forked from 1b-agent/opencadstudio-upstream
The last four truck crates are gone from the manifest. What they were doing falls into three parts, and each now has one answer instead of two. NURBS evaluation. truck was carrying B-spline curves and surfaces for the SPLINE entity, hatch boundaries, BLEND's endpoint frames, the spline preview and ACIS spline-surface faces. The kernel now has both, over one de Boor written across however many coordinates a control point holds — so a plane curve and a space curve cannot drift apart, and a surface is the same algorithm applied twice. The rational and the polynomial cases stop being separate types: weights absent means polynomial. The entity conversion. Every LINE, ARC, ELLIPSE, SPLINE and polyline was built into truck topology purely so it could be sampled back into points. They are sampled through `entities::curve` now, which is where each one's geometry is already defined once and what EXTRUDE and REVOLVE read — so a circle drawn on screen and a circle handed to the Model tab come from the same definition. That retires four of TruckObject's variants and the module is renamed for what it does. SWEEP and LOFT. Both only ever produced a mesh, so both are built from point lists: a band of quads per span, and a lid where a profile closes. Lofting profiles of different densities resamples them by distance rather than by index, so a circle lofted to a square no longer twists. Two things worth noting for anyone reading the old comments. The tolerance globals that lived in the tessellation module were never about truck at all — they are the per-frame chord height, and they move to `curve_tol`. And the rule that a profile handed over as `Lines` silently broke EXTRUDE and REVOLVE no longer holds: those read the curve directly and never look at this channel. The two `automation` test failures are unchanged from before this and are not caused by it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
450 lines
19 KiB
Rust
450 lines
19 KiB
Rust
// Underlay entity — PDF/DWF/DGN reference.
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//
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// Render: clip boundary polygon (or cross at insertion if no boundary).
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// Grips: insertion point + clip boundary vertices.
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// Props: position, scales, rotation, contrast, fade, flags.
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use acadrust::entities::{Underlay, UnderlayDisplayFlags};
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use crate::t;
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use glam::DVec3;
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use crate::command::EntityTransform;
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use crate::entities::common::{center_grip, edit_angle_prop as edit_angle, edit_prop as edit, ro_prop as ro, square_grip};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, RenderConvertible};
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use crate::scene::convert::acad_to_render::{RenderEntity, RenderObject};
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use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::model::wire_model::SnapHint;
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// ── Helpers ───────────────────────────────────────────────────────────────────
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fn v3(v: &acadrust::types::Vector3) -> [f64; 3] {
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[v.x, v.y, v.z]
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}
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fn v3f32(v: &acadrust::types::Vector3) -> [f32; 3] {
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[v.x as f32, v.y as f32, v.z as f32]
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}
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/// Small cross marker at the insertion point (used when no clip boundary).
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fn cross_wire(origin: [f64; 3], size: f64) -> Vec<[f64; 3]> {
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let [ox, oy, oz] = origin;
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vec![
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[ox - size, oy, oz],
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[ox + size, oy, oz],
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[f64::NAN; 3],
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[ox, oy - size, oz],
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[ox, oy + size, oz],
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]
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}
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// ── RenderConvertible ──────────────────────────────────────────────────────────
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/// The underlay's page rectangle in world space (CCW from the insertion),
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/// when its definition resolves and the page rasterises: page inches × the
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/// entity scale, rotated about the insertion. `None` keeps the cross
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/// placeholder.
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fn page_quad(
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u: &Underlay,
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document: &acadrust::CadDocument,
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) -> Option<[[f64; 3]; 4]> {
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let def = match document.objects.get(&u.definition_handle) {
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Some(acadrust::objects::ObjectType::UnderlayDefinition(d)) => d,
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_ => return None,
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};
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let page = if def.page_name.trim().is_empty() {
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"1"
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} else {
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def.page_name.trim()
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};
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let raster = crate::scene::model::pdf_raster::rasterize_page(&def.file_path, page)?;
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let w = raster.width as f64 / raster.dpi as f64 * u.x_scale;
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let h = raster.height as f64 / raster.dpi as f64 * u.y_scale;
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let (c, s) = (u.rotation.cos(), u.rotation.sin());
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let o = &u.insertion_point;
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let ux = (c * w, s * w);
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let vx = (-s * h, c * h);
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Some([
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[o.x, o.y, o.z],
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[o.x + ux.0, o.y + ux.1, o.z],
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[o.x + ux.0 + vx.0, o.y + ux.1 + vx.1, o.z],
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[o.x + vx.0, o.y + vx.1, o.z],
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])
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}
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impl RenderConvertible for Underlay {
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fn to_render(&self, _document: &acadrust::CadDocument) -> Option<RenderEntity> {
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let origin = v3(&self.insertion_point);
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let _origin_f32 = v3f32(&self.insertion_point);
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if !self.clip_boundary_vertices.is_empty() {
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// Draw clip boundary polygon + close it.
