Files
OneCAD-Draft/src/modules/annotate/angular_dim.rs
T
PanosandClaude Opus 5 391a74a615 perf: let one tessellation serve every background
Switching to a Layout re-tessellated the whole model — `memo_miss=186455`,
2034 ms — to arrive at geometry identical to what was already in the memo.
The only thing that differed was colour.

`local_wires_for` already knows this: it stores the raw colour and drops
its background argument with `let _ = bg_color;`, noting that
`Batches::finalize` applies `adapt_to_bg` last, "so the cache no longer
has to rebuild on BACKGROUND / layout-switch". The tessellation memo's
guard had not been told, and still mixed the background in, so every
entry was discarded on a switch.

`finalize` now records what its colour resolution consumed — the raw
colour, the raw glyph colours, and the three flags it branches on — as
`WireModel::bg_adapt`, and `resolve_colors_for_bg` replays it for another
background. The guard drops the background, so a memo entry serves any
layout.

The resolution recomputes from the recorded raw colour rather than from
the resolved one, which makes it idempotent and therefore safe over a set
that mixes memo hits with freshly tessellated misses. Re-adapting the
resolved colour would not be safe: `adapt_to_bg` snaps a near-white colour
to pure black on a light background, and pure black comes back pure
*white* on a dark one, losing the tint. A test pins that asymmetry so the
raw colour is not optimised away later.

The contract is tested against the real `finalize` rather than a copy of
its logic: for every background pair, building under one and resolving for
the other lands exactly where building under the other would have.

`bg_adapt` is `None` for wires built anywhere else, and the resolution
skips them, so nothing outside the block cache changes colour. It is also
`None` when the resolution would be a no-op — a preserved colour with no
canvas fill looks the same under every background — which keeps the common
case at no cost.

Ordering is unchanged: the pass runs inside the builder, before
`append_scene_markers` and `apply_refedit_fade`, both of which have their
own separate background dependency.

`wires-build` gains `colors=` so the pass has a number of its own.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-05 18:53:16 +03:00

1171 lines
39 KiB
Rust

use acadrust::entities::{Dimension, DimensionAngular2Ln, DimensionAngular3Pt};
use acadrust::types::{Handle, Vector3};
use acadrust::EntityType;
use cadkernel::geom2d::{
closest_point, line_line, Arc as KernelArc, BulgeArc, Curve as KernelCurve,
Line as KernelLine,
};
use crate::command::{
CadCommand, CmdOption, CmdResult, DimensionAssociationInput,
DimensionAssociationSource, InputKind, WorkingPlane,
};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
use crate::scene::model::wire_model::WireModel;
use crate::t;
use glam::DVec3;
pub const ICON: IconKind = IconKind::Svg(include_bytes!("../../../assets/icons/dim_angular.svg"));
pub fn tool() -> ToolDef {
ToolDef {
id: "DIMANGULAR",
label: "Angular",
icon: ICON,
event: ModuleEvent::Command("DIMANGULAR".to_string()),
}
}
enum Step {
Vertex,
FirstRay(DVec3),
SecondRay { vertex: DVec3, first: DVec3 },
CircleSecondRay {
vertex: DVec3,
first: DVec3,
source: Handle,
},
SecondLine {
first_start: DVec3,
first_end: DVec3,
first_source: Handle,
first_refs: [SourceLocator; 2],
},
ArcPoint3 {
vertex: DVec3,
first: DVec3,
second: DVec3,
},
ArcPoint2 {
first_start: DVec3,
first_end: DVec3,
second_start: DVec3,
second_end: DVec3,
},
}
#[derive(Clone, Copy, Debug, PartialEq)]
struct SourceLocator {
marker: Option<i32>,
parameter: f64,
}
impl SourceLocator {
const INFERRED: Self = Self { marker: None, parameter: 0.0 };
const fn explicit(marker: i32, parameter: f64) -> Self {
