forked from 1b-agent/opencadstudio-upstream
Render, edit, query, select, and explode newly decoded standard entity variants. Pin acadifc de8d6b5 and preserve None color semantics.
145 lines
6.0 KiB
Rust
145 lines
6.0 KiB
Rust
//! Human-readable and DXF-canonical names for each `EntityType` variant.
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//!
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//! Two functions because they're used for different audiences:
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//! - `ui_name` — properties panel / status bar (mixed-case, friendly).
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//! - `dxf_name` — command-line output / file format (uppercase, matches
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//! the DXF entity record type name).
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//!
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//! Co-located so adding a new variant only requires updating one file.
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use acadrust::EntityType;
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/// Mixed-case display name shown to the user in panels, tooltips, etc.
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pub fn ui_name(e: &EntityType) -> &'static str {
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match e {
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EntityType::Point(_) => "Point",
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EntityType::Line(_) => "Line",
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EntityType::Circle(_) => "Circle",
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EntityType::Arc(_) => "Arc",
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EntityType::Ellipse(_) => "Ellipse",
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EntityType::Spline(_) => "Spline",
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EntityType::Helix(_) => "Helix",
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EntityType::LwPolyline(_) => "Polyline",
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EntityType::Polyline(_) => "Polyline",
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EntityType::Polyline2D(_) => "Polyline2D",
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EntityType::Polyline3D(_) => "Polyline3D",
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EntityType::PolyfaceMesh(_) => "PolyfaceMesh",
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EntityType::PolygonMesh(_) => "PolygonMesh",
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EntityType::Text(_) => "Text",
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EntityType::MText(_) => "MText",
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EntityType::Dimension(_) => "Dimension",
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EntityType::Leader(_) => "Leader",
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EntityType::MultiLeader(_) => "MultiLeader",
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EntityType::Tolerance(_) => "Tolerance",
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EntityType::Insert(_) => "Block Reference",
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EntityType::Block(_) => "Block",
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EntityType::BlockEnd(_) => "Block End",
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EntityType::Hatch(_) => "Hatch",
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EntityType::Solid(_) => "Solid",
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EntityType::Face3D(_) => "3D Face",
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EntityType::Solid3D(_) => "3D Solid",
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EntityType::Region(_) => "Region",
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EntityType::Body(_) => "Body",
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EntityType::Surface(_) => "Surface",
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EntityType::Mesh(_) => "Mesh",
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EntityType::Ray(_) => "Ray",
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EntityType::XLine(_) => "XLine",
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EntityType::MLine(_) => "MLine",
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EntityType::Viewport(_) => "Viewport",
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EntityType::RasterImage(_) => "Raster Image",
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EntityType::Wipeout(_) => "Wipeout",
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EntityType::Underlay(_) => "Underlay",
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EntityType::Shape(_) => "Shape",
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EntityType::Table(_) => "Table",
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EntityType::AttributeDefinition(_) => "Attribute Definition",
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EntityType::AttributeEntity(_) => "Attribute",
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EntityType::Ole2Frame(_) => "OLE Frame",
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EntityType::Light(_) => "Light",
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EntityType::SectionSymbol(_) => "Section Symbol",
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EntityType::ViewBorder(_) => "View Border",
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EntityType::Extended(_) => "Extended Entity",
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EntityType::Seqend(_) => "Seqend",
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EntityType::Unknown(_) => "Unknown",
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}
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}
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/// Display name that reports an Unknown/proxy entity's real class instead of
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/// the generic "Unknown" — an AEC object (Wall/Door/Window etc.) carries its
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/// DXF class name (e.g. "AEC_WALL") title-cased to "Aec Wall". Everything else
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/// defers to [`ui_name`]. Falls back to "Unknown" for a class we couldn't name
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/// (the numeric `DWG_TYPE_<n>` placeholder).
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pub fn ui_name_or_class(e: &EntityType) -> String {
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if let EntityType::Extended(entity) = e {
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return entity.class_name().to_string();
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}
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if let EntityType::Unknown(u) = e {
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let n = u.dxf_name.trim();
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if !n.is_empty() && !n.starts_with("DWG_TYPE_") {
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return n
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.split('_')
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.filter(|w| !w.is_empty())
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.map(|w| {
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let mut c = w.chars();
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match c.next() {
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Some(f) => {
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f.to_uppercase().collect::<String>() + &c.as_str().to_lowercase()
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}
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None => String::new(),
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}
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})
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.collect::<Vec<_>>()
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.join(" ");
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}
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}
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ui_name(e).to_string()
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}
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/// Canonical DXF entity type record name (uppercase), as used by AutoCAD's
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/// command-line LIST output and the DXF file format. Variants without a
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/// well-defined DXF name fall back to "ENTITY".
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pub fn dxf_name(e: &EntityType) -> &'static str {
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match e {
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EntityType::Line(_) => "LINE",
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EntityType::Circle(_) => "CIRCLE",
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EntityType::Arc(_) => "ARC",
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EntityType::LwPolyline(_) => "LWPOLYLINE",
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EntityType::Polyline(_) => "POLYLINE",
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EntityType::Polyline2D(_) => "POLYLINE2D",
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EntityType::Polyline3D(_) => "POLYLINE3D",
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EntityType::Text(_) => "TEXT",
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EntityType::MText(_) => "MTEXT",
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EntityType::Insert(_) => "INSERT",
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EntityType::Hatch(_) => "HATCH",
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EntityType::Dimension(_) => "DIMENSION",
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EntityType::Viewport(_) => "VIEWPORT",
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EntityType::Spline(_) => "SPLINE",
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EntityType::Helix(_) => "HELIX",
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EntityType::Ellipse(_) => "ELLIPSE",
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EntityType::Point(_) => "POINT",
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EntityType::Ray(_) => "RAY",
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EntityType::XLine(_) => "XLINE",
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EntityType::Face3D(_) => "3DFACE",
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EntityType::Table(_) => "TABLE",
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EntityType::MLine(_) => "MLINE",
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EntityType::RasterImage(_) => "RASTERIMAGE",
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EntityType::Wipeout(_) => "WIPEOUT",
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EntityType::Underlay(_) => "UNDERLAY",
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EntityType::AttributeDefinition(_) => "ATTDEF",
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EntityType::AttributeEntity(_) => "ATTRIB",
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EntityType::Leader(_) => "LEADER",
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EntityType::MultiLeader(_) => "MULTILEADER",
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EntityType::Tolerance(_) => "TOLERANCE",
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EntityType::Shape(_) => "SHAPE",
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EntityType::Solid(_) => "SOLID",
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EntityType::Solid3D(_) => "3DSOLID",
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EntityType::Region(_) => "REGION",
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EntityType::Body(_) => "BODY",
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EntityType::Surface(_) => "SURFACE",
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EntityType::Mesh(_) => "MESH",
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EntityType::Light(_) => "LIGHT",
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EntityType::SectionSymbol(_) => "SECTIONLINE",
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EntityType::ViewBorder(_) => "DRAWINGVIEW",
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_ => "ENTITY",
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}
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}
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