Files
OneCAD-Draft/src/scene/pipeline/gpu_budget.rs
T

77 lines
2.8 KiB
Rust

//! Per-buffer upload cap, bounded by device limits. This does not measure free VRAM.
use iced::wgpu;
const HARD_CAP_BYTES: usize = 32 * 1024 * 1024;
fn device_ceiling(device: &wgpu::Device) -> usize {
(usize::try_from(device.limits().max_buffer_size).unwrap_or(usize::MAX) / 10) * 9
}
/// Persistent arenas need a larger cap than transient chunks to keep large
/// drawings on the incremental upload path.
const ARENA_CAP_BYTES: usize = 128 * 1024 * 1024;
/// `OCS_GPU_CHUNK_MIB`, when set. Overrides both caps so a test can force
/// small buffers.
fn env_cap_bytes() -> Option<usize> {
static CAP: std::sync::OnceLock<Option<usize>> = std::sync::OnceLock::new();
*CAP.get_or_init(|| {
std::env::var("OCS_GPU_CHUNK_MIB")
.ok()
.and_then(|value| value.trim().parse::<usize>().ok())
.filter(|mib| *mib > 0)
.and_then(|mib| mib.checked_mul(1024 * 1024))
})
}
/// Optional per-buffer cap in MiB, useful for testing smaller chunks.
fn cap_bytes() -> usize {
env_cap_bytes().unwrap_or(HARD_CAP_BYTES)
}
/// Largest byte size the wire arena's persistent buffers may take.
pub fn arena_budget(device: &wgpu::Device) -> usize {
device_ceiling(device).min(env_cap_bytes().unwrap_or(ARENA_CAP_BYTES))
}
/// How many `T` fit in one arena buffer. Never returns 0.
pub fn max_arena_elements<T>(device: &wgpu::Device) -> usize {
(arena_budget(device) / std::mem::size_of::<T>().max(1)).max(1)
}
/// Arena storage buffers must also fit in one binding.
pub fn max_arena_storage_elements<T>(device: &wgpu::Device) -> usize {
(arena_budget(device).min(device.limits().max_storage_buffer_binding_size as usize)
/ std::mem::size_of::<T>().max(1))
.max(1)
}
/// Largest byte size a single buffer built by this renderer may take.
pub fn buffer_budget(device: &wgpu::Device) -> usize {
device_ceiling(device).min(cap_bytes())
}
/// How many `T` fit in one buffer. Never returns 0, so callers can pass the
/// result straight to `slice::chunks`, which panics on a zero chunk size.
pub fn max_elements<T>(device: &wgpu::Device) -> usize {
(buffer_budget(device) / std::mem::size_of::<T>().max(1)).max(1)
}
/// `max_elements` rounded down to a whole number of `group` elements, for
/// vertex data whose primitives must not straddle a chunk boundary: 3 for a
/// triangle list, 6 for the quad expansion the wire shaders use.
///
/// Always returns at least one whole group.
pub fn max_elements_grouped<T>(device: &wgpu::Device, group: usize) -> usize {
let group = group.max(1);
(max_elements::<T>(device) / group).max(1) * group
}
/// Storage buffers must also fit in one binding.
pub fn max_storage_elements<T>(device: &wgpu::Device) -> usize {
(buffer_budget(device).min(device.limits().max_storage_buffer_binding_size as usize)
/ std::mem::size_of::<T>().max(1))
.max(1)
}