Self { marker: Some(marker), parameter }
}
fn bind(self, handle: Handle) -> DimensionAssociationSource {
match self.marker {
Some(marker) => DimensionAssociationSource::explicit(handle, marker, self.parameter),
None => DimensionAssociationSource::inferred(handle),
}
}
}
enum PickedCurve {
Line {
start: DVec3,
end: DVec3,
refs: [SourceLocator; 2],
normal: Option<DVec3>,
},
Arc {
center: DVec3,
first: DVec3,
second: DVec3,
refs: [SourceLocator; 3],
normal: DVec3,
},
Circle {
center: DVec3,
normal: DVec3,
},
}
pub struct AngularDimensionCommand {
step: Step,
plane: WorkingPlane,
selecting_object: bool,
picked_entity: Option<EntityType>,
source_refs: Vec<Option<DimensionAssociationSource>>,
text_override: Option<String>,
awaiting_text: bool,
mtext_override: bool,
text_angle: Option<f64>,
awaiting_angle: bool,
angle_origin: Option<DVec3>,
awaiting_quadrant: bool,
quadrant_lock: Option<(f64, f64)>,
}
impl AngularDimensionCommand {
pub fn new() -> Self {
Self {
step: Step::Vertex,
plane: WorkingPlane::default(),
selecting_object: true,
picked_entity: None,
source_refs: Vec::new(),
text_override: None,
awaiting_text: false,
mtext_override: false,
text_angle: None,
awaiting_angle: false,
angle_origin: None,
awaiting_quadrant: false,
quadrant_lock: None,
}
}
fn finish_three_point(
&self,
vertex: DVec3,
first: DVec3,
second: DVec3,
arc_point: DVec3,
) -> CmdResult {
let vertex = self.plane.to_local(vertex);
let first = self.plane.to_local(first);
let second = self.plane.to_local(second);
let picked_text = self.plane.to_local(arc_point);
let arc_point = locked_arc_point(vertex, picked_text, self.quadrant_lock);
if two_line_frame(vertex, first, vertex, second, arc_point).is_none() {
return CmdResult::NeedPoint;
}
let mut dim = DimensionAngular3Pt::new(v3(vertex), v3(first), v3(second));
dim.definition_point = v3(arc_point);
dim.base.definition_point = dim.definition_point;
dim.base.text_middle_point = dim.definition_point;
dim.base.insertion_point = dim.definition_point;
if self.quadrant_lock.is_some_and(|frame| {
!point_angle_in_frame(vertex, picked_text, frame)
}) {
dim.base.text_middle_point = v3(picked_text);
dim.base.insertion_point = dim.base.text_middle_point;
dim.base.text_user_positioned = true;
}
dim.base.actual_measurement = dim.measurement_degrees();
crate::entities::dimension::set_dimension_text_override(
&mut dim.base,
self.text_override.clone(),
);
if let Some(angle) = self.text_angle {
dim.base.text_rotation = angle;
}
self.commit(Dimension::Angular3Pt(dim))
}
fn finish_two_line(
&self,
first_start: DVec3,
first_end: DVec3,
second_start: DVec3,
second_end: DVec3,
arc_point: DVec3,
) -> CmdResult {
let first_start = self.plane.to_local(first_start);
let first_end = self.plane.to_local(first_end);
let second_start = self.plane.to_local(second_start);
let second_end = self.plane.to_local(second_end);
let picked_text = self.plane.to_local(arc_point);
let Some((vertex, _, _)) = two_line_frame(
first_start,
first_end,
second_start,
second_end,
picked_text,
) else {
return CmdResult::NeedPoint;
};
let arc_point = locked_arc_point(vertex, picked_text, self.quadrant_lock);
if two_line_frame(
first_start,
first_end,
second_start,
second_end,
arc_point,
)
.is_none()
{
return CmdResult::NeedPoint;
}
let mut dim = DimensionAngular2Ln::default();
dim.first_point = v3(first_start);
dim.second_point = v3(first_end);
dim.angle_vertex = v3(second_start);
dim.definition_point = v3(second_end);
dim.dimension_arc = v3(arc_point);
dim.base.definition_point = dim.definition_point;
dim.base.text_middle_point = dim.dimension_arc;
dim.base.insertion_point = dim.dimension_arc;
if self.quadrant_lock.is_some_and(|frame| {
!point_angle_in_frame(vertex, picked_text, frame)
}) {
dim.base.text_middle_point = v3(picked_text);
dim.base.insertion_point = dim.base.text_middle_point;
