forked from 1b-agent/opencadstudio-upstream
Curved 3D-solid faces backed by an ACIS cone-surface (e.g. the arched mullion bars of a storefront curtain wall) were swept a full revolution regardless of the face's actual angular extent, so a bar bounded to an 8-16 degree arc rendered as a full circle of the surface radius — a large jagged loop instead of a small arch. cone_faces (the truck B-rep path) now derives the angular span from the face's boundary loop and rsweeps only that arc; the bespoke fallback tess_cone_face no longer forces a full revolution when a thin face collapses to a single height. Arc extraction uses a seam-robust largest-gap method so faces straddling +/-pi (the crown of an arch) are not mistaken for full circles. Verified against Clinic_Architectural.dwg: the seven arch-bar solids drop from a ~12.9 (2R) bbox to their true ~1-2 unit extent, and a file-wide check of 155 cone-bearing solids shows none ballooned and none collapsed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1019 lines
35 KiB
Rust
1019 lines
35 KiB
Rust
// ACIS SAT → MeshModel tessellation for Solid3D (3DSOLID) entities.
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//
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// Strategy:
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// • plane-surface faces → collect coedge-loop polygon, fan-triangulate.
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// • cone-surface faces → sample a parametric grid (handles both cylinders
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// and true cones).
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// • sphere-surface faces → sample a full UV grid.
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// • torus-surface faces → sample a full UV grid.
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//
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// All other surface types are silently skipped; partial results are still
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// returned so the solid renders with at least its planar faces.
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use rustc_hash::FxHashSet as HashSet;
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use std::f64::consts::TAU;
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use acadrust::entities::acis::types::Sense;
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use acadrust::entities::acis::{
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SabReader, SatCoedge, SatConeSurface, SatDocument, SatEdge, SatEllipseCurve, SatFace, SatLoop,
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SatPlaneSurface, SatPoint, SatPointer, SatSphereSurface, SatTorusSurface, SatVertex,
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};
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use acadrust::entities::{Body, Region, Solid3D};
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use crate::scene::model::mesh_model::{MeshLodSet, MeshModel};
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/// Per-LOD sampling density. Higher values = finer mesh = more triangles.
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#[derive(Copy, Clone, Debug)]
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pub struct LodConfig {
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/// Arc segments per full circle for curved-surface sampling.
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pub circ_segs: usize,
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/// Longitudinal grid count for sphere / torus surfaces.
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pub grid_u: usize,
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/// Latitudinal grid count for sphere / torus surfaces.
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pub grid_v: usize,
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}
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impl LodConfig {
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/// LOD 0 — full resolution. The pre-Phase-3.4 baseline.
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pub const HIGH: LodConfig = LodConfig {
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circ_segs: 48,
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grid_u: 32,
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grid_v: 16,
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};
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/// LOD 1 — half-resolution. Use between ~50–200 px projected diagonal.
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pub const MID: LodConfig = LodConfig {
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circ_segs: 24,
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grid_u: 16,
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grid_v: 8,
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};
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/// LOD 2 — quarter-resolution. Use below ~50 px.
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pub const LOW: LodConfig = LodConfig {
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circ_segs: 12,
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grid_u: 8,
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grid_v: 4,
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};
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/// Returns the three LOD configs in `[high, mid, low]` order — matches
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/// the `MeshLodSet::lods` slot ordering.
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pub const fn all() -> [LodConfig; 3] {
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[Self::HIGH, Self::MID, Self::LOW]
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}
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}
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// ── Public entry point ────────────────────────────────────────────────────────
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/// Tessellate a SAT document into mesh buffers — shared by all ACIS entities.
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fn tessellate_sat(
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sat: &SatDocument,
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name: String,
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color: [f32; 4],
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lod: LodConfig,
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) -> Option<MeshModel> {
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let mut verts: Vec<[f32; 3]> = Vec::new();
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let mut normals: Vec<[f32; 3]> = Vec::new();
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let mut indices: Vec<u32> = Vec::new();
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for face in sat.faces() {
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let surf_ptr = face.surface();
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let Some(surf_rec) = sat.resolve(surf_ptr) else {
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continue;
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};
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match surf_rec.entity_type.as_str() {
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"plane-surface" => {
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if let Some(plane) = SatPlaneSurface::from_record(surf_rec) {
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tess_plane_face(
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sat,
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&face,
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&plane,
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lod.circ_segs,
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&mut verts,
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&mut normals,
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&mut indices,
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);
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}
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}
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"cone-surface" => {
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if let Some(cone) = SatConeSurface::from_record(surf_rec) {
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tess_cone_face(sat, &face, &cone, lod, &mut verts, &mut normals, &mut indices);
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}
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}
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"sphere-surface" => {
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if let Some(sphere) = SatSphereSurface::from_record(surf_rec) {
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tess_sphere_face(&sphere, lod, &mut verts, &mut normals, &mut indices);
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}
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}
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"torus-surface" => {
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if let Some(torus) = SatTorusSurface::from_record(surf_rec) {
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tess_torus_face(&torus, lod, &mut verts, &mut normals, &mut indices);
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}
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}
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"spline-surface" => {
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crate::scene::convert::spline_tess::tess_spline_face(
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sat,
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&face,
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lod,
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&mut verts,
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&mut normals,
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&mut indices,
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);
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}
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_ => {}
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}
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}
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if indices.is_empty() {
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return None;
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}
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Some(MeshModel {
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name,
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verts,
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verts_low: Vec::new(),
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normals,
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indices,
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color,
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selected: false,
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})
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}
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/// Tessellate an ACIS document, preferring the truck B-rep kernel and falling
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/// back to the bespoke per-surface sampler when truck can't rebuild the shell
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/// (e.g. an unhandled surface type).
