forked from 1b-agent/opencadstudio-upstream
The same DXF/DWG bulge → (center, radius, sweep) formula was inlined
in six places (hatch outline, polyline tess + truck path, lwpolyline
×4, scene hatch fill, explode bulge_to_arc) — each with subtly
different sweep-direction handling for the bulge sign.
Add `entities::common::BulgeArc { center, radius, start_angle,
end_angle, sweep }` with one `from_bulge(p0, p1, bulge)` constructor
and a `sample(t)` helper. Callsites collapse to a few lines.
Net: -121 lines, one canonical sweep-direction convention shared by
all consumers.
array.rs (the path-along-curve f32 helper) keeps its inline math —
its sign convention is inverted relative to the others and changing
it without exercising the array-path command risks regressing the
output.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
590 lines
20 KiB
Rust
590 lines
20 KiB
Rust
use acadrust::entities::{Polyline, Polyline2D, Polyline3D};
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use glam::Vec3;
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use truck_modeling::{builder, Edge, Point3, Wire};
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use crate::command::EntityTransform;
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use crate::entities::common::{edit_prop as edit, ro_prop as ro, square_grip};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
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use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::wire_model::TangentGeom;
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// ── Polyline (old-style 3D heavy polyline) ────────────────────────────────────
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fn tessellate_polyline(pl: &Polyline) -> TruckEntity {
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let pts: Vec<[f64; 3]> = pl
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.vertices
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.iter()
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.map(|v| [v.location.x, v.location.y, v.location.z])
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.collect();
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let mut points = pts.clone();
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if pl.flags.is_closed() && pts.len() >= 2 {
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points.push(pts[0]);
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}
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let key_verts = pts.clone();
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TruckEntity {
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object: TruckObject::Lines(points),
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: key_verts,
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fill_tris: vec![],
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}
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}
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impl TruckConvertible for Polyline {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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Some(tessellate_polyline(self))
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}
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}
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impl Grippable for Polyline {
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fn grips(&self) -> Vec<GripDef> {
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self.vertices
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.iter()
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.enumerate()
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.map(|(i, v)| {
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square_grip(
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i,
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Vec3::new(
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v.location.x as f32,
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v.location.y as f32,
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v.location.z as f32,
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),
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)
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})
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.collect()
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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if let Some(v) = self.vertices.get_mut(grip_id) {
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match apply {
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GripApply::Translate(d) => {
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v.location.x += d.x as f64;
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v.location.y += d.y as f64;
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v.location.z += d.z as f64;
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}
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GripApply::Absolute(p) => {
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v.location.x = p.x as f64;
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v.location.y = p.y as f64;
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v.location.z = p.z as f64;
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}
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}
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}
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}
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}
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impl PropertyEditable for Polyline {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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PropSection {
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title: "Geometry".into(),
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props: vec![
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ro("Vertices", "vertices", self.vertices.len().to_string()),
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Property {
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label: "Closed".into(),
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field: "pl_closed",
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value: PropValue::BoolToggle {
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field: "pl_closed",
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value: self.flags.is_closed(),
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},
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},
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],
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}
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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if field == "pl_closed" {
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let closed = if value == "toggle" {
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!self.flags.is_closed()
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} else {
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value == "true"
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};
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self.flags.set_closed(closed);
