Files
OneCAD-Draft/src/app/update/viewport_snap.rs
T

300 lines
11 KiB
Rust

//! Snap to displayed model geometry while a paper-space command is active.
//! Viewport queries use the renderer's resident wires and interaction index,
//! then project the accepted model point onto the sheet. Ordinary selection
//! continues to use paper-space hit testing.
use iced::Point;
use codec::types::Handle;
use crate::app::OpenCADStudio;
use crate::scene::viewport_ref::{AcceptedSnap, ViewportFrame};
use crate::snap::{SnapResult, SnapType};
/// Bound on the retained accepted-snap history. A command's point steps are a
/// handful at most; the cap only stops a long polyline from growing forever.
const MAX_ACCEPTED_SNAPS: usize = 64;
impl OpenCADStudio {
/// Snaps accepted by the active command's point steps, oldest first, in
/// step order.
pub(crate) fn accepted_snaps(&self) -> &[AcceptedSnap] {
&self.accepted_snaps
}
/// Infer direct sources only when the measurement uses the active space.
/// Projected model points must retain their acquired source identities;
/// proximity on the sheet could bind them to unrelated paper geometry.
pub(crate) fn infer_dimension_sources_guarded(
&self,
tab: usize,
dimension: Handle,
) -> Vec<Option<Handle>> {
if !self.dimension_association_allowed(tab) {
return Vec::new();
}
self.tabs[tab].scene.infer_dimension_sources(dimension)
}
/// Whether the dimension can use ordinary active-space associations.
/// Placement clicks are excluded by the measurement classification.
pub(crate) fn dimension_association_allowed(&self, tab: usize) -> bool {
matches!(
self.dimension_measure_space(tab),
crate::app::dim_viewport::DimensionMeasureSpace::Direct
)
}
/// Forget the accepted snaps of a finished / abandoned command.
pub(crate) fn clear_accepted_snaps(&mut self) {
self.accepted_snaps.clear();
}
/// Record the snap a point step just accepted. `snap` is the displayed snap
/// result (already in the current space's coordinates) or `None` for a free
/// / typed point; `committed` is the point the command actually received
/// after ortho / polar / axis-lock / dynamic-input resolution.
pub(crate) fn record_accepted_snap(
&mut self,
tab: usize,
snap: Option<SnapResult>,
frame: Option<ViewportFrame>,
committed: glam::DVec3,
) -> bool {
let mut accepted = match snap {
// A viewport snap keeps its frame only when the hit really came
// through it, so a paper-sheet snap never claims a model point.
Some(hit) => {
let frame = hit.viewport.and(frame);
AcceptedSnap::from_snap(&hit, frame).with_paper_point(committed)
}
None => AcceptedSnap::free(committed),
};
if self.tabs[tab]
.active_cmd
.as_ref()
.is_some_and(|cmd| cmd.measures_through_viewports())
{
if self.tabs[tab]
.active_cmd
.as_ref()
.is_some_and(|cmd| cmd.dimension_placement_pending())
{
return true;
}
if !self.dimension_acquisition_allowed(tab, accepted.viewport) {
return false;
}
}
self.resolve_source_block_path(tab, &mut accepted);
self.push_accepted_snap(accepted);
true
}
/// Resolve the instance path once, when a feature is accepted. Failure
/// drops source identity so a failed descent cannot attach to the insert's
/// origin. Ambiguous intersections within one batched block remain unlinked.
fn resolve_source_block_path(&self, tab: usize, accepted: &mut AcceptedSnap) {
let resolve = |source: &mut crate::scene::viewport_ref::SnapSourceRef| {
if !source.block_path.is_empty() {
return true;
}
if !matches!(
self.tabs[tab]
.scene
.document
.get_entity(source.source.handle),
Some(codec::EntityType::Insert(_))
) {
return true;
}
if source.snap_type == SnapType::Insertion {
let Some(codec::EntityType::Insert(insert)) = self.tabs[tab]
.scene
.document
.get_entity(source.source.handle)
else {
return false;
};
let origin = glam::DVec3::new(
insert.insert_point.x,
insert.insert_point.y,
insert.insert_point.z,
);
return origin.distance(accepted.model_point) < 1e-5;
}
let Some((entity, path)) = self.tabs[tab].scene.resolve_measurable_feature(
source.source.handle,
accepted.model_point,
accepted.viewport,
Some(source.snap_type),
) else {
return false;
};
let distance = crate::scene::viewport_dimension_pick::feature_pick_distance(
&entity,
accepted.model_point,
Some(source.snap_type),
);
if !distance.is_some_and(|distance| distance < 1e-5) {
return false;
}
source.source =
crate::command::DimensionAssociationSource::inferred(entity.common().handle);
source.block_path = path;
true
};
let Some(source) = accepted.source.as_mut() else {
return;
};
if !resolve(source) {
accepted.source = None;
return;
}
if let Some(other) = source.intersection.as_mut() {
if !resolve(other)
|| (other.source.handle == source.source.handle
&& other.block_path == source.block_path)
{
source.intersection = None;
}
}
}
/// Retain a bounded history for point and object picks.
pub(crate) fn push_accepted_snap(&mut self, accepted: AcceptedSnap) {
if self.accepted_snaps.len() >= MAX_ACCEPTED_SNAPS {
self.accepted_snaps.remove(0);
}
self.accepted_snaps.push(accepted);
}
/// Query visible viewport geometry with a canvas-pixel cursor and sheet point.