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fn tessellate_acis(
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sat: &SatDocument,
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name: String,
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color: [f32; 4],
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facet_res: f64,
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) -> Option<MeshLodSet> {
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if let Some(set) = crate::scene::convert::acis_to_truck::tessellate_sat_truck(sat, name.clone(), color, facet_res) {
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if std::env::var_os("OCS_TESS_DEBUG").is_some() {
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let tris = set.lods.first().map(|m| m.indices.len() / 3).unwrap_or(0);
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eprintln!("acis_tess[{name}]: truck ({tris} tris)");
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}
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return Some(set);
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}
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// truck couldn't rebuild the shell — fall back to the bespoke sampler.
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let fallback = tessellate_sat_lods(sat, name.clone(), color, facet_res);
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eprintln!(
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"acis_tess[{name}]: manual fallback ({})",
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if fallback.is_some() { "ok" } else { "empty" }
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);
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fallback
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}
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/// Tessellate a SAT document at all three LODs and bundle them into a
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/// `MeshLodSet` ready for the render pipeline to pick a level per frame.
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fn tessellate_sat_lods(
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sat: &SatDocument,
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name: String,
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color: [f32; 4],
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facet_res: f64,
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) -> Option<MeshLodSet> {
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let configs = LodConfig::all();
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let xform = body_transform(sat);
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let mut lods: Vec<MeshModel> = Vec::with_capacity(3);
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for lod in configs {
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let scaled = scale_lod(lod, facet_res);
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if let Some(mut m) = tessellate_sat(sat, name.clone(), color, scaled) {
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if let Some((mat, tr, scale)) = xform {
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apply_body_transform(&mut m, &mat, &tr, scale);
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}
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lods.push(m);
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}
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}
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if lods.is_empty() {
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return None;
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}
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Some(MeshLodSet::from_lods(lods))
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}
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/// Extract the body's placement transform from the SAT document: a row-major
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/// 3×3 affine, a translation, and the uniform scale. ACIS keeps a solid's
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/// geometry in body-local space and records the placement in a `transform`
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/// record (`<3×3> <tx ty tz> <scale> rotate reflect shear`). `None` when the
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/// document has no transform (treated as identity).
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pub(crate) fn body_transform(sat: &SatDocument) -> Option<([f64; 9], [f64; 3], f64)> {
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let t = sat.records.iter().find(|r| r.entity_type == "transform")?;
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// The transform record's numeric payload is its first 13 float-valued
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// tokens: 3×3 matrix, translation, scale. A leading book-keeping pointer
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// (`$-1`) and the trailing rotate/reflect/shear flags aren't floats, so
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// collecting float tokens skips them — reading by raw token index would
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// be thrown off by the leading pointer.
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let v: Vec<f64> = t.tokens.iter().filter_map(|tok| tok.as_float()).take(13).collect();
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if v.len() < 13 {
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return None;
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}
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let m = [v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7], v[8]];
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let tr = [v[9], v[10], v[11]];
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Some((m, tr, v[12]))
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}
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/// Apply a body placement transform to a mesh. ACIS treats points as row
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/// vectors (`p' = scale·(p·M) + T`), so the 3×3 is indexed transposed relative
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/// to a column-vector multiply. Normals get the rotation only, renormalized.
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pub(crate) fn apply_body_transform(mesh: &mut MeshModel, m: &[f64; 9], tr: &[f64; 3], scale: f64) {
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for v in &mut mesh.verts {
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let (x, y, z) = (v[0] as f64, v[1] as f64, v[2] as f64);
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let wx = scale * (x * m[0] + y * m[3] + z * m[6]) + tr[0];
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let wy = scale * (x * m[1] + y * m[4] + z * m[7]) + tr[1];
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let wz = scale * (x * m[2] + y * m[5] + z * m[8]) + tr[2];
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*v = [wx as f32, wy as f32, wz as f32];
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}
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for n in &mut mesh.normals {
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let (x, y, z) = (n[0] as f64, n[1] as f64, n[2] as f64);
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let nx = x * m[0] + y * m[3] + z * m[6];
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let ny = x * m[1] + y * m[4] + z * m[7];
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let nz = x * m[2] + y * m[5] + z * m[8];
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let len = (nx * nx + ny * ny + nz * nz).sqrt();
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if len > 1e-9 {
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*n = [(nx / len) as f32, (ny / len) as f32, (nz / len) as f32];
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}
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}
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}
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/// Scale a LOD's segment counts by FACETRES (clamped to AutoCAD's
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/// documented [0.01, 10.0] range). 1.0 is the unchanged baseline.
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fn scale_lod(base: LodConfig, facet_res: f64) -> LodConfig {
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let m = (facet_res.clamp(0.01, 10.0) as f32).max(0.01);
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let scale = |v: usize| ((v as f32) * m).round().max(4.0) as usize;
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LodConfig {
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circ_segs: scale(base.circ_segs),
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grid_u: scale(base.grid_u),
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grid_v: scale(base.grid_v),
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}
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}
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/// World-XY AABB of the mesh — used by the render-pipeline LOD selector
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/// to pick a level based on projected pixel diagonal.
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#[allow(dead_code)] // superseded by mesh_model::compute_mesh_aabb (3D); kept for reference
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pub(crate) fn mesh_aabb(mesh: &MeshModel) -> [f32; 4] {
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let mut min_x = f32::INFINITY;
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let mut min_y = f32::INFINITY;
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let mut max_x = f32::NEG_INFINITY;
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let mut max_y = f32::NEG_INFINITY;
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for &[x, y, _] in &mesh.verts {
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if !x.is_finite() || !y.is_finite() {
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continue;
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}
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if x < min_x { min_x = x; }
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if y < min_y { min_y = y; }
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if x > max_x { max_x = x; }
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if y > max_y { max_y = y; }
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}
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[min_x, min_y, max_x, max_y]
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}
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fn parse_acis(
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sat_fn: impl FnOnce() -> Option<SatDocument>,
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is_binary: bool,
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sab_data: &[u8],
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) -> Option<SatDocument> {
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if let Some(doc) = sat_fn() {
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return Some(doc);
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}
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if is_binary && !sab_data.is_empty() {
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return SabReader::read(sab_data).ok();
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}
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None
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}
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/// Tessellate a `Region` entity (2D planar ACIS body) at all three LOD levels.