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}
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}
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}
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impl Transformable for Polyline {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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for v in &mut entity.vertices {
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crate::scene::transform::reflect_xy_point(
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&mut v.location.x,
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&mut v.location.y,
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p1,
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p2,
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);
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}
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});
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}
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}
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// ── Polyline2D (heavy 2D polyline with bulge) ─────────────────────────────────
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fn tessellate_polyline2d(pl: &Polyline2D) -> TruckEntity {
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let verts = &pl.vertices;
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if verts.is_empty() {
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return TruckEntity {
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object: TruckObject::Lines(vec![]),
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: vec![],
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fill_tris: vec![],
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};
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}
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let elev = pl.elevation;
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let normal = (pl.normal.x, pl.normal.y, pl.normal.z);
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let count = verts.len();
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let seg_count = if pl.is_closed() { count } else { count - 1 };
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let mut edges: Vec<Edge> = Vec::new();
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let mut tangents: Vec<TangentGeom> = Vec::new();
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let mut key_verts: Vec<[f64; 3]> = Vec::new();
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let to_wcs = |x: f64, y: f64| -> (f64, f64, f64) {
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crate::scene::transform::ocs_point_to_wcs((x, y, elev), normal)
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};
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let to_pt = |v: &acadrust::entities::Vertex2D| -> Point3 {
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let (wx, wy, wz) = to_wcs(v.location.x, v.location.y);
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Point3::new(wx, wy, wz)
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};
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if pl.thickness.abs() > 1e-10 {
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let (nx, ny, nz) = normal;
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let t = pl.thickness;
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let off = |p: [f64; 3]| -> [f64; 3] {
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[p[0] + t * nx, p[1] + t * ny, p[2] + t * nz]
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};
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let to_f32 = |p: [f64; 3]| -> [f32; 3] {
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[p[0] as f32, p[1] as f32, p[2] as f32]
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};
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let mut path: Vec<[f64; 3]> = Vec::new();
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let mut kv: Vec<[f64; 3]> = Vec::new();
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let mut tgs: Vec<TangentGeom> = Vec::new();
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let (w0x, w0y, w0z) = to_wcs(verts[0].location.x, verts[0].location.y);
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path.push([w0x, w0y, w0z]);
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kv.push([w0x, w0y, w0z]);
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for i in 0..seg_count {
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let va = &verts[i];
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let vb = &verts[(i + 1) % count];
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let (ox0, oy0) = (va.location.x, va.location.y);
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let (ox1, oy1) = (vb.location.x, vb.location.y);
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let bulge = va.bulge;
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if bulge.abs() < 1e-9 {
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let (wx, wy, wz) = to_wcs(ox1, oy1);
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path.push([wx, wy, wz]);
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let p1_pt = path[path.len() - 2];
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let p2_pt = *path.last().unwrap();
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tgs.push(TangentGeom::Line {
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p1: to_f32(p1_pt),
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p2: to_f32(p2_pt),
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});
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} else if let Some(arc) =
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crate::entities::common::BulgeArc::from_bulge([ox0, oy0], [ox1, oy1], bulge)
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{
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let (wcx, wcy, wcz) = to_wcs(arc.center[0], arc.center[1]);
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tgs.push(TangentGeom::Circle {
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center: [wcx as f32, wcy as f32, wcz as f32],
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radius: arc.radius as f32,
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});
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for j in 1..=16usize {
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let s = arc.sample(j as f64 / 16.0);
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let (wx, wy, wz) = to_wcs(s[0], s[1]);
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path.push([wx, wy, wz]);
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}
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}
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let (wbx, wby, wbz) = to_wcs(ox1, oy1);
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kv.push([wbx, wby, wbz]);
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}
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let mut pts: Vec<[f64; 3]> = Vec::with_capacity(path.len() * 2 + kv.len() * 3 + 4);
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pts.extend_from_slice(&path);