dim.base.text_user_positioned = true;
}
dim.base.actual_measurement = dim.measurement_degrees();
crate::entities::dimension::set_dimension_text_override(
&mut dim.base,
self.text_override.clone(),
);
if let Some(angle) = self.text_angle {
dim.base.text_rotation = angle;
}
self.commit(Dimension::Angular2Ln(dim))
}
fn commit(&self, dimension: Dimension) -> CmdResult {
let entity = self.plane.place_entity(EntityType::Dimension(dimension));
CmdResult::CommitDimension {
entity,
association: DimensionAssociationInput::Explicit(self.source_refs.clone()),
preserve_base_style: false,
continue_command: false,
}
}
fn placement_step(&self) -> bool {
matches!(self.step, Step::ArcPoint3 { .. } | Step::ArcPoint2 { .. })
}
fn editor_anchor(&self) -> DVec3 {
match self.step {
Step::ArcPoint3 { vertex, first, second } => {
let radius = vertex.distance(first).max(vertex.distance(second)).max(1.0);
let first_angle = self.plane.angle(vertex, first).unwrap_or(0.0);
let second_angle = self.plane.angle(vertex, second).unwrap_or(first_angle);
let sweep = (second_angle - first_angle).rem_euclid(std::f64::consts::TAU);
let angle = first_angle + sweep * 0.5;
self.plane.to_world(
self.plane.to_local(vertex)
+ DVec3::new(angle.cos() * radius, angle.sin() * radius, 0.0),
)
}
Step::ArcPoint2 {
first_start,
first_end,
second_start,
second_end,
} => {
let first_start = self.plane.to_local(first_start);
let first_end = self.plane.to_local(first_end);
let second_start = self.plane.to_local(second_start);
let second_end = self.plane.to_local(second_end);
two_line_frame(
first_start,
first_end,
second_start,
second_end,
(first_start + second_start) * 0.5,
)
.map(|(vertex, start, end)| {
self.plane.to_world(vertex + DVec3::new(
((start + end) * 0.5).cos(),
((start + end) * 0.5).sin(),
0.0,
))
})
.unwrap_or_else(|| self.plane.to_world(first_start))
}
_ => self.plane.origin,
}
}
fn set_quadrant_from_point(&mut self, point: DVec3) -> bool {
let point = self.plane.to_local(point);
let frame = match self.step {
Step::ArcPoint3 { vertex, first, second } => two_line_frame(
self.plane.to_local(vertex),
self.plane.to_local(first),
self.plane.to_local(vertex),
self.plane.to_local(second),
point,
),
Step::ArcPoint2 {
first_start,
first_end,
second_start,
second_end,
} => two_line_frame(
self.plane.to_local(first_start),
self.plane.to_local(first_end),
self.plane.to_local(second_start),
self.plane.to_local(second_end),
point,
),
_ => None,
};
if let Some((_, start, end)) = frame {
self.quadrant_lock = Some((start, end));
true
} else {
false
}
}
}
impl CadCommand for AngularDimensionCommand {
fn set_working_plane(&mut self, plane: WorkingPlane) {
self.plane = plane;
}
fn name(&self) -> &'static str {
"DIMANGULAR"
}
fn prompt(&self) -> String {
if self.awaiting_quadrant {
return t!("DIMANGULAR Specify quadrant:").into_owned();
}
if self.awaiting_text {
return if self.mtext_override {
t!("DIMANGULAR Enter formatted dimension text (blank = measured value):")
.into_owned()
} else {
t!("DIMANGULAR Enter dimension text (blank = measured value):").into_owned()
};
}
if self.awaiting_angle {
return if self.angle_origin.is_some() {
t!("DIMANGULAR Specify second point for text angle:").into_owned()
} else {
t!("DIMANGULAR Specify text angle or first point:").into_owned()
};
}
if self.selecting_object {
return match self.step {
Step::SecondLine { .. } => t!("DIMANGULAR Select second line:").into_owned(),
_ => t!(
"DIMANGULAR Select arc, circle, line, or specify an angle vertex:"
)
.into_owned(),
};
}
match self.step {
Step::Vertex => t!(
"DIMANGULAR Specify angle vertex:"
)
.into_owned(),
Step::FirstRay(_) => {
t!("DIMANGULAR Specify first extension line point:").into_owned()
}
Step::SecondRay { .. } | Step::CircleSecondRay { .. } => {
t!("DIMANGULAR Specify second extension line point:").into_owned()
