Files
OneCAD-Draft/src/scene/model/sweep_model.rs
T

270 lines
9.2 KiB
Rust

// EXTRUDE / REVOLVE: turning a drawn profile into a solid.
//
// The profile comes from `entities::curve`, which is where every entity's
// geometry is already defined once, so a circle, an arc-bulged polyline and a
// closed spline all arrive as the same thing: a plane plus a chain of curves
// in that plane's coordinates. The kernel sweeps that chain into analytic
// surfaces — a straight run into a plane, an arc into a cylinder, a profile
// turned about an axis into a cone, a sphere or a torus — so the result can
// be written back out as ACIS rather than as facets.
//
// A spline profile has no analytic side wall, so it is refused rather than
// approximated into a surface nobody asked for. That is the kernel's answer
// and this module passes it on.
use cadkernel::brep::{self, Body};
use cadkernel::geom2d::Curve;
use cadkernel::space::{PlanarCurve, Plane};
use acadrust::EntityType;
use crate::entities::curve::entity_curve;
/// A drawn profile, as the kernel wants it: the plane it lies in and the
/// chain of pieces closing a loop in that plane.
pub struct Profile {
pub plane: Plane,
pub pieces: Vec<Curve>,
}
/// The closed profile an entity describes, or `None` when it does not
/// describe one.
///
/// A single closed curve — a circle, an ellipse, a closed polyline — is what
/// a sweep needs. The kernel wants it as a chain of at least three pieces,
/// which a polyline already is and which a circle is not, so a round profile
/// is handed over as the arcs it is made of rather than as one curve with
/// nowhere for the sweep to start.
pub fn profile_of(entity: &EntityType) -> Option<Profile> {
let planar: PlanarCurve = entity_curve(entity)?;
if !planar.curve.is_closed() {
return None;
}
let pieces = match &planar.curve {
// A polyline is already a chain. Its own segments carry the bulges,
// so an arc stays an arc rather than becoming a run of chords.
Curve::Polyline(_) => planar.curve.segments(),
// Everything else closed on itself is cut into quarters, which is
// both the fewest pieces a chain may have and the fewest that leave
// each one unambiguous about which way round it goes.
Curve::Circle(circle) => quarters(circle.centre, circle.radius),
_ => return None,
};
(pieces.len() >= 3).then_some(Profile {
plane: planar.plane,
pieces,
})
}
/// A circle as four arcs.
fn quarters(centre: [f64; 2], radius: f64) -> Vec<Curve> {
use cadkernel::geom2d::Arc;
use std::f64::consts::FRAC_PI_2;
(0..4)
.map(|quarter| {
let start = FRAC_PI_2 * quarter as f64;
Curve::Arc(Arc {
centre,
radius,
start_angle: start,
end_angle: start + FRAC_PI_2,
})
})
.collect()
}
/// EXTRUDE: drag the profile `height` along its own plane's normal.
///
/// `None` for a profile that does not close, encloses nothing, or holds a
/// piece with no analytic side wall.
pub fn extruded(entity: &EntityType, height: f64) -> Option<Body> {
let profile = profile_of(entity)?;
let normal = profile.plane.normal()?;
brep::extrude(
profile.plane,
&profile.pieces,
[normal[0] * height, normal[1] * height, normal[2] * height],
)
}
/// REVOLVE: turn the profile about the axis from `from` to `to` by `angle`
/// radians.
///
/// The axis has to lie in the profile's plane — a profile and an axis that do
/// not share one sweep into surfaces with no analytic form, and the kernel
/// refuses rather than approximating them.
pub fn revolved(
entity: &EntityType,
from: [f64; 3],
to: [f64; 3],
angle: f64,
) -> Option<Body> {
let profile = profile_of(entity)?;
brep::revolve(
profile.plane,
&profile.pieces,
from,
[to[0] - from[0], to[1] - from[1], to[2] - from[2]],
angle,
)
}
use crate::scene::model::mesh_model::{MeshLodSet, MeshModel};
/// SWEEP through the kernel's tolerance-driven mesh API.
pub fn swept(profile: &EntityType, path: &EntityType, color: [f32; 4]) -> Option<MeshLodSet> {
let max_angle = cadkernel::tessellation::DEFAULT_ANGLE;
let surface = brep::mesh::sweep_surface(
&entity_curve(profile)?,
&entity_curve(path)?,
max_angle,
)?;
mesh_set(surface, color, 1e-9)
}
/// LOFT through the kernel's tolerance-driven mesh API.
