forked from 1b-agent/opencadstudio-upstream
Rewrite each entity's property builder to the per-entity group/row spec: the correct sections (Geometry, Misc, Text, Pattern, Lines & Arrows, Leaders, Block, …) with the spec's rows and real computed values — Diameter, Circumference, Area, Delta X/Y/Z, Angle, Total angle, Arc length, Radius ratio, etc. — plus apply routing for the editable rows. Covers ~26 entities (Line, Circle, Arc, Point, Ellipse, Spline, polylines, Ray/XLine, Insert, Text, MText, Hatch, Leader, MultiLeader, Tolerance, Solid, Solid3D/Region/Body, meshes, MLine, Raster/Wipeout, Underlay, Table, Viewport, Attribute, OLE). The 3D Visualization/Material group and the full Dimension spec are deferred (they need document access for material/dimstyle name resolution). Rows whose data is not in the pinned acadrust revision are shown as empty placeholders, to be filled when the dependency is bumped. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
669 lines
24 KiB
Rust
669 lines
24 KiB
Rust
use acadrust::entities::{mesh::Mesh, polygon_mesh::PolygonMesh, Face3D, PolyfaceMesh};
|
||
use glam::Vec3;
|
||
|
||
use crate::command::EntityTransform;
|
||
use crate::entities::common::{ro_prop as ro, square_grip};
|
||
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
|
||
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
|
||
use crate::scene::model::object::{GripApply, GripDef, PropSection};
|
||
use crate::scene::model::wire_model::SnapHint;
|
||
|
||
// ── Face3D ────────────────────────────────────────────────────────────────────
|
||
|
||
fn v3(v: &acadrust::types::Vector3) -> [f64; 3] {
|
||
[v.x, v.y, v.z]
|
||
}
|
||
|
||
fn dvec3(v: &acadrust::types::Vector3) -> glam::DVec3 {
|
||
glam::DVec3::new(v.x, v.y, v.z)
|
||
}
|
||
|
||
fn v3f32(v: &acadrust::types::Vector3) -> [f32; 3] {
|
||
[v.x as f32, v.y as f32, v.z as f32]
|
||
}
|
||
|
||
impl TruckConvertible for Face3D {
|
||
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
|
||
let p0 = v3(&self.first_corner);
|
||
let p1 = v3(&self.second_corner);
|
||
let p2 = v3(&self.third_corner);
|
||
let p3 = v3(&self.fourth_corner);
|
||
let p0f = v3f32(&self.first_corner);
|
||
let p1f = v3f32(&self.second_corner);
|
||
let p2f = v3f32(&self.third_corner);
|
||
let p3f = v3f32(&self.fourth_corner);
|
||
let inv = self.invisible_edges;
|
||
|
||
// Add edge as a line segment (separated by NaN from previous edges).
|
||
let mut pts: Vec<[f64; 3]> = Vec::new();
|
||
let mut add_edge = |a: [f64; 3], b: [f64; 3]| {
|
||
if !pts.is_empty() {
|
||
pts.push([f64::NAN; 3]);
|
||
}
|
||
pts.push(a);
|
||
pts.push(b);
|
||
};
|
||
|
||
if !inv.is_first_invisible() {
|
||
add_edge(p0, p1);
|
||
}
|
||
if !inv.is_second_invisible() {
|
||
add_edge(p1, p2);
|
||
}
|
||
if !inv.is_third_invisible() {
|
||
add_edge(p2, p3);
|
||
}
|
||
if !inv.is_fourth_invisible() {
|
||
add_edge(p3, p0);
|
||
}
|
||
|
||
if pts.is_empty() {
|
||
// All edges invisible — show a tiny cross at centroid.
