forked from 1b-agent/opencadstudio-upstream
The rendered MText preview is now interactive: drag across glyphs to select a character range and apply toolbar formatting (bold, italic, underline, overline, strike, case, alignment) to exactly those characters. The text layout gains an opt-in pass that emits one world-space box per visible character carrying its reading-order index; the editor maps those boxes into the preview frame, hit-tests pointer drags against them, and highlights the selection. Formatting splices the matching inline codes into the raw value at the selected byte range (mapped via a code-aware visible- character scanner). With no preview selection the Edit-box path is unchanged. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
430 lines
15 KiB
Rust
430 lines
15 KiB
Rust
use acadrust::entities::{AttachmentPoint, DrawingDirection, MText};
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use glam::Vec3;
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use crate::command::EntityTransform;
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use crate::entities::common::{edit_prop as edit, ro_prop as ro, square_grip, triangle_grip};
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use crate::entities::text_support::{
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layout_mtext, resolve_text_style, GlyphBox, MTextRenderOpts, MTextVAnchor,
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};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
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use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::wire_model::SnapHint;
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fn attachment_str(a: &AttachmentPoint) -> &'static str {
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match a {
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AttachmentPoint::TopLeft => "Top Left",
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AttachmentPoint::TopCenter => "Top Center",
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AttachmentPoint::TopRight => "Top Right",
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AttachmentPoint::MiddleLeft => "Middle Left",
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AttachmentPoint::MiddleCenter => "Middle Center",
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AttachmentPoint::MiddleRight => "Middle Right",
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AttachmentPoint::BottomLeft => "Bottom Left",
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AttachmentPoint::BottomCenter => "Bottom Center",
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AttachmentPoint::BottomRight => "Bottom Right",
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}
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}
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fn mtext_halign_str(a: &AttachmentPoint) -> &'static str {
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match a {
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AttachmentPoint::TopLeft | AttachmentPoint::MiddleLeft | AttachmentPoint::BottomLeft => {
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"Left"
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}
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AttachmentPoint::TopCenter
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| AttachmentPoint::MiddleCenter
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| AttachmentPoint::BottomCenter => "Center",
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AttachmentPoint::TopRight | AttachmentPoint::MiddleRight | AttachmentPoint::BottomRight => {
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"Right"
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}
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}
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}
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fn mtext_valign_str(a: &AttachmentPoint) -> &'static str {
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match a {
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AttachmentPoint::TopLeft | AttachmentPoint::TopCenter | AttachmentPoint::TopRight => "Top",
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AttachmentPoint::MiddleLeft
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| AttachmentPoint::MiddleCenter
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| AttachmentPoint::MiddleRight => "Middle",
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AttachmentPoint::BottomLeft
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| AttachmentPoint::BottomCenter
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| AttachmentPoint::BottomRight => "Bottom",
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}
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}
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fn mtext_attachment_from_align(h: &str, v: &str) -> Option<AttachmentPoint> {
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Some(match (h, v) {
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("Left", "Top") => AttachmentPoint::TopLeft,
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("Center", "Top") => AttachmentPoint::TopCenter,
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("Right", "Top") => AttachmentPoint::TopRight,
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("Left", "Middle") => AttachmentPoint::MiddleLeft,
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("Center", "Middle") => AttachmentPoint::MiddleCenter,
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("Right", "Middle") => AttachmentPoint::MiddleRight,
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("Left", "Bottom") => AttachmentPoint::BottomLeft,
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("Center", "Bottom") => AttachmentPoint::BottomCenter,
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("Right", "Bottom") => AttachmentPoint::BottomRight,
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_ => return None,
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})
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}
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fn drawing_dir_str(d: &DrawingDirection) -> &'static str {
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match d {
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DrawingDirection::LeftToRight => "Left to Right",
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DrawingDirection::TopToBottom => "Top to Bottom",
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DrawingDirection::ByStyle => "By Style",
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}
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}
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/// Per-visible-character world-space boxes for the MText editor's
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/// click-to-select preview. Uses the exact same layout opts as `to_truck`
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/// so the boxes line up with the rendered glyphs.