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let world_verts = self.world_clip_boundary();
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let mut pts: Vec<[f64; 3]> = world_verts.iter().map(|v| [v.x, v.y, v.z]).collect();
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// Close polygon.
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if let Some(&first) = pts.first() {
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pts.push(first);
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}
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// Insertion grip.
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let key: Vec<[f64; 3]> = pts.clone();
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// Interior pick surface over the clip polygon so the underlay
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// selects on a click anywhere inside, not just on its outline.
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let ring: Vec<[f64; 3]> = world_verts.iter().map(|v| [v.x, v.y, v.z]).collect();
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let pick_tris = crate::entities::mesh::triangulate_planar(&ring);
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Some(RenderEntity {
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pick_tris,
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object: RenderObject::Lines(pts),
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snap_pts: vec![(glam::DVec3::new(self.insertion_point.x, self.insertion_point.y, self.insertion_point.z), SnapHint::Node)],
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tangent_geoms: vec![],
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key_vertices: key,
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fill_tris: vec![],
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})
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} else if let Some(q) = page_quad(self, _document) {
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// Rendered page: draw its frame so selection/pick cover the
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// visible extent instead of a lone cross under the raster.
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let pts = vec![q[0], q[1], q[2], q[3], q[0]];
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let pick_tris = crate::entities::mesh::triangulate_planar(&q.to_vec());
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Some(RenderEntity {
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pick_tris,
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object: RenderObject::Lines(pts),
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snap_pts: vec![(glam::DVec3::new(self.insertion_point.x, self.insertion_point.y, self.insertion_point.z), SnapHint::Node)],
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tangent_geoms: vec![],
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key_vertices: q.to_vec(),
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fill_tris: vec![],
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})
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} else {
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// No clip boundary: draw a cross at insertion point.
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let pts = cross_wire(origin, 1.0);
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Some(RenderEntity {
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pick_tris: Vec::new(),
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object: RenderObject::Lines(pts),
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snap_pts: vec![(glam::DVec3::new(self.insertion_point.x, self.insertion_point.y, self.insertion_point.z), SnapHint::Node)],
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tangent_geoms: vec![],
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key_vertices: vec![origin],
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fill_tris: vec![],
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})
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}
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}
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}
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// ── Grippable ─────────────────────────────────────────────────────────────────
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impl Grippable for Underlay {
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fn grips(&self) -> Vec<GripDef> {
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let origin = glam::DVec3::new(
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self.insertion_point.x,
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self.insertion_point.y,
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self.insertion_point.z,
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);
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let mut grips = vec![square_grip(0, origin)];
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if !self.clip_boundary_vertices.is_empty() {
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let world_verts = self.world_clip_boundary();
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for (i, v) in world_verts.iter().enumerate() {
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grips.push(center_grip(i + 1, glam::DVec3::new(v.x, v.y, v.z)));
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}
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}
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grips
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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if grip_id == 0 {
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// Insertion point grip.
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match apply {
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GripApply::Translate(d) => {
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self.insertion_point.x += d.x as f64;
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self.insertion_point.y += d.y as f64;
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self.insertion_point.z += d.z as f64;
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}
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GripApply::Absolute(p) => {
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self.insertion_point.x = p.x as f64;
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self.insertion_point.y = p.y as f64;
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self.insertion_point.z = p.z as f64;
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}
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}
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} else {
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// Clip boundary vertex grip (grip_id = vertex_index + 1).
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let idx = grip_id - 1;
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if idx >= self.clip_boundary_vertices.len() {
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return;
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}
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// Clip boundary vertices are in local (underlay) space.
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// We need to invert the world transform to apply the grip.
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let cos_r = self.rotation.cos();
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let sin_r = self.rotation.sin();
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let new_world = match apply {
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GripApply::Absolute(p) => {
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// world → local: translate, un-rotate, un-scale
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let wx = p.x as f64 - self.insertion_point.x;
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let wy = p.y as f64 - self.insertion_point.y;
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let lx = (wx * cos_r + wy * sin_r) / self.x_scale.max(1e-10);
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let ly = (-wx * sin_r + wy * cos_r) / self.y_scale.max(1e-10);
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(lx, ly)
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}
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GripApply::Translate(d) => {
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let v = &self.clip_boundary_vertices[idx];
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let wx = d.x as f64 / self.x_scale.max(1e-10);
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let wy = d.y as f64 / self.y_scale.max(1e-10);
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let lx = wx * cos_r + wy * sin_r;
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let ly = -wx * sin_r + wy * cos_r;
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(v.x + lx, v.y + ly)
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}
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};
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self.clip_boundary_vertices[idx].x = new_world.0;
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self.clip_boundary_vertices[idx].y = new_world.1;
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}
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}
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}
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// ── PropertyEditable ──────────────────────────────────────────────────────────
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impl PropertyEditable for Underlay {
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fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
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// Width / Height derived from the world-space clip boundary bounds
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// (the only in-entity source of the placed footprint size).
