forked from 1b-agent/opencadstudio-upstream
DRAWORDER now affects rendering immediately (bump geometry epoch so the sort cache rebuilds) and front/back anchor to the block's full effective sort range instead of only existing table entries, so bring-to-front actually lands on top. The render fallback sorts table-absent entities by their own handle. Draw order now applies across entity types, not just within a type. A per-entity draw-order rank (SortEntitiesTable override or own handle, ranked per block) is encoded as a small signed clip-z bias in the wire, hatch, image, and 3DFACE pipelines. The shared LessEqual depth buffer then orders fills, lines, rasters and 2D solids against each other regardless of pass order — without touching model coordinates. 3D meshes keep real geometric depth; wipeouts stay always-on-top. Adds a Draw Order submenu to the viewport context menu (Bring to Front, Send to Back, Bring Above/Send Under Object). The above/under items run an interactive reference-object pick, then reorder the captured selection. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
33 lines
1.0 KiB
Rust
33 lines
1.0 KiB
Rust
use iced::time::Instant;
|
|
use iced::Point;
|
|
|
|
/// Mouse / selection interaction state for the viewport.
|
|
#[derive(Clone, Default)]
|
|
pub struct SelectionState {
|
|
pub vp_size: (f32, f32),
|
|
pub box_anchor: Option<Point>,
|
|
pub box_current: Option<Point>,
|
|
pub box_last: Option<(Point, Point)>,
|
|
pub box_crossing: bool,
|
|
pub box_last_crossing: bool,
|
|
pub poly_active: bool,
|
|
pub poly_points: Vec<Point>,
|
|
pub poly_crossing: bool,
|
|
pub poly_last_crossing: bool,
|
|
pub context_menu: Option<Point>,
|
|
/// True while the context menu's Draw Order sub-items are expanded.
|
|
pub draworder_submenu: bool,
|
|
pub last_move_pos: Option<Point>,
|
|
pub left_down: bool,
|
|
pub left_press_pos: Option<Point>,
|
|
pub left_press_time: Option<Instant>,
|
|
pub left_dragging: bool,
|
|
pub right_down: bool,
|
|
pub right_press_pos: Option<Point>,
|
|
pub right_dragging: bool,
|
|
pub right_last_pos: Option<Point>,
|
|
pub middle_down: bool,
|
|
pub middle_last_pos: Option<Point>,
|
|
pub middle_last_press_time: Option<Instant>,
|
|
}
|