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pub fn tessellate_region(region: &Region, color: [f32; 4], facet_res: f64) -> Option<MeshLodSet> {
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let sat = parse_acis(
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|| region.parse_sat(),
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region.acis_data.is_binary,
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®ion.acis_data.sab_data,
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)?;
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let name = region.common.handle.value().to_string();
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tessellate_acis(&sat, name, color, facet_res)
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}
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/// Tessellate a `Body` entity (3D ACIS body) at all three LOD levels.
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pub fn tessellate_body(body: &Body, color: [f32; 4], facet_res: f64) -> Option<MeshLodSet> {
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let sat = parse_acis(
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|| body.parse_sat(),
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body.acis_data.is_binary,
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&body.acis_data.sab_data,
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)?;
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let name = body.common.handle.value().to_string();
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tessellate_acis(&sat, name, color, facet_res)
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}
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/// Tessellate a `Surface` entity (ACAD_SURFACE family) at all three LOD
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/// levels. Surfaces are ACIS-backed just like bodies, so the same SAT/SAB
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/// path applies — including the B-spline `spline-surface` faces that loft /
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/// sweep / revolve produce.
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pub fn tessellate_surface(
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surface: &acadrust::entities::Surface,
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color: [f32; 4],
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facet_res: f64,
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) -> Option<MeshLodSet> {
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let sat = parse_acis(
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|| surface.parse_sat(),
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surface.acis_data.is_binary,
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&surface.acis_data.sab_data,
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)?;
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let name = surface.common.handle.value().to_string();
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tessellate_acis(&sat, name, color, facet_res)
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}
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/// Tessellate a `Solid3D` entity at all three LOD levels.
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///
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/// Returns `None` when the entity has no parseable SAT data or produces no
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/// triangles (e.g. the solid uses only unsupported surface types).
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/// `facet_res` mirrors the header FACETRES variable (0.01–10.0).
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pub fn tessellate_solid3d(solid: &Solid3D, color: [f32; 4], facet_res: f64) -> Option<MeshLodSet> {
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let sat = parse_acis(
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|| solid.parse_sat(),
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solid.acis_data.is_binary,
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&solid.acis_data.sab_data,
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)?;
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let name = solid.common.handle.value().to_string();
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tessellate_acis(&sat, name, color, facet_res)
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}
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// ── Topology helpers ──────────────────────────────────────────────────────────
|
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/// Walk a face's outer coedge loop and collect ordered 3-D boundary points.
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///
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/// Straight edges contribute their start vertex; curved (ellipse / circle)
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/// edges are sampled into several points so circular boundaries — e.g. the
|
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/// cap of a cylinder or the rim of a cone — produce a real polygon instead of
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/// a single degenerate vertex. `circ_segs` is the sample count for a full
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/// circle (scaled down for shorter arcs).
|
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///
|
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/// Returns an empty `Vec` when the loop topology is broken or has fewer than
|
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/// three distinct points.
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pub(crate) fn collect_face_polygon(sat: &SatDocument, face: &SatFace, circ_segs: usize) -> Vec<[f64; 3]> {
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let Some(loop_rec) = sat.resolve(face.first_loop()) else {
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return vec![];
|
||
};
|
||
let Some(sat_loop) = SatLoop::from_record(loop_rec) else {
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||
return vec![];
|
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};
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collect_loop_polygon(sat, &sat_loop, circ_segs)
|
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}
|
||
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/// Boundary points of a single coedge loop, in order.
|
||
pub(crate) fn collect_loop_polygon(
|
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sat: &SatDocument,
|
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sat_loop: &SatLoop,
|
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circ_segs: usize,
|
||
) -> Vec<[f64; 3]> {
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let first_ptr = sat_loop.first_coedge();
|
||
let mut cur = first_ptr;
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let mut pts: Vec<[f64; 3]> = Vec::new();
|
||
let mut visited: HashSet<i32> = HashSet::default();
|
||
|
||
loop {
|
||
if cur.is_null() || visited.contains(&cur.0) {
|
||
break;
|
||
}
|
||
visited.insert(cur.0);
|
||
|
||
if let Some(ce_rec) = sat.resolve(cur) {
|
||
if let Some(coedge) = SatCoedge::from_record(ce_rec) {
|
||
append_coedge_points(sat, &coedge, circ_segs, &mut pts);
|
||
let next = coedge.next();
|
||
if next == first_ptr {
|
||
break;
|
||
}
|
||
cur = next;
|
||
continue;
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
pts
|
||
}
|
||
|
||
/// All loops of a face: the outer boundary first, then any inner hole loops.
|
||
/// Each loop is returned as an ordered 3-D polygon (≥ 3 points).