|
||
let cx = (p0[0] + p1[0] + p2[0] + p3[0]) / 4.0;
|
||
let cy = (p0[1] + p1[1] + p2[1] + p3[1]) / 4.0;
|
||
let cz = (p0[2] + p1[2] + p2[2] + p3[2]) / 4.0;
|
||
let s = 0.1_f64;
|
||
pts = vec![[cx - s, cy, cz], [cx + s, cy, cz]];
|
||
}
|
||
|
||
Some(TruckEntity {
|
||
object: TruckObject::Lines(pts),
|
||
snap_pts: vec![
|
||
(Vec3::from(p0f).as_dvec3(), SnapHint::Node),
|
||
(Vec3::from(p1f).as_dvec3(), SnapHint::Node),
|
||
(Vec3::from(p2f).as_dvec3(), SnapHint::Node),
|
||
(Vec3::from(p3f).as_dvec3(), SnapHint::Node),
|
||
],
|
||
tangent_geoms: vec![],
|
||
key_vertices: vec![p0, p1, p2, p3],
|
||
fill_tris: vec![],
|
||
})
|
||
}
|
||
}
|
||
|
||
impl Grippable for Face3D {
|
||
fn grips(&self) -> Vec<GripDef> {
|
||
vec![
|
||
square_grip(0, dvec3(&self.first_corner)),
|
||
square_grip(1, dvec3(&self.second_corner)),
|
||
square_grip(2, dvec3(&self.third_corner)),
|
||
square_grip(3, dvec3(&self.fourth_corner)),
|
||
]
|
||
}
|
||
|
||
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
|
||
let corner = match grip_id {
|
||
0 => &mut self.first_corner,
|
||
1 => &mut self.second_corner,
|
||
2 => &mut self.third_corner,
|
||
3 => &mut self.fourth_corner,
|
||
_ => return,
|
||
};
|
||
match apply {
|
||
GripApply::Translate(d) => {
|
||
corner.x += d.x as f64;
|
||
corner.y += d.y as f64;
|
||
corner.z += d.z as f64;
|
||
}
|
||
GripApply::Absolute(p) => {
|
||
corner.x = p.x as f64;
|
||
corner.y = p.y as f64;
|
||
corner.z = p.z as f64;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
impl PropertyEditable for Face3D {
|
||
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
|
||
use crate::entities::common::edit_prop as edit;
|
||
let inv = self.invisible_edges;
|
||
let edge = |hidden: bool| if hidden { "Invisible" } else { "Visible" };
|
||
vec![PropSection {
|
||
title: "Geometry".into(),
|
||
props: vec![
|
||
ro("Current vertex", "f3_current", String::new()),
|
||
edit("Vertex 1 X", "f3_p1x", self.first_corner.x),
|
||
edit("Vertex 1 Y", "f3_p1y", self.first_corner.y),
|
||
edit("Vertex 1 Z", "f3_p1z", self.first_corner.z),
|
||
edit("Vertex 2 X", "f3_p2x", self.second_corner.x),
|
||
edit("Vertex 2 Y", "f3_p2y", self.second_corner.y),
|
||
edit("Vertex 2 Z", "f3_p2z", self.second_corner.z),
|
||
edit("Vertex 3 X", "f3_p3x", self.third_corner.x),
|
||
edit("Vertex 3 Y", "f3_p3y", self.third_corner.y),
|
||
edit("Vertex 3 Z", "f3_p3z", self.third_corner.z),
|
||
edit("Vertex 4 X", "f3_p4x", self.fourth_corner.x),
|
||
edit("Vertex 4 Y", "f3_p4y", self.fourth_corner.y),
|
||
edit("Vertex 4 Z", "f3_p4z", self.fourth_corner.z),
|
||
ro("Edge 1", "f3_edge1", edge(inv.is_first_invisible())),
|