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pts.push([f64::NAN; 3]);
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for &p in &path {
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pts.push(off(p));
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}
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if !kv.is_empty() {
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pts.push([f64::NAN; 3]);
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for (i, &pb) in kv.iter().enumerate() {
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pts.push(pb);
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pts.push(off(pb));
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if i + 1 < kv.len() {
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pts.push([f64::NAN; 3]);
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}
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}
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}
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return TruckEntity {
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object: TruckObject::Lines(pts),
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snap_pts: vec![],
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tangent_geoms: tgs,
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key_vertices: kv,
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fill_tris: vec![],
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};
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}
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for i in 0..seg_count {
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let v0 = &verts[i];
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let v1 = &verts[(i + 1) % count];
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let p0 = to_pt(v0);
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let p1 = to_pt(v1);
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let bulge = v0.bulge;
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if bulge.abs() < 1e-9 {
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let tv0 = builder::vertex(p0);
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let tv1 = builder::vertex(p1);
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edges.push(builder::line(&tv0, &tv1));
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tangents.push(TangentGeom::Line {
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p1: [p0.x as f32, p0.y as f32, p0.z as f32],
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p2: [p1.x as f32, p1.y as f32, p1.z as f32],
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});
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} else if let Some(arc) = crate::entities::common::BulgeArc::from_bulge(
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[v0.location.x, v0.location.y],
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[v1.location.x, v1.location.y],
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bulge,
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) {
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let mid_s = arc.sample(0.5);
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let (mid_wx, mid_wy, mid_wz) = to_wcs(mid_s[0], mid_s[1]);
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let p_mid = Point3::new(mid_wx, mid_wy, mid_wz);
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let tv0 = builder::vertex(p0);
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let tv1 = builder::vertex(p1);
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edges.push(builder::circle_arc(&tv0, &tv1, p_mid));
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let (wcx, wcy, wcz) = to_wcs(arc.center[0], arc.center[1]);
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tangents.push(TangentGeom::Circle {
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center: [wcx as f32, wcy as f32, wcz as f32],
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radius: arc.radius as f32,
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});
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}
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if i == 0 {
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key_verts.push([p0.x, p0.y, p0.z]);
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}
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key_verts.push([p1.x, p1.y, p1.z]);
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}
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TruckEntity {
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object: TruckObject::Contour(edges.into_iter().collect::<Wire>()),
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snap_pts: vec![],
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tangent_geoms: tangents,
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key_vertices: key_verts,
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fill_tris: vec![],
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}
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}
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impl TruckConvertible for Polyline2D {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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Some(tessellate_polyline2d(self))
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}
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}
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impl Grippable for Polyline2D {
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fn grips(&self) -> Vec<GripDef> {
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let elev = self.elevation as f32;
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self.vertices
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.iter()
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.enumerate()
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.map(|(i, v)| square_grip(i, Vec3::new(v.location.x as f32, v.location.y as f32, elev)))
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.collect()
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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if let Some(v) = self.vertices.get_mut(grip_id) {
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match apply {
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GripApply::Translate(d) => {
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v.location.x += d.x as f64;
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v.location.y += d.y as f64;
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}
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GripApply::Absolute(p) => {
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v.location.x = p.x as f64;
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v.location.y = p.y as f64;
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}
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}
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}
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}
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}