}
Step::SecondLine { .. } => t!("DIMANGULAR Select second line:").into_owned(),
Step::ArcPoint3 { .. } | Step::ArcPoint2 { .. } => t!(
"DIMANGULAR Specify dimension arc location [Mtext/Text/Angle/Quadrant]:"
)
.into_owned(),
}
}
fn on_point(&mut self, point: DVec3) -> CmdResult {
if self.awaiting_quadrant {
if self.set_quadrant_from_point(point) {
self.awaiting_quadrant = false;
}
return CmdResult::NeedPoint;
}
if self.awaiting_angle {
if let Some(origin) = self.angle_origin {
if let Some(angle) = self.plane.angle(origin, point) {
self.text_angle = Some(angle);
self.awaiting_angle = false;
self.angle_origin = None;
}
} else {
self.angle_origin = Some(point);
}
return CmdResult::NeedPoint;
}
if self.selecting_object && matches!(self.step, Step::Vertex) {
self.selecting_object = false;
self.step = Step::FirstRay(point);
return CmdResult::NeedPoint;
}
match self.step {
Step::Vertex => {
self.step = Step::FirstRay(point);
CmdResult::NeedPoint
}
Step::FirstRay(vertex) => {
if point.distance_squared(vertex) <= 1.0e-24 {
return CmdResult::NeedPoint;
}
self.step = Step::SecondRay { vertex, first: point };
CmdResult::NeedPoint
}
Step::SecondRay { vertex, first } => {
if point.distance_squared(vertex) <= 1.0e-24 {
return CmdResult::NeedPoint;
}
let first_local = self.plane.vector_to_local(first - vertex);
let second_local = self.plane.vector_to_local(point - vertex);
if line_line(
[0.0, 0.0],
[first_local.x, first_local.y],
[0.0, 0.0],
[second_local.x, second_local.y],
)
.is_none()
{
return CmdResult::NeedPoint;
}
self.step = Step::ArcPoint3 { vertex, first, second: point };
CmdResult::NeedPoint
}
Step::CircleSecondRay { vertex, first, source } => {
if point.distance_squared(vertex) <= 1.0e-24 {
return CmdResult::NeedPoint;
}
self.source_refs = vec![
Some(DimensionAssociationSource::inferred(source)),
Some(DimensionAssociationSource::inferred(source)),
None,
];
self.step = Step::ArcPoint3 { vertex, first, second: point };
CmdResult::NeedPoint
}
Step::SecondLine { .. } => CmdResult::NeedPoint,
Step::ArcPoint3 { vertex, first, second } => {
self.finish_three_point(vertex, first, second, point)
}
Step::ArcPoint2 {
first_start,
first_end,
second_start,
second_end,
} => self.finish_two_line(
first_start,
first_end,
second_start,
second_end,
point,
),
}
}
fn on_enter(&mut self) -> CmdResult {
if self.awaiting_quadrant {
self.awaiting_quadrant = false;
return CmdResult::NeedPoint;
}
if self.awaiting_text {
self.awaiting_text = false;
return CmdResult::NeedPoint;
}
if self.awaiting_angle {
self.awaiting_angle = false;
self.angle_origin = None;
return CmdResult::NeedPoint;
}
if matches!(self.step, Step::Vertex) {
self.selecting_object = !self.selecting_object;
return CmdResult::NeedPoint;
}
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn input_kind(&self) -> InputKind {
if self.awaiting_text {
InputKind::FreeText
} else {
InputKind::SingleToken
}
}
fn options(&self) -> Vec<CmdOption> {
if self.placement_step() && !self.awaiting_text && !self.awaiting_angle && !self.awaiting_quadrant {
vec![
CmdOption::new("MText", "MTEXT"),
CmdOption::new("Text", "TEXT"),
CmdOption::new("Angle", "ANGLE"),
CmdOption::new("Quadrant", "QUADRANT"),
]
} else {
Vec::new()
}
}
fn point_step_accepts_keywords(&self) -> bool {
self.placement_step()
&& !self.awaiting_text
&& !self.awaiting_angle
&& !self.awaiting_quadrant
}
fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
if self.awaiting_text {
let value = text.trim();
self.text_override = if value.is_empty() || value == "<>" {
None
} else {
Some(value.to_string())
};
self.awaiting_text = false;
return Some(CmdResult::NeedPoint);
}
if self.awaiting_angle {
self.text_angle = if text.trim().is_empty() {
None
} else {
crate::entities::common::parse_typed_angle(text.trim())
};
self.awaiting_angle = false;