||
ro("Edge 2", "f3_edge2", edge(inv.is_second_invisible())),
|
||
ro("Edge 3", "f3_edge3", edge(inv.is_third_invisible())),
|
||
ro("Edge 4", "f3_edge4", edge(inv.is_fourth_invisible())),
|
||
],
|
||
}]
|
||
}
|
||
|
||
fn apply_geom_prop(&mut self, field: &str, value: &str) {
|
||
let Ok(v) = value.trim().parse::<f64>() else {
|
||
return;
|
||
};
|
||
match field {
|
||
"f3_p1x" => self.first_corner.x = v,
|
||
"f3_p1y" => self.first_corner.y = v,
|
||
"f3_p1z" => self.first_corner.z = v,
|
||
"f3_p2x" => self.second_corner.x = v,
|
||
"f3_p2y" => self.second_corner.y = v,
|
||
"f3_p2z" => self.second_corner.z = v,
|
||
"f3_p3x" => self.third_corner.x = v,
|
||
"f3_p3y" => self.third_corner.y = v,
|
||
"f3_p3z" => self.third_corner.z = v,
|
||
"f3_p4x" => self.fourth_corner.x = v,
|
||
"f3_p4y" => self.fourth_corner.y = v,
|
||
"f3_p4z" => self.fourth_corner.z = v,
|
||
_ => {}
|
||
}
|
||
}
|
||
}
|
||
|
||
impl Transformable for Face3D {
|
||
fn apply_transform(&mut self, t: &EntityTransform) {
|
||
crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
|
||
for corner in [
|
||
&mut entity.first_corner,
|
||
&mut entity.second_corner,
|
||
&mut entity.third_corner,
|
||
&mut entity.fourth_corner,
|
||
] {
|
||
crate::scene::view::transform::reflect_xy_point(&mut corner.x, &mut corner.y, p1, p2);
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
// ── PolygonMesh (N×M grid) ────────────────────────────────────────────────────
|
||
|
||
impl TruckConvertible for PolygonMesh {
|
||
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
|
||
let m = self.m_vertex_count as usize;
|
||
let n = self.n_vertex_count as usize;
|
||
if m == 0 || n == 0 || self.vertices.len() < m * n {
|
||
return None;
|
||
}
|
||
|
||
let closed_m = self
|
||
.flags
|
||
.contains(acadrust::entities::PolygonMeshFlags::CLOSED_M);
|
||
let closed_n = self
|
||
.flags
|
||
.contains(acadrust::entities::PolygonMeshFlags::CLOSED_N);
|
||
|
||
let pt = |i: usize, j: usize| -> [f64; 3] {
|
||
let v = &self.vertices[i * n + j];
|
||
[v.location.x, v.location.y, v.location.z]
|
||
};
|
||
|
||
let mut pts: Vec<[f64; 3]> = Vec::new();
|
||
let mut fill_tris: Vec<[f64; 3]> = Vec::new();
|
||
|
||
// Rows (M direction).
|
||
for i in 0..m {
|
||
pts.push([f64::NAN; 3]);
|
||
for j in 0..n {
|
||
pts.push(pt(i, j));
|
||
}
|
||
if closed_n {
|
||
pts.push(pt(i, 0));
|
||
}
|
||
}
|
||
|
||
// Columns (N direction).
|
||
for j in 0..n {
|
||
pts.push([f64::NAN; 3]);
|
||
for i in 0..m {
|
||
pts.push(pt(i, j));
|
||
}
|
||
if closed_m {
|
||
pts.push(pt(0, j));
|
||
}
|
||
}
|
||
|
||
// Fill: triangulate each grid quad (two triangles per cell).