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impl PropertyEditable for Polyline2D {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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let smooth = match self.smooth_surface {
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acadrust::entities::SmoothSurfaceType::None => "None",
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acadrust::entities::SmoothSurfaceType::QuadraticBSpline => "Quadratic",
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acadrust::entities::SmoothSurfaceType::CubicBSpline => "Cubic",
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acadrust::entities::SmoothSurfaceType::Bezier => "Bezier",
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};
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PropSection {
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title: "Geometry".into(),
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props: vec![
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ro("Vertices", "vertices", self.vertices.len().to_string()),
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edit("Elevation", "pl2_elevation", self.elevation),
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edit("Default Start W", "pl2_start_w", self.start_width),
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edit("Default End W", "pl2_end_w", self.end_width),
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edit("Thickness", "pl2_thickness", self.thickness),
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ro("Smooth Surface", "pl2_smooth", smooth),
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ro(
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"Normal",
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"pl2_normal",
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format!(
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"{:.3}, {:.3}, {:.3}",
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self.normal.x, self.normal.y, self.normal.z
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),
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),
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Property {
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label: "Closed".into(),
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field: "pl2_closed",
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value: PropValue::BoolToggle {
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field: "pl2_closed",
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value: self.is_closed(),
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},
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},
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],
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}
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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match field {
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"pl2_closed" => {
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let closed = if value == "toggle" {
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!self.is_closed()
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} else {
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value == "true"
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};
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if closed {
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self.close();
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} else {
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self.flags.set_closed(false);
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}
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}
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"pl2_elevation" => {
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if let Ok(v) = value.trim().parse::<f64>() {
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self.elevation = v;
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}
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}
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"pl2_start_w" => {
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if let Ok(v) = value.trim().parse::<f64>() {
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if v >= 0.0 {
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self.start_width = v;
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}
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}
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}
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"pl2_end_w" => {
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if let Ok(v) = value.trim().parse::<f64>() {
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if v >= 0.0 {
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self.end_width = v;
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}
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}
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}
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"pl2_thickness" => {
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if let Ok(v) = value.trim().parse::<f64>() {
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self.thickness = v;
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}
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}
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_ => {}
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}
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}
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}
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impl Transformable for Polyline2D {
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fn apply_transform(&mut self, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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for v in &mut entity.vertices {
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crate::scene::transform::reflect_xy_point(
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&mut v.location.x,
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&mut v.location.y,
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p1,
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p2,
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);
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}
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});
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}
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}
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// ── Polyline3D ────────────────────────────────────────────────────────────────
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fn tessellate_polyline3d(pl: &Polyline3D) -> TruckEntity {
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let to_pt = |v: &acadrust::entities::Vertex3DPolyline| -> [f64; 3] {
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[v.position.x, v.position.y, v.position.z]
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};
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// DXF vertex flags: 8 = spline-fit curve point, 16 = spline frame control point.
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// When spline-fit vertices are present use them for the wire and control points for snap;