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pub fn glyph_boxes(t: &MText, document: &acadrust::CadDocument) -> Vec<GlyphBox> {
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let resolved_style = resolve_text_style(&t.style, document);
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let attach_h_anchor: f32 = match t.attachment_point {
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AttachmentPoint::TopCenter
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| AttachmentPoint::MiddleCenter
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| AttachmentPoint::BottomCenter => 0.5,
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AttachmentPoint::TopRight | AttachmentPoint::MiddleRight | AttachmentPoint::BottomRight => {
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1.0
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}
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_ => 0.0,
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};
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let v_anchor = match t.attachment_point {
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AttachmentPoint::TopLeft | AttachmentPoint::TopCenter | AttachmentPoint::TopRight => {
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MTextVAnchor::Top
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}
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AttachmentPoint::MiddleLeft
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| AttachmentPoint::MiddleCenter
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| AttachmentPoint::MiddleRight => MTextVAnchor::Middle,
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AttachmentPoint::BottomLeft
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| AttachmentPoint::BottomCenter
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| AttachmentPoint::BottomRight => MTextVAnchor::Bottom,
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};
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let rotation = if resolved_style.is_upside_down {
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t.rotation as f32 + std::f32::consts::PI
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} else {
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t.rotation as f32
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};
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let layout = layout_mtext(&MTextRenderOpts {
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value: &t.value,
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insertion: [t.insertion_point.x, t.insertion_point.y, t.insertion_point.z],
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height: t.height as f32,
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rect_w: t.rectangle_width as f32,
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rotation,
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style: &resolved_style,
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attach_h_anchor,
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v_anchor,
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line_spacing_factor: t.line_spacing_factor as f32,
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vertical_text: matches!(t.drawing_direction, DrawingDirection::TopToBottom),
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want_glyph_boxes: true,
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});
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layout.glyph_boxes
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}
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fn to_truck(t: &MText, document: &acadrust::CadDocument) -> TruckEntity {
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let resolved_style = resolve_text_style(&t.style, document);
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let attach_h_anchor: f32 = match t.attachment_point {
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AttachmentPoint::TopCenter
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| AttachmentPoint::MiddleCenter
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| AttachmentPoint::BottomCenter => 0.5,
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AttachmentPoint::TopRight | AttachmentPoint::MiddleRight | AttachmentPoint::BottomRight => {
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1.0
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}
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_ => 0.0,
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};
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let v_anchor = match t.attachment_point {
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AttachmentPoint::TopLeft | AttachmentPoint::TopCenter | AttachmentPoint::TopRight => {
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MTextVAnchor::Top
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}
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AttachmentPoint::MiddleLeft
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| AttachmentPoint::MiddleCenter
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| AttachmentPoint::MiddleRight => MTextVAnchor::Middle,
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AttachmentPoint::BottomLeft
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| AttachmentPoint::BottomCenter
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| AttachmentPoint::BottomRight => MTextVAnchor::Bottom,
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};
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let rotation = if resolved_style.is_upside_down {
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t.rotation as f32 + std::f32::consts::PI
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} else {
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t.rotation as f32
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};
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let layout = layout_mtext(&MTextRenderOpts {
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value: &t.value,
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insertion: [t.insertion_point.x, t.insertion_point.y, t.insertion_point.z],
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height: t.height as f32,
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rect_w: t.rectangle_width as f32,
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rotation,
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style: &resolved_style,
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attach_h_anchor,
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v_anchor,
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line_spacing_factor: t.line_spacing_factor as f32,
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vertical_text: matches!(t.drawing_direction, DrawingDirection::TopToBottom),
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want_glyph_boxes: false,
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});
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let insertion = Vec3::new(
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t.insertion_point.x as f32,
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t.insertion_point.y as f32,
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t.insertion_point.z as f32,
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);
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TruckEntity {
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object: TruckObject::Text(layout.strokes),
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snap_pts: vec![(insertion, SnapHint::Insertion)],
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tangent_geoms: vec![],
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key_vertices: vec![],
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fill_tris: vec![],
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}
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}
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fn grips(t: &MText) -> Vec<GripDef> {
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let p = Vec3::new(
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t.insertion_point.x as f32,
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t.insertion_point.y as f32,
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t.insertion_point.z as f32,
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);
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let dir = Vec3::new((t.rotation as f32).cos(), (t.rotation as f32).sin(), 0.0);
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let width_grip = p + dir * t.rectangle_width.max(0.0) as f32;