self.angle_origin = None;
return Some(CmdResult::NeedPoint);
}
if !self.placement_step() {
return None;
}
match text.trim().to_ascii_uppercase().as_str() {
"T" | "TEXT" => {
self.mtext_override = false;
self.awaiting_text = true;
Some(CmdResult::NeedPoint)
}
"M" | "MTEXT" => {
self.mtext_override = true;
Some(CmdResult::SuspendForMTextInput {
pos: self.editor_anchor(),
initial: self.text_override.clone().unwrap_or_default(),
height: 2.5,
})
}
"A" | "ANGLE" => {
self.awaiting_angle = true;
self.angle_origin = None;
Some(CmdResult::NeedPoint)
}
"Q" | "QUADRANT" => {
self.awaiting_quadrant = true;
Some(CmdResult::NeedPoint)
}
_ => None,
}
}
fn on_editor_text(&mut self, value: String) {
let value = value.trim();
self.text_override = if value.is_empty() || value == "<>" {
None
} else {
Some(value.to_string())
};
}
fn on_editor_closed(&mut self, _committed: bool) -> CmdResult {
CmdResult::NeedPoint
}
fn needs_entity_pick(&self) -> bool {
self.selecting_object
}
fn entity_pick_accepts_points(&self) -> bool {
self.selecting_object && matches!(self.step, Step::Vertex)
}
fn entity_pick_highlights_hover(&self) -> bool {
true
}
fn inject_before_entity_pick(&self) -> bool {
true
}
fn inject_picked_entity(&mut self, entity: EntityType) {
self.picked_entity = Some(entity);
}
fn on_entity_pick(&mut self, handle: Handle, point: DVec3) -> CmdResult {
if handle.is_null() {
if matches!(self.step, Step::Vertex) {
self.selecting_object = false;
self.step = Step::FirstRay(point);
}
return CmdResult::NeedPoint;
}
let Some(entity) = self.picked_entity.take() else {
return CmdResult::NeedPoint;
};
let Some(curve) = picked_curve(&entity, point) else {
return CmdResult::NeedPoint;
};
if !curve_is_coplanar(&curve, self.plane) {
return CmdResult::NeedPoint;
}
match (&self.step, curve) {
(
Step::SecondLine {
first_start,
first_end,
first_source,
first_refs,
},
PickedCurve::Line {
start: second_start,
end: second_end,
refs: second_refs,
..
},
) => {
if (*first_source == handle && *first_refs == second_refs)
|| lines_parallel_in_plane(
self.plane,
*first_start,
*first_end,
second_start,
second_end,
)
{
return CmdResult::NeedPoint;
}
self.source_refs = vec![
Some(first_refs[0].bind(*first_source)),
Some(first_refs[1].bind(*first_source)),
Some(second_refs[0].bind(handle)),
Some(second_refs[1].bind(handle)),
];
self.selecting_object = false;
self.step = Step::ArcPoint2 {
first_start: *first_start,
first_end: *first_end,
second_start,
second_end,
};
CmdResult::NeedPoint
}
(
Step::Vertex,
PickedCurve::Line {
start: first_start,
end: first_end,
refs,
..
},
) => {
self.step = Step::SecondLine {
first_start,
first_end,
first_source: handle,
first_refs: refs,
};
CmdResult::NeedPoint
}
(
Step::Vertex,
PickedCurve::Arc {
center,
first,
second,
refs,
..
},
) => {
self.source_refs = refs
.into_iter()
.map(|reference| Some(reference.bind(handle)))
.collect();
self.selecting_object = false;
self.step = Step::ArcPoint3 { vertex: center, first, second };
CmdResult::NeedPoint
}
(Step::Vertex, PickedCurve::Circle { center, .. }) => {
if point.distance_squared(center) <= 1.0e-24 {
return CmdResult::NeedPoint;
}
self.selecting_object = false;
self.step = Step::CircleSecondRay {
vertex: center,
first: point,
source: handle,
};
CmdResult::NeedPoint
}
_ => CmdResult::NeedPoint,
}
}
fn on_mouse_move(&mut self, point: DVec3) -> Option<WireModel> {
if self.awaiting_angle {
return self
.angle_origin
.map(|origin| preview_wire(vec![origin, point]));
}
let points = match self.step {
Step::Vertex | Step::SecondLine { .. } => return None,
Step::FirstRay(vertex) => vec![vertex, point],
Step::SecondRay { vertex, first } => vec![vertex, first, nan(), vertex, point],
Step::CircleSecondRay { vertex, first, .. } => {
vec![vertex, first, nan(), vertex, point]
}
