Files
OneCAD-Draft/src/app/commands/bvisibility.rs
T

199 lines
8.7 KiB
Rust

//! BVSTATE, BVHIDE and BVSHOW: the visibility states of the block open in
//! the Block Editor (see `scene::block_visibility`).
use crate::app::{Message, OpenCADStudio};
use crate::scene::block_visibility as visibility;
use codec::{CadDocument, EntityType, Handle};
use iced::Task;
impl OpenCADStudio {
/// The block open in the Block Editor, or an error naming `command`.
fn visibility_block(&mut self, i: usize, command: &str) -> Option<Handle> {
let block = self.tabs[i]
.active_block_edit_session()
.map(|session| session.br_handle);
if block.is_none() {
self.command_line.push_error(
crate::tf!(
"{}: open the block in the Block Editor first (BEDIT).",
command
)
.as_ref(),
);
}
block
}
/// The block's visibility parameter, made when it has none: its grip
/// sits on the block's base point.
fn visibility_parameter(&mut self, i: usize, block: Handle) -> Option<Handle> {
let document = &mut self.tabs[i].scene.document;
let base = document
.block_records
.iter()
.find(|record| record.handle == block)
.and_then(
|record| match document.get_entity(record.block_entity_handle) {
Some(EntityType::Block(begin)) => Some(begin.base_point),
_ => None,
},
)
.unwrap_or(codec::types::Vector3::ZERO);
visibility::create(document, block, base)
}
/// The state the block shows in the editor.
fn visibility_current(&self, i: usize, block: Handle) -> usize {
let scene = &self.tabs[i].scene;
scene
.visibility_states
.get(&block)
.copied()
.unwrap_or_else(|| {
visibility::parameter(&scene.document, block).map_or(0, |parameter| {
visibility::shown_state(&scene.document, parameter.handle)
})
})
}
fn show_visibility_state(&mut self, i: usize, block: Handle, parameter: Handle, state: usize) {
visibility::apply_state(&mut self.tabs[i].scene.document, parameter, state);
self.tabs[i].scene.visibility_states.insert(block, state);
self.tabs[i].scene.bump_geometry();
self.tabs[i].dirty = true;
if let Some(name) =
visibility::state_names(&self.tabs[i].scene.document, parameter).get(state)
{
self.command_line
.push_output(crate::tf!("Current visibility state: {}", name).as_ref());
}
}
pub(super) fn dispatch_bvisibility(&mut self, cmd: &str, i: usize) -> Option<Task<Message>> {
use crate::command::CadCommand;
use crate::modules::draw::modify::bvstate::{BvStateCommand, SEP};
match cmd {
"BVSTATE" => {
let block = self.visibility_block(i, "BVSTATE")?;
let document = &self.tabs[i].scene.document;
let names = visibility::parameter(document, block)
.map(|parameter| visibility::state_names(document, parameter.handle))
.unwrap_or_else(|| vec!["VisibilityState0".to_string()]);
let current = self.visibility_current(i, block);
if let Some(name) = names.get(current) {
self.command_line
.push_output(crate::tf!("Current visibility state: {}", name).as_ref());
}
let command = BvStateCommand::new(names, current);
self.command_line.push_info(&command.prompt());
self.command_line.set_step_options(command.options());
self.tabs[i].active_cmd = Some(Box::new(command));
Some(Task::none())
}
cmd if cmd.starts_with("_BVSTATE") => {
let block = self.visibility_block(i, "BVSTATE")?;
let fields: Vec<&str> = cmd.split(SEP).skip(1).collect();
self.push_undo_snapshot(i, "BVSTATE");
let parameter = self.visibility_parameter(i, block)?;
let current = self.visibility_current(i, block);
let document = &mut self.tabs[i].scene.document;
let index = |document: &CadDocument, name: &str| {
visibility::state_names(document, parameter)
.iter()
.position(|candidate| candidate.eq_ignore_ascii_case(name))
};
let shown = match fields.as_slice() {
["NEW", name] => visibility::add_state(document, parameter, name, current),
["SET", name] => index(document, name),
["RENAME", from, to] => {
if let Some(state) = index(document, from) {
visibility::rename_state(document, parameter, state, to);
}
Some(current)
}
["DELETE", name] => index(document, name).map(|state| {
visibility::delete_state(document, parameter, state);
let count = visibility::state_names(document, parameter).len();
if current == state || current >= count {
0
} else if current > state {
current - 1
} else {
current
}
}),
_ => None,
};
self.show_visibility_state(i, block, parameter, shown.unwrap_or(current));
self.tabs[i].active_cmd = None;
Some(Task::none())
}
"BVHIDE" | "BVSHOW" => {
let block = self.visibility_block(i, cmd)?;
let hide = cmd == "BVHIDE";
if !hide {
// Every object of the block shows while they are picked;
// the state is put back once the pick ends.
let document = &mut self.tabs[i].scene.document;
let members: Vec<Handle> = document
.block_records
.iter()
.find(|record| record.handle == block)
.map(|record| record.entity_handles.clone())
.unwrap_or_default();
for handle in members {
if let Some(entity) = document.get_entity_mut(handle) {
entity.common_mut().invisible = false;
}
}
self.tabs[i].scene.bump_geometry();
}
let pending = if hide { "_BVHIDE" } else { "_BVSHOW" };
if !self.tabs[i].scene.selected.is_empty() {
return Some(self.dispatch_command(pending));
}
let prompt = if hide {
"Select objects to hide:"
} else {
"Select objects to make visible:"
};
use crate::modules::draw::select::SelectObjectsCommand;
let command = SelectObjectsCommand::with_prompt(cmd, pending, prompt);
self.command_line.push_info(&command.prompt());
self.tabs[i].active_cmd = Some(Box::new(command));
Some(Task::none())
}
"_BVHIDE" | "_BVSHOW" => {
let block = self.visibility_block(i, &cmd[1..])?;
let handles: Vec<Handle> = self.tabs[i]
.scene
.selected_handles_in_order()
.into_iter()
.filter(|handle| {
self.tabs[i]
.scene
.document
.get_entity(*handle)
.is_some_and(|entity| entity.common().owner_handle == block)
})
.collect();
self.push_undo_snapshot(i, &cmd[1..]);
let parameter = self.visibility_parameter(i, block)?;
let current = self.visibility_current(i, block);
visibility::set_visible(
&mut self.tabs[i].scene.document,
parameter,
current,
&handles,
cmd == "_BVSHOW",
);
self.tabs[i].scene.deselect_all();
self.show_visibility_state(i, block, parameter, current);
self.tabs[i].active_cmd = None;
Some(Task::none())
}
_ => None,
}
}
}