|
||
let mi = if closed_m { m } else { m - 1 };
|
||
let ni = if closed_n { n } else { n - 1 };
|
||
for i in 0..mi {
|
||
for j in 0..ni {
|
||
let p00 = pt(i, j);
|
||
let p10 = pt((i + 1) % m, j);
|
||
let p01 = pt(i, (j + 1) % n);
|
||
let p11 = pt((i + 1) % m, (j + 1) % n);
|
||
fill_tris.extend_from_slice(&[p00, p10, p11, p00, p11, p01]);
|
||
}
|
||
}
|
||
|
||
Some(TruckEntity {
|
||
object: TruckObject::Lines(pts),
|
||
snap_pts: vec![],
|
||
tangent_geoms: vec![],
|
||
key_vertices: vec![],
|
||
fill_tris,
|
||
})
|
||
}
|
||
}
|
||
|
||
impl Grippable for PolygonMesh {
|
||
fn grips(&self) -> Vec<GripDef> {
|
||
self.vertices
|
||
.iter()
|
||
.enumerate()
|
||
.map(|(i, v)| {
|
||
square_grip(
|
||
i,
|
||
glam::DVec3::new(v.location.x, v.location.y, v.location.z),
|
||
)
|
||
})
|
||
.collect()
|
||
}
|
||
|
||
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
|
||
if let Some(v) = self.vertices.get_mut(grip_id) {
|
||
match apply {
|
||
GripApply::Translate(d) => {
|
||
v.location.x += d.x as f64;
|
||
v.location.y += d.y as f64;
|
||
v.location.z += d.z as f64;
|
||
}
|
||
GripApply::Absolute(p) => {
|
||
v.location.x = p.x as f64;
|
||
v.location.y = p.y as f64;
|
||
v.location.z = p.z as f64;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
impl PropertyEditable for PolygonMesh {
|
||
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
|
||
let smooth = match self.smooth_type {
|
||
acadrust::entities::polygon_mesh::SurfaceSmoothType::NoSmooth => "None",
|
||
acadrust::entities::polygon_mesh::SurfaceSmoothType::Quadratic => "Quadratic",
|
||
acadrust::entities::polygon_mesh::SurfaceSmoothType::Cubic => "Cubic",
|
||
acadrust::entities::polygon_mesh::SurfaceSmoothType::Bezier => "Bezier",
|
||
};
|
||
let yesno = |b: bool| if b { "Yes" } else { "No" };
|
||
let first = self.vertices.first();
|
||
// Grid faces: one quad per cell; closed direction adds a wrap row/column.
|
||
let m = self.m_vertex_count.max(0) as i64;
|
||
let n = self.n_vertex_count.max(0) as i64;
|
||
let cells_m = if self.is_closed_m() { m } else { (m - 1).max(0) };
|
||
let cells_n = if self.is_closed_n() { n } else { (n - 1).max(0) };
|
||
let face_count = cells_m * cells_n;
|
||
vec![
|
||
PropSection {
|
||
title: "Geometry".into(),
|
||
props: vec![
|
||
ro("Vertex", "pm_vertex", String::new()),
|
||
ro(
|
||
"Vertex X",
|
||
"pm_vx",
|
||
first.map(|v| format!("{:.4}", v.location.x)).unwrap_or_default(),
|
||
),
|
||
ro(
|
||
"Vertex Y",
|
||
"pm_vy",
|
||
first.map(|v| format!("{:.4}", v.location.y)).unwrap_or_default(),
|
||
),
|
||
ro(
|
||
"Vertex Z",
|
||
"pm_vz",
|
||
first.map(|v| format!("{:.4}", v.location.z)).unwrap_or_default(),
|
||
),
|
||
ro("M vertex count", "pm_m", self.m_vertex_count.to_string()),
|
||
ro("N vertex count", "pm_n", self.n_vertex_count.to_string()),
|
||
ro("M closed", "pm_closed_m", yesno(self.is_closed_m())),
|
||
ro("N closed", "pm_closed_n", yesno(self.is_closed_n())),
|
||
ro("M density", "pm_smooth_m", self.m_smooth_density.to_string()),
|
||
ro("N density", "pm_smooth_n", self.n_smooth_density.to_string()),
|
||
ro("Vertex count", "pm_v", self.vertices.len().to_string()),
|
||
ro("Face count", "pm_faces", face_count.to_string()),
|
||
],
|
||
},
|
||
PropSection {
|
||
title: "Misc".into(),
|
||
props: vec![ro("Fit/smooth", "pm_smooth", smooth)],
|
||
},
|
||
]
|
||
}
|
||
|
||
fn apply_geom_prop(&mut self, _field: &str, _value: &str) {}
|
||
}
|
||
|
||
impl Transformable for PolygonMesh {
|
||
fn apply_transform(&mut self, t: &EntityTransform) {
|
||
crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
|
||
for v in &mut entity.vertices {
|
||
crate::scene::view::transform::reflect_xy_point(
|
||
&mut v.location.x,
|
||
&mut v.location.y,
|
||
p1,
|
||
p2,
|
||
);
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
// ── PolyfaceMesh (arbitrary faces with 1-based vertex indices) ────────────────
|
||
|
||
impl TruckConvertible for PolyfaceMesh {
|
||
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
|
||
if self.vertices.is_empty() || self.faces.is_empty() {
|
||
return None;
|
||
}
|
||
|
||
let get_v = |idx: i16| -> Option<[f64; 3]> {
|
||
let i = (idx.abs() as usize).checked_sub(1)?;
|
||
let v = self.vertices.get(i)?;
|
||
Some([v.location.x, v.location.y, v.location.z])
|
||
};
|
||
|
||
let mut pts: Vec<[f64; 3]> = Vec::new();
|
||
let mut fill_tris: Vec<[f64; 3]> = Vec::new();
|
||
|
||
for face in &self.faces {
|
||
// Indices: 0 means unused. Negative = invisible edge (still render for wireframe).