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vec![square_grip(0, p), triangle_grip(1, width_grip)]
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}
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fn properties(t: &MText, text_style_names: &[String]) -> PropSection {
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PropSection {
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title: "Geometry".into(),
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props: vec![
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edit("Insert X", "ins_x", t.insertion_point.x),
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edit("Insert Y", "ins_y", t.insertion_point.y),
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edit("Insert Z", "ins_z", t.insertion_point.z),
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edit("Height", "height", t.height),
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edit("Width", "rect_w", t.rectangle_width),
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edit("Rect Height", "rect_h", t.rectangle_height.unwrap_or(0.0)),
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edit("Rotation", "rotation", t.rotation.to_degrees()),
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edit("Line Spacing", "line_spacing", t.line_spacing_factor),
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Property {
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label: "H-Align".into(),
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field: "h_align",
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value: PropValue::Choice {
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selected: mtext_halign_str(&t.attachment_point).to_string(),
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options: ["Left", "Center", "Right"]
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.into_iter()
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.map(str::to_string)
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.collect(),
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},
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},
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Property {
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label: "V-Align".into(),
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field: "v_align",
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value: PropValue::Choice {
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selected: mtext_valign_str(&t.attachment_point).to_string(),
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options: ["Top", "Middle", "Bottom"]
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.into_iter()
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.map(str::to_string)
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.collect(),
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},
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},
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ro(
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"Attachment",
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"attachment",
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attachment_str(&t.attachment_point).to_string(),
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),
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ro(
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"Direction",
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"direction",
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drawing_dir_str(&t.drawing_direction).to_string(),
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),
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Property {
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label: "Content".into(),
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field: "content",
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value: PropValue::EditText(t.value.clone()),
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},
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Property {
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label: "Style".into(),
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field: "style",
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value: PropValue::Choice {
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selected: if t.style.trim().is_empty() {
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"Standard".into()
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} else {
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t.style.clone()
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},
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options: text_style_names.to_vec(),
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},
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},
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],
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}
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}
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fn apply_geom_prop(t: &mut MText, field: &str, value: &str) {
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match field {
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"content" => {
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t.value = value.to_string();
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return;
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}
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"style" => {
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t.style = value.to_string();
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return;
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}
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"h_align" => {
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if let Some(next) =
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mtext_attachment_from_align(value, mtext_valign_str(&t.attachment_point))
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{
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t.attachment_point = next;
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}
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return;
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}
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"v_align" => {
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if let Some(next) =
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mtext_attachment_from_align(mtext_halign_str(&t.attachment_point), value)
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{
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t.attachment_point = next;
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}
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return;
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}
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_ => {}
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}
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let Some(v) = crate::entities::common::parse_f64(value) else {
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return;
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};
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match field {
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"ins_x" => t.insertion_point.x = v,
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"ins_y" => t.insertion_point.y = v,
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"ins_z" => t.insertion_point.z = v,
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"height" if v > 0.0 => t.height = v,
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"rect_w" if v > 0.0 => t.rectangle_width = v,
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"rect_h" if v > 0.0 => t.rectangle_height = Some(v),
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"rotation" => t.rotation = v.to_radians(),
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"line_spacing" if v > 0.0 => t.line_spacing_factor = v,
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_ => {}
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}
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}
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fn apply_grip(t: &mut MText, grip_id: usize, apply: GripApply) {
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match (grip_id, apply) {
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(0, GripApply::Absolute(p)) => {
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t.insertion_point.x = p.x as f64;
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t.insertion_point.y = p.y as f64;
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t.insertion_point.z = p.z as f64;