|
||
#[cfg(feature = "solid3d")]
|
||
pub(crate) fn collect_face_loops(
|
||
sat: &SatDocument,
|
||
face: &SatFace,
|
||
circ_segs: usize,
|
||
) -> Vec<Vec<[f64; 3]>> {
|
||
let mut loops: Vec<Vec<[f64; 3]>> = Vec::new();
|
||
let mut loop_ptr = face.first_loop();
|
||
let mut seen: HashSet<i32> = HashSet::default();
|
||
while !loop_ptr.is_null() && seen.insert(loop_ptr.0) {
|
||
let Some(loop_rec) = sat.resolve(loop_ptr) else {
|
||
break;
|
||
};
|
||
let Some(sat_loop) = SatLoop::from_record(loop_rec) else {
|
||
break;
|
||
};
|
||
let poly = collect_loop_polygon(sat, &sat_loop, circ_segs);
|
||
if poly.len() >= 3 {
|
||
loops.push(poly);
|
||
}
|
||
loop_ptr = sat_loop.next_loop();
|
||
}
|
||
loops
|
||
}
|
||
|
||
/// Append a coedge's boundary points to `pts`. Ellipse/circle curves are
|
||
/// sampled along their parametric arc (excluding the end param so the next
|
||
/// coedge's start point provides the junction); all other curve types fall
|
||
/// back to the single start vertex, respecting coedge sense.
|
||
pub(crate) fn append_coedge_points(
|
||
sat: &SatDocument,
|
||
coedge: &SatCoedge,
|
||
circ_segs: usize,
|
||
pts: &mut Vec<[f64; 3]>,
|
||
) {
|
||
let fwd = matches!(coedge.sense(), Sense::Forward);
|
||
let Some(edge_rec) = sat.resolve(coedge.edge()) else {
|
||
return;
|
||
};
|
||
let Some(edge) = SatEdge::from_record(edge_rec) else {
|
||
return;
|
||
};
|
||
|
||
if let Some(curve_rec) = sat.resolve(edge.curve()) {
|
||
if let Some(ellipse) = SatEllipseCurve::from_record(curve_rec) {
|
||
let mut sampled = sample_ellipse_arc(
|
||
&ellipse,
|
||
edge.start_param(),
|
||
edge.end_param(),
|
||
circ_segs,
|
||
);
|
||
if !sampled.is_empty() {
|
||
if !fwd {
|
||
sampled.reverse();
|
||
}
|
||
pts.extend(sampled);
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Straight / unsupported curve: keep the single start vertex.
|
||
let v_ptr = if fwd {
|
||
edge.start_vertex()
|
||
} else {
|
||
edge.end_vertex()
|
||
};
|
||
if let Some(pt) = resolve_point(sat, v_ptr) {
|
||
pts.push(pt);
|
||
}
|
||
}
|
||
|
||
/// Sample points along an ellipse/circle arc from `sp` to `ep` (radians).
|
||
/// Returns points at the start of each segment (the end param is omitted so
|
||
/// adjacent coedges don't double up the shared junction point). Segment count
|
||
/// scales with the arc's angular span relative to a full circle.
|
||
fn sample_ellipse_arc(
|
||
ellipse: &SatEllipseCurve,
|
||
sp: f64,
|
||
ep: f64,
|
||
circ_segs: usize,
|
||
) -> Vec<[f64; 3]> {
|
||
let span = ep - sp;
|
||
if span.abs() < 1e-9 {
|
||
return vec![];
|
||
}
|
||
let center = ellipse.center();
|
||
let major = ellipse.major_axis();
|
||
let major_len = (major.0 * major.0 + major.1 * major.1 + major.2 * major.2).sqrt();
|
||
if major_len < 1e-12 {
|
||
return vec![];
|
||
}
|
||
let major_u = [
|
||
major.0 / major_len,
|
||
major.1 / major_len,
|
||
major.2 / major_len,
|
||
];
|
||
let normal = norm3([ellipse.normal().0, ellipse.normal().1, ellipse.normal().2]);
|
||
let minor_u = cross3(normal, major_u);
|
||
let minor_len = major_len * ellipse.ratio();
|
||
|
||
let segs = (circ_segs as f64 * (span.abs() / TAU)).round().max(2.0) as usize;
|
||
let mut out = Vec::with_capacity(segs);
|
||
for i in 0..segs {
|
||
let t = sp + span * (i as f64 / segs as f64);
|
||
let (c, s) = (t.cos(), t.sin());
|
||
out.push([
|
||
center.0 + major_u[0] * major_len * c + minor_u[0] * minor_len * s,
|
||
center.1 + major_u[1] * major_len * c + minor_u[1] * minor_len * s,
|
||
center.2 + major_u[2] * major_len * c + minor_u[2] * minor_len * s,
|
||
]);
|
||
}
|
||
out
|
||
}
|
||
|
||
/// Resolve a vertex pointer all the way to its `[x, y, z]` coordinate.
|
||
pub(crate) fn resolve_point(sat: &SatDocument, v_ptr: SatPointer) -> Option<[f64; 3]> {
|
||
let v_rec = sat.resolve(v_ptr)?;
|
||
let vertex = SatVertex::from_record(v_rec)?;
|
||
let pt_rec = sat.resolve(vertex.point())?;
|
||
let point = SatPoint::from_record(pt_rec)?;
|
||
let (x, y, z) = point.position();
|
||
Some([x, y, z])
|
||
}
|
||
|
||
// ── Mesh builder helpers ──────────────────────────────────────────────────────
|
||
|
||
/// Append one quad (two triangles) to the mesh buffers.