Step::ArcPoint3 { vertex, first, second } => {
let vertex = self.plane.to_local(vertex);
let first = self.plane.to_local(first);
let second = self.plane.to_local(second);
let point = locked_arc_point(
vertex,
self.plane.to_local(point),
self.quadrant_lock,
);
angular_preview(vertex, first, second, point)
.into_iter()
.map(|value| if value.is_nan() { value } else { self.plane.to_world(value) })
.collect()
}
Step::ArcPoint2 {
first_start,
first_end,
second_start,
second_end,
} => {
let first_start = self.plane.to_local(first_start);
let first_end = self.plane.to_local(first_end);
let second_start = self.plane.to_local(second_start);
let second_end = self.plane.to_local(second_end);
let point = self.plane.to_local(point);
let point = two_line_frame(
first_start,
first_end,
second_start,
second_end,
point,
)
.map(|(vertex, _, _)| locked_arc_point(vertex, point, self.quadrant_lock))
.unwrap_or(point);
two_line_preview(
first_start,
first_end,
second_start,
second_end,
point,
)
.into_iter()
.map(|value| if value.is_nan() { value } else { self.plane.to_world(value) })
.collect()
}
};
Some(preview_wire(points))
}
}
fn picked_curve(entity: &EntityType, click: DVec3) -> Option<PickedCurve> {
let point = |value: Vector3| DVec3::new(value.x, value.y, value.z);
let normal = |value: Vector3| DVec3::new(value.x, value.y, value.z);
match entity {
EntityType::Line(line) => {
let start = point(line.start);
let end = point(line.end);
(start.distance_squared(end) > 1.0e-24).then_some(PickedCurve::Line {
start,
end,
refs: [SourceLocator::INFERRED; 2],
normal: None,
})
}
EntityType::Arc(arc) => Some(PickedCurve::Arc {
center: point(arc.center_wcs()),
first: point(arc.start_point_wcs()),
second: point(arc.end_point_wcs()),
refs: [SourceLocator::INFERRED; 3],
normal: normal(arc.normal),
}),
EntityType::Circle(circle) => Some(PickedCurve::Circle {
center: point(circle.center_wcs()),
normal: normal(circle.normal),
}),
EntityType::LwPolyline(polyline) => {
let click = crate::scene::view::transform::wcs_point_to_ocs(
(click.x, click.y, click.z),
(polyline.normal.x, polyline.normal.y, polyline.normal.z),
);
let points: Vec<_> = polyline
.vertices
.iter()
.map(|vertex| [vertex.location.x, vertex.location.y])
.collect();
let bulges: Vec<_> = polyline.vertices.iter().map(|vertex| vertex.bulge).collect();
let segment = nearest_segment_index(
&points,
&bulges,
polyline.is_closed,
[click.0, click.1],
)?;
let first = polyline.vertices[segment];
let second = polyline.vertices[(segment + 1) % polyline.vertices.len()];
polyline_segment(
[first.location.x, first.location.y],
[second.location.x, second.location.y],
first.bulge,
polyline.elevation,
polyline.normal,
segment,
polyline.vertices.len(),
)
}
EntityType::Polyline2D(polyline) => {
let vertices = &polyline.vertices;
let click = crate::scene::view::transform::wcs_point_to_ocs(
(click.x, click.y, click.z),
(polyline.normal.x, polyline.normal.y, polyline.normal.z),
);
let points: Vec<_> = vertices
.iter()
.map(|vertex| [vertex.location.x, vertex.location.y])
.collect();
let bulges: Vec<_> = vertices.iter().map(|vertex| vertex.bulge).collect();
let segment = nearest_segment_index(
&points,
&bulges,
polyline.is_closed(),
[click.0, click.1],
)?;
let first = &vertices[segment];
let second = &vertices[(segment + 1) % vertices.len()];
polyline_segment(
[first.location.x, first.location.y],
[second.location.x, second.location.y],
first.bulge,
polyline.elevation,
polyline.normal,
segment,
vertices.len(),
)
}
_ => None,
}
}
fn nearest_segment_index(
points: &[[f64; 2]],
bulges: &[f64],
closed: bool,
click: [f64; 2],
) -> Option<usize> {
if points.len() < 2 {
return None;
}
let count = if closed { points.len() } else { points.len() - 1 };
(0..count).min_by(|first, second| {
polyline_segment_distance_squared(
points[*first],
points[(*first + 1) % points.len()],