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}
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(0, GripApply::Translate(d)) => {
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t.insertion_point.x += d.x as f64;
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t.insertion_point.y += d.y as f64;
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t.insertion_point.z += d.z as f64;
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}
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(1, GripApply::Absolute(p)) => {
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let dir_x = t.rotation.cos();
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let dir_y = t.rotation.sin();
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let dx = p.x as f64 - t.insertion_point.x;
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let dy = p.y as f64 - t.insertion_point.y;
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let projected = dx * dir_x + dy * dir_y;
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t.rectangle_width = projected.max(0.01);
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}
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_ => {}
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}
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}
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fn apply_transform(t: &mut MText, tr: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(t, tr, |entity, p1, p2| {
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crate::scene::transform::reflect_xy_point(
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&mut entity.insertion_point.x,
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&mut entity.insertion_point.y,
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p1,
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p2,
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);
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let dx = (p2.x - p1.x) as f64;
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let dy = (p2.y - p1.y) as f64;
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let line_angle = dy.atan2(dx);
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entity.rotation = 2.0 * line_angle - entity.rotation;
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});
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}
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impl TruckConvertible for MText {
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fn to_truck(&self, document: &acadrust::CadDocument) -> Option<TruckEntity> {
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Some(to_truck(self, document))
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}
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}
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impl Grippable for MText {
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fn grips(&self) -> Vec<GripDef> {
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grips(self)
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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apply_grip(self, grip_id, apply);
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}
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fn grip_menu(
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&self,
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grip_id: usize,
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) -> Vec<crate::scene::object::GripMenuItem> {
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use crate::scene::object::{GripMenuAction, GripMenuItem};
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if grip_id == 0 {
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// Insertion point
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vec![
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GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
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GripMenuItem { label: "Move with Text", action: GripMenuAction::MoveWithText },
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GripMenuItem { label: "Rotate", action: GripMenuAction::RotateText },
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]
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} else {
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// Width grip
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vec![GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch }]
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}
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}
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fn apply_grip_menu(
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&mut self,
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_grip_id: usize,
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_action: crate::scene::object::GripMenuAction,
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) {
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// Rotate needs a follow-up angle handled by
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// `apply_grip_menu_value`; Move-with-Text is the default drag.
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}
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fn grip_menu_value_prompt(
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&self,
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_grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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) -> Option<&'static str> {
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use crate::scene::object::GripMenuAction as A;
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match action {
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A::RotateText => Some("Rotation (deg)"),
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_ => None,
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}
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}
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fn apply_grip_menu_value(
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&mut self,
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_grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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value: f64,
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) {
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use crate::scene::object::GripMenuAction as A;
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if matches!(action, A::RotateText) {
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self.rotation = value.to_radians();
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}
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}
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}
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impl PropertyEditable for MText {
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fn geometry_properties(&self, text_style_names: &[String]) -> PropSection {
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properties(self, text_style_names)
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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apply_geom_prop(self, field, value);
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}
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}
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impl Transformable for MText {
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fn apply_transform(&mut self, t: &EntityTransform) {
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apply_transform(self, t);
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}
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}
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impl crate::entities::traits::TextContent for acadrust::entities::MText {
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fn text_content(&self) -> Option<String> {
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Some(self.value.clone())
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}
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fn replace_text(&mut self, search: &str, rep: &str) {
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let search_lc = search.to_lowercase();
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if self.value.to_lowercase().contains(&search_lc) {
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self.value = self.value.replace(search, rep);
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}
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}
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}
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