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let (width, height) = if self.clip_boundary_vertices.is_empty() {
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(0.0_f64, 0.0_f64)
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} else {
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let verts = self.world_clip_boundary();
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let mut min_x = f64::INFINITY;
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let mut min_y = f64::INFINITY;
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let mut max_x = f64::NEG_INFINITY;
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let mut max_y = f64::NEG_INFINITY;
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for v in &verts {
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min_x = min_x.min(v.x);
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min_y = min_y.min(v.y);
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max_x = max_x.max(v.x);
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max_y = max_y.max(v.y);
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}
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(max_x - min_x, max_y - min_y)
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};
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let show = self.flags.contains(UnderlayDisplayFlags::ON);
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let clipping = self.flags.contains(UnderlayDisplayFlags::CLIPPING);
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let monochrome = self.flags.contains(UnderlayDisplayFlags::MONOCHROME);
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let adjust_bg = self.flags.contains(UnderlayDisplayFlags::ADJUST_FOR_BACKGROUND);
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vec![
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PropSection {
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title: t!("Geometry").into_owned(),
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props: vec![
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edit(t!("Position X").as_ref(), "ul_ix", self.insertion_point.x),
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edit(t!("Position Y").as_ref(), "ul_iy", self.insertion_point.y),
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edit(t!("Position Z").as_ref(), "ul_iz", self.insertion_point.z),
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edit(t!("Scale X").as_ref(), "ul_sx", self.x_scale),
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edit(t!("Scale Y").as_ref(), "ul_sy", self.y_scale),
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edit(t!("Scale Z").as_ref(), "ul_sz", self.z_scale),
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ro(t!("Width").as_ref(), "ul_width", format!("{:.4}", width)),
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ro(t!("Height").as_ref(), "ul_height", format!("{:.4}", height)),
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edit_angle(t!("Rotation").as_ref(), "ul_rot", self.rotation.to_degrees()),
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],
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},
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PropSection {
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title: t!("Underlay Adjust").into_owned(),
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props: vec![
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edit(t!("Contrast").as_ref(), "ul_contrast", self.contrast as f64),
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edit(t!("Fade").as_ref(), "ul_fade", self.fade as f64),
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Property {
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label: t!("Monochrome").into_owned(),
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field: "ul_mono",
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value: PropValue::BoolToggle {
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field: "ul_mono",
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value: monochrome,
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},
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},
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Property {
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label: t!("Adjust Colors for Background").into_owned(),
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field: "ul_adjust_bg",
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value: PropValue::BoolToggle {
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field: "ul_adjust_bg",
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value: adjust_bg,
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},
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},
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],
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},
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PropSection {
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title: t!("Misc").into_owned(),
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props: vec![
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// Underlay name/path/layers live on the separate
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// UnderlayDefinition object, not reachable from the entity.