bulges.get(*first).copied().unwrap_or(0.0),
click,
)
.total_cmp(&polyline_segment_distance_squared(
points[*second],
points[(*second + 1) % points.len()],
bulges.get(*second).copied().unwrap_or(0.0),
click,
))
})
}
fn polyline_segment_curve(first: [f64; 2], second: [f64; 2], bulge: f64) -> KernelCurve {
if let Some(arc) = BulgeArc::from_bulge(first, second, bulge) {
let (start_angle, end_angle) = if arc.sweep >= 0.0 {
(arc.start_angle, arc.end_angle)
} else {
(arc.end_angle, arc.start_angle)
};
KernelCurve::Arc(KernelArc {
centre: arc.center,
radius: arc.radius,
start_angle,
end_angle,
})
} else {
KernelCurve::Line(KernelLine { start: first, end: second })
}
}
fn polyline_segment_distance_squared(
first: [f64; 2],
second: [f64; 2],
bulge: f64,
point: [f64; 2],
) -> f64 {
closest_point(&polyline_segment_curve(first, second, bulge), point)
.distance
.powi(2)
}
fn polyline_segment(
first: [f64; 2],
second: [f64; 2],
bulge: f64,
elevation: f64,
normal: Vector3,
segment: usize,
vertex_count: usize,
) -> Option<PickedCurve> {
let to_world = |point: [f64; 2]| {
let value = crate::scene::view::transform::ocs_point_to_wcs(
(point[0], point[1], elevation),
(normal.x, normal.y, normal.z),
);
DVec3::new(value.0, value.1, value.2)
};
let first_world = to_world(first);
let second_world = to_world(second);
if first_world.distance_squared(second_world) <= 1.0e-24 {
return None;
}
let refs = [
SourceLocator::explicit(segment as i32, 0.0),
SourceLocator::explicit(((segment + 1) % vertex_count) as i32, 0.0),
];
let normal_world = DVec3::new(normal.x, normal.y, normal.z);
if bulge.abs() <= 1.0e-12 {
return Some(PickedCurve::Line {
start: first_world,
end: second_world,
refs,
normal: Some(normal_world),
});
}
let center = BulgeArc::from_bulge(first, second, bulge)?.center;
Some(PickedCurve::Arc {
center: to_world(center),
first: first_world,
second: second_world,
refs: [
SourceLocator::explicit(-4, segment as f64),
refs[0],
refs[1],
],
normal: normal_world,
})
}
fn curve_is_coplanar(curve: &PickedCurve, plane: WorkingPlane) -> bool {
let (points, normal): (Vec<DVec3>, Option<DVec3>) = match curve {
PickedCurve::Line { start, end, normal, .. } => (vec![*start, *end], *normal),
PickedCurve::Arc { center, first, second, normal, .. } => {
(vec![*center, *first, *second], Some(*normal))
}
PickedCurve::Circle { center, normal } => (vec![*center], Some(*normal)),
};
if let Some(normal) = normal {
let alignment = normal.normalize_or_zero().dot(plane.z).abs();
if alignment < 1.0 - 1.0e-7 {
return false;
}
}
let local: Vec<_> = points.into_iter().map(|point| plane.to_local(point)).collect();
let scale = local
.iter()
.map(|point| point.x.abs().max(point.y.abs()).max(1.0))
.fold(1.0, f64::max);
local.iter().all(|point| point.z.abs() <= 1.0e-9 * scale)
}
fn lines_parallel_in_plane(
plane: WorkingPlane,
first_start: DVec3,
first_end: DVec3,
second_start: DVec3,
second_end: DVec3,
) -> bool {
let first_start = plane.to_local(first_start);
let first_end = plane.to_local(first_end);
let second_start = plane.to_local(second_start);
let second_end = plane.to_local(second_end);
let first = first_end - first_start;
let second = second_end - second_start;
line_line(
[first_start.x, first_start.y],
[first.x, first.y],
[second_start.x, second_start.y],
[second.x, second.y],
)
.is_none()
}
fn locked_arc_point(
vertex: DVec3,
point: DVec3,
frame: Option<(f64, f64)>,
) -> DVec3 {
let Some((start, end)) = frame else { return point };
let radius = ((point.x - vertex.x).powi(2) + (point.y - vertex.y).powi(2)).sqrt();
if radius <= 1.0e-12 {
return point;
}
let angle = (start + end) * 0.5;
DVec3::new(
vertex.x + angle.cos() * radius,
vertex.y + angle.sin() * radius,
vertex.z,
)
}
fn point_angle_in_frame(vertex: DVec3, point: DVec3, frame: (f64, f64)) -> bool {