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// otherwise treat all vertices uniformly.
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let spline_curve: Vec<_> = pl.vertices.iter().filter(|v| v.flags & 8 != 0).collect();
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let ctrl_pts: Vec<_> = pl.vertices.iter().filter(|v| v.flags & 16 != 0).collect();
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let (wire_pts, key_verts) = if !spline_curve.is_empty() {
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let wire: Vec<[f64; 3]> = spline_curve.iter().map(|v| to_pt(v)).collect();
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let ctrl: Vec<[f64; 3]> = ctrl_pts.iter().map(|v| to_pt(v)).collect();
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(wire, ctrl)
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} else {
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let pts: Vec<[f64; 3]> = pl.vertices.iter().map(to_pt).collect();
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(pts.clone(), pts)
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};
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let mut points = wire_pts.clone();
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if pl.is_closed() && wire_pts.len() >= 2 {
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points.push(wire_pts[0]);
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}
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TruckEntity {
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object: TruckObject::Lines(points),
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: key_verts,
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fill_tris: vec![],
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}
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}
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|
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impl TruckConvertible for Polyline3D {
|
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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Some(tessellate_polyline3d(self))
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}
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}
|
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|
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impl Grippable for Polyline3D {
|
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fn grips(&self) -> Vec<GripDef> {
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self.vertices
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.iter()
|
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.enumerate()
|
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.map(|(i, v)| {
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square_grip(
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i,
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Vec3::new(
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v.position.x as f32,
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v.position.y as f32,
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v.position.z as f32,
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),
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)
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})
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.collect()
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}
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|
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
|
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if let Some(v) = self.vertices.get_mut(grip_id) {
|
|
match apply {
|
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GripApply::Translate(d) => {
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|
v.position.x += d.x as f64;
|
|
v.position.y += d.y as f64;
|
|
v.position.z += d.z as f64;
|
|
}
|
|
GripApply::Absolute(p) => {
|
|
v.position.x = p.x as f64;
|
|
v.position.y = p.y as f64;
|
|
v.position.z = p.z as f64;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
impl PropertyEditable for Polyline3D {
|
|
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
|
|
use acadrust::entities::polyline3d::SmoothSurfaceType as SST;
|
|
let smooth = match self.smooth_type {
|
|
SST::None => "None",
|
|
SST::QuadraticBSpline => "Quadratic",
|
|
SST::CubicBSpline => "Cubic",
|
|
SST::Bezier => "Bezier",
|
|
};
|
|
PropSection {
|
|
title: "Geometry".into(),
|
|
props: vec![
|
|
ro("Vertices", "vertices", self.vertices.len().to_string()),
|
|
edit("Default Start W", "pl3_start_w", self.default_start_width),
|
|
edit("Default End W", "pl3_end_w", self.default_end_width),
|
|
ro("Smooth", "pl3_smooth", smooth),
|
|
ro("Mesh M", "pl3_mesh_m", self.mesh_m_count.to_string()),
|
|
ro("Mesh N", "pl3_mesh_n", self.mesh_n_count.to_string()),
|
|
ro(
|
|
"Smooth M Density",
|
|
"pl3_smooth_m",
|
|
self.smooth_m_density.to_string(),
|
|
),
|
|
ro(
|
|
"Smooth N Density",
|
|
"pl3_smooth_n",
|
|
self.smooth_n_density.to_string(),
|
|
),
|
|
Property {
|
|
label: "Closed".into(),
|
|
field: "pl3_closed",
|
|
value: PropValue::BoolToggle {
|
|
field: "pl3_closed",
|
|
value: self.is_closed(),
|
|
},
|
|
},
|
|
],
|
|
}
|
|
}
|
|
|
|
fn apply_geom_prop(&mut self, field: &str, value: &str) {
|
|
if field == "pl3_closed" {
|
|
let closed = if value == "toggle" {
|
|
!self.is_closed()
|
|
} else {
|
|
value == "true"
|
|
};
|
|
if closed {
|
|
self.close();
|
|
} else {
|
|
self.open();
|
|
}
|
|
return;
|
|
}
|
|
if let Ok(v) = value.trim().parse::<f64>() {
|
|
match field {
|
|
"pl3_start_w" if v >= 0.0 => self.default_start_width = v,
|
|
"pl3_end_w" if v >= 0.0 => self.default_end_width = v,
|
|
_ => {}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Transformable for Polyline3D {
|
|
fn apply_transform(&mut self, t: &EntityTransform) {
|
|
crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
|
|
for v in &mut entity.vertices {
|
|
crate::scene::transform::reflect_xy_point(
|
|
&mut v.position.x,
|
|
&mut v.position.y,
|
|
p1,
|
|
p2,
|
|
);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
/// Generate solid-fill boundary polygons for each wide segment of a Polyline2D.
|
|
pub(crate) fn wide_fills(pl: &acadrust::entities::Polyline2D) -> Vec<Vec<[f32; 2]>> {
|
|
let hw_default = (pl.start_width.max(pl.end_width) / 2.0) as f32;
|
|
let verts = &pl.vertices;
|
|
let n = verts.len();
|
|
if n < 2 {
|
|
return vec![];
|
|
}
|
|
let seg_count = if pl.is_closed() { n } else { n - 1 };
|
|
let mut out = Vec::new();
|
|
for i in 0..seg_count {
|
|
let v0 = &verts[i];
|
|
let v1 = &verts[(i + 1) % n];
|
|
let hw0 = if v0.start_width > 1e-9 {
|
|
v0.start_width as f32 / 2.0
|
|
} else {
|
|
hw_default
|
|
};
|
|
let hw1 = if v0.end_width > 1e-9 {
|
|
v0.end_width as f32 / 2.0
|
|
} else {
|
|
hw_default
|
|
};
|
|
if hw0 < 1e-6 && hw1 < 1e-6 {
|
|
continue;
|
|
}
|
|
let p0 = [v0.location.x as f32, v0.location.y as f32];
|
|
let p1 = [v1.location.x as f32, v1.location.y as f32];
|
|
if let Some(poly) = crate::entities::common::polyline_segment_fill(p0, p1, hw0, hw1, v0.bulge as f32) {
|
|
out.push(poly);
|
|
}
|
|
}
|
|
out
|
|
}
|