|
||
let indices = [face.index1, face.index2, face.index3, face.index4];
|
||
let verts: Vec<[f64; 3]> = indices
|
||
.iter()
|
||
.filter(|&&i| i != 0)
|
||
.filter_map(|&i| get_v(i))
|
||
.collect();
|
||
|
||
if verts.len() < 2 {
|
||
continue;
|
||
}
|
||
pts.push([f64::NAN; 3]);
|
||
for &p in &verts {
|
||
pts.push(p);
|
||
}
|
||
// Close the face polygon.
|
||
pts.push(verts[0]);
|
||
|
||
// Fan-triangulate the face for solid fill.
|
||
if verts.len() >= 3 {
|
||
for i in 1..(verts.len() - 1) {
|
||
fill_tris.push(verts[0]);
|
||
fill_tris.push(verts[i]);
|
||
fill_tris.push(verts[i + 1]);
|
||
}
|
||
}
|
||
}
|
||
|
||
Some(TruckEntity {
|
||
object: TruckObject::Lines(pts),
|
||
snap_pts: vec![],
|
||
tangent_geoms: vec![],
|
||
key_vertices: vec![],
|
||
fill_tris,
|
||
})
|
||
}
|
||
}
|
||
|
||
impl Grippable for PolyfaceMesh {
|
||
fn grips(&self) -> Vec<GripDef> {
|
||
self.vertices
|
||
.iter()
|
||
.enumerate()
|
||
.map(|(i, v)| {
|
||
square_grip(
|
||
i,
|
||
glam::DVec3::new(v.location.x, v.location.y, v.location.z),
|
||
)
|
||
})
|
||
.collect()
|
||
}
|
||
|
||
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
|
||
if let Some(v) = self.vertices.get_mut(grip_id) {
|
||
match apply {
|
||
GripApply::Translate(d) => {
|
||
v.location.x += d.x as f64;
|
||
v.location.y += d.y as f64;
|
||
v.location.z += d.z as f64;
|
||
}
|
||
GripApply::Absolute(p) => {
|
||
v.location.x = p.x as f64;
|
||
v.location.y = p.y as f64;
|
||
v.location.z = p.z as f64;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
impl PropertyEditable for PolyfaceMesh {
|
||
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
|
||
let smooth = match self.smooth_surface {
|
||
acadrust::entities::PolyfaceSmoothType::None => "None",
|
||
acadrust::entities::PolyfaceSmoothType::Quadratic => "Quadratic",
|
||
acadrust::entities::PolyfaceSmoothType::Cubic => "Cubic",
|
||
acadrust::entities::PolyfaceSmoothType::Bezier => "Bezier",
|
||
};
|
||
let first = self.vertices.first();
|
||
vec![
|
||
PropSection {
|
||
title: "Geometry".into(),
|
||
props: vec![
|
||
ro("Vertex", "pfm_vertex", String::new()),
|
||
ro(
|
||
"Vertex X",
|
||
"pfm_vx",
|
||
first.map(|v| format!("{:.4}", v.location.x)).unwrap_or_default(),
|
||
),
|
||
ro(
|
||
"Vertex Y",
|
||
"pfm_vy",
|
||
first.map(|v| format!("{:.4}", v.location.y)).unwrap_or_default(),
|
||
),
|
||
ro(
|
||
"Vertex Z",
|
||
"pfm_vz",
|
||
first.map(|v| format!("{:.4}", v.location.z)).unwrap_or_default(),
|
||
),
|
||
// Polyface meshes store an explicit vertex/face list rather
|
||
// than an M×N grid, so the grid-only rows are not applicable.