|
||
#[inline]
|
||
fn push_quad(
|
||
verts: &mut Vec<[f32; 3]>,
|
||
normals: &mut Vec<[f32; 3]>,
|
||
indices: &mut Vec<u32>,
|
||
p: [[f64; 3]; 4],
|
||
n: [f64; 3],
|
||
) {
|
||
let base = verts.len() as u32;
|
||
let nf = [n[0] as f32, n[1] as f32, n[2] as f32];
|
||
for &pt in &p {
|
||
verts.push([pt[0] as f32, pt[1] as f32, pt[2] as f32]);
|
||
normals.push(nf);
|
||
}
|
||
// Two CCW triangles: (0,1,2) and (0,2,3)
|
||
indices.extend_from_slice(&[base, base + 1, base + 2, base, base + 2, base + 3]);
|
||
}
|
||
|
||
// ── Planar face ───────────────────────────────────────────────────────────────
|
||
|
||
fn tess_plane_face(
|
||
sat: &SatDocument,
|
||
face: &SatFace,
|
||
plane: &SatPlaneSurface,
|
||
circ_segs: usize,
|
||
verts: &mut Vec<[f32; 3]>,
|
||
normals: &mut Vec<[f32; 3]>,
|
||
indices: &mut Vec<u32>,
|
||
) {
|
||
let mut poly = collect_face_polygon(sat, face, circ_segs);
|
||
if poly.len() < 3 {
|
||
return;
|
||
}
|
||
|
||
let (nx, ny, nz) = plane.normal();
|
||
// Flip normal outward if the face sense is reversed.
|
||
let (nx, ny, nz) = if matches!(face.sense(), Sense::Reversed) {
|
||
(-nx, -ny, -nz)
|
||
} else {
|
||
(nx, ny, nz)
|
||
};
|
||
let nf = [nx as f32, ny as f32, nz as f32];
|
||
|
||
if dot3(newell_normal(&poly), [nx, ny, nz]) < 0.0 {
|
||
poly.reverse();
|
||
}
|
||
|
||
let base = verts.len() as u32;
|
||
for &pt in &poly {
|
||
verts.push([pt[0] as f32, pt[1] as f32, pt[2] as f32]);
|
||
normals.push(nf);
|
||
}
|
||
|
||
// Fan triangulation from vertex 0 (outer loop only; holes are handled by
|
||
// the truck B-rep path in `acis_to_truck`).
|
||
let n = poly.len() as u32;
|
||
for i in 1..(n - 1) {
|
||
indices.extend_from_slice(&[base, base + i, base + i + 1]);
|
||
}
|
||
}
|
||
|
||
// ── Cone / cylinder face ──────────────────────────────────────────────────────
|
||
|
||
fn tess_cone_face(
|
||
sat: &SatDocument,
|
||
face: &SatFace,
|
||
cone: &SatConeSurface,
|
||
lod: LodConfig,
|
||
verts: &mut Vec<[f32; 3]>,
|
||
normals: &mut Vec<[f32; 3]>,
|
||
indices: &mut Vec<u32>,
|
||
) {
|
||
// Determine the height range and angular span from the boundary polygon.
|
||
let poly = collect_face_polygon(sat, face, lod.circ_segs);
|
||
|
||
let (cx, cy, cz) = cone.center();
|
||
let (ax, ay, az) = cone.axis(); // axis direction (unit)
|
||
let (ux, uy, uz) = cone.major_axis(); // u=0 direction
|
||
let radius = cone.radius();
|
||
let sin_a = cone.sin_half_angle();
|
||
let cos_a = cone.cos_half_angle(); // ≈1 for cylinder, <1 for cone
|
||
|
||
// Build an orthonormal frame: axis_dir, u_dir, v_dir.
|
||
let axis = norm3([ax, ay, az]);
|
||
let u_dir = norm3([ux, uy, uz]);
|
||
let v_dir = cross3(axis, u_dir);
|
||
|
||
// Determine height and angle range from boundary vertices.
|
||
let (mut h_min, mut h_max, mut theta_min, mut theta_max, mut full_circle) =
|
||
angular_range(cx, cy, cz, axis, u_dir, v_dir, &poly);
|
||
|
||
// A full cylinder/cone face is bounded by a single closed rim, so the
|
||
// boundary alone can't span the height — the second extent (top rim or
|
||
// apex) lives on a different face. When the boundary collapses to one
|
||
// height, recover the span from the solid's coaxial circle rims plus the
|
||
// analytic apex of a true cone. Only sweep the full revolution when the
|
||
// boundary really is a closed rim; a bounded arc face (e.g. a curved
|
||
// mullion bar) keeps its own angular span, else it balloons to a circle.
|
||
if (h_max - h_min).abs() < 1e-9 {
|
||
if let Some((vmin, vmax)) = cone_axis_span(sat, cone, axis, [cx, cy, cz]) {
|
||
h_min = vmin;
|
||
h_max = vmax;
|
||
if full_circle {
|
||
theta_min = 0.0;
|
||
theta_max = TAU;
|
||
}
|
||
}
|
||
}
|
||
|
||
let segs_u = lod.circ_segs;
|
||
let segs_v = (segs_u / 4).max(1); // height subdivisions
|
||
|
||
let theta_span = if full_circle {
|
||
TAU
|
||
} else {
|
||
theta_max - theta_min
|
||
};
|
||
let h_span = h_max - h_min;
|
||
|
||
if h_span.abs() < 1e-10 || theta_span.abs() < 1e-10 {
|
||
return;
|
||
}
|
||
|
||
for j in 0..segs_v {
|
||
let t0 = h_min + h_span * (j as f64 / segs_v as f64);
|
||
let t1 = h_min + h_span * ((j + 1) as f64 / segs_v as f64);
|
||
|
||
for i in 0..segs_u {
|
||
let a0 = theta_min + theta_span * (i as f64 / segs_u as f64);
|
||
let a1 = theta_min + theta_span * ((i + 1) as f64 / segs_u as f64);
|
||
|
||
// Cone radius at height t: r(t) = radius + t * sin_a / cos_a
|
||
let r0 = if cos_a.abs() > 1e-9 {
|
||
radius + t0 * sin_a / cos_a
|
||
} else {
|
||
radius
|
||
};
|
||
let r1 = if cos_a.abs() > 1e-9 {
|
||
radius + t1 * sin_a / cos_a
|
||
} else {
|
||
radius
|
||
};
|
||
|
||
// Wind the quad so its face (CCW) normal points radially outward,
|
||
// matching the supplied per-vertex normal `n` below. This keeps
|
||
// flat-shaded mode (which derives the normal from winding) and
|
||
// Gouraud mode (which uses `n`) consistent.