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ro(t!("Underlay name").as_ref(), "ul_name", String::new()),
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ro(t!("Underlay path").as_ref(), "ul_path", String::new()),
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Property {
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label: t!("Show underlay").into_owned(),
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field: "ul_on",
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value: PropValue::BoolToggle {
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field: "ul_on",
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value: show,
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},
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},
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Property {
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label: t!("Clipping").into_owned(),
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field: "ul_clip",
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value: PropValue::BoolToggle {
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field: "ul_clip",
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value: clipping,
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},
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},
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Property {
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label: t!("Show clipped").into_owned(),
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field: "ul_clip_inverted",
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value: PropValue::BoolToggle {
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field: "ul_clip_inverted",
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value: self.clip_inverted,
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},
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},
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ro(t!("Underlay layers").as_ref(), "ul_layers", String::new()),
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],
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},
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]
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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match field {
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"ul_mono" => {
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let on = if value == "toggle" {
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!self.flags.contains(UnderlayDisplayFlags::MONOCHROME)
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} else {
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value == "true"
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};
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self.set_monochrome(on);
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return;
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}
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"ul_adjust_bg" => {
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let on = if value == "toggle" {
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!self.flags.contains(UnderlayDisplayFlags::ADJUST_FOR_BACKGROUND)
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} else {
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value == "true"
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};
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if on {
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self.flags |= UnderlayDisplayFlags::ADJUST_FOR_BACKGROUND;
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} else {
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self.flags -= UnderlayDisplayFlags::ADJUST_FOR_BACKGROUND;
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}
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return;
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}
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"ul_on" => {
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let on = if value == "toggle" {
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!self.flags.contains(UnderlayDisplayFlags::ON)
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} else {
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value == "true"
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};
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self.set_on(on);
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return;
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}
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"ul_clip" => {
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let on = if value == "toggle" {
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!self.flags.contains(UnderlayDisplayFlags::CLIPPING)
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} else {
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value == "true"
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};
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if on {
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self.flags |= UnderlayDisplayFlags::CLIPPING;
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} else {
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self.flags -= UnderlayDisplayFlags::CLIPPING;
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}
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return;
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}
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"ul_clip_inverted" => {
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let on = if value == "toggle" {
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!self.clip_inverted
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} else {
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value == "true"
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};
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self.clip_inverted = on;
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return;
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}
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_ => {}
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}
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if let Ok(v) = value.trim().parse::<f64>() {
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match field {
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"ul_ix" => self.insertion_point.x = v,
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"ul_iy" => self.insertion_point.y = v,
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"ul_iz" => self.insertion_point.z = v,
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"ul_sx" => self.x_scale = v,
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"ul_sy" => self.y_scale = v,
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"ul_sz" => self.z_scale = v,
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"ul_rot" => self.rotation = v.to_radians(),
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"ul_contrast" => self.set_contrast(v.clamp(0.0, 100.0) as u8),
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"ul_fade" => self.set_fade(v.clamp(0.0, 80.0) as u8),
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_ => {}
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}
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}
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}
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}
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// ── Transformable ─────────────────────────────────────────────────────────────
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impl Transformable for Underlay {
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fn apply_transform(&mut self, t: &EntityTransform) {
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use crate::scene::view::transform::reflect_xy_point;
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match t {
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EntityTransform::Translate(d) => {
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self.insertion_point.x += d.x as f64;
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self.insertion_point.y += d.y as f64;
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self.insertion_point.z += d.z as f64;
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}
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EntityTransform::Mirror { p1, p2, working_normal } => {
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if !working_normal.normalize_or(DVec3::Z).abs_diff_eq(DVec3::Z, 1e-10) {
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acadrust::Entity::apply_transform(
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self,
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&crate::scene::view::transform::reflection_about_working_line(
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*p1,
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*p2,
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*working_normal,
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),
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);
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return;
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}
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reflect_xy_point(
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&mut self.insertion_point.x,
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&mut self.insertion_point.y,
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*p1,
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*p2,
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);
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// Reflect rotation angle.
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let dx = (p2.x - p1.x) as f64;
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let dy = (p2.y - p1.y) as f64;
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let axis_angle = dy.atan2(dx);
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self.rotation = 2.0 * axis_angle - self.rotation;
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}
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EntityTransform::Scale { center, factor } => {
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let bx = center.x as f64;
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let by = center.y as f64;
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let bz = center.z as f64;
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let f = *factor as f64;
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self.insertion_point.x = bx + (self.insertion_point.x - bx) * f;
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self.insertion_point.y = by + (self.insertion_point.y - by) * f;
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self.insertion_point.z = bz + (self.insertion_point.z - bz) * f;
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self.x_scale *= f;
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self.y_scale *= f;
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self.z_scale *= f;
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}
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EntityTransform::Rotate { center, axis, angle_rad } => {
|
||
if !axis.normalize_or(DVec3::Z).abs_diff_eq(DVec3::Z, 1e-10) {
|
||
crate::scene::view::transform::apply_standard_transform(
|
||
self,
|
||
*center,
|
||
*axis,
|
||
*angle_rad,
|
||
);
|
||
return;
|
||
}
|
||
let bx = center.x as f64;
|
||
let by = center.y as f64;
|
||
let a = *angle_rad as f64;
|
||
let cos_a = a.cos();
|
||
let sin_a = a.sin();
|
||
let dx = self.insertion_point.x - bx;
|
||
let dy = self.insertion_point.y - by;
|
||
self.insertion_point.x = bx + dx * cos_a - dy * sin_a;
|
||
self.insertion_point.y = by + dx * sin_a + dy * cos_a;
|
||
self.rotation += a;
|
||
}
|
||
EntityTransform::Affine(transform) => {
|
||
acadrust::Entity::apply_transform(self, transform);
|
||
}
|
||
}
|
||
}
|
||
}
|