|
||
ro("M vertex count", "pfm_m", String::new()),
|
||
ro("N vertex count", "pfm_n", String::new()),
|
||
ro("M closed", "pfm_closed_m", String::new()),
|
||
ro("N closed", "pfm_closed_n", String::new()),
|
||
ro("M density", "pfm_density_m", String::new()),
|
||
ro("N density", "pfm_density_n", String::new()),
|
||
ro("Vertex count", "pfm_v", self.vertices.len().to_string()),
|
||
ro("Face count", "pfm_f", self.faces.len().to_string()),
|
||
],
|
||
},
|
||
PropSection {
|
||
title: "Misc".into(),
|
||
props: vec![ro("Fit/smooth", "pfm_smooth", smooth)],
|
||
},
|
||
]
|
||
}
|
||
|
||
fn apply_geom_prop(&mut self, _field: &str, _value: &str) {}
|
||
}
|
||
|
||
impl Transformable for PolyfaceMesh {
|
||
fn apply_transform(&mut self, t: &EntityTransform) {
|
||
crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
|
||
for v in &mut entity.vertices {
|
||
crate::scene::view::transform::reflect_xy_point(
|
||
&mut v.location.x,
|
||
&mut v.location.y,
|
||
p1,
|
||
p2,
|
||
);
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
// ── Mesh (SubD mesh) ──────────────────────────────────────────────────────────
|
||
//
|
||
// Modern subdivision mesh — distinct from PolygonMesh. The render path emits
|
||
// the file's per-edge wireframe and triangulates each face into fill_tris so
|
||
// solid views still draw a shaded surface. Subdivision-level smoothing is
|
||
// honoured only as metadata; we don't run a Catmull-Clark refinement pass
|
||
// here yet.
|
||
|
||
impl TruckConvertible for Mesh {
|
||
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
|
||
if self.vertices.is_empty() {
|
||
return None;
|
||
}
|
||
let get = |i: usize| -> Option<[f64; 3]> { self.vertices.get(i).map(|v| [v.x, v.y, v.z]) };
|
||
|
||
let mut pts: Vec<[f64; 3]> = Vec::new();
|
||
if !self.edges.is_empty() {
|
||
for edge in &self.edges {
|
||
if let (Some(a), Some(b)) = (get(edge.start), get(edge.end)) {
|
||
pts.push([f64::NAN; 3]);
|
||
pts.push(a);
|
||
pts.push(b);
|
||
}
|
||
}
|
||
} else {
|
||
for face in &self.faces {
|
||
if face.vertices.len() < 2 {
|
||
continue;
|
||
}
|
||
pts.push([f64::NAN; 3]);
|
||
for &vi in &face.vertices {
|
||
if let Some(p) = get(vi) {
|
||
pts.push(p);
|
||
}
|
||
}
|
||
if let Some(first) = face.vertices.first().and_then(|&i| get(i)) {
|
||
pts.push(first);
|
||
}
|
||
}
|
||
}
|
||
|
||
// Fan-triangulate each face into fill_tris so shaded views render
|
||
// the mesh as a solid surface.