|
||
let p = [
|
||
cone_pt(cx, cy, cz, axis, u_dir, v_dir, r0, a0, t0),
|
||
cone_pt(cx, cy, cz, axis, u_dir, v_dir, r0, a1, t0),
|
||
cone_pt(cx, cy, cz, axis, u_dir, v_dir, r1, a1, t1),
|
||
cone_pt(cx, cy, cz, axis, u_dir, v_dir, r1, a0, t1),
|
||
];
|
||
|
||
// Outward normal: perpendicular to axis in the radial direction,
|
||
// tilted by the cone half-angle.
|
||
let mid_a = (a0 + a1) * 0.5;
|
||
let rad_dir = [
|
||
u_dir[0] * mid_a.cos() + v_dir[0] * mid_a.sin(),
|
||
u_dir[1] * mid_a.cos() + v_dir[1] * mid_a.sin(),
|
||
u_dir[2] * mid_a.cos() + v_dir[2] * mid_a.sin(),
|
||
];
|
||
let n = norm3([
|
||
rad_dir[0] * cos_a - axis[0] * sin_a,
|
||
rad_dir[1] * cos_a - axis[1] * sin_a,
|
||
rad_dir[2] * cos_a - axis[2] * sin_a,
|
||
]);
|
||
|
||
push_quad(verts, normals, indices, p, n);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Compute a point on a cone/cylinder surface.
|
||
#[inline]
|
||
fn cone_pt(
|
||
cx: f64,
|
||
cy: f64,
|
||
cz: f64,
|
||
axis: [f64; 3],
|
||
u_dir: [f64; 3],
|
||
v_dir: [f64; 3],
|
||
r: f64,
|
||
theta: f64,
|
||
h: f64,
|
||
) -> [f64; 3] {
|
||
[
|
||
cx + r * (u_dir[0] * theta.cos() + v_dir[0] * theta.sin()) + h * axis[0],
|
||
cy + r * (u_dir[1] * theta.cos() + v_dir[1] * theta.sin()) + h * axis[1],
|
||
cz + r * (u_dir[2] * theta.cos() + v_dir[2] * theta.sin()) + h * axis[2],
|
||
]
|
||
}
|
||
|
||
/// Determine the height range and angular range of a curved face's boundary.
|
||
///
|
||
/// Returns `(h_min, h_max, theta_min, theta_max, full_circle)`.
|
||
/// `full_circle` is true when there are no boundary vertices (e.g. a sphere or
|
||
/// a cylinder with no seam edge).
|
||
fn angular_range(
|
||
cx: f64,
|
||
cy: f64,
|
||
cz: f64,
|
||
axis: [f64; 3],
|
||
u_dir: [f64; 3],
|
||
v_dir: [f64; 3],
|
||
poly: &[[f64; 3]],
|
||
) -> (f64, f64, f64, f64, bool) {
|
||
if poly.is_empty() {
|
||
return (0.0, 0.0, 0.0, TAU, true);
|
||
}
|
||
|
||
let mut h_min = f64::MAX;
|
||
let mut h_max = f64::MIN;
|
||
let mut angles: Vec<f64> = Vec::new();
|
||
|
||
for &pt in poly {
|
||
let dx = pt[0] - cx;
|
||
let dy = pt[1] - cy;
|
||
let dz = pt[2] - cz;
|
||
let h = dot3([dx, dy, dz], axis);
|
||
h_min = h_min.min(h);
|
||
h_max = h_max.max(h);
|
||
let rv = dot3([dx, dy, dz], v_dir);
|
||
// Project onto the plane perpendicular to the axis.
|
||
let ru = dx * u_dir[0] + dy * u_dir[1] + dz * u_dir[2]
|
||
- h * (axis[0] * u_dir[0] + axis[1] * u_dir[1] + axis[2] * u_dir[2]);
|
||
angles.push(rv.atan2(ru));
|
||
}
|
||
|
||
// Normalise angles to a contiguous range.
|
||
angles.sort_by(|a, b| a.partial_cmp(b).unwrap());
|
||
let theta_min = *angles.first().unwrap();
|
||
let theta_max = *angles.last().unwrap();
|
||
|
||
// If the angular span is almost 2π, treat as full circle.
|
||
let full = (theta_max - theta_min) > TAU * 0.95;
|
||
|
||
(h_min, h_max, theta_min, theta_max, full)
|
||
}
|
||
|
||
/// Recover a cone/cylinder face's height span (along its axis) from the solid's
|
||
/// circular rims when the face boundary collapses to a single height.
|
||
///
|
||
/// Scans every ellipse/circle curve in the document, keeps those coaxial with
|
||
/// this cone (centre on the axis line, normal parallel to the axis), and
|
||
/// projects their centres onto the axis to get rim heights. For a true cone
|
||
/// with a single rim, the tip is added analytically (the height where the
|
||
/// radius reaches zero). Returns `None` when no coaxial rim is found.
|
||
pub(crate) fn cone_axis_span(
|
||
sat: &SatDocument,
|
||
cone: &SatConeSurface,
|
||
axis: [f64; 3],
|
||
center: [f64; 3],
|
||
) -> Option<(f64, f64)> {
|
||
let mut heights: Vec<f64> = Vec::new();
|
||
for rec in &sat.records {
|
||
if rec.entity_type != "ellipse-curve" {
|
||
continue;
|
||
}
|
||
let Some(e) = SatEllipseCurve::from_record(rec) else {
|
||
continue;
|
||
};
|
||
let ec = e.center();
|
||
let d = [ec.0 - center[0], ec.1 - center[1], ec.2 - center[2]];
|
||
let h = dot3(d, axis);
|
||
// Radial offset from the axis line: must be ~0 to be coaxial.