/// Returns paper coordinates and canvas pixels, plus the source viewport frame.
pub(in crate::app) fn paper_viewport_snap(
&mut self,
i: usize,
cursor_canvas: Point,
canvas: (f32, f32),
cursor_paper: glam::DVec3,
) -> Option<(SnapResult, ViewportFrame)> {
if !self.snapper.snap_enabled {
return None;
}
{
let scene = &self.tabs[i].scene;
if scene.current_layout == "Model" || scene.active_viewport.is_some() {
return None;
}
}
if canvas.0 < 1.0 || canvas.1 < 1.0 {
return None;
}
for frame in self.tabs[i]
.scene
.viewport_frames_at_paper_point(cursor_paper)
{
let handle = frame.viewport;
let Some((cam, rect)) = self.tabs[i].scene.viewport_edit_frame_for(handle, canvas)
else {
continue;
};
if rect.width < 1.0 || rect.height < 1.0 {
continue;
}
let bounds = iced::Rectangle {
x: 0.0,
y: 0.0,
width: rect.width,
height: rect.height,
};
let local = Point::new(cursor_canvas.x - rect.x, cursor_canvas.y - rect.y);
let view_rot = cam.view_proj_rte(bounds);
let eye = cam.eye();
// The cursor in MODEL space, through the frame — exactly the point
// the viewport camera projects back onto `local`.
let model_cursor = frame.paper_to_model(cursor_paper);
let wires = self.tabs[i]
.scene
.model_wires_for_viewport_arc(handle, bounds.height);
let candidates = self.tabs[i].scene.interaction_candidates_near(
wires,
model_cursor,
view_rot,
eye,
bounds,
self.snapper.osnap_radius_px,
);
// The grid belongs to the sheet. Translate the construction
// anchor for perpendicular/tangent snaps into this viewport's
// model coordinates, then restore the shared snapper state.
let saved_grid = self.snapper.grid_snap_on;
let saved_from = self.snapper.from_point;
self.snapper.grid_snap_on = false;
self.snapper.from_point =
saved_from.map(|p| frame.paper_to_model(p));
let hit = self.snapper.snap(
model_cursor,
local,
&candidates,
view_rot,
eye,
bounds,
glam::Vec3::ZERO,
(glam::Vec3::X, glam::Vec3::Y, glam::Vec3::Z),
None,
);
self.snapper.grid_snap_on = saved_grid;
self.snapper.from_point = saved_from;
let Some(hit) = hit.filter(|h| h.snap_type != SnapType::Grid) else {
continue;
};
// The snap aperture can reach outside the visible clip boundary.
let paper = frame.model_to_paper(hit.world);
if !self.tabs[i]
.scene
.viewport_displays_paper_point(handle, paper.truncate())
{
continue;
}
return Some((project_hit_to_paper(hit, &frame, rect, handle), frame));
}
None
}
}
/// Re-express a snap taken in a viewport's model space as a paper-space result:
/// the point projects onto the sheet through `frame`, and the pane-local pixel
/// positions shift by the viewport's screen origin so they share the canvas
/// frame with the ordinary paper snap.
fn project_hit_to_paper(
hit: SnapResult,
frame: &ViewportFrame,
rect: iced::Rectangle,
viewport: Handle,
) -> SnapResult {
let to_canvas = |p: Point| Point::new(p.x + rect.x, p.y + rect.y);
SnapResult {
world: frame.model_to_paper(hit.world),
screen: to_canvas(hit.screen),
snap_type: hit.snap_type,
// Tangent geometry is model-space and would be consumed as paper-space
// by TTR/TTT; drop it rather than hand over a wrong circle.
tangent_obj: None,
extension_base: hit.extension_base.map(to_canvas),
extension_base2: hit.extension_base2.map(to_canvas),
extension_origin: hit.extension_origin.map(|p| frame.model_to_paper(p)),
extension_dir: hit.extension_dir.map(|d| {
let mapped = frame.model_to_paper_dir(d.truncate());
glam::DVec3::new(mapped.x, mapped.y, d.z)
}),
viewport: Some(viewport),
source: hit.source,
secondary_source: hit.secondary_source,
model_point: Some(hit.world),
}
}