|
||
let mut fill_tris: Vec<[f64; 3]> = Vec::new();
|
||
for face in &self.faces {
|
||
if face.vertices.len() < 3 {
|
||
continue;
|
||
}
|
||
let v0 = match get(face.vertices[0]) {
|
||
Some(p) => p,
|
||
None => continue,
|
||
};
|
||
for tri in 1..(face.vertices.len() - 1) {
|
||
let v1 = match get(face.vertices[tri]) {
|
||
Some(p) => p,
|
||
None => continue,
|
||
};
|
||
let v2 = match get(face.vertices[tri + 1]) {
|
||
Some(p) => p,
|
||
None => continue,
|
||
};
|
||
fill_tris.push(v0);
|
||
fill_tris.push(v1);
|
||
fill_tris.push(v2);
|
||
}
|
||
}
|
||
|
||
let snap_pts: Vec<(glam::DVec3, SnapHint)> = self
|
||
.vertices
|
||
.iter()
|
||
.map(|v| (glam::DVec3::new(v.x, v.y, v.z), SnapHint::Node))
|
||
.collect();
|
||
let key_vertices: Vec<[f64; 3]> = self.vertices.iter().map(|v| [v.x, v.y, v.z]).collect();
|
||
|
||
Some(TruckEntity {
|
||
object: TruckObject::Lines(pts),
|
||
snap_pts,
|
||
tangent_geoms: vec![],
|
||
key_vertices,
|
||
fill_tris,
|
||
})
|
||
}
|
||
}
|
||
|
||
impl Grippable for Mesh {
|
||
fn grips(&self) -> Vec<GripDef> {
|
||
self.vertices
|
||
.iter()
|
||
.enumerate()
|
||
.map(|(i, v)| square_grip(i, glam::DVec3::new(v.x, v.y, v.z)))
|
||
.collect()
|
||
}
|
||
|
||
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
|
||
if let Some(v) = self.vertices.get_mut(grip_id) {
|
||
match apply {
|
||
GripApply::Translate(d) => {
|
||
v.x += d.x as f64;
|
||
v.y += d.y as f64;
|
||
v.z += d.z as f64;
|
||
}
|
||
GripApply::Absolute(p) => {
|
||
v.x = p.x as f64;
|
||
v.y = p.y as f64;
|
||
v.z = p.z as f64;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
impl PropertyEditable for Mesh {
|
||
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
|
||
// Watertight when every face edge is shared by exactly two faces
|
||
// (closed manifold). Empty meshes are not watertight.
|
||
let mut edge_use: std::collections::HashMap<(usize, usize), u32> =
|
||
std::collections::HashMap::new();
|
||
for face in &self.faces {
|
||
let vs = &face.vertices;
|
||
for i in 0..vs.len() {
|
||
let a = vs[i];
|
||
let b = vs[(i + 1) % vs.len()];
|
||
let key = if a < b { (a, b) } else { (b, a) };
|
||
*edge_use.entry(key).or_insert(0) += 1;
|
||
}
|
||
}
|
||
let watertight =
|
||
!self.faces.is_empty() && edge_use.values().all(|&c| c == 2);
|
||
vec![PropSection {
|
||
title: "Geometry".into(),
|
||
props: vec![
|
||
ro(
|
||
"Level of Smoothness",
|
||
"msh_subdiv",
|
||
self.subdivision_level.to_string(),
|
||
),
|
||
ro("Number of Faces", "msh_f", self.faces.len().to_string()),
|
||
ro("Number of Grips", "msh_grips", self.vertices.len().to_string()),
|
||
ro(
|
||
"Watertight",
|
||
"msh_watertight",
|
||
if watertight { "Yes" } else { "No" },
|
||
),
|
||
],
|
||
}]
|
||
}
|
||
|
||
fn apply_geom_prop(&mut self, _field: &str, _value: &str) {}
|
||
}
|
||
|
||
impl Transformable for Mesh {
|
||
fn apply_transform(&mut self, t: &EntityTransform) {
|
||
crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
|
||
for v in &mut entity.vertices {
|
||
crate::scene::view::transform::reflect_xy_point(&mut v.x, &mut v.y, p1, p2);
|
||
}
|
||
});
|
||
}
|
||
}
|