|
||
let radial = [
|
||
d[0] - h * axis[0],
|
||
d[1] - h * axis[1],
|
||
d[2] - h * axis[2],
|
||
];
|
||
let radial_len = dot3(radial, radial).sqrt();
|
||
let n = e.normal();
|
||
let n_dot = dot3(norm3([n.0, n.1, n.2]), axis).abs();
|
||
if radial_len < 1e-6 && n_dot > 0.999 {
|
||
heights.push(h);
|
||
}
|
||
}
|
||
if heights.is_empty() {
|
||
return None;
|
||
}
|
||
heights.sort_by(|a, b| a.partial_cmp(b).unwrap());
|
||
heights.dedup_by(|a, b| (*a - *b).abs() < 1e-6);
|
||
|
||
let mut h_min = heights[0];
|
||
let mut h_max = *heights.last().unwrap();
|
||
|
||
// True cone with a single rim: close the surface at its apex (r = 0).
|
||
let sin_a = cone.sin_half_angle();
|
||
let cos_a = cone.cos_half_angle();
|
||
if sin_a.abs() > 1e-6 && heights.len() <= 1 {
|
||
let apex = -cone.radius() * cos_a / sin_a;
|
||
h_min = h_min.min(apex);
|
||
h_max = h_max.max(apex);
|
||
}
|
||
|
||
if (h_max - h_min).abs() < 1e-9 {
|
||
return None;
|
||
}
|
||
Some((h_min, h_max))
|
||
}
|
||
|
||
// ── Sphere face ───────────────────────────────────────────────────────────────
|
||
|
||
fn tess_sphere_face(
|
||
sphere: &SatSphereSurface,
|
||
lod: LodConfig,
|
||
verts: &mut Vec<[f32; 3]>,
|
||
normals: &mut Vec<[f32; 3]>,
|
||
indices: &mut Vec<u32>,
|
||
) {
|
||
let (cx, cy, cz) = sphere.center();
|
||
let r = sphere.radius();
|
||
let (px, py, pz) = sphere.pole(); // north-pole direction
|
||
let pole = norm3([px, py, pz]);
|
||
let (ux, uy, uz) = sphere.u_direction();
|
||
let u_dir = norm3([ux, uy, uz]);
|
||
let v_dir = cross3(pole, u_dir);
|
||
|
||
let nu = lod.grid_u.max(3);
|
||
let nv = lod.grid_v.max(2);
|
||
|
||
for j in 0..nv {
|
||
let phi0 = std::f64::consts::PI * (j as f64 / nv as f64); // 0..π
|
||
let phi1 = std::f64::consts::PI * ((j + 1) as f64 / nv as f64);
|
||
|
||
for i in 0..nu {
|
||
let theta0 = TAU * (i as f64 / nu as f64);
|
||
let theta1 = TAU * ((i + 1) as f64 / nu as f64);
|
||
|
||
let n00 = sphere_dir(pole, u_dir, v_dir, theta0, phi0);
|
||
let n10 = sphere_dir(pole, u_dir, v_dir, theta0, phi1);
|
||
let n11 = sphere_dir(pole, u_dir, v_dir, theta1, phi1);
|
||
let n01 = sphere_dir(pole, u_dir, v_dir, theta1, phi0);
|
||
|
||
let p = [
|
||
[cx + r * n00[0], cy + r * n00[1], cz + r * n00[2]],
|
||
[cx + r * n10[0], cy + r * n10[1], cz + r * n10[2]],
|
||
[cx + r * n11[0], cy + r * n11[1], cz + r * n11[2]],
|
||
[cx + r * n01[0], cy + r * n01[1], cz + r * n01[2]],
|
||
];
|
||
|
||
// Average outward normal for the quad.
|
||
let nav = norm3([
|
||
n00[0] + n10[0] + n11[0] + n01[0],
|
||
n00[1] + n10[1] + n11[1] + n01[1],
|
||
n00[2] + n10[2] + n11[2] + n01[2],
|
||
]);
|
||
|
||
push_quad(verts, normals, indices, p, nav);
|
||
}
|
||
}
|
||
}
|
||
|
||
#[inline]
|
||
fn sphere_dir(pole: [f64; 3], u_dir: [f64; 3], v_dir: [f64; 3], theta: f64, phi: f64) -> [f64; 3] {
|
||
let sin_phi = phi.sin();
|
||
let cos_phi = phi.cos();
|
||
let cos_theta = theta.cos();
|
||
let sin_theta = theta.sin();
|
||
// pole × cos_phi + (u*cos_theta + v*sin_theta) × sin_phi
|
||
[
|
||
pole[0] * cos_phi + (u_dir[0] * cos_theta + v_dir[0] * sin_theta) * sin_phi,
|
||
pole[1] * cos_phi + (u_dir[1] * cos_theta + v_dir[1] * sin_theta) * sin_phi,
|
||
pole[2] * cos_phi + (u_dir[2] * cos_theta + v_dir[2] * sin_theta) * sin_phi,
|
||
]
|
||
}
|
||
|
||
// ── Torus face ────────────────────────────────────────────────────────────────
|
||
|
||
fn tess_torus_face(
|
||
torus: &SatTorusSurface,
|
||
lod: LodConfig,
|
||
verts: &mut Vec<[f32; 3]>,
|
||
normals: &mut Vec<[f32; 3]>,
|
||
indices: &mut Vec<u32>,
|
||
) {
|
||
let (cx, cy, cz) = torus.center();
|
||
let (nx, ny, nz) = torus.normal();
|
||
let axis = norm3([nx, ny, nz]); // revolution axis
|
||
let (ux, uy, uz) = torus.u_direction();
|
||
let u_dir = norm3([ux, uy, uz]);
|
||
let v_dir = cross3(axis, u_dir);
|
||
let major_r = torus.major_radius();
|
||
let minor_r = torus.minor_radius();
|
||
|
||
let nu = lod.grid_u.max(3); // around the tube
|
||
let nv = lod.grid_v.max(3); // around the torus
|
||
|
||
for j in 0..nv {
|
||
let phi0 = TAU * (j as f64 / nv as f64);
|
||
let phi1 = TAU * ((j + 1) as f64 / nv as f64);
|
||
|
||
for i in 0..nu {
|
||
let theta0 = TAU * (i as f64 / nu as f64);
|
||
let theta1 = TAU * ((i + 1) as f64 / nu as f64);
|
||
|
||
let p = [
|
||
torus_pt(
|
||
cx, cy, cz, axis, u_dir, v_dir, major_r, minor_r, theta0, phi0,
|
||
),
|
||
torus_pt(
|
||
cx, cy, cz, axis, u_dir, v_dir, major_r, minor_r, theta0, phi1,
|
||
),
|
||
torus_pt(
|
||
cx, cy, cz, axis, u_dir, v_dir, major_r, minor_r, theta1, phi1,
|
||
),
|
||
torus_pt(
|
||
cx, cy, cz, axis, u_dir, v_dir, major_r, minor_r, theta1, phi0,
|
||
),
|
||
];
|
||
|
||
// Outward tube normal.
