and_then(|dir| {
|
|
Some(marker_direction(
|
|
projected?,
|
|
camera.project(g.world + dir, bounds)?,
|
|
))
|
|
});
|
|
let screen = marker_screen_position(screen, g.shape);
|
|
(g.id, screen, g.is_midpoint, g.shape, dir)
|
|
})
|
|
.collect()
|
|
}
|
|
|
|
/// Paper-space variant: project grips using the 2-D linear `to_px` transform.
|
|
/// Parameters match the `to_px` closure in `paper_canvas.rs`.
|
|
pub fn grips_to_screen_paper(
|
|
grips: &[GripDef],
|
|
tx: f32,
|
|
ty: f32,
|
|
half_w: f32,
|
|
half_h: f32,
|
|
bounds: Rectangle,
|
|
) -> Vec<(usize, Point, bool, GripShape, Option<[f32; 2]>)> {
|
|
let project = |world: DVec3| {
|
|
Vec2::new(
|
|
(world.x as f32 - tx + half_w) / (2.0 * half_w) * bounds.width,
|
|
(ty + half_h - world.y as f32) / (2.0 * half_h) * bounds.height,
|
|
)
|
|
};
|
|
grips
|
|
.iter()
|
|
.map(|g| {
|
|
let projected = project(g.world);
|
|
let screen = marker_screen_position(Point::new(projected.x, projected.y), g.shape);
|
|
let dir = g.dir.map(|dir| {
|
|
[
|
|
dir.x as f32 / (2.0 * half_w) * bounds.width,
|
|
dir.y as f32 / (2.0 * half_h) * bounds.height,
|
|
]
|
|
});
|
|
(g.id, screen, g.is_midpoint, g.shape, dir)
|
|
})
|
|
.collect()
|
|
}
|
|
|
|
/// Paper-space hit-test variant (mirrors `find_hit_grip` but uses 2-D projection).
|
|
pub fn find_hit_grip_paper(
|
|
cursor: Point,
|
|
grips: &[GripDef],
|
|
tx: f32,
|
|
ty: f32,
|
|
half_w: f32,
|
|
half_h: f32,
|
|
bounds: Rectangle,
|
|
) -> Option<(usize, usize, bool, DVec3)> {
|
|
let mut best_dist = GRIP_THRESHOLD_PX;
|
|
let mut best: Option<(usize, usize, bool, DVec3)> = None;
|
|
|
|
for (index, g) in grips.iter().enumerate() {
|
|
let screen = marker_screen_position(
|
|
Point::new(
|
|
(g.world.x as f32 - tx + half_w) / (2.0 * half_w) * bounds.width,
|
|
(ty + half_h - g.world.y as f32) / (2.0 * half_h) * bounds.height,
|
|
),
|
|
g.shape,
|
|
);
|
|
let dx = screen.x - cursor.x;
|
|
let dy = screen.y - cursor.y;
|
|
let d = (dx * dx + dy * dy).sqrt();
|
|
if d < best_dist {
|
|
best_dist = d;
|
|
best = Some((index, g.id, g.is_midpoint, g.world));
|
|
}
|
|
}
|
|
best
|
|
}
|
|
|
|
/// Find the closest grip within `GRIP_THRESHOLD_PX` pixels of `cursor`.
|
|
/// Returns `(grip_id, is_translate, world_pos)` if found, else `None`.