let angle = (point.y - vertex.y).atan2(point.x - vertex.x);
let sweep = frame.1 - frame.0;
(angle - frame.0).rem_euclid(std::f64::consts::TAU) <= sweep + 1.0e-9
}
fn two_line_frame(
first_start: DVec3,
first_end: DVec3,
second_start: DVec3,
second_end: DVec3,
arc_point: DVec3,
) -> Option<(DVec3, f64, f64)> {
let first_direction = first_end - first_start;
let second_direction = second_end - second_start;
let (t, _) = line_line(
[first_start.x, first_start.y],
[first_direction.x, first_direction.y],
[second_start.x, second_start.y],
[second_direction.x, second_direction.y],
)?;
let vertex = first_start + first_direction * t;
let target = (arc_point.y - vertex.y).atan2(arc_point.x - vertex.x);
let mut best: Option<(f64, f64, f64)> = None;
for first_sign in [1.0, -1.0] {
for second_sign in [1.0, -1.0] {
let first = first_direction * first_sign;
let second = second_direction * second_sign;
for (start, end) in [
(first.y.atan2(first.x), second.y.atan2(second.x)),
(second.y.atan2(second.x), first.y.atan2(first.x)),
] {
let sweep = (end - start).rem_euclid(std::f64::consts::TAU);
if sweep <= 1.0e-9 || sweep > std::f64::consts::PI {
continue;
}
let selected = (target - start).rem_euclid(std::f64::consts::TAU);
if selected <= sweep + 1.0e-9 && best.is_none_or(|known| sweep < known.2) {
best = Some((start, start + sweep, sweep));
}
}
}
}
best.map(|(start, end, _)| (vertex, start, end))
}
fn angular_preview(vertex: DVec3, first: DVec3, second: DVec3, arc_point: DVec3) -> Vec<DVec3> {
let Some((_, start, end)) = two_line_frame(vertex, first, vertex, second, arc_point) else {
return vec![vertex, first, nan(), vertex, second];
};
angular_preview_with_frame(vertex, first, second, arc_point, start, end)
}
fn two_line_preview(
first_start: DVec3,
first_end: DVec3,
second_start: DVec3,
second_end: DVec3,
arc_point: DVec3,
) -> Vec<DVec3> {
let Some((vertex, start, end)) = two_line_frame(
first_start,
first_end,
second_start,
second_end,
arc_point,
) else {
return vec![first_start, first_end, nan(), second_start, second_end];
};
angular_preview_with_frame(vertex, first_start, second_start, arc_point, start, end)
}
fn angular_preview_with_frame(
vertex: DVec3,
first: DVec3,
second: DVec3,
arc_point: DVec3,
start: f64,
end: f64,
) -> Vec<DVec3> {
let radius = vertex.distance(arc_point);
let first_end = vertex + DVec3::new(start.cos(), start.sin(), 0.0) * radius;
let second_end = vertex + DVec3::new(end.cos(), end.sin(), 0.0) * radius;
let mut points = vec![first, first_end, nan(), second, second_end, nan()];
points.extend(
cadkernel::geom2d::tessellate::arc(
[vertex.x, vertex.y],
radius,
start,
end,
vertex.z,
cadkernel::geom2d::tessellate::DEFAULT_SEGMENTS_PER_RADIAN,
)
.into_iter()
.map(DVec3::from_array),
);
points
}
fn v3(point: DVec3) -> Vector3 {
Vector3::new(point.x, point.y, point.z)
}
fn nan() -> DVec3 {
DVec3::splat(f64::NAN)
}
fn preview_wire(points: Vec<DVec3>) -> WireModel {
WireModel {
bg_adapt: None,
point_marker: None,
taper_widths: Vec::new(),
pattern_stations: Vec::new(),
world_width: 0.0,
depth_override: None,
display_visible: true,
plot_visible: true,
fill_is_3d: false,
fill_is_2d_solid: false,
render_instance: None,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
dash_align_end: None,
text_verts: Vec::new(),
name: "dimangular_preview".to_string(),
points: points.into_iter().map(|point| [point.x as f32, point.y as f32, point.z as f32]).collect(),
points_low: Vec::new(),
color: WireModel::CYAN,
selected: false,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px: 1.0,
snap_pts: vec![],
tangent_geoms: vec![],
aci: 0,
key_vertices: vec![],
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
fill_tris: vec![],
fill_tris_low: Vec::new(),
}
}
inventory::submit!(crate::command::CommandRegistration { names: &["DIMANGULAR"] });