|
||
let mid_phi = (phi0 + phi1) * 0.5;
|
||
let mid_theta = (theta0 + theta1) * 0.5;
|
||
// Direction from tube center to surface point.
|
||
let radial = [
|
||
u_dir[0] * mid_phi.cos() + v_dir[0] * mid_phi.sin(),
|
||
u_dir[1] * mid_phi.cos() + v_dir[1] * mid_phi.sin(),
|
||
u_dir[2] * mid_phi.cos() + v_dir[2] * mid_phi.sin(),
|
||
];
|
||
let n = norm3([
|
||
radial[0] * mid_theta.cos() + axis[0] * mid_theta.sin(),
|
||
radial[1] * mid_theta.cos() + axis[1] * mid_theta.sin(),
|
||
radial[2] * mid_theta.cos() + axis[2] * mid_theta.sin(),
|
||
]);
|
||
|
||
push_quad(verts, normals, indices, p, n);
|
||
}
|
||
}
|
||
}
|
||
|
||
#[inline]
|
||
fn torus_pt(
|
||
cx: f64,
|
||
cy: f64,
|
||
cz: f64,
|
||
axis: [f64; 3],
|
||
u_dir: [f64; 3],
|
||
v_dir: [f64; 3],
|
||
major_r: f64,
|
||
minor_r: f64,
|
||
theta: f64, // tube angle
|
||
phi: f64, // revolution angle
|
||
) -> [f64; 3] {
|
||
// Ring center at angle phi.
|
||
let ring = [
|
||
cx + major_r * (u_dir[0] * phi.cos() + v_dir[0] * phi.sin()),
|
||
cy + major_r * (u_dir[1] * phi.cos() + v_dir[1] * phi.sin()),
|
||
cz + major_r * (u_dir[2] * phi.cos() + v_dir[2] * phi.sin()),
|
||
];
|
||
// Radial direction from torus axis to ring center.
|
||
let radial = norm3([ring[0] - cx, ring[1] - cy, ring[2] - cz]);
|
||
// Point on tube.
|
||
[
|
||
ring[0] + minor_r * (radial[0] * theta.cos() + axis[0] * theta.sin()),
|
||
ring[1] + minor_r * (radial[1] * theta.cos() + axis[1] * theta.sin()),
|
||
ring[2] + minor_r * (radial[2] * theta.cos() + axis[2] * theta.sin()),
|
||
]
|
||
}
|
||
|
||
// ── Math helpers ──────────────────────────────────────────────────────────────
|
||
|
||
#[inline]
|
||
fn dot3(a: [f64; 3], b: [f64; 3]) -> f64 {
|
||
a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
|
||
}
|
||
|
||
/// Area-weighted polygon normal via Newell's method. Robust for non-planar or
|
||
/// slightly noisy loops; its sign encodes the winding direction.
|
||
fn newell_normal(poly: &[[f64; 3]]) -> [f64; 3] {
|
||
let mut n = [0.0f64; 3];
|
||
let len = poly.len();
|
||
for i in 0..len {
|
||
let a = poly[i];
|
||
let b = poly[(i + 1) % len];
|
||
n[0] += (a[1] - b[1]) * (a[2] + b[2]);
|
||
n[1] += (a[2] - b[2]) * (a[0] + b[0]);
|
||
n[2] += (a[0] - b[0]) * (a[1] + b[1]);
|
||
}
|
||
n
|
||
}
|
||
|
||
#[inline]
|
||
fn cross3(a: [f64; 3], b: [f64; 3]) -> [f64; 3] {
|
||
[
|
||
a[1] * b[2] - a[2] * b[1],
|
||
a[2] * b[0] - a[0] * b[2],
|
||
a[0] * b[1] - a[1] * b[0],
|
||
]
|
||
}
|
||
|
||
#[inline]
|
||
fn norm3(v: [f64; 3]) -> [f64; 3] {
|
||
let len = (v[0] * v[0] + v[1] * v[1] + v[2] * v[2]).sqrt();
|
||
if len < 1e-12 {
|
||
[0.0, 0.0, 1.0]
|
||
} else {
|
||
[v[0] / len, v[1] / len, v[2] / len]
|
||
}
|
||
}
|
||
|