pub fn lofted(profiles: &[EntityType], color: [f32; 4]) -> Option<MeshLodSet> {
let curves: Vec<PlanarCurve> = profiles.iter().filter_map(entity_curve).collect();
let max_angle = cadkernel::tessellation::DEFAULT_ANGLE;
mesh_set(brep::mesh::loft_surface(&curves, max_angle)?, color, 1e-9)
}
fn mesh_set(
surface: brep::mesh::SurfaceMesh,
color: [f32; 4],
precision: f64,
) -> Option<MeshLodSet> {
if surface.mesh.is_empty() {
return None;
}
let mut verts = Vec::with_capacity(surface.mesh.positions.len());
let mut verts_low = Vec::with_capacity(surface.mesh.positions.len());
for point in &surface.mesh.positions {
push_point(&mut verts, &mut verts_low, *point);
}
let silhouette = surface.silhouette_source(precision);
let mut set = MeshLodSet::from_single(MeshModel {
name: String::new(),
verts,
verts_low,
normals: surface
.mesh
.normals
.iter()
.map(|normal| [normal[0] as f32, normal[1] as f32, normal[2] as f32])
.collect(),
indices: surface
.mesh
.triangles
.iter()
.flatten()
.map(|index| *index as u32)
.collect(),
triangle_material_handles: Vec::new(),
triangle_colors: Vec::new(),
color,
selected: false,
});
{
let (high, low) = (&mut set.edge_verts, &mut set.edge_verts_low);
for edge in surface.edges {
for segment in edge.windows(2) {
for point in segment {
push_point(high, low, *point);
}
}
}
}
set.curved_gens
.push(super::mesh_model::CurvedGen { source: silhouette });
Some(set)
}
fn push_point(high: &mut Vec<[f32; 3]>, low: &mut Vec<[f32; 3]>, point: [f64; 3]) {
let coarse = [point[0] as f32, point[1] as f32, point[2] as f32];
high.push(coarse);
low.push([
(point[0] - coarse[0] as f64) as f32,
(point[1] - coarse[1] as f64) as f32,
(point[2] - coarse[2] as f64) as f32,
]);
}
#[cfg(test)]
mod tests {
use super::*;
use acadrust::entities::{Circle, LwPolyline, LwVertex};
use acadrust::types::{Vector2, Vector3};
fn square(size: f64) -> EntityType {
let mut polyline = LwPolyline::new();
for corner in [[0.0, 0.0], [size, 0.0], [size, size], [0.0, size]] {
polyline.add_vertex(LwVertex::new(Vector2::new(corner[0], corner[1])));
}
polyline.is_closed = true;
EntityType::LwPolyline(polyline)
}
fn volume(body: &Body) -> f64 {
crate::scene::model::solid_model::volume(body)
}
#[test]
fn a_closed_polyline_extrudes_into_a_prism() {
let solid = extruded(&square(10.0), 4.0).expect("a prism");
assert!((volume(&solid) - 400.0).abs() < 1e-6, "{}", volume(&solid));
}
#[test]
fn a_circle_extrudes_into_a_cylinder() {
// Cut into quarter arcs on the way, so the wall is four cylinder
// patches rather than a run of flat chords — the volume says which.
let mut circle = Circle::new();
circle.center = Vector3::new(0.0, 0.0, 0.0);
circle.radius = 5.0;
let solid = extruded(&EntityType::Circle(circle), 3.0).expect("a cylinder");
let expected = std::f64::consts::PI * 25.0 * 3.0;
let got = volume(&solid);
assert!(got > 0.98 * expected, "{got} vs {expected}");
assert!(got <= expected * 1.000_001, "{got} vs {expected}");
}
#[test]
fn a_square_revolved_about_its_own_edge_is_a_tube() {
// The axis runs up the square's left side, so what it sweeps is a
// solid cylinder of radius ten and height ten.
let solid = revolved(
&square(10.0),
[0.0, 0.0, 0.0],
[0.0, 10.0, 0.0],
std::f64::consts::TAU,
);
// The profile is in the XY plane and the axis lies in it, so this is
// a revolution about the y axis: radius ten, height ten.
let solid = solid.expect("a cylinder");
let expected = std::f64::consts::PI * 100.0 * 10.0;
let got = volume(&solid);
assert!(got > 0.98 * expected, "{got} vs {expected}");
}
#[test]
fn an_open_profile_is_refused() {
let mut polyline = LwPolyline::new();
for corner in [[0.0, 0.0], [10.0, 0.0], [10.0, 10.0]] {
polyline.add_vertex(LwVertex::new(Vector2::new(corner[0], corner[1])));
}
polyline.is_closed = false;
assert!(extruded(&EntityType::LwPolyline(polyline), 4.0).is_none());
}
#[test]
fn an_axis_off_the_profiles_plane_is_refused() {
assert!(revolved(
&square(10.0),
[0.0, 0.0, 0.0],
[0.0, 1.0, 1.0],
std::f64::consts::TAU
)
.is_none());
}
}