|
|
pub fn find_hit_grip(
|
|
cursor: Point,
|
|
grips: &[GripDef],
|
|
camera: &crate::scene::view::camera::Camera,
|
|
bounds: Rectangle,
|
|
) -> Option<(usize, usize, bool, DVec3)> {
|
|
let mut best_dist = GRIP_THRESHOLD_PX;
|
|
let mut best: Option<(usize, usize, bool, DVec3)> = None;
|
|
|
|
for (index, g) in grips.iter().enumerate() {
|
|
let Some(screen) = camera.project(g.world, bounds) else {
|
|
continue;
|
|
};
|
|
let screen = marker_screen_position(Point::new(screen.x, screen.y), g.shape);
|
|
let dx = screen.x - cursor.x;
|
|
let dy = screen.y - cursor.y;
|
|
let d = (dx * dx + dy * dy).sqrt();
|
|
if d < best_dist {
|
|
best_dist = d;
|
|
best = Some((index, g.id, g.is_midpoint, g.world));
|
|
}
|
|
}
|
|
best
|
|
}
|
|
|
|
/// Project an f64 world point with an explicit relative-to-eye `(view_rot,
|
|
/// eye)` pair — the camera-less form of `Camera::project`. Used by the
|
|
/// in-viewport editing path, which supplies a *composed* model→screen view
|
|
/// (see `Scene::composed_viewport_view`) instead of a real camera.
|
|
fn project_rte(world: DVec3, view_rot: Mat4, eye: DVec3, bounds: Rectangle) -> Option<Vec2> {
|
|
let rel = (world - eye).as_vec3();
|
|
let clip = view_rot * rel.extend(1.0);
|
|
if clip.w.abs() < 1e-9 {
|
|
return None;
|
|
}
|
|
let ndc = clip.truncate() / clip.w;
|
|
Some(Vec2::new(
|
|
(ndc.x * 0.5 + 0.5) * bounds.width,
|
|
(0.5 - ndc.y * 0.5) * bounds.height,
|
|
))
|
|
}
|
|
|
|
/// Relative-to-eye variant of [`grips_to_screen`] taking a `(view_rot, eye)`
|
|
/// pair instead of a `Camera`, so the composed in-viewport view can project
|
|
/// model-space grips exactly like the GPU renders the viewport content.
|
|
pub fn grips_to_screen_rte(
|
|
grips: &[GripDef],
|
|
view_rot: Mat4,
|
|
eye: DVec3,
|
|
bounds: Rectangle,
|
|
) -> Vec<(usize, Point, bool, GripShape, Option<[f32; 2]>)> {
|
|
grips
|
|
.iter()
|
|
.map(|g| {
|
|
let projected = project_rte(g.world, view_rot, eye, bounds);
|
|
let screen = match projected {
|
|
Some(p) => Point::new(bounds.x + p.x, bounds.y + p.y),
|
|
None => Point::new(f32::NAN, f32::NAN),
|
|
};
|
|
let dir = g.dir.and_then(|dir| {
|
|
Some(marker_direction(
|
|
projected?,
|
|
project_rte(g.world + dir, view_rot, eye, bounds)?,
|
|
))
|
|
});
|
|
let screen = marker_screen_position(screen, g.shape);
|
|
(g.id, screen, g.is_midpoint, g.shape, dir)
|
|
})
|
|
.collect()
|
|
}
|
|
|
|
/// Relative-to-eye variant of [`find_hit_grip`] taking a `(view_rot, eye)`
|
|
/// pair instead of a `Camera`, for in-viewport (MSPACE) grip hit-testing.
|
|
pub fn find_hit_grip_rte(
|
|
cursor: Point,
|
|
grips: &[GripDef],
|
|
view_rot: Mat4,
|
|
eye: DVec3,
|
|
bounds: Rectangle,
|
|
) -> Option<(usize, usize, bool, DVec3)> {
|
|
let mut best_dist = GRIP_THRESHOLD_PX;
|
|
let mut best: Option<(usize, usize, bool, DVec3)> = None;
|
|
|
|
for (index, g) in grips.iter().enumerate() {
|
|
let Some(screen) = project_rte(g.world, view_rot, eye, bounds) else {
|
|
continue;
|
|
};
|
|
let screen = marker_screen_position(Point::new(screen.x, screen.y), g.shape);
|
|
let dx = screen.x - cursor.x;
|
|
let dy = screen.y - cursor.y;
|
|
let d = (dx * dx + dy * dy).sqrt();
|
|
if d < best_dist {
|
|
best_dist = d;
|
|
best = Some((index, g.id, g.is_midpoint, g.world));
|
|
}
|
|
}
|
